xgthxhnmp Posted February 2, 2022 Posted February 2, 2022 (edited) did anyone ever figure out a way to get this working with FCOM? Looking at the comments from that custom power armor frames mod that this is based on, I think it's just a problem with the fact that the script isn't running because they are showing up in their armor instead of equipping it. a bit of testing with getting them to get out of their armor with aaf is inconclusive since they just pop right back into it once the animation finishes instead of playing the animation. Edited February 2, 2022 by xgthxhnmp
xgthxhnmp Posted February 2, 2022 Posted February 2, 2022 (edited) is there some way to decompile and edit scripts without needing the creation kit? I really don't want to download the bethesda launcher just to take a crack at seeing if I can make the script fire in more circumstances. if i get them out of power armor then order a different fcom spawned soldier into it, the script fires fine and the frame is the angeli one instead of the default. Edited February 2, 2022 by xgthxhnmp
spicydoritos Posted February 2, 2022 Posted February 2, 2022 1 hour ago, xgthxhnmp said: is there some way to decompile and edit scripts without needing the creation kit? I really don't want to download the bethesda launcher just to take a crack at seeing if I can make the script fire in more circumstances. if i get them out of power armor then order a different fcom spawned soldier into it, the script fires fine and the frame is the angeli one instead of the default. Champollion can decompile and Caprica can compile (editing would just use Notepad++). But if you're going to edit/write/create mods in any meaningful capacity, I guarantee you'll end up installing CK eventually anyway. 1
xgthxhnmp Posted February 2, 2022 Posted February 2, 2022 (edited) 5 hours ago, spicydoritos said: Champollion can decompile and Caprica can compile (editing would just use Notepad++). But if you're going to edit/write/create mods in any meaningful capacity, I guarantee you'll end up installing CK eventually anyway. pretty sure I just need to find out what hooks cause the script to fire and add some conditions edit: this looks pretty easy, but it seems impossible to find good info on how papyrus handles things. Also why the hell do people say papyrus is a scripting language? I assumed that the reason the .pex files didn't just contain utf-8 was some idiotic attempt by bethesda at obfuscation, but this isn't a scripting language at all. Is there any place with good info about syntax for things in papyrus? I'm just trying to make it so that it attaches an onload event to actors that checks if they are wearing the angelitech armor frame, and if the condition is met it will fire the function that replaces the frame, but I can't find the correct syntax for referencing the actor that the onload event is attached to so I can check if they are wearing the custom frame. Edited February 3, 2022 by xgthxhnmp
mangosz Posted February 7, 2022 Posted February 7, 2022 Looks great... but unfortunately i get ctd whenever i use the power armor from the root cellar and go to the power armor hangar to upgrade. Tried adding the power armor frame and used the console to add item separately, but the items didn't appear in the hangar upgrades.
vaultbait Posted February 8, 2022 Posted February 8, 2022 17 hours ago, mangosz said: Looks great... but unfortunately i get ctd whenever i use the power armor from the root cellar and go to the power armor hangar to upgrade. Tried adding the power armor frame and used the console to add item separately, but the items didn't appear in the hangar upgrades. Are you using AWKCR? If so, reinstall it and make sure you select the optional Mod Power Armor Fix in its FOMOD installer menu.
crpaul Posted February 20, 2022 Posted February 20, 2022 (edited) I don't think first person aim is fixed I can't see a thing. nvm its only hand guns cant see Edited February 21, 2022 by crpaul
