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Bloody Spell nude mod


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Posted
1 hour ago, langnao said:

You can do it yourself, its not difficult. I have posted the tools in above thread. Basically, open the data using 'Assets Bundle Extractor', locate the mesh and remove and bundle/compress back. You can also remove materials & texture but some texture may be shared so just removing mesh is ok (just "extra bytes" wasted by texture and material that was reference by the mesh that was removed). 

ok, i`ll try

thank u for your great work. have nice day~!

Posted
1 hour ago, xhrl0823 said:

ok, i`ll try

thank u for your great work. have nice day~!

If u met with any issue, I will try to help if I know ...

 

I m slowly trying to understand how they package the mod and thus don't have to use their 'toolkit'. I can now run 2 of the "same" mod. Thus the modified version and the original one can exists together.

Posted
15 hours ago, langnao said:

For those who wanna play around, say replaced textures, removed mesh, the following tools are needed:

 

Asset Studio (https://github.com/Perfare/AssetStudio)

Allows you to open the asset package (data file) and view its content. You can export the asset (mesh, texture, etc).

 

Assets Bundle Extractor (https://github.com/DerPopo/UABE)

This software allows u to replace texture, removed mesh ,etc. You do all your work here. You can package your changes back to the original compressed format.

 

AssetsTools.NET(https://github.com/nesrak1/AssetsTools.NET)

Even though Assets Bundle Extractor can compress the asset but the file created is way too large. I used this to do the compression and it produces a much smaller size file and with good loading speed.

 

As for the details and how to use each of the tools, u have to google or watch some YouTube instruction videos ...

thank you for the tools, I think this game will get me into modding...

Posted (edited)
32 minutes ago, XOBOXOXBOX said:

So did anyone get this to work? seems odd file structure?

This is directly modifying the game base assets ... 

resources.assets is a very big file. You can also do mesh swapping using 'Assets Bundle Extractor'. But it is much more risky. The modified mesh has to be done correctly(rigging, bone weights etc). If not if u just inject like that, your game will crash ...

 

 

Okay, I tried both asset files. It seems to be just retexturing of the bikini ... 

Edited by langnao
Posted (edited)
On 1/30/2022 at 8:05 PM, HeavenDemon said:
  Reveal hidden contents

Before:

1.thumb.png.fd0a556495a3c789a17fec0a37adcc56.png

After:

11.thumb.png.8a18173f5264aeb6b00ff4322ee347f2.png

Before:

2.thumb.png.1a986e168295bb1faff7cb26075051fa.png

After:

22.thumb.png.c131a8b674429ccdff25d70090b0591c.png

 

Okay here are the mods. This is using 3DMigoto to edit someone else's clothed mods for the models in-game. A mod of a mod if you will haha. I highly recommend looking into 3DMigoto as you can remove meshes from models assuming the model is made up of multiple meshes and isn't one complete meshes. You can see what was removed using 3DMigoto in the pics above.Mods.zipBloodySpell-3DMigoto.zip

Explaining how to mod other models in-game using 3DMigoto would take too long. Here's the gist of it:
1. Find the hash for the pixel and vertex shaders of the meshes you want to remove. I tend to add both clothing and bodies.

2. Add those hashes into the d3dx.ini file, I've already added a couple based on the mods here.
3. Now that the shaders are recognised by 3DMigoto, now you need to find the hash for the object/vertex buffers of the mesh you want to remove.

4. Create a .ini file in the Mods folder and add the hash from step 3 into it, and set handling to skip. You can see an example of this already if you go to the mods folder.
5. Load up the mod and you should see that the corresponding mesh has been removed.

 

If you are keen on learning about 3DMigoto, I recommend watching DarkStarSwords or Ikaros' tutorial on youtube.

To appy the mods that I've created:
1. Navigate to \Steam\SteamApps\common\BloodySpell and extract the files from BloodySpell-3DMigoto.zip into this folder.
2. Navigate to C:\Users\[YourUsername]\AppData\LocalLow\shixue\BloodySpell\Workshop\weapon and extract Mods.zip into this folder.
3. In-game, go to Workshop>Local>Actor and you'll see two mods. Now on the picture you'll see they are clothed, but if you select the mod, it'll show that they are not.

One thing is with 3DMigoto, some of the default models will not have any mesh underneath the clothing, in which case you'll need to edit the model itself using an alternative method. As an example:

Spoiler

Untitled.thumb.png.e5660e74aea4efaf21fddc1383c063a6.png

 

Edited by HeavenDemon
Clarification
Posted (edited)
59 minutes ago, langnao said:

This is directly modifying the game base assets ... 

resources.assets is a very big file

i see, so it works in newest version?

