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Posted

SexLab Stop Combat 1.05 SE

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This is a port for Skyrim SE of the original file SexLabStopCombat LE

 

Have you ever felt it necessary to make the mass NPC combat more like what the Templars and Crusaders in the Middle Ages really were? The new version of an old mod allows you to adjust your mass non-player characters to enjoy the spoils of their victory. Whether it’s the Stormcloaks versus the Imperials or the creatures versus the town folk, this combination does it all.

 

Defeat mod has this functionality for the group, however, if any other NPC  start fighting then the whole things stops. SexLab Stop Combat removes the individual couples out of combat for a time. As long as no other NPC's have already targeted those NPC then the couple can engage until the scene ends. This makes it so combat and sex can coexist in the same battle. 

 

I have included several screenshots my configuration. You can adjust it so they have combat then they engage in an orgy after that they reengage in combat depending on the likelihood of them being knockdown and engage in sex

After much experimentation here’s what to keep in mind.

 

The setting for the NPC

  1. Set defeat to have Highly likely to get hit can be assaulted by anybody and can be knocked down by anybody.
  2. Set defeat to have  hit and combat both unselected this will keep them engage in their activity regardless about what kind of combat going on around them.
  3. In the NPC vs NPC make sure Last Enemy is unchecked.
  4. You can also select Sexlab victim stays undressed. Therefore, you have a bunch of NPC’s running around naked.
  5. NPCs must be high level and hard to kill otherwise they just die at the first hit. If you have a high level character than this will cause NPCs to be high-level as well. 
  6. Look for other mods to adjust NPC hit points and armor rating.

 

 

  • Conflicts

Follows frameworks can cause NPC to become hostile prematurely.

Mods can add NPC that are not effective

 

  • Compatibility

Levels Tower arena area creates NPC Forsworn and Thalmor can fight and have orgys 

https://www.nexusmods.com/skyrimspecialedition/mods/2692

 

  • I've included my config files and load order

my_config.7z


  • Submitter
  • Submitted
    02/08/2021
  • Category
  • Requires
    SexLab Framework 1.61b SexLabDefeat
  • Regular Edition Compatible
    No

 

Posted

let me get this straight.

this will make it so when there is a big melee and someone is enjoying the fruits of defeat (the mod) the rest of the NPCs don't rush them and start attacking while they are doing the deed always killing one of the participants?

 

if that is the case I might have to return to skyrim, because that sounds fun.

 

I I had warzones (I think) and the massive battles were fun. but also oh so frustrating lol

Posted
9 minutes ago, elfdrow said:

let me get this straight.

this will make it so when there is a big melee and someone is enjoying the fruits of defeat (the mod) the rest of the NPCs don't rush them and start attacking while they are doing the deed always killing one of the participants?

 

if that is the case I might have to return to skyrim, because that sounds fun.

 

I I had warzones (I think) and the massive battles were fun. but also oh so frustrating lol

 

Yes in most cases. What happens is that defeat mod has this functionality for the group, however if any other NPC  start fighting then the whole things stops. SexLab Stop Combat removes the individual couples out of combat for a time. As long as no other NPC's have already targeted those NPC then the couple can engage until the scene ends. This makes it so combat and sex can coexist in the same battle. I suggest a mod called immersive patrols which has group combat as well. It's a lot more stable than Civil War..

 

Posted

Ok when this works (gonna try it this weekend)

Then i love you to the moon. Always had to take only one follower and make sure to aggro any enemy that comes near 2 npcs waiting to get defeats scrips in order. (only recently had to stop testing with 3 followers in a group cause it just didn't make sense anymore to wait till something finally happens.)

Posted
19 minutes ago, Gone_Girl said:

 

Yes in most cases. What happens is that defeat mod has this functionality for the group, however if any other NPC  start fighting then the whole things stops. SexLab Stop Combat removes the individual couples out of combat for a time. As long as no other NPC's have already targeted those NPC then the couple can engage until the scene ends. This makes it so combat and sex can coexist in the same battle. I suggest a mod called immersive patrols which has group combat as well. It's a lot more stable than Civil War..