genericperson6 Posted February 22, 2022 Posted February 22, 2022 (edited) I am experiencing the bug where you cannot modify the power armor at the power armor station my load order is: Spoiler 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 AAF.esm 254 FE 0 AAFThemes.esl 254 FE 1 Bememoth Separated Cart.esl 254 FE 2 WashOutThatCum.esl 10 a SpringCleaning.esm 11 b CompanionIvy.esm 12 c TortureDevices.esm 13 d Devious Devices.esm 14 e INVB_Outfits_Framework.esp 15 f INVB_OverlayFramework.esp 16 10 Loads.esm 17 11 NewCalibers.esp 18 12 behSlaveMarket.esm 19 13 Homemaker.esm 20 14 CBBE.esp 21 15 LooksMenu.esp 22 16 KSHairdos.esp 23 17 M8r_Item_Tags_Vanilla_EN.esp 254 FE 3 M8rDisablePipboyEffects.esp 24 18 ZaZOut4.esp 25 19 Vioxsis_Strap-Ons.esp 26 1a AAF_CreaturePack01.esp 27 1b AAF_CreaturePack02DLC.esp 28 1c AAF_GrayAnimations.esp 29 1d Atomic Lust.esp 30 1e BraveAnims.esp 31 1f Farelle_Animations.esp 32 20 FO4_AnimationsByLeito.esp 33 21 Mutated Lust.esp 34 22 SavageCabbage_Animations.esp 254 FE 4 SnapdragonAnimations.esp 35 23 Vadermania[AAF_anims].esp 254 FE 5 BraveAnims_Fix.esp 36 24 Deathclaw_nude.esp 37 25 ErectionFix_SilverPerv.esp 254 FE 6 SuperMutantFreezeFix.esp 38 26 UAP Moans.esp 254 FE 7 Zaz Particle Effects.esp 39 27 AAF_SEU.esp 40 28 AAF_Violate.esp 254 FE 8 AAF_Violate_DLC_Patch.esp 254 FE 9 AAF_Violate_Feral_Animations.esp 41 29 Rogg DD Items Manager.esp 42 2a FPAttributes.esp 43 2b Commonwealth Captives.esp 44 2c FP_SexualHarassment.esp 45 2d SlaveTattoos.esp 46 2e Shadbase Paintings.esp 47 2f CumOverlays.esp 48 30 TatsAfterRape.esp 49 31 AAF_VanillaFudge.esp 50 32 Prisoner Shackles.esp 51 33 SexEd.esp 52 34 THPoses.esp 53 35 LewdTalks.esp 54 36 HumanResources.esp 55 37 Animated_Fannies.esp 254 FE a INVB_Outfits_Framework_AWKCR.esp 56 38 FutaFEV.esp 57 39 AAFExtendedStats.esp 58 3a AAF_AutonomyEnhanced.esp 59 3b LewdMarks.esp 60 3c Render Tattoos.esp 254 FE b INVB_OverlayFramework_Tattoo_Lewdmarks.esp 254 FE c INVB_OverlayFramework_Tattoo_RenderTattoo.esp 61 3d The Eyes Of Beauty.esp 254 FE d FO4HHS_AAF.esp 254 FE e DelyteC&E.esp 62 3e 3dscopes.esp 63 3f Armorsmith Extended.esp 64 40 Weaponsmith Extended 2.esp 65 41 SlaversCamp.esp 66 42 CROSS_PlasRail.esp 67 43 CompanionIvy_Nuka.esp 68 44 CheatTerminal.esp 69 45 The Will of Atom.esp 70 46 CompanionIvy_quest.esp 71 47 RealHandcuffs.esp 72 48 InoueLiquidFX.esp 73 49 WattzLaserGun.esp 74 4a AkaWaterWorld.esp 75 4b AAF_BadEnd_Animations.esp 76 4c rxl_bp70_animations.esp 254 FE f RealHandcuffs_AWKCR_Compatibility.esp 254 FE 10 RealHandcuffs_DD_Compatibility.esp 77 4d CRX.esp 254 FE 11 InoueLiquidFX_AAF-FIX.esp 78 4e AngeliPowerarmor.esp 79 4f TheKite_HCD_SynthUniform.esp 80 50 TheKite_HCD_SynthUniform_Replacer.esp AWKCR - Mod Power Armor Engine Glitch Fix.esp 81 51 Loads of Ammo - Leveled Lists.esp 82 52 rpampas.esp 83 53 TheKite_ScoopDigger.esp 84 54 TheKite_VTS.esp 85 55 AQUILA.esp 86 56 Factor.esp 87 57 Homemaker - Streetlights Use Passive Power.esp 88 58 SC_ExpandedScrapList.esp 3dscopes-wse2.esp 89 59 ESPExplorerFO4.esp Edited February 22, 2022 by genericperson6 Put the order in a spoiler
vaultbait Posted February 22, 2022 Posted February 22, 2022 41 minutes ago, genericperson6 said: I am experiencing the bug where you cannot modify the power armor at the power armor station Are you using AWKCR? If so, reinstall it and make sure you select the optional Mod Power Armor Fix in its FOMOD installer menu.
genericperson6 Posted February 23, 2022 Posted February 23, 2022 36 minutes ago, vaultbait said: Are you using AWKCR? If so, reinstall it and make sure you select the optional Mod Power Armor Fix in its FOMOD installer menu. I had done it previously but I just checked my actual plugins and saw that the fix itself has a separate esp that I have now enabled
vaze234 Posted March 2, 2022 Posted March 2, 2022 Anyone willing to convert this it TWB? I don't mind hiring if possible.
Salias Posted March 5, 2022 Posted March 5, 2022 I had seen some one ask earlier in the thread with the same issue I am having. But when I use scoped rifles in 1st person I get some nasty clipping. I can zoom in just fine and dandy, but well as you can see in the SS its a bit hard to see anything, with the armour covering the majority of the screen. Pistols and Heavy weapons are fine. Anyone have any idea how to fix this?
