Guest user29 Posted May 11, 2012 Posted May 11, 2012 works fine now. EDIT: and tried p6 again. I can't find any issues with them. I'll finish the underwear so the initial release has some sort of clothing.
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 So, everything finished nude body wise? I'm happy with what we have. Just need the bikini finished and I'll upload. Should coincide with Halstroms release near enough) (I would also still appreciate some nice posed screens, nude and bikini on dropbox if you have time )
Guest user29 Posted May 11, 2012 Posted May 11, 2012 I'm gonna include summerslave p1-p6 new meshes as well since I already had p1 - p3 done. I can do both at the same time while I wait for the bone weights to copy on the other. Do you want to back up all the old meshes or should we just replace the ones we want without worry about it?
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 Could you not do Summerslave yet actually, been meaning to do something to that first.
Guest user29 Posted May 11, 2012 Posted May 11, 2012 lol all right. What were you planning on doing? Also there's something funny going on with the weights on the underside of the boobs. It's hard to notice while naked but it stretches clothing when it gets weighted to it in odd ways. I think I can get around it for now by showing a bit of underboob.It's only on p5 and p6.
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 Nothing major, meant to merge loogies last edits with mine. Just needs a bit of blender work. Currently looking at sunny again though.
Guest user29 Posted May 11, 2012 Posted May 11, 2012 sounds good. I think the under boob weighting is going to be an issue for any piece of clothing that goes near it. I've had to move the bra pretty far away from that area for it to not look awful while running. If you want take a look at the p5 running animation. It's the left boob mainly. I don't really know how to describe it. Could make the tits smaller if it fixes it. It's like it's getting too close to the belly and that's making it jump around.
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 While I think about it, I think for now if we just get the underwear and nude meshes out for this release, give us a bit of time to see if anything crops up before starting to actually convert anything. Yeah, with the underwear I have no problem with a bit of underboob. The breasts are bigger, so the bra not fitting so well might look ok. I'll have another look at weighting then. As above, I think it may be wise to hold of converting stuff
Guest user29 Posted May 11, 2012 Posted May 11, 2012 ok im going to finish these 2 up then. If you get a version (I want to say p6 does it too but I'm not sure you're gonna have to check) that doesn't freak out like that I'll just swap the bodies out. Should really try to get it as close to perfect as possible because it would suck to get a lot of conversions done and then have to go back and redo all of them. Other people will probably give feedback as well once they get to play around a while with them.
Guest user29 Posted May 11, 2012 Posted May 11, 2012 yap there's something up where the boobs meet everything else
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 Ok, will fix that later then. We'll get the nude and underwear versions out for now, let people have a look while I make changes and then we can start converting.
Guest user29 Posted May 11, 2012 Posted May 11, 2012 for comparison p3 and p4. P4 has it a little bit but nothing major. Can try to fix that one too if you want.
Guest user29 Posted May 11, 2012 Posted May 11, 2012 ok the bikini underwear is up and i updated the changelog. P6 is rough and clips sometimes, I'll end up redoing that and p5 when you get the boobs sorted out. The good news is p5 is the most messed up. P6 is relatively minor and P4 doesn't need work but I don't think it'd take much work to make it perfect. P3 and under don't have any problems at all. attached is p6. I got kinda lucky with that pose, it really highlights any issues the mesh has. I just installed it like an hour ago. Great work though, I tried for the last week to make my own body and I just didn't end up with anything half as good as what you've done.
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 I'll get it sorted soonish. Underwear looks nice btw, the P5 and 6 turned out really nice with the underboob. Makes me wish more pregnancies resulted in the huge belly size. Which ones go up to P6? I should have the release out later tonight anyway. Want to try and get a nice post set up for it. Big update really
Guest user29 Posted May 11, 2012 Posted May 11, 2012 Spore carriers make you almost instantly go to p6 and stay there for the duration. Other than them you have geckos and super mutants and if you're pregnant with multiple pups I think you can get p6. I might be missing some. Halstroms adding bighorners so I can only imagine those will too
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 Not too bad then What we need is something involving Sunny and the geckos in the tutorial. (It's a tutorial on pregnancy ) I did actually design a P7 a bit back for fun. It's big.
Guest user29 Posted May 11, 2012 Posted May 11, 2012 what we have now is big lmao. That must be enormous. And the idea has crossed my mind to have a size that's only for brahmin or big horners. You'd have to give it massive tits as well because at that point you're pretty much only doing it for comedy. No clothing options of course other than like one set of rags or something. But that's for something down the road. Hal has more than enough to worry about for now.
Halstrom Posted May 11, 2012 Posted May 11, 2012 what we have now is big lmao. That must be enormous. And the idea has crossed my mind to have a size that's only for brahmin or big horners. You'd have to give it massive tits as well because at that point you're pretty much only doing it for comedy. No clothing options of course other than like one set of rags or something. But that's for something down the road. Hal has more than enough to worry about for now. Yeah well P6 was originally the P6 size just for Brahmin & Bighorners or lots of eggs, or SuperMutant twins. I was going to change the eggs to the Lumpy version when we got Cattle happening I don't think there really is a need for P7 myself
Guest user29 Posted May 11, 2012 Posted May 11, 2012 I can't see anything bigger than what we have now looking good anyways. Will have to redo the lumpy bodies when you get those in.
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 Yeah, P7 was just for a bit of a joke. I'll be honest, I'm not that fond of the bumpy models. It looks a bit odd currently, and I've tried making my own version but it never looked any good.
Guest user29 Posted May 11, 2012 Posted May 11, 2012 Yeah' date=' P7 was just for a bit of a joke. I'll be honest, I'm not that fond of the bumpy models. It looks a bit odd currently, and I've tried making my own version but it never looked any good. [/quote'] They look terrible right now. They're more just so halstrom would have something to play with and I or you or whoever would make proper ones eventually.
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 As it stands, I'd probably rather use the standard meshes for eggs. I did have an idea a bit back about using animation for the mesh, have the eggs sort of move around in the belly. Might either look awesome or really odd.
Guest user29 Posted May 11, 2012 Posted May 11, 2012 I think it'd be on a toggle so you could have it however you like. And I don't think the animated meshes are possible in fallout. I have seen some awesome ones in oblivion though. like this one from the monstergirl mod
Evilrunner Posted May 11, 2012 Author Posted May 11, 2012 They are possible, I managed to make one a while back The way I would do it is have the standard mesh as the base, non animated mesh, while the animated one would be just sort of things moving around. Maybe switch the player to the animated one every so often for a while? Coincide with a large increase in lust perhaps. If I was really really daring, trying to animate the implanting could be a really interesting thing.
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