 

oh yeah Immersive patrols! that's the one, I removed the civil war because it was too much and left Immersive Patrols.

so even if I don't play Skyrim in the near future (was trying to catch on the sims lol) but I REAAAAALLY thank you for your port.

this is actually becoming quite the incentive to instal SK SE again lol

Posted
18 minutes ago, elfdrow said:

oh yeah Immersive patrols! that's the one, I removed the civil war because it was too much and left Immersive Patrols.

so even if I don't play Skyrim in the near future (was trying to catch on the sims lol) but I REAAAAALLY thank you for your port.

this is actually becoming quite the incentive to instal SK SE again lol

wait until some of the reworks get further developed like sexlife. This one here and that are 2 of the mods i hype a little bit right now. Finally seeing more group and orgy scenes without matchmaker will be awesome. (the day i can finally get rid of it in my load order comes nearer and nearer. )

Posted

from what i've seen in my game so far, this mod actually fails to do its namesake in groups, which i find hilarious. probably only me that has this problem though, but every little adjustment i've made in mcm menues so far have proven useless

Posted
2 hours ago, Tenner said:

from what i've seen in my game so far, this mod actually fails to do its namesake in groups, which i find hilarious. probably only me that has this problem though, but every little adjustment i've made in mcm menues so far have proven useless

 

It's difficult because mods that you have previously loaded can compete with other mods. Check to make sure you don't have any conflicts also some safe files can have loose code that can also interfere with functionality

Posted
On 2/9/2021 at 1:43 AM, Gone_Girl said:

 

It's difficult because mods that you have previously loaded can compete with other mods. Check to make sure you don't have any conflicts also some safe files can have loose code that can also interfere with functionality

yeah? i'll look into that, thanks

Posted

nice :)

checked in xedit, should not conflict with anything.

I try to fe flag it, but there are so many factions, what might hit the limit.

To enter a follower recognized, either assign him to a registered faction or add a new faction into the list ?

Will try out and see what happens.

Thank you for this.

Posted
On 2/10/2021 at 8:00 AM, Miller826 said:

Looks great, I'm gonna try it! Furthermore: I'm dumb, so what do I do with your config files?

I provided them as a reference that's all

Posted
On 2/15/2021 at 12:13 AM, Gone_Girl said:

I provided them as a reference that's all

Thnx for your reply. But I mean: where do I manually put them if I want to use them? Especially curious about the expression files. Where do they go? And where do I put the DefeatConfig file?

Posted

 

On 2/8/2021 at 3:43 PM, Gone_Girl said:
  • Conflicts

Follows frameworks can cause NPC to become hostile prematurely.

Mods can add NPC that are not effective

Just a quick Report from my Testing. Mod seems to work with immersive creatures quite well.

I have to play further with it, but so far so well. Tested it 2 times with the same Mob Group. Neithers Follower Framework seems to be compatible too so far. But i Will have to play further to be sure.

 

Thanks again for this mod ?

 

24 minutes ago, Miller826 said:

Thnx for your reply. But I mean: where do I manually put them if I want to use them? Especially curious about the expression files. Where do they go? And where do I put the DefeatConfig file?

If you want to add them you would have to go to:

D:\Games\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\SexLab

 

There you have to trade them with your existing ones. After that go into the sexlab framework mcm and load them one by one under expression. I am using my own expressions so i can't tell how they look tho.

 

Ps: I THINK its how it works. never added another ones expressions before

  • 3 months later...
Posted

so am i missing something or does this only work for npcs because when i go down from bleedout i just sit there until my follower falls or everything's dead and i get back up

but if my follower goes down a sexlab scene happens and while the enemy's are still chasing me down 

  • 4 weeks later...
Posted

This mod seems only for defeat not others triggering combat. But my defeatmod (yamete) already works as i want for submission.  I downloaded this mod to fix other things than defeat. After 3 weeks testing: Doesn't work outside defeat. Every time my char has sex and enemies appear, they attack me. So this mod is useless to me because i have no problem with defeat.

  • 4 weeks later...
  • 1 month later...
  • 3 weeks later...
  • 1 month later...
Posted
On 10/28/2021 at 6:59 AM, sexycurry said:

Why I can‘t find it in my MCM list?

Should it need a new save?

 

Try opening up the console and then type this  command to refresh your MCM list.

 

setstage ski_configmanagerinstance 1

 

 

  • 7 months later...
Posted
On 8/29/2021 at 5:37 PM, kaizersoze27 said:

Hi, 

 

Has anyone else tested this with Baka edition of Defeat? So far its not working for me, want to confirm if this is compatible

Yup, this mod doesn't work with baka edition of Defeat

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