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  • 3 weeks later...
Posted
8 hours ago, pingbi146 said:

The mod doesn't respect the device settings, anyone know of a way to get it to?

 

What do you mean by this exactly and do you have a log for me?

  • 2 weeks later...
Posted (edited)
On 5/31/2025 at 3:37 AM, Mister X said:

 

I see... Try again with this one and logs enabled. When it happens again (I didn't change any logic), export your MCM settings and send this export and the log together.

DeviousMimicClothes-4.4.1_beta.zip 435.01 kB · 1 download

The problem that I'm seeing is that the log is simply lying?
It says it chose a corset, which is fine, but it equipped me with a hobble dress.
I have hobble dresses disabled.

dmcMimicClothes.0.log

Edited by pingbi146
Posted
On 6/2/2025 at 9:31 AM, pingbi146 said:

The problem that I'm seeing is that the log is simply lying?
It says it chose a corset, which is fine, but it equipped me with a hobble dress.
I have hobble dresses disabled.

dmcMimicClothes.0.log 100.16 kB · 0 downloads

 

Yes, hobbledresses carry the keyword for corsets, too, but that's not the issue in this case. For some reason it didn't remove the hobble dresses from the device pool (that's [LeveledItem < (1F05466C)>]), their list was added. Maybe try to tick and untick them again in the MCM and see if that helps.

 

Did you load a preset for the mod settings? I forgot to update the pool when doing that, my bad. If so, that might have been the cause.

Posted

Heyho! New BETA release!

 

For all those who want to give it a try:

  • CHANGED some startup code, please let me know if that fixes the broken MCM some of you had
  • CHANGED device choice will now always show if they are in the pool, not if they should be
  • FIXED item pool not getting updated, if loading MCM settings from file
  • REMOVED gold modifier, now the coin amount directly is used for chance calculation, because of that higher max values are now possible

Please let me know if it works for both, updating during playthrough and for new games.

When providing a bug report, please attach both, the general Papyrus log and the DMC log. Be as specific as you can get about what you did when the bug happened.

DeviousMimicClothes-4.4.0_beta.zip

  • 4 weeks later...
Posted

New release v4.4.0

 

As there was no feedback despite several downloads, I just can assume that nobody found any problems. So the version got officially released, with a bug fixed that got introduced in the beta.

Posted

Hey, can your mod be set up in a way where an item can genuinely be curse-free forever if it didn't trigger on first time equip or after x amount of hours? And can store-bought armors be made always safe? It'd be safe to assume a good chunk of their stock is handcrafted and therefore shouldn't be cursed. This could make buying armor an expensive yet safe alternative. 

Posted
1 hour ago, AlyssaAwoo said:

Hey, can your mod be set up in a way where an item can genuinely be curse-free forever if it didn't trigger on first time equip or after x amount of hours? And can store-bought armors be made always safe? It'd be safe to assume a good chunk of their stock is handcrafted and therefore shouldn't be cursed. This could make buying armor an expensive yet safe alternative. 

 

For one: there already is the option "Worn Items are safe". As the description states, the piece needs to get equipped AND unequipped at least once without triggering, but after this it won't trigger anymore as long as it stays in your inventory. If it leaves your inventory by any means however, the next time it can trigger again.

Small drawback for this option, if you have multiple pieces of the same type and you drop one of them, the rest are potential mimics again, even if they stay in your inventory. That's nothing I can change, as I can't track individual items within the inventory.

 

For two: I already considered adding this, I just don't have much time or intellectual capacities at the moment to really tackle this feature. Additionally, it probably will have the same drawback as worn amor. It's noted though ;) 

Posted (edited)

Hello, tried the new version, no events are being triggered.

Tested on running game, MCM appeared as it should, set to allow all triggers, these interesting lines appeared in the log:

[06/30/2025 - 09:58:32AM] [Main Trigger] Queueing event for Ancient Nord Helmet
[06/30/2025 - 09:58:32AM] [Main Trigger] Base chance = 10.000000
[06/30/2025 - 09:58:33AM] [Main Trigger] Used chance = 28.847799
[06/30/2025 - 09:58:33AM] [Main Trigger] Validity thread results - Actor=True; Armor=[None, None]
[06/30/2025 - 09:58:33AM] [Main Trigger] [Actor < (00000014)>] not valid or no device found. Devices=[None, None]

 

PC race is vanilla Nord, why it's marked as not valid - a mystery to me. 

