Jump to content

SkyUI - Resort (a MCM patch)


Recommended Posts

  • 2 weeks later...
Posted (edited)
On 9/5/2021 at 1:48 PM, Tassadar33 said:

Regrettably, I can't remove my SkyUI - if I do, my game will CTD on loading the save game

 

restart your skyrim  load your old save  and save again ( a backup for falrim job )  . do not disable anything .

- Run Falrim  , load the backup save and  open the esp plugins folder , highlight the skyui and right click  :  delete ' plugin change forms ' , delete plugins scripts ' . save  ( replace the backup with this one ) .

- install the the mod , restart skyrim  normally , load the freshly reworked save , and wait a little . Open MCM  if it says ' still working ' than wait a little more  ! 

- make a new save and your are done .

 

 

and thank you Barzing for this mod  i do not have a lot of mod installed but i like when the MCM looks more organized .

 

Edited by coolfreaky
  • 4 weeks later...
Posted (edited)

I'd like to report I'm having a long time saving configs too, but it has been discussed! I'm eager to see your future work!

Also, Parapets included compatibility with your mod in MCM Helper, which is fantastic!
https://www.nexusmods.com/skyrimspecialedition/mods/53000

 

EDIT:

 

If I click the "Only Pages" option, rename a page, then go to "[APPLY]" and click "Proceed" to apply changes for pages, then only the page I clicked to rename shows up after, the rest of the page names become blank. I can fix this by clicking each page name every time I want to change one name, which is not ideal but works lol

 

EDIT2:

 

If I change which page some mods are on, and apply changes, it also causes the page names to go blank, so I need to ensure I click each page name before I apply.

It would seem the steps I need to take are:
1. sort which mods I want on each page

2. apply changes to mods, wait a while until processed

3. click only pages, rename each page as I see fit (they are blank after taking above steps)
4. apply changes to pages

 

If I change anything, I need to always rename the pages.

Edited by nabdanggit
Posted
9 hours ago, nabdanggit said:

I'd like to report I'm having a long time saving configs too, but it has been discussed! I'm eager to see your future work!

Also, Parapets included compatibility with your mod in MCM Helper, which is fantastic!
https://www.nexusmods.com/skyrimspecialedition/mods/53000

 

EDIT:

 

If I click the "Only Pages" option, rename a page, then go to "[APPLY]" and click "Proceed" to apply changes for pages, then only the page I clicked to rename shows up after, the rest of the page names become blank. I can fix this by clicking each page name every time I want to change one name, which is not ideal but works lol

 

EDIT2:

 

If I change which page some mods are on, and apply changes, it also causes the page names to go blank, so I need to ensure I click each page name before I apply.

It would seem the steps I need to take are:
1. sort which mods I want on each page

2. apply changes to mods, wait a while until processed

3. click only pages, rename each page as I see fit (they are blank after taking above steps)
4. apply changes to pages

 

If I change anything, I need to always rename the pages.

nice feedbacks, Thx !

 

I will upload a test version soon, since i corrected some (or most) of the bugs you describe.

This will be a test version, since i modified some mcm base functions too, i can't test all consequences and it may have break something else.

Configs are long to save and load, i optimized the code, but it looks like that the problem doesn't come from my functions but from somewhere else (JSON functions ? skse ? some kind of buffer ? my bad knowledge on this ? -> most probably), so i will have to  investigate more.

 

 

  • 4 weeks later...
  • 2 weeks later...
Posted

Very exciting, I tried one of the broken versions before but the not being able to type in the mcm killed it.  I'll give this a whirl tomorrow and see if it works. I need to use MCM Helper and NL_MCM, files dont conflict in MO so I am hoping they are compatible.

Posted
10 hours ago, sirgilly said:

Very exciting, I tried one of the broken versions before but the not being able to type in the mcm killed it.  I'll give this a whirl tomorrow and see if it works. I need to use MCM Helper and NL_MCM, files dont conflict in MO so I am hoping they are compatible.

 

I can confirm that they're all compatible.

Posted

Working great for me, with the Esl flag, this and the sse engine fixes max number of files in the data folder increase, Skyrim se is almost limitless now.

