cryptghost21 Posted November 14, 2020 Posted November 14, 2020 Hey Ya'll, I've been getting back into making clothing conversions (since we never can have enough!). Once issue I'm running into though is how to work with outfits that have 'non-cloth' parts. A simple conform all sliders causes all parts on the mesh to morph based on the slider values. For things like buckles and guns though, this leads to severely distorted meshes. However, if I do a mask to prevent the transformation, then the item doesn't move at all with the slider. Does anyone have a good workflow to properly translate these items with the sliders while not changing their morphs? Any help would be much appreciated!
Indarello Posted November 15, 2020 Posted November 15, 2020 8 hours ago, cryptghost21 said: Hey Ya'll, I've been getting back into making clothing conversions (since we never can have enough!). Once issue I'm running into though is how to work with outfits that have 'non-cloth' parts. A simple conform all sliders causes all parts on the mesh to morph based on the slider values. For things like buckles and guns though, this leads to severely distorted meshes. However, if I do a mask to prevent the transformation, then the item doesn't move at all with the slider. Does anyone have a good workflow to properly translate these items with the sliders while not changing their morphs? Any help would be much appreciated! Make slider for them manually
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