Hatori Hanzo Posted March 15, 2022 Posted March 15, 2022 (edited) Looks gorgeous and works perfectly (after reinstalling AWKCR) for Fallout 4 non VR version, but for some reason with almost the same mods (except FRIK) the stuff doesn't show up at the location in VR version. I would like to play the same saves with same mods alternately on both versions and don't want to leave this mod out. Any suggestions for what I could try to make it work? Could it be, that this mod works with Script Extender for non VR 1.10.163 build 0.6.21, but not with the VR-Version 1.2.72 build 0.6.20? It not only doesn't show up in the cellar, there is also no workshop build option for the PA-Frame and the help angeli 4 option shows only the tech suit, but no components from this mod. I also put the AngeliPowerarmor.esp at the end of the load order (with Vortex), but it acts as if it isn't even loaded. My Load Order for VR is: Spoiler Fallout4.esm Fallout4_VR.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ArmorKeywords.esm AngeliTech suit.esp FRIK.esp AWKCR - Mod Power Armor Engine Glitch Fix.esp HN66-SiriusArmor.esp M8r_Item_Tags_Vanilla_DE.esp Armorsmith Extended.esp CUTE.esp CBBE.esp DX_Atom_Girl_Outfit.esp M8rLargerRollover.esp M8rDisablePipboyEffects.esp EveryonesBestFriend.esp AngeliPowerarmor.esp And my Load Order for non-VR is: Spoiler Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm DLCUltraHighResolution.esm ArmorKeywords.esm M8rDisablePipboyEffects.esp M8r_Item_Tags_Vanilla_DE.esp AngeliTech suit.esp Armorsmith Extended.esp AWKCR - Mod Power Armor Engine Glitch Fix.esp HN66-SiriusArmor.esp DX_Atom_Girl_Outfit.esp EveryonesBestFriend.esp CUTE.esp AngeliPowerarmor.esp CBBE.esp Edited March 16, 2022 by Hatori Hanzo
Isabie Posted March 23, 2022 Posted March 23, 2022 Hi, I really love the look fo the PA but, most of the time I enter it this happens. Anyone know why? I entered the PA with the proper suit and stuff equipped. Also, when this happens and I leave the armor my Pipboy dissapears when pressing tab and I lose control of my character.
sabrinanbc Posted April 12, 2022 Posted April 12, 2022 Please, I need help from all of you! I tried every way possible that you suggested here, and I cant make this mod work! all other that i use worked just fine. The suit dont appear anywhere. I really would like to use it please, someone help me!
vaultbait Posted April 13, 2022 Posted April 13, 2022 1 hour ago, sabrinanbc said: Please, I need help from all of you! I tried every way possible that you suggested here, and I cant make this mod work! all other that i use worked just fine. The suit dont appear anywhere. I really would like to use it please, someone help me! It should be in the root cellar in Sanctuary, but if you have other mods which alter that location then they may be preventing it from appearing.
kawdwsadwae Posted April 25, 2022 Posted April 25, 2022 What mods do i need for it to be working and the power armor id
UrFaveComrade Posted May 9, 2022 Posted May 9, 2022 I don't suppose there's a way to replace the vanilla PA frame with this one, is there?
Nekamiwolf Posted June 3, 2022 Posted June 3, 2022 i do have an issue with mod everytime i want to mod the armor it crash me if there someone that can help me, this are the mods i have enabled
vaultbait Posted June 3, 2022 Posted June 3, 2022 5 hours ago, Nekamiwolf said: i do have an issue with mod everytime i want to mod the armor it crash me if there someone that can help me, this are the mods i have enabled It appears you're using AWKCR. When installing AWKCR, it will give you an option to install a patch for mod-added power armor, which should put a stop to the crashing. 1
IAMNOTVADER Posted June 3, 2022 Posted June 3, 2022 Experiencing issues with the mod, Not showing up in root cellar even though I have no other mods that affect the root cellar or power armors, I can't even spawn in any of the mod stuffs, please help?
vaultbait Posted June 3, 2022 Posted June 3, 2022 2 hours ago, IAMNOTVADER said: Experiencing issues with the mod, Not showing up in root cellar even though I have no other mods that affect the root cellar or power armors, I can't even spawn in any of the mod stuffs, please help? Is the AngeliPowerarmor.esp plugin actually enabled? If so, try moving the plugin to the end of your load order in case you're mistaken about not having any other mods which alter that cell. You could try opening the plugin in-game with ESP Explorer or using the console's help functions to find the items by name.
Ashtrey-24 Posted June 4, 2022 Posted June 4, 2022 whenever i try to modify it at a power armor station my game crashes help plsss
Denicus Posted June 12, 2022 Posted June 12, 2022 I am have this same issue I have everything equipped. but when I get in to the power armor all that I get is the standard chassis.
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