Guest Posted December 15, 2020 Posted December 15, 2020 9 hours ago, Arthacs said: Reveal hidden contents Which download version are you on? V1.0 or V1.1? SE or LE?
Arthacs Posted December 15, 2020 Posted December 15, 2020 8 hours ago, Thor2000 said: Which download version are you on? V1.0 or V1.1? SE or LE? DemonicCreaturesSE V1.1beta
Guest Posted December 15, 2020 Posted December 15, 2020 1 hour ago, Arthacs said: DemonicCreaturesSE V1.1beta Seems like many SE user experience same issues with treeduckbill. Is it only the mountain version that causes this white error? Wondering if it's a mesh issue :-/.
littleman Posted December 15, 2020 Posted December 15, 2020 23 hours ago, Arthacs said: Hide contents No, there is an issue with the mesh that needs fixing,.
bcw81 Posted December 16, 2020 Posted December 16, 2020 I'm getting a hard crash when I enter the Nchuand-Zel Armory in the dwarven ruins under Markarth. Using Demonic Creatures SSE 1.1 Unhandled native exception occurred at 0x7FF6E93B2BEF (SkyrimSE.exe+132BEF) on thread 6932! FrameworkName: NetScriptFramework FrameworkVersion: 9 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 13 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 15 Dec 2020 16:39:04.824 Possible relevant objects (2) { [ 0] BSTriShape(Name: `DEGDwarvenDoll_HEADPART`) [ 46] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`) } Probable callstack { [0] 0x7FF6E93B2BEF (SkyrimSE.exe+132BEF) Mutex::Lock1_132BD0+1F [1] 0x7FF6E9EF23D7 (SkyrimSE.exe+C723D7) BSDynamicTriShape::unk_C723C0+17 [2] 0x7FF6E965647A (SkyrimSE.exe+3D647A) unk_3D6410+6A [3] 0x7FF6E9E872DF (SkyrimSE.exe+C072DF) MutexRW::EnterReadLock_C072D0+F [4] 0x7FF6E9657839 (SkyrimSE.exe+3D7839) BSFaceGenMorphDataHead::unk_3D7740+F9 [5] 0x7FF6E9E872DF (SkyrimSE.exe+C072DF) MutexRW::EnterReadLock_C072D0+F [6] 0x7FF6E9658F67 (SkyrimSE.exe+3D8F67) BSFaceGenNiNode::unk_3D8E00+167 [7] 0x7FF6E965A236 (SkyrimSE.exe+3DA236) BSDynamicTriShape::unk_3DA210+26 [8] 0x7FF6E9658BF4 (SkyrimSE.exe+3D8BF4) BSFaceGenNiNode::unk_3D8980+274 [9] 0x7FF6E9659868 (SkyrimSE.exe+3D9868) UpdateMorphingJob_3D9850+18 [10] 0x7FF6E9EB4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318 [11] 0x7FF6E9E8D6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D [12] 0x7FF89BA57034 (KERNEL32.DLL+17034) [13] 0x7FF89D73D0D1 (ntdll.dll+4D0D1) I do not know what I'm doing, but after poking around it seems like it's pointing back to this mod. Spoiler I haven't messed around with it too much, but I did redownload the mod and run it through Cathedral Optimization and it still crashed after trying it again. Edit: It appears the actual crash exists with MFG Fix. I disabled that and it works fine. I'm not sure -why- MFG Fix causes this, but... Maybe it's helpful to know? Edit2: Downloaded MFG Fix 1.5.0 (I was on 1.5.4) and it works now? Edit3: Nope, I lied. It's still crashing, but at least it's not crashing when I load into the dungeon anymore. Now it seems to be when I get too close to this DwarvenDoll. (I heard some female voice that wasn't my follower talking, I'm assuming that's it?) Edit4: Yeah, even with MFG turned off entirely it's still crashing once I hear 'Somebody help'.
Guest Posted December 16, 2020 Posted December 16, 2020 I guess I need to make a patch for SE users without the dwarven doll :(. Will make it shortly. Thanks for investigating and reporting. I don't know exactly what is wrong at the moment
bcw81 Posted December 16, 2020 Posted December 16, 2020 9 hours ago, Thor2000 said: I guess I need to make a patch for SE users without the dwarven doll :(. Will make it shortly. Thanks for investigating and reporting. I don't know exactly what is wrong at the moment I want to say it's probably something to do with how the doll's facegen works against some of the mods I use to make NPCs and players look better? I kept getting that same error string every time I went by the area, and unfortunately I've got ~350 mods on this install so finding the specific conflict might be tedious. One day I will make a cut down install for testing purposes... One day.