Skyrim AE 1170, DD NG, UD 3.0.1, all the various plugins like Papyrus Tweaks are there.

 

Edited by kurotatsu
Posted
20 hours ago, kurotatsu said:

Hello, tried the new version, no events are being triggered.

Tested on running game, MCM appeared as it should, set to allow all triggers, these interesting lines appeared in the log:

[06/30/2025 - 09:58:32AM] [Main Trigger] Queueing event for Ancient Nord Helmet
[06/30/2025 - 09:58:32AM] [Main Trigger] Base chance = 10.000000
[06/30/2025 - 09:58:33AM] [Main Trigger] Used chance = 28.847799
[06/30/2025 - 09:58:33AM] [Main Trigger] Validity thread results - Actor=True; Armor=[None, None]
[06/30/2025 - 09:58:33AM] [Main Trigger] [Actor < (00000014)>] not valid or no device found. Devices=[None, None]

 

PC race is vanilla Nord, why it's marked as not valid - a mystery to me. 

Skyrim AE 1170, DD NG, UD 3.0.1, all the various plugins like Papyrus Tweaks are there.

 

 

The actor is valid, it just didn't find any valid device for some reason. I'd need the log of the armor thread for this

Posted

Heya, the mcm for this mod shows up blank and after exiting it sky ui itself seems to break down and not display any other mcm menus anymore. Issue persists after reloading the save but any save made before accessing dmc's mcm works just fine.

 

Spoiler

Zrzutekranu2025-07-02221303.thumb.png.7db5d269631517e3b674a8068eb22849.png

Couldn't find anything in the logs but here they are:

Papyrus.0.log

dmcMimicClothes.0.log

Posted
On 7/2/2025 at 10:33 PM, miszwysz said:

Heya, the mcm for this mod shows up blank and after exiting it sky ui itself seems to break down and not display any other mcm menus anymore. Issue persists after reloading the save but any save made before accessing dmc's mcm works just fine.

 

  Reveal hidden contents

Zrzutekranu2025-07-02221303.thumb.png.7db5d269631517e3b674a8068eb22849.png

Couldn't find anything in the logs but here they are:

Papyrus.0.log 537.23 kB · 0 downloads

dmcMimicClothes.0.log 633 B · 0 downloads

 

That's strange. For me it sounds like a loop got stuck infinitely, though no loop runs directly when opening my MCM.
The logs don't show any error either, though they are from two different days. The MimicClothes log is from July 1. and the Papyrus log from July 2.

Maybe look into one of the older Papyrus logs, if present, which one includes July 1. - 06:37 PM

Posted (edited)
On 7/3/2025 at 6:03 AM, miszwysz said:

Heya, the mcm for this mod shows up blank and after exiting it sky ui itself seems to break down and not display any other mcm menus anymore. Issue persists after reloading the save but any save made before accessing dmc's mcm works just fine.

 

  Reveal hidden contents

Zrzutekranu2025-07-02221303.thumb.png.7db5d269631517e3b674a8068eb22849.png

Couldn't find anything in the logs but here they are:

Papyrus.0.log 537.23 kB · 1 download

dmcMimicClothes.0.log 633 B · 1 download

it looks to me like that save didn't initialize properly, it seems to get stuck before the stackdumping starts, my save goes on a lot longer, although the stackdumping starts early, so i doubt my papyrus is fully initialed either, and in the stackdumps you can see DMC and Simpleclock, script bloat a lot probably causing the stackdumping

i wouldn't recommend DMC 4.40, i think a older version i was using 4.1.2 had less papyrus bloat, i might try that one again. 4.1.2 has the same problem

Papyrus.0.log

Edited by XDbored
  • 4 months later...
Posted

so something i am having trouble wrapping my head around, if you dont have "worn items safe" checked, and have the random option checked, is EVERYTHING just a mimic time bomb? like if i find a helmet, equip it and it doesn't roll as a mimic will it just keep rolling a dice every x ingame hours and when it rolls "positive" it transforms? or is there a way that the mod marks stuff as mimics?

