Kelvindaaldo Posted May 2, 2025 Posted May 2, 2025 I am sorry if somebody already asked this question but im gonna ask it again, are this mod compatible with DD NG?
pingbi146 Posted May 17, 2025 Posted May 17, 2025 The mod doesn't respect the device settings, anyone know of a way to get it to?
Mister X Posted May 18, 2025 Author Posted May 18, 2025 8 hours ago, pingbi146 said: The mod doesn't respect the device settings, anyone know of a way to get it to? Â What do you mean by this exactly and do you have a log for me?
pingbi146 Posted May 18, 2025 Posted May 18, 2025 I mean that despite having chastity devices turned off, it adds them nearly 100% of the time, I will reinstall and get a logÂ
pingbi146 Posted May 31, 2025 Posted May 31, 2025 On 5/17/2025 at 11:16 PM, Mister X said: Â What do you mean by this exactly and do you have a log for me? Plugs and all chastity are disabled, but I would say 80% of the time it equips a plug dmcMimicClothes.0.log
Mister X Posted May 31, 2025 Author Posted May 31, 2025 8 hours ago, pingbi146 said: Plugs and all chastity are disabled, but I would say 80% of the time it equips a plug dmcMimicClothes.0.log 59.14 kB · 0 downloads  I see... Try again with this one and logs enabled. When it happens again (I didn't change any logic), export your MCM settings and send this export and the log together. DeviousMimicClothes-4.4.1_beta.zip
pingbi146 Posted June 2, 2025 Posted June 2, 2025 (edited) On 5/31/2025 at 3:37 AM, Mister X said:  I see... Try again with this one and logs enabled. When it happens again (I didn't change any logic), export your MCM settings and send this export and the log together. DeviousMimicClothes-4.4.1_beta.zip 435.01 kB · 1 download The problem that I'm seeing is that the log is simply lying? It says it chose a corset, which is fine, but it equipped me with a hobble dress. I have hobble dresses disabled. dmcMimicClothes.0.log Edited June 2, 2025 by pingbi146
Mister X Posted June 7, 2025 Author Posted June 7, 2025 On 6/2/2025 at 9:31 AM, pingbi146 said: The problem that I'm seeing is that the log is simply lying? It says it chose a corset, which is fine, but it equipped me with a hobble dress. I have hobble dresses disabled. dmcMimicClothes.0.log 100.16 kB · 0 downloads  Yes, hobbledresses carry the keyword for corsets, too, but that's not the issue in this case. For some reason it didn't remove the hobble dresses from the device pool (that's [LeveledItem < (1F05466C)>]), their list was added. Maybe try to tick and untick them again in the MCM and see if that helps.  Did you load a preset for the mod settings? I forgot to update the pool when doing that, my bad. If so, that might have been the cause.
Mister X Posted June 7, 2025 Author Posted June 7, 2025 Heyho! New BETA release! Â For all those who want to give it a try: CHANGED some startup code, please let me know if that fixes the broken MCM some of you had CHANGED device choice will now always show if they are in the pool, not if they should be FIXED item pool not getting updated, if loading MCM settings from file REMOVED gold modifier, now the coin amount directly is used for chance calculation, because of that higher max values are now possible Please let me know if it works for both, updating during playthrough and for new games. When providing a bug report, please attach both, the general Papyrus log and the DMC log. Be as specific as you can get about what you did when the bug happened. DeviousMimicClothes-4.4.0_beta.zip 1
Mister X Posted June 29, 2025 Author Posted June 29, 2025 New release v4.4.0 Â As there was no feedback despite several downloads, I just can assume that nobody found any problems. So the version got officially released, with a bug fixed that got introduced in the beta.