Arthacs Posted December 16, 2020 Posted December 16, 2020 23 hours ago, Thor2000 said: Seems like many SE user experience same issues with treeduckbill. Is it only the mountain version that causes this white error? Wondering if it's a mesh issue :-/. I've not tested the mod enough to know if there are any other creatures that's like it from this mod, have not seen any yet. It is white as seen on pictures with a black "glow" when it's moved around.
littleman Posted December 16, 2020 Posted December 16, 2020 Yes Dwarven Doll has a facegen issue, I do not know how to fix in my conversion. I have only ever encountered this issue with one other mod which was "the ordinary women" to make npcs look just a little less like play doh. #Arthacs Yes, it does that, I assume its the way the mesh is being rendered ig.
Midnightbug Posted December 16, 2020 Posted December 16, 2020 A new mod on Nexus. The modder got loads of creatures. Could they be used in this mod? https://www.nexusmods.com/skyrimspecialedition/mods/43400
razzor69 Posted December 17, 2020 Posted December 17, 2020 On 12/12/2020 at 4:21 AM, Midnightbug said: I am just wondering, can the new covetous demon by Mihail to be added? Would be awesome. https://www.nexusmods.com/skyrimspecialedition/mods/43271 Covetous demon using Horker skeletonbone, so yea its working with SL creature animation, but remember the custom race, it needs to be patches too
Guest Posted December 17, 2020 Posted December 17, 2020 10 hours ago, Midnightbug said: A new mod on Nexus. The modder got loads of creatures. Could they be used in this mod? https://www.nexusmods.com/skyrimspecialedition/mods/43400 Thanks for the tip. Going to ask her for this hunger version to be included in next update (probably replace the excisting version??). It looks like it is based on the hagraven skeleton? So this will be a female creature then :) ? Also going to ask about this one (thank you for the tip, Razzor69): https://www.nexusmods.com/skyrim/mods/105807?tab=description She kindly let me use her clannfear mod so I am hoping she will let me use these as well. It won't be released before christmas since I have no available time to work on modding. Also I am in a testing phase for the scripts that I have implemented. Need to get that working right first.
Guest Posted December 17, 2020 Posted December 17, 2020 14 hours ago, Arthacs said: I've not tested the mod enough to know if there are any other creatures that's like it from this mod, have not seen any yet. It is white as seen on pictures with a black "glow" when it's moved around. I am little uncertain what to do for you SE users. I'll remove the dwarven doll so she won't cause CTD in the armory. But would you prefer to have the whitish treeduckbill removed as well?
littleman Posted December 17, 2020 Posted December 17, 2020 honestly,. the treduckbill doesnt cause me too much issues(i can live with the issue and we might figure out what the problem is exactly., the dwarven doll we cna figure out how to fix and re add it later.
Arthacs Posted December 17, 2020 Posted December 17, 2020 6 hours ago, Thor2000 said: I am little uncertain what to do for you SE users. I'll remove the dwarven doll so she won't cause CTD in the armory. But would you prefer to have the whitish treeduckbill removed as well? 2 hours ago, littleman said: honestly,. the treduckbill doesnt cause me too much issues(i can live with the issue and we might figure out what the problem is exactly., the dwarven doll we cna figure out how to fix and re add it later. It is not game breaking, no worries, it should be a low-priority TODO issue.
harems Posted December 17, 2020 Posted December 17, 2020 sr i have installed this mod, but where can i find the monster ? can you add monster to " hentai creature " mod ? ( which can summon a friendly monster )
bcw81 Posted December 17, 2020 Posted December 17, 2020 14 hours ago, Thor2000 said: I am little uncertain what to do for you SE users. I'll remove the dwarven doll so she won't cause CTD in the armory. But would you prefer to have the whitish treeduckbill removed as well? TDB is fine, (I was getting the white mesh, but that's not a game breaker.) I can deal with a bad mesh until it's fixed if it's not crashing the game. I know I'm asking a lot when I say this, but the ability to manually toggle certain species in an MCM would be killer for testing the other species. (That way I could toggle the doll and the TDB off).