 

59 minutes ago, langnao said:

Assets Bundle Extractor'. But it is much more risky. The modified mesh has to be done correctly(rigging, bone weights etc)

oh, noes. rigging. that never works for me… i dont even know how to move the frigging camera in blender! (otherwise i would  have loved making some mods, for example  i have some Genshin impact nude models, but i think it would be too complicated anyway )

 

Spoiler

says XPS, but textures are textures… right? : p

 

lisaprev.png.f233d6e6fa72ebd120251e6393ae2bc9.png

 

 

 

 

59 minutes ago, langnao said:

Okay, I tried both asset files. It seems to be just retexturing of the bikini ... 

hmm,  i see ?

 

 

45 minutes ago, HeavenDemon said:

One thing is with 3DMigoto,

…

40 minutes ago, langnao said:

Good old 3DMigoto, I remember Nioh2

me too. and Blue Reflections, and several other games… but for some reason  3dmigoto always makes my games lag… with Nioh 2 it was extremely bad actually, at some point it started to complain about a "profile"? And ran horribly after that. the thing is it ran just fine for several weeks before that happened, oof!

Edited by XOBOXOXBOX
Posted
1 hour ago, HeavenDemon said:

Okay here are the mods. This is using 3DMigoto to edit someone else's clothed mods for the models in-game. A mod of a mod if you will haha. I highly recommend looking into 3DMigoto as you can remove meshes from models assuming the model is made up of multiple meshes and isn't one complete meshes. You can see what was removed using 3DMigoto in the pics above.Mods.zipBloodySpell-3DMigoto.zip

Explaining how to mod other models in-game using 3DMigoto would take too long. Here's the gist of it:
1. Find the hash for the pixel and vertex shaders of the meshes you want to remove. I tend to add both clothing and bodies.

2. Add those hashes into the d3dx.ini file, I've already added a couple based on the mods here.
3. Now that the shaders are recognised by 3DMigoto, now you need to find the hash for the object/vertex buffers of the mesh you want to remove.

4. Create a .ini file in the Mods folder and add the hash from step 3 into it, and set handling to skip. You can see an example of this already if you go to the mods folder.
5. Load up the mod and you should see that the corresponding mesh has been removed.

 

If you are keen on learning about 3DMigoto, I recommend watching DarkStarSwords or Ikaros' tutorial on youtube.

To appy the mods that I've created:
1. Navigate to \Steam\SteamApps\common\BloodySpell and extract the files from BloodySpell-3DMigoto.zip into this folder.
2. Navigate to C:\Users\[YourUsername]\AppData\LocalLow\shixue\BloodySpell\Workshop\weapon and extract Mods.zip into this folder.
3. In-game, go to Workshop>Local>Actor and you'll see two mods. Now on the picture you'll see they are clothed, but if you select the mod, it'll show that they are not.

One thing is with 3DMigoto, some of the default models will not have any mesh underneath the clothing, in which case you'll need to edit the model itself using an alternative method. As an example:

  Reveal hidden contents

Untitled.thumb.png.e5660e74aea4efaf21fddc1383c063a6.png

 

wow~ now we have 2 kinds of nude models for the priestess (different hair styles)

hope someone would have the other one with tattoo on belly and twin tails (it's on page 2)

thank you for sharing bro~ 

Posted
4 hours ago, xhrl0823 said:

wow~ now we have 2 kinds of nude models for the priestess (different hair styles)

hope someone would have the other one with tattoo on belly and twin tails (it's on page 2)

thank you for sharing bro~ 

for you and anyone else wondering here is the profile of the person who makes nude mods, and his mods are paid but the payment method is confusing...

https://www.pixiv.net/en/users/35580684

91443125_p0_master1200.jpg

Posted

Hi, I'm using also UnityEx and I already arrive to replace textures

But I don't know how to replace a mesh after I made changes with Blender.

 

I tried also to remove some mesh with Asset Bundle Extractor but I can't repack the file proprely

 

Maybe someone can help me ?

 

Thanks

Posted
21 hours ago, Wish Upon a Star said:

he sell his mod on afdian.net, which is payment method only alipay and wechat pay. you can pay use paypal but had to go through middleman. plz do share if you can buy it

can haz u b moar specific ?

Posted (edited)
4 hours ago, Tortugenial said:

Hi, I'm using also UnityEx and I already arrive to replace textures

But I don't know how to replace a mesh after I made changes with Blender.

 

I tried also to remove some mesh with Asset Bundle Extractor but I can't repack the file proprely

 

Maybe someone can help me ?

 

Thanks

 

You cannot just simply swap mesh at least for character. The mesh is tied to bone weights etc. Missing these info, the mesh may not appear or maybe out of place. The only way probably have to do it proper in Unity, creating the prefabs/Game object and since we are missing the developer tool to package, maybe can build the assets using Unity and then dump that particular asset using UABE ...

 

After u removed an asset just save using UABE into another file. Then select compress to compress this new file back to 'data'. UABE creates a much bigger file and thus I prefer to use AssetsToolsNET to compress. 