AlyssaAwoo Posted June 29, 2025 Posted June 29, 2025 Hey, can your mod be set up in a way where an item can genuinely be curse-free forever if it didn't trigger on first time equip or after x amount of hours? And can store-bought armors be made always safe? It'd be safe to assume a good chunk of their stock is handcrafted and therefore shouldn't be cursed. This could make buying armor an expensive yet safe alternative.Â
Mister X Posted June 29, 2025 Author Posted June 29, 2025 1 hour ago, AlyssaAwoo said: Hey, can your mod be set up in a way where an item can genuinely be curse-free forever if it didn't trigger on first time equip or after x amount of hours? And can store-bought armors be made always safe? It'd be safe to assume a good chunk of their stock is handcrafted and therefore shouldn't be cursed. This could make buying armor an expensive yet safe alternative.  For one: there already is the option "Worn Items are safe". As the description states, the piece needs to get equipped AND unequipped at least once without triggering, but after this it won't trigger anymore as long as it stays in your inventory. If it leaves your inventory by any means however, the next time it can trigger again. Small drawback for this option, if you have multiple pieces of the same type and you drop one of them, the rest are potential mimics again, even if they stay in your inventory. That's nothing I can change, as I can't track individual items within the inventory.  For two: I already considered adding this, I just don't have much time or intellectual capacities at the moment to really tackle this feature. Additionally, it probably will have the same drawback as worn amor. It's noted though  1
kurotatsu Posted June 30, 2025 Posted June 30, 2025 (edited) Hello, tried the new version, no events are being triggered. Tested on running game, MCM appeared as it should, set to allow all triggers, these interesting lines appeared in the log: [06/30/2025 - 09:58:32AM] [Main Trigger] Queueing event for Ancient Nord Helmet [06/30/2025 - 09:58:32AM] [Main Trigger] Base chance = 10.000000 [06/30/2025 - 09:58:33AM] [Main Trigger] Used chance = 28.847799 [06/30/2025 - 09:58:33AM] [Main Trigger] Validity thread results - Actor=True; Armor=[None, None] [06/30/2025 - 09:58:33AM] [Main Trigger] [Actor < (00000014)>] not valid or no device found. Devices=[None, None]  PC race is vanilla Nord, why it's marked as not valid - a mystery to me. Skyrim AE 1170, DD NG, UD 3.0.1, all the various plugins like Papyrus Tweaks are there.  Edited June 30, 2025 by kurotatsu
Mister X Posted July 1, 2025 Author Posted July 1, 2025 20 hours ago, kurotatsu said: Hello, tried the new version, no events are being triggered. Tested on running game, MCM appeared as it should, set to allow all triggers, these interesting lines appeared in the log: [06/30/2025 - 09:58:32AM] [Main Trigger] Queueing event for Ancient Nord Helmet [06/30/2025 - 09:58:32AM] [Main Trigger] Base chance = 10.000000 [06/30/2025 - 09:58:33AM] [Main Trigger] Used chance = 28.847799 [06/30/2025 - 09:58:33AM] [Main Trigger] Validity thread results - Actor=True; Armor=[None, None] [06/30/2025 - 09:58:33AM] [Main Trigger] [Actor < (00000014)>] not valid or no device found. Devices=[None, None]  PC race is vanilla Nord, why it's marked as not valid - a mystery to me. Skyrim AE 1170, DD NG, UD 3.0.1, all the various plugins like Papyrus Tweaks are there.   The actor is valid, it just didn't find any valid device for some reason. I'd need the log of the armor thread for this
kurotatsu Posted July 1, 2025 Posted July 1, 2025 2 hours ago, Mister X said:  The actor is valid, it just didn't find any valid device for some reason. I'd need the log of the armor thread for this  OK, here's the full logs: dmcMimicClothes.0.log Papyrus.2.7z
miszwysz Posted July 2, 2025 Posted July 2, 2025 Heya, the mcm for this mod shows up blank and after exiting it sky ui itself seems to break down and not display any other mcm menus anymore. Issue persists after reloading the save but any save made before accessing dmc's mcm works just fine. Â Spoiler Couldn't find anything in the logs but here they are: Papyrus.0.log dmcMimicClothes.0.log
Mister X Posted July 5, 2025 Author Posted July 5, 2025 On 7/2/2025 at 10:33 PM, miszwysz said: Heya, the mcm for this mod shows up blank and after exiting it sky ui itself seems to break down and not display any other mcm menus anymore. Issue persists after reloading the save but any save made before accessing dmc's mcm works just fine.   Reveal hidden contents Couldn't find anything in the logs but here they are: Papyrus.0.log 537.23 kB · 0 downloads dmcMimicClothes.0.log 633 B · 0 downloads  That's strange. For me it sounds like a loop got stuck infinitely, though no loop runs directly when opening my MCM. The logs don't show any error either, though they are from two different days. The MimicClothes log is from July 1. and the Papyrus log from July 2. Maybe look into one of the older Papyrus logs, if present, which one includes July 1. - 06:37 PM
XDbored Posted July 13, 2025 Posted July 13, 2025 (edited) On 7/3/2025 at 6:03 AM, miszwysz said: Heya, the mcm for this mod shows up blank and after exiting it sky ui itself seems to break down and not display any other mcm menus anymore. Issue persists after reloading the save but any save made before accessing dmc's mcm works just fine.   Reveal hidden contents Couldn't find anything in the logs but here they are: Papyrus.0.log 537.23 kB · 1 download dmcMimicClothes.0.log 633 B · 1 download it looks to me like that save didn't initialize properly, it seems to get stuck before the stackdumping starts, my save goes on a lot longer, although the stackdumping starts early, so i doubt my papyrus is fully initialed either, and in the stackdumps you can see DMC and Simpleclock, script bloat a lot probably causing the stackdumping i wouldn't recommend DMC 4.40, i think a older version i was using 4.1.2 had less papyrus bloat, i might try that one again. 4.1.2 has the same problem Papyrus.0.log Edited July 13, 2025 by XDbored