Guest Posted December 18, 2020 Posted December 18, 2020 8 hours ago, bcw81 said: TDB is fine, (I was getting the white mesh, but that's not a game breaker.) I can deal with a bad mesh until it's fixed if it's not crashing the game. I know I'm asking a lot when I say this, but the ability to manually toggle certain species in an MCM would be killer for testing the other species. (That way I could toggle the doll and the TDB off). Ok...I hear you. I've made a patch that removes all records of the dwarven doll in the mod. Should hopefully solve this crash. It is made for LE version, so if someone convert it to SE, I'll upload it to the download section. Note to others. This seems like it's only a issue for SE users. Not LE. LE V1.1 CTD fix related to dwarven doll Nchuand-Zel Armory.rar
bcw81 Posted December 18, 2020 Posted December 18, 2020 On 12/17/2020 at 11:25 PM, Thor2000 said: Ok...I hear you. I've made a patch that removes all records of the dwarven doll in the mod. Should hopefully solve this crash. It is made for LE version, so if someone convert it to SE, I'll upload it to the download section. Note to others. This seems like it's only a issue for SE users. Not LE. LE V1.1 CTD fix related to dwarven doll Nchuand-Zel Armory.rar 56.19 kB · 7 downloads Here's the SSE version of the ESP. This was put through the creation kit, one reference was changed, then changed back, then the file saved. I haven't had time to test it, and likely wont until I am done work for the day. Deleted, see below for SSE version. I did get this warning when running it through the CK, not sure if it matters. Edit: After a few hours of testing I'm not getting any crashes. I started with a clean save though, so not quite to dwarven ruins just yet. I have only currently seen the zebra dinosaur thing.
Guest Posted December 19, 2020 Posted December 19, 2020 11 hours ago, bcw81 said: I did get this warning when running it through the CK, not sure if it matters. My bad... PM sent
bcw81 Posted December 19, 2020 Posted December 19, 2020 2 hours ago, Thor2000 said: My bad... PM sent Hah, no worries. Here's the better SSE version. DemonicCreatures.esp
Guest Posted December 20, 2020 Posted December 20, 2020 21 hours ago, bcw81 said: Hah, no worries. Here's the better SSE version. DemonicCreatures.esp 245.97 kB · 4 downloads Great :). I've added the file to the download section. Should probably delete all instances of the esp with errors in it.
harems Posted December 21, 2020 Posted December 21, 2020 Hi, thanks for your great mod ? i have using your mod for SE since then. But i have some problems that your mesh need: - repath the " hdtxxx" xml file, because in ABC they are in " SKSE\Plugins\hdtSkinnedMeshConfigs " not your " SKSE\Plugins\" - provide penis collision your mod is great and i looking for your update, best regards.
Guest Posted December 22, 2020 Posted December 22, 2020 Hi, thanks for your great mod ? i have using your mod for SE since then. But i have some problems that your mesh need: - repath the " hdtxxx" xml file, because in ABC they are in " SKSE\Plugins\hdtSkinnedMeshConfigs " not your " SKSE\Plugins\" - provide penis collision your mod is great and i looking for your update, best regards. Thanks for your kind words. About the problems, there is a good explanation for that. I have yet not ventured myself into the world of HDT-SMP bodies. I am still using HDT-PE. So for HDT-PE users, mesh files still needs this "skse\plugins\hdt"animal".xml string attached for collisions to work. But for user of HDT-SPM you would need that "SKSE\Plugins\hdtSkinnedMeshConfigs" (anyone feel free to shoot me down if I'm wrong here) At this stage I'm not going to make any changes other than be more clear on the requirements "HDT-PE". I will consider this later on when I feel "done" with the mod. SMP-HDT seems like a candybag and I love candy :) Btw, using hdt-smp, how does this affects NPC having sex with creatures? There is no collision then? I've heard you can have hdt-smp body for your character only.
harems Posted December 22, 2020 Posted December 22, 2020 Yea, HDT-SMP is great with collision. hdt-smp body for char is only the past, now we can have smp for npc like follower if we have strong machine. with collision, it make sex more realistic and pretty. You can tried it in SE and will have good experience
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