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help with decision of wich version of 3ds max i need take for skyrim


Deedlit

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Posted

Can someone say if its best i take 3ds max 2010,2011,2012 or 2013? because the nif plug in just have to 2011 and i guess its just support 32bits, im getting that with my student license.

Posted

Every tutorial I've looked at says 2012, 2011 & 2013 don't support Skyrim.

thanks, going take so

Edited: founded that on a tutorial at youtube :

HavokPcXsContentTools_X64_2010-2-0_20101115 for the 64 bit version) just yet, but you should be able to locate those on the Havok/Intel websites. A 32 bit version of 3ds Max 2011 was used for this video tutorial.

 

trying 2011 so, if im getting wrong version, please say.

 

Posted

 

I use 

3ds 2012 64 bit

1.1.3 nifskope 

and chunk merge V0.1.55.0595 (for collision stuffs)

 

Edit:   and that : http://skyrim.nexusmods.com/mods/5622  for importing/exporting

This is exactly what I use as well.

 

2011 will work I think with a little tweaking but 2012 is the best one to use.

 

Check out

Tutorials from Nightasy

ahah goes funny, at first i got 2013, deleted because later on i seen its not works well, now im 90% download of 2011 ^^, going take 2012 64 bits so. But ty, yea im just work with body replacer,armors,weapons, not animations.

But Thanks guys, taking that now, if can point for me link with tutorials for body,armors im glad.

Posted

Assuming that you are new to 3ds, you dont need body/armor tutorial, you need pure 3D, non skyrim related, modeling tutorial at first, if you want to convert armors. Else you will feel really handicapped.

Posted

2011 or 2012 they are almost identical. I might download 2012 just to see what the difference is. Anyting 2013 or 2014 probably won't work until the importers are recompiled.

Posted

Assuming that you are new to 3ds, you dont need body/armor tutorial, you need pure 3D, non skyrim related, modeling tutorial at first, if you want to convert armors. Else you will feel really handicapped.

yea i bought couple books, and download some also, and archived some youtube tutorials for that

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