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Sexout Maternity Clothes - OLD


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Guest user29
Posted

Or you could animated p0 turning into p1, and p1 turing into p2, etc to start. Seems like that'd be a good test anyways. Or maybe that'd be more complicated than what you want to do. Just ideas. Do you still have that animated mesh you made?

Guest user29
Posted

I think it would work well on the bigger bellies like p3 and up. To see your offspring squirming around every once in a while. Eggs, unless they're hatching wouldn't fit as well. I'm sure halstrom could make that body appear at random intervals. And have it appear more often the closer you are to giving birth.

 

He's done so much more complicated things before. :P

Posted

Hmm probably not. I'll have to do some testing, it was a while ago I did it. If I can get it working I'm sure there are all sorts of thing you could do with it.

 

Maybe keep it just for the non human pregnancies though? Hatching eggs could be one I suppose. I still think though that even with eggs, the belly should be smooth. It's not shrinkwrap really.

Guest user29
Posted

p5 and p6 are pretty close to shrink wrap. lmao. But you're right human pregnancy p3 and p4 wouldn't really need it. All i'm saying is I'm sure he could find a pretty great use for them if you think you could do it. For some reason I just thought someone told us it couldn't be done.

Guest user29
Posted

just something to fiddle with and maybe you'll come up with something good. Interested in seeing the new thread.

Posted

Just had something with your P4 underwear, body mesh was white and my game crashed on cell change. Going to have another look and make sure it wasn't anything my end.

 

[edit] nevermind, seemed to fix on reload.

[edit2] Nope, got it again. Not sure what the cause is either.

Guest user29
Posted

you know, I had that happen to me once before as well. What version of nifskope are you using. I'm using an old one and I'm thinking setting the flags in it are causing that issue.

 

which version and which flags do you set after you export?

Guest user29
Posted

I'm going to export it again from blender and only open it in rc6. I need a list of exactly what to change. They're totally different from the old one.

Guest user29
Posted

that was a short list :P

Guest user29
Posted

ok I uploaded bikiniunderwear4 again. Try it and let me know if that fixes it. Try indoors and outdoors becuase if I remember right it actually will work in one but not the other.

 

If that is the fix I'll do it to p5 and 6.

Guest user29
Posted

is the naked p4 body doing the same thing?

Guest user29
Posted

It upsets me that I couldn't fix it the "normal" way. Is there a more updated version blender (im using 2.49) that supports the nif scripts?

Posted

After much poking around in blender, what you've done is added a vertex colour map under the mesh editing. Lets you paint vertexes colours, defaulting to white, hence why the mesh showed as white in game. Thought it was odd the nif was so much larger than the rest, but that explains it.

Guest user29
Posted

that sounds like something i might have done. Would just switching to "weight paint" mode do that?

Guest user29
Posted

lucky her

 

would you mind trying this p4 and seeing if it fixes it as well. I just want to make sure i've got this sorted out so it doesn't come back and make a ton more work for me in the future.

Guest user29
Posted

all right lesson learned. Stay away from those buttons. Thanks.

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