Posted

Just got this working.  Many thanks to @Barzing!

Two oddities:

1) several menus did not show up in the MCM until I ran "setstage SKI_configManagerInstance 1".  They were Milk Mod Economy (though the MilkMod Morph Editor was present), Estrus, and (I think these are one mod) Estrus Chaurus+ Dwemer+ and Spider+ .

2) The menu for CBBE 3BA shows up in the MNO section?

 

I second the nomination to split up the S section, as it's got more than twice as many as any other.  Limiting it to S only would at least cut it down some.

Posted (edited)
15 hours ago, qalavix said:

Just got this working.  Many thanks to @Barzing!

Two oddities:

1) several menus did not show up in the MCM until I ran "setstage SKI_configManagerInstance 1".  They were Milk Mod Economy (though the MilkMod Morph Editor was present), Estrus, and (I think these are one mod) Estrus Chaurus+ Dwemer+ and Spider+ .

2) The menu for CBBE 3BA shows up in the MNO section?

 

I second the nomination to split up the S section, as it's got more than twice as many as any other.  Limiting it to S only would at least cut it down some.

Thanks for the feedback.

 

1) did you start with a fresh game ?

2) it's probably because the unlocalized name of CBBE 3BA start with M,N or O ( 'Menu_CBBE_3BA' ?), i can't process that through papyrus, localized names are applied on the fly by actionscript. MCM patch basicly renames some of them, but can't detect them all. 2 ways to resolve this :

                 - rename the mod " CBBE 3BA" (it will force to remove localization) via configuration menu

                 - MCM renames automatically well known localized names based on a config file once it discovered all mods ( as an option in configuration menu) => need futur implementation.

 

for your last point, i think the best solution it's to add a level of configuration to authorize ordering of mods vs name of section. 

example : if your rename the section "S", only mods starting with "S" will be stored in this section ... => need implementation.

 

Edited by Barzing
Posted

I did start with a fresh game; those few still didn't show up until I ran (again) SKI_blahblah

 

And let us all have a moment of silent thanks for all the authors that made alternate start mods...

 

#2 I have no idea, I just though I'd a) mention it to you, b) document it someplace that others might find it, so they don't pull out their hair or uninstall your mod.

I mean, a mod that fixes the 128MCM limit but has two quirks, is way better than not having it; and the smaller, or easier-to-work-around, the quirk is, the better the mod.

15 hours ago, Barzing said:

for your last point, i think the best solution it's to add a level of configuration to authorize ordering of mods vs name of section. 

example : if your rename the section "S", only mods starting with "S" will be stored in this section ... => need implementation.

An overly-complicated solution comes to mind - count all the menus, by name, and dynamically assign categories based on a relatively even division.  So I might have AB, CDEF. S and TUVWXYZ because they have similar number of MCM entries.  (Though that still wouldn't "fix" the CBBE 3BA entry... )

Then again, ideas like this are why no one wants to talk to me and I have no friends.  ?

Posted (edited)

Thanks so much for this mod, can the SKYUI_SE plugin that comes with SkyUI Resort MCM Patch be made an ESL-flagged ESP (or ESPFE) plugin safely?

Edited by sorry2botheru
Posted

backstory; not really important;

 

Yo, so today i started new character, with modlist which i builded like 4 days, finally started a game (Oldrim/LE), using as it appears yours 254mcm mod. After 2 hours i realized that i do not have Death Alternative MCM. So, setstage ski_.... ok, that works. but now, i do not have SexLab MCM o.O. again, setstage... well, that didnt work this time. MCM Kicker didnt work either. New Save. some old, archived save. It appears, that for some reason i cannot have more than 20 mcm on second part. So basically my day is ruined as 4 days of moddig potentially are going to waste

 

important part

 

So i downloaded your 1k SkyUI resort for, and launched it on LE. Just to be sure i installed also SkyUI SE on LE. unpacked bsa. Well, that worked. Downside is that Config menu not neceserly works, i tried once with SE SkyUI and once without, both times had some problems. but you can get there, see how many MCM you have. Without SE SkyUI you cannot. 

Played about few hours, save, reload, quit load, settings are still there. setstage_skiconfigmanager 1 also worked, as i couldnt find few of my mods, this refreshed it.

