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Posted

so if this is the sfw version then why do i still need sexlab and stuff like that i just wanted the extra creatures of this mod not really the creature sex stuff and immirsive creatures was causing crashes for some reason because of running with cloaks of skyrim i guess but when i did use the nsfw version of this mod when i was running sexlab the mod was allways running fine no problems or atleast not the cause of crashes now i am running ostim standallone for the sex stuff and not really planning on moving back to sexlab maybe some other time 

Posted
On 11/11/2024 at 3:30 AM, brololo said:

so if this is the sfw version then why do i still need sexlab and stuff like that i just wanted the extra creatures of this mod not really the creature sex stuff and immirsive creatures was causing crashes for some reason because of running with cloaks of skyrim i guess but when i did use the nsfw version of this mod when i was running sexlab the mod was allways running fine no problems or atleast not the cause of crashes now i am running ostim standallone for the sex stuff and not really planning on moving back to sexlab maybe some other time 

the thread you are posting in now is not the SFW version, but the NSFW version for LE.

The sfw version is here:

https://www.loverslab.com/files/file/21907-se-demonic-creatures-v16-safe-for-work-edition/

 

And if you look inside the patch in the download section there is an option ESP that does not require sexlab.

Posted

I'm trying to download a modpack that hasn't updated for 1.9 yet because it just came out today. Is there any way to get the 1.82 patch for SE AE? I cant seem to find the 1.82 patch anywhere in the patch files or anywhere else.

Posted
On 11/16/2024 at 10:55 PM, Moone33 said:

Guys anyone knows how can I fix this?

 

ScreenShot39969.thumb.jpg.f6b81e43b948fe0974d4473fa7930769.jpg

Missing ABC skeleton or similar issues.

 

Try to reinstall the abc mod and make sure it overwrites everything.

  • 4 weeks later...
  • 3 weeks later...
Posted (edited)

Hi Thor.. There is a texture error in ScourgeBeastWhite.nif and ScourgeBeastWhiteHARD.nif files in meshes\NewCreatures\outlawer\BB.
Texture files c1000_body2_a.dds and c1000_fur2_a.dds are missing. You should check.

 

For SE version.. I wrote on the wrong page..!

Edited by bredaturk
  • 1 month later...
Posted
22 hours ago, FRosTy76 said:

So 1.9 anytime soon?

I'm sorry but I'm not going to update LE anymore.

  • 1 month later...
  • 3 weeks later...
Posted
On 2/14/2025 at 6:04 AM, Canceller said:

😥

You might consider to move to SSE, i had the same condition as you before, still keep the LE until some of SSE contents that have better updates and the 64bit are really help the performances so much. I have no regret to go back to that relic legendary edition 😂

  • 4 weeks later...
Posted

Will try new update. About new camp, is it possible to add picture with it location? Just to check right after install if it is ok with other mods.

About zombies after prison release, will they be there when arested again? Previously had to summon terminator to make peace.

Thanks for your work. Runs pretty good both in LE and SE.

Posted

Why not do new updates as an update.  That way all it does is add the new stuff to the mod. You can have the clean version you need and people can maintain the old version so they do not lose out?????

Posted (edited)
22 hours ago, crococat said:

Will try new update. About new camp, is it possible to add picture with it location? Just to check right after install if it is ok with other mods.

About zombies after prison release, will they be there when arested again? Previously had to summon terminator to make peace.

Thanks for your work. Runs pretty good both in LE and SE.

Zombies respawn? Actually, I don't know. I haven't tested it. What I do know is that if you don't kill them after they have been activated, they will linger on in the prison basement when you enter the cell again, but I'm not gonna redo it anymore. In fact... I'm two secs away of deleting them in the final update together with the animals.

12 hours ago, BigOnes69 said:

Why not do new updates as an update.  That way all it does is add the new stuff to the mod. You can have the clean version you need and people can maintain the old version so they do not lose out?????

Yes it's a good suggestion (I've done so earlier)

 

This time, lots of files where different between the SE and LE version, so when Canceller provided me a fully converted LE version of v1.94 I wasn't gonna sit down and hand pick files for a upgrade patch. Too tedious. Too risky.

 

So that's the why.

Edited by Thor2000
  • 4 weeks later...
Posted

Having some problems.

The missing/error texture happens with Welwa as well.

The third problem I seen was with Servan of Malacath , some red lines were floating next to him like the lines on daedra armors.

My mod list didn't change for years and everything was fine with DC 1.8

My screenshots are bmp files which are not allowed. Sorry about the rar,

 

Problem.rar

Posted (edited)
On 5/30/2025 at 2:41 AM, FRosTy76 said:

Having some problems.

The missing/error texture happens with Welwa as well.

The third problem I seen was with Servan of Malacath , some red lines were floating next to him like the lines on daedra armors.

My mod list didn't change for years and everything was fine with DC 1.8

My screenshots are bmp files which are not allowed. Sorry about the rar,

 

Problem.rarUnavailable

 

On 5/31/2025 at 2:57 PM, FRosTy76 said:

It's getting worseNope.rar

 

7 hours ago, FRosTy76 said:

Anyway to get 1.8.4 version? I'd rather go back at this point

Sanguine Mistress: Ain't much better in the SE edition. She's screwed up here as well. It's facegeom files that's been re-issued over and over in different CK editions but never recompiled in Nifmerge. I'm not bothering with her anymore and might just delete her.

 

Scamps: Both versions works fine here. Could be a texture conversion when ported  over to LE. Suggestion: Use textures from the 4TheUnknown's original mod or from version 1.8
Ogrim Feral: Same thing as Scamps.
https://www.mediafire.com/file/o1kruaaytwbsk13/Demonic_Creatures_V1.8_Oldrim.7z/file
 

So if you could try locate those textures and replace those textures and test I can reupload the download later on.

(simply replace all texture files in location textures/newcreatures/4thUnknown/1Scamp and textures/newcreatures/4thUnknown/1Ogrim

Servant of Malakath: I've actually seen this one time before. I couldn't figure it out then but now when you mention Daedra Weapons I knew what it was. You can open up the file OgreArmored.nif [meshes/newcreatures/thor/ogre] in nifscope and simply delete one of the two meshes that shapes the red symbols or arrows on the Ogre's sword. I don't know why their location is not aligned with the sword itself.

 

SlimGoblins or bittersweeet goblins or whatever they're called again, check the patch made for LE here and see if it fixes it:
https://www.loverslab.com/topic/157559-demonic-creatures-mod-version-v194/page/90/#findComment-4407309


Regarding 1.84: I have 1.80 and patch 1.83. I could put that out again, but it would be better to try fic the aboce (except the sanguine cause I'm not gonna bother with that one.)

 

Edited by Thor2000
Posted

Replacing the textures from 1.8 did the trick for Ogrim Feral. I can't confirm for Scamp and Welwa ,cause I didn't encounter a single one yet.

But  I saw a Red Demon with the same texture problem and a Dragon Cult Guard with same hard penis mesh ,like the SlimGoblins.

Should I upload the file or keep looking for missing textures/meshes?

Anyway to spawn in creatures? The chance that i will meet all 300+ monster is quite low.

Posted
On 6/6/2025 at 5:53 PM, FRosTy76 said:

Also replacing the DCG hard meshes with the 1.8 once can fix the issue?

No idea really. You just have to try I guess.

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