 

[what follows is based on a grand total of 0 experience with mod writing so it may well be impossible to do lol]-if its the former, and its not possible to truly track the armor pieces through equips unequips and inventory changes, could the mod in any way say intercept a looted item swapping it out for a clone of said item that is marked and trackable as an active mimic? eg you loot a hide helmet, mod checks to see if the item rolled as a mimic, then instead of giving you the hide helmet in your inventory, it drops in the mods version of a hide helmet that it can track through itemid as a mimic hide helmet? of course the downside would probably be that the item would no longer stack in your inventory giving itself away i guess? it also i guess would make it much much less compatible with armor/clothing mods as dmc would then need patches to give it clones of all the added items...

 

 

i don't know... just rambling, gonna end on a question if anyone ends up reading this even since its been months since anything was posted here... if you use this mod, whats your prefered settings? 

Posted (edited)
On 11/14/2025 at 3:05 AM, vexily said:

so something i am having trouble wrapping my head around, if you dont have "worn items safe" checked, and have the random option checked, is EVERYTHING just a mimic time bomb? like if i find a helmet, equip it and it doesn't roll as a mimic will it just keep rolling a dice every x ingame hours and when it rolls "positive" it transforms?

More or less. The random event rolls its chance, not an item, and tries to transform a randomly chosen, valid piece of the currently worn equipment. If you've looted a hide helmet but you don't wear it at that moment, it won't trigger. Mimics won't jump out of your bag, you always have to wear them or at least try to remove them.

 

It still respects other blocking conditions though, eg enchanted items still are safe if you set it to be, and the No Trigger Chest works as well.

 

On 11/14/2025 at 3:05 AM, vexily said:

is there a way that the mod marks stuff as mimics?

Nope, the mod specifically marks stuff to be NO mimic

 

On 11/14/2025 at 3:05 AM, vexily said:

that it can track through itemid as a mimic hide helmet?

I don't know any way to track a specific item within an inventory without using SKSE, and I have no idea how to create a plugin for that, or even if SKSE would be capable of that.

It might be possible to cast an enchantment to an item when adding it to player's inventory. That would circumvent restrictions with mod added stuff, but I haven't tried this yet and I assume it would
1) add some lag while looting, which is undesirable and

2) cause the item to not stack anymore, like you said, giving itself away as mimic

Edited by Mister X
  • 6 months later...
Posted

So i have DD for Him, but still DMiC does not work, i saw on the debug tab the "Males Allowed" check is not marked. How can i fix this?Capturar.PNG.859e11f3b14d52390e53857ffd0bfefa.PNG

Posted
7 hours ago, Sarionte said:

So i have DD for Him, but still DMiC does not work, i saw on the debug tab the "Males Allowed" check is not marked. How can i fix this?

Okey there's a non-zero chance that this is happening because DMC uses an OnGameReload() event instead of the OnPlayerLoadGame() event to detect optional mod integrations. See if you save and load your game, the greyed out options will become available?

Posted
11 hours ago, Taki17 said:

Okey there's a non-zero chance that this is happening because DMC uses an OnGameReload() event instead of the OnPlayerLoadGame() event to detect optional mod integrations. See if you save and load your game, the greyed out options will become available?

I already tried it, since i take some time to mess around on the mods config i do some saves and reloads to keep my configs or if i messed up i can go back to a previous config, even so it never become available to mess on the debug checks. So i'm just on a loss.

Posted (edited)

U know what, here have my loadorder 

 

# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccBGSSSE001-Fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccQDRSSE001-SurvivalMode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccBGSSSE037-Curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccBGSSSE025-AdvDSGS.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
_ResourcePack.esl
unofficial skyrim special edition patch.esp
Vanilla Script MicroOptimizations.esl
Navigator-NavFixes.esl
Skyrim Project Optimization - Full Version.esm
ceejsse001_hideouts.esl
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
Occ_Skyrim_Tamriel.esp
RaceCompatibility.esm
ZaZAnimationPack.esm
paradise_halls.esm
DiaryOfMine.esm
unockatja.esl
Occ_Skyrim_AnnEdition.esp
bthar caverns.esl
ftadialoguemenu.esl
spelltomecrafting.esl
ccrs001.esl
TheNewGentleman.esp
AAASkipTheOpeningVideo.esl
TES4WaitMenu.esl
AHZmoreHUDInventory.esl
SexLab Attraction.esm
CreatureFramework.esm
Pahe_Dragonborn_fixes.esl
paradise_halls_farengars_study.esl
SPB Interactive Arousal.esl
SkyUI_SE.esp
Particle Patch.esp
I4IconAddon.esp
kinggathcreations_eastempirecompany.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
DD - BRRF_Patch - Captured Dreams.esp
DD - BRRF_Patch - Cursed Loot.esp
DD - BRRF_Patch - Equip.esp
paradise_halls_SLExtension.esp
SexLab-Stories.esp
SexLab-StoriesDevious.esp
FurnitureMarkerSex.esp
FameCommentsReloaded.esp
KhisartinBrows.esp
KhisartinBrows for UBE.esp
LDD_LevisChoice_EyebrowSetforMen.esp
SkyrimSewers.esp
SkyrimSewersNavFix.esp
Devious Lore.esp
SimpleSlavery.esp
PAH_HomeSweetHome.esp
MoreNastyCritters.esp
SexLab_Dialogues.esp
ceejsse001_lodge.esp
echoesofthevale.esp
morthal.esp
cbgs_tdowwinterfrost.esp
pahe_lakeview_manor_cell.esp
Unique Display Room.esp
udrfishingpatch.esp
msjm01_arquebus.esp
SLSF_MalesAddon.esp
Devious Devices SE patch.esp
DD - I4 Patch.esp
Masculine Levelled Lists No FG AE.esp
RaceMenu.esp
SLACS_2_Plus_SCO.esp
DOMPAH.esp
PAH_HomeSweetHome_TorchPatch.esp
paradise_halls_farengars_study.esp
Corruption.esp
paradise_halls_fellglow_slave_camp.esp
maar01_silentmoonsweapons.esp
SexLab Eager NPCs.esp
legendarydungeons-dwemer.esp
SightlessNavFix.esp
RaceMenuPlugin.esp
RaceMenuMorphsHIMBO.esp
HIMBO.esp
Devious Devices - Lore Patch.esp
XPMSE.esp
RaceCompatibilityUSKPOverride.esp
FSMPM - The FSMP MCM.esp
OBody.esp
UIExtensions.esp
LDD_BNPTRX_TheNewGentleman_Horseschlongaddon.esp
MCMHelper.esp
Conditional Expressions.esp
NeaterCookingCategories.esp
Legendary Map.esp
Runandwalkpaces.esp
noCamColl_2_SE.esp
SexLab UtilityPlus.esp
Gildergreen Fix.esp
zeroBountyHostilityFix.esp
AHZmoreHUD.esp
LDD_BNPTRX_TheNewGentleman_Canineschlongaddon.esp
LDD_BNPTRX_TheNewGentleman_Racialpenisvariances ST.esp
LDD_BNPTRX_TheNewGentleman_Racialpenisvariances SEYF.esp
SexLab Inflation Framework.esp
SlaveTats.esp
sr_FillHerUp.esp
CreatureSummoner.esp
SLAL_AnimationByBakaFactory.esp
SLALAnimObj.esp
SLALAnimObjBillyy.esp
FNIS.esp
Beards.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
3BBB.esp
SOSPhysicsManager.esp
FSOSSE_FloppySchlongsSE.esp
SLATE.esp
SexLabTools.esp
SL_Kidnapped_Redux.esp
Licenses.esp
SexLabDefeat.esp
BakaMotionData.esp
SexLabDangerousNights2.esp
MF_SpectatorCrowds.esp
OAroused.esp
OSLAroused.esp
Devious Heatrise.esp
Devious Devices - NG - Armbinder replacer.esp
Devious Devices - NG - Piercing replacer.esp
AnubAnimObj.esp
SLSO.esp
SLAnimLoader.esp
Cumshot.esp
CumshotSL.esp
SkyrimOutfitSystem.esp
OneWithNature.esp
SexLab Aroused Creatures.esp
SexistGuards.esp
SexLabDirtyDiary.esp
DeviousMimicClothes.esp
LDD_TRX_TheNewGentleman_MalePenisAddon.esp
M2M_Animations_SE_ATS.esp
Pahe_Dwarven_Devious_suits.esp
SLEN - PAHE-HSH Integration.esp
Immersive Citizens - AI Overhaul.esp
Immersive Citizens - ELFXEnhancer patch.esp
Misc Dialogue Edits.esp
Misc Dialogue Edits - Alternate Start patch.esp
AbandonedPrisonNavFix.esp
Pahe_AltStartLAL.esp
open cities skyrim.esp
Immersive Citizens - OCS patch.esp
ocs + gray cowl returns patch.esp
ocs + bittercup patch.esp
ocs + dawnfang patch.esp
alternate start - live another life.esp

Edited by Sarionte

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