 

So Barzing, if you would be so kind, could you maybe backport it to LE? I can give you more info if everything works correctly after idk, 20h, 50h, adding some mods, removing some mods, basically pissing of your mod to check if it is viable for LE.

 

I have it in this order:

 

-SkyUI LE

-SkyUI 5.2 SE (Unpacked BSA, and then deleted BSA). SkyUI SE.esp is disabled. when i accidently left it enabled and had also LE enabled, there was situation that you click on mod MCM, and MCM opens for mod bellow one that you click. So you click on mod 3 and mod 4 opens. Sorry for phrasing, English is not my first language

-SkyUI Resort Opti. I renamed your esp to SkyUI.esp, so yours esp overwrites oryginal. 

 

Now, problem is that there is quick save option in pause menu which do nothing. Not really a problem, but i am save spammer , so it will take take until i will used to that. Also interface starts to work in 60fps. If you remove Interface folder from SE SkyUI, then thoose two quirks go away, but something else happend, but i already forgotten.

 

And in this configuration i have warning, that i use old SKSE. Whatever. 

 

On top of that i am using Full Screen MCM, Full Screen favorites,  immersive hud, less intrisive hud and more hud. they work correctly. 

I do not guarantee anybody that this will not break your game/save/whatever. It propably does. But hey, what does not?

 

So i guess i did some testing, trying fixing my fucking game. I swear, in Bethesda games there must be coded something that randobly breaks your game. In last 2 weeks i had like 5 completly new bugs that i never encountered. It's like someone said in Morrowind review "It wokrs 90% of 50% of a time". 

 

So Barzing, let me know if you are planing to 'officially backporting' it for people. it propably takes to change like 5 lines in code to cancel warnings, that quicksave shit i am sure i can remove by finding correct swf. There are propably some LE users with massive modlist that would appriciate that. Peace Out

 

ou, and thanks for saving 4 days of modding with this mod, i started to want to delete skyrim for good(which for me means like 4-5 months). ; d

Posted
2 hours ago, moody132 said:

backstory; not really important;

 

Yo, so today i started new character, with modlist which i builded like 4 days, finally started a game (Oldrim/LE), using as it appears yours 254mcm mod. After 2 hours i realized that i do not have Death Alternative MCM. So, setstage ski_.... ok, that works. but now, i do not have SexLab MCM o.O. again, setstage... well, that didnt work this time. MCM Kicker didnt work either. New Save. some old, archived save. It appears, that for some reason i cannot have more than 20 mcm on second part. So basically my day is ruined as 4 days of moddig potentially are going to waste

 

important part

 

So i downloaded your 1k SkyUI resort for, and launched it on LE. Just to be sure i installed also SkyUI SE on LE. unpacked bsa. Well, that worked. Downside is that Config menu not neceserly works, i tried once with SE SkyUI and once without, both times had some problems. but you can get there, see how many MCM you have. Without SE SkyUI you cannot. 

Played about few hours, save, reload, quit load, settings are still there. setstage_skiconfigmanager 1 also worked, as i couldnt find few of my mods, this refreshed it.

 

So Barzing, if you would be so kind, could you maybe backport it to LE? I can give you more info if everything works correctly after idk, 20h, 50h, adding some mods, removing some mods, basically pissing of your mod to check if it is viable for LE.

 

I have it in this order:

 

-SkyUI LE

-SkyUI 5.2 SE (Unpacked BSA, and then deleted BSA). SkyUI SE.esp is disabled. when i accidently left it enabled and had also LE enabled, there was situation that you click on mod MCM, and MCM opens for mod bellow one that you click. So you click on mod 3 and mod 4 opens. Sorry for phrasing, English is not my first language

-SkyUI Resort Opti. I renamed your esp to SkyUI.esp, so yours esp overwrites oryginal. 

 

Now, problem is that there is quick save option in pause menu which do nothing. Not really a problem, but i am save spammer , so it will take take until i will used to that. Also interface starts to work in 60fps. If you remove Interface folder from SE SkyUI, then thoose two quirks go away, but something else happend, but i already forgotten.