 

Having said so, u may be able to swap mesh for weapon. I don't see any bones, etc in the asset bundle but I haven't try. 

 

Edited by langnao
Posted
3 minutes ago, langnao said:

You cannot just simply swap mesh. The mesh is tied to bone weights etc. Missing these info, the mesh may not appear or maybe out of place. The only way probably have to do it proper in Unity, creating the prefabs/Game object and since we are missing the developer tool to package, maybe can build the assets using Unity and then dump that particular asset using UABE ...

 

After u removed an asset just save using UABE into another file. Then select compress to compress this new file back to 'data'. UABE creates a much bigger file and thus I prefer to use AssetsToolsNET to compress. 

Thank you for your answer. I'm not used to Unity but I will try

Posted
36 minutes ago, Tortugenial said:

Thank you for your answer. I'm not used to Unity but I will try

Okay, I m right. For weapon since there is no bones ,etc so we can just swap the mesh

 

example.png

 

The one on the left is the original, the one of the right, I just do a quick swap "long rectangular block" mesh.

 

But we are all interested in character body.  :) I m new to Unity too. But I am slowly building up the prefabs. The closest I get is swapping different hairstyle but due to missing bone weights, its floating next to the character instead of  on the character ... :(

Posted (edited)
3 hours ago, Wish Upon a Star said:

just use gg translate 

? i only asked if you can be more speciffic about your post ? i was kinda away for like almost 2 years,  i have no idea whats goin on in modding community anymore (back at my days there was maliwei777 and all was clear) i cant access afdian.net and i dont really understand rest of your post - " which is payment method only alipay and wechat pay. you can pay use paypal but had to go through middleman. plz do share if you can buy it" -  can u be more specific what u mean in details coz maybe il buy it and repost somewhere ? 

 

btw anybody knows what happened to moderchan mods for games like fatal frame and couple others ?

Edited by fallenSoul
Posted
12 hours ago, fallenSoul said:

? i only asked if you can be more speciffic about your post ? i was kinda away for like almost 2 years,  i have no idea whats goin on in modding community anymore (back at my days there was maliwei777 and all was clear) i cant access afdian.net and i dont really understand rest of your post - " which is payment method only alipay and wechat pay. you can pay use paypal but had to go through middleman. plz do share if you can buy it" -  can u be more specific what u mean in details coz maybe il buy it and repost somewhere ? 

 

btw anybody knows what happened to moderchan mods for games like fatal frame and couple others ?

basically he is saying that to nude mod by opproject of which screenshot I posted above is in https://afdian.net/@Oproject, and to get this mod you have to pay

but the only method to pay is through wechat or alipay directly

for international users you can pay through paypal, but you cant pay for the mod directly to the person and get the mod, you have to pay a middleman, who will pay the author and will reply after some days and then you will get the mod..

 

 you can also check by going to the above link and use google translate

Posted
19 hours ago, langnao said:

Okay, I m right. For weapon since there is no bones ,etc so we can just swap the mesh

 

example.png

 

The one on the left is the original, the one of the right, I just do a quick swap "long rectangular block" mesh.

 

But we are all interested in character body.  :) I m new to Unity too. But I am slowly building up the prefabs. The closest I get is swapping different hairstyle but due to missing bone weights, its floating next to the character instead of  on the character ... :(

Managed to solve the issue and I am able to take a mesh from the mod/game, modified and put it back into the game ...

 

Posted (edited)
On 2/6/2022 at 9:50 AM, darkace35180 said:

basically he is saying that to nude mod by opproject of which screenshot I posted above is in https://afdian.net/@Oproject, and to get this mod you have to pay

but the only method to pay is through wechat or alipay directly

for international users you can pay through paypal, but you cant pay for the mod directly to the person and get the mod, you have to pay a middleman, who will pay the author and will reply after some days and then you will get the mod..

 

 you can also check by going to the above link and use google translate

ah i see, hmmm buying trough someone unknown its risky (duhh) guess il pass then, to bad these chinese modders havent figured out better method yet lol like for example subscribestar.adult

Edited by fallenSoul
Posted
1 hour ago, fallenSoul said:

ah i see, hmmm buying trough someone unknown its risky (duhh) guess il pass then, to bad these chinese modders havent figured out better method yet lol like for example subscribestar.adult

only authorized moderators can sell their mods in ifdian, which means they granted permissions from the official studio. and the studio asked them to keep their profile as low as they could, that's why they can't spread it everywhere.

Posted
4 hours ago, candylover said:

only authorized moderators can sell their mods in ifdian, which means they granted permissions from the official studio. and the studio asked them to keep their profile as low as they could, that's why they can't spread it everywhere.

well it blows 

Posted (edited)

i work for nude model of fiona in mike inel game "what if....." i already have texture provided from f95

Edited by fallenSoul

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