 

And in this configuration i have warning, that i use old SKSE. Whatever. 

 

On top of that i am using Full Screen MCM, Full Screen favorites,  immersive hud, less intrisive hud and more hud. they work correctly. 

I do not guarantee anybody that this will not break your game/save/whatever. It propably does. But hey, what does not?

 

So i guess i did some testing, trying fixing my fucking game. I swear, in Bethesda games there must be coded something that randobly breaks your game. In last 2 weeks i had like 5 completly new bugs that i never encountered. It's like someone said in Morrowind review "It wokrs 90% of 50% of a time". 

 

So Barzing, let me know if you are planing to 'officially backporting' it for people. it propably takes to change like 5 lines in code to cancel warnings, that quicksave shit i am sure i can remove by finding correct swf. There are propably some LE users with massive modlist that would appriciate that. Peace Out

 

ou, and thanks for saving 4 days of modding with this mod, i started to want to delete skyrim for good(which for me means like 4-5 months). ; d

This version is for LE, it's not updated up to the last SE version, but works almost flawlessly (i think reset do not work correctly).

Else (not tested) but MCM patch should work in LE (renaming the esp file correctly to skyui.esp), you don't need to install skyuiSE at all. => tell me if it works

Posted (edited)
6 hours ago, Barzing said:

This version is for LE, it's not updated up to the last SE version, but works almost flawlessly (i think reset do not work correctly).

Else (not tested) but MCM patch should work in LE (renaming the esp file correctly to skyui.esp), you don't need to install skyuiSE at all. => tell me if it works

The Fuck?!

MCM Resort filename: SkyUI - Resort_Opti_0.1.rar works correctly after changing esp name , but if you want to get into configuration you got message that i requires SkyUI 5.2, and configuration tab cannot be entered. Yesterday i was able to enter, propably because i had skyui se scripts and swfs enabled.

Update; only scripts from skyui 5.2 se didn't helped either. fuck it, this old version of yours works, that is all i need.

Edited by moody132
Posted

Works great so far with roundabout 155 MCM Menus. I have been testing the last few days after work. By the way Thanks so much for the menu count. It gives a a quick view if everything is present during testing. 

 

Only one minor problem. The MCM for Punishing Lashes does not appear anywhere. This is probably because it is named weirdly (_z Punishing Lashes). 

I renamed it in the Punishing Lashes.esp and will test tomorrow on a fresh game if that works. 

 

Should it work I can finally start a serious try of a playthrough

  • 1 month later...
Posted (edited)

Lovely mod. I am approaching the menu limit. I have two questions:

 

1 - Is the SKSE folder supposed to be empty?

2 - Any idea if it works in VR? (nevermind, I see now that it replaces SkyUI.esp, so I guess that means it definitely does not support VR.

Edited by Banana King
Posted
2 hours ago, Banana King said:

Lovely mod. I am approaching the menu limit. I have two questions:

 

1 - Is the SKSE folder supposed to be empty?

2 - Any idea if it works in VR? (nevermind, I see now that it replaces SkyUI.esp, so I guess that means it definitely does not support VR.

It's a patch you need original SkyUI 5.2 SE, check the requirement on file webpage pls.

Posted (edited)

barzing, are you on discord? i love the mod but for life of me i cant figure out why it keeps duplicating names in the menus after i set everything up, also idk why but certain MCMs dont show up or dissapear. for some reason this save file its sexlab aroused

Edited by sath81
Posted
On 3/14/2022 at 3:19 AM, sath81 said:

barzing, are you on discord? i love the mod but for life of me i cant figure out why it keeps duplicating names in the menus after i set everything up, also idk why but certain MCMs dont show up or dissapear. for some reason this save file its sexlab aroused

Hi, as anounced this mod is a test version. So there is of course bugs, and i need feedback to correct them. For this, i need you explain me what is the bug, contexte, after which actions it happens and enable logs in configuration menu end share them with me here.

Posted

also, u should remove links to skyui SE 254 mcm limit. it makes MCM menu's freeze and certain sub menus unable to open. as far as logs.... there are none, it doesnt make the game CTD, it just freezes the MCM menu entirely until reopen

ScreenShot368.png

ScreenShot365.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...