vexily Posted November 14, 2025 Posted November 14, 2025 so something i am having trouble wrapping my head around, if you dont have "worn items safe" checked, and have the random option checked, is EVERYTHING just a mimic time bomb? like if i find a helmet, equip it and it doesn't roll as a mimic will it just keep rolling a dice every x ingame hours and when it rolls "positive" it transforms? or is there a way that the mod marks stuff as mimics? Â [what follows is based on a grand total of 0 experience with mod writing so it may well be impossible to do lol]-if its the former, and its not possible to truly track the armor pieces through equips unequips and inventory changes, could the mod in any way say intercept a looted item swapping it out for a clone of said item that is marked and trackable as an active mimic? eg you loot a hide helmet, mod checks to see if the item rolled as a mimic, then instead of giving you the hide helmet in your inventory, it drops in the mods version of a hide helmet that it can track through itemid as a mimic hide helmet? of course the downside would probably be that the item would no longer stack in your inventory giving itself away i guess? it also i guess would make it much much less compatible with armor/clothing mods as dmc would then need patches to give it clones of all the added items... Â Â i don't know... just rambling, gonna end on a question if anyone ends up reading this even since its been months since anything was posted here... if you use this mod, whats your prefered settings?Â
Mister X Posted November 16, 2025 Author Posted November 16, 2025 (edited) On 11/14/2025 at 3:05 AM, vexily said: so something i am having trouble wrapping my head around, if you dont have "worn items safe" checked, and have the random option checked, is EVERYTHING just a mimic time bomb? like if i find a helmet, equip it and it doesn't roll as a mimic will it just keep rolling a dice every x ingame hours and when it rolls "positive" it transforms? More or less. The random event rolls its chance, not an item, and tries to transform a randomly chosen, valid piece of the currently worn equipment. If you've looted a hide helmet but you don't wear it at that moment, it won't trigger. Mimics won't jump out of your bag, you always have to wear them or at least try to remove them.  It still respects other blocking conditions though, eg enchanted items still are safe if you set it to be, and the No Trigger Chest works as well.  On 11/14/2025 at 3:05 AM, vexily said: is there a way that the mod marks stuff as mimics? Nope, the mod specifically marks stuff to be NO mimic  On 11/14/2025 at 3:05 AM, vexily said: that it can track through itemid as a mimic hide helmet? I don't know any way to track a specific item within an inventory without using SKSE, and I have no idea how to create a plugin for that, or even if SKSE would be capable of that. It might be possible to cast an enchantment to an item when adding it to player's inventory. That would circumvent restrictions with mod added stuff, but I haven't tried this yet and I assume it would 1) add some lag while looting, which is undesirable and 2) cause the item to not stack anymore, like you said, giving itself away as mimic Edited November 16, 2025 by Mister X
Sarionte Posted May 19 Posted May 19 So i have DD for Him, but still DMiC does not work, i saw on the debug tab the "Males Allowed" check is not marked. How can i fix this?
Taki17 Posted May 19 Posted May 19 7 hours ago, Sarionte said: So i have DD for Him, but still DMiC does not work, i saw on the debug tab the "Males Allowed" check is not marked. How can i fix this? Okey there's a non-zero chance that this is happening because DMC uses an OnGameReload() event instead of the OnPlayerLoadGame() event to detect optional mod integrations. See if you save and load your game, the greyed out options will become available?
Sarionte Posted May 19 Posted May 19 11 hours ago, Taki17 said: Okey there's a non-zero chance that this is happening because DMC uses an OnGameReload() event instead of the OnPlayerLoadGame() event to detect optional mod integrations. See if you save and load your game, the greyed out options will become available? I already tried it, since i take some time to mess around on the mods config i do some saves and reloads to keep my configs or if i messed up i can go back to a previous config, even so it never become available to mess on the debug checks. So i'm just on a loss.
Sarionte Posted May 19 Posted May 19 (edited) U know what, here have my loadorder  # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccasvsse001-almsivi.esm ccBGSSSE001-Fish.esm ccbgssse002-exoticarrows.esl ccbgssse003-zombies.esl ccbgssse004-ruinsedge.esl ccbgssse005-goldbrand.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse011-hrsarmrelvn.esl ccbgssse012-hrsarmrstl.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl ccbgssse020-graycowl.esl ccbgssse021-lordsmail.esl ccmtysse001-knightsofthenine.esl ccQDRSSE001-SurvivalMode.esl cctwbsse001-puzzledungeon.esm cceejsse001-hstead.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl ccbgssse035-petnhound.esl ccfsvsse001-backpacks.esl cceejsse002-tower.esl ccedhsse001-norjewel.esl ccvsvsse002-pets.esl ccBGSSSE037-Curios.esl ccbgssse034-mntuni.esl ccbgssse045-hasedoki.esl ccbgssse008-wraithguard.esl ccbgssse036-petbwolf.esl ccffbsse001-imperialdragon.esl ccmtysse002-ve.esl ccbgssse043-crosselv.esl ccvsvsse001-winter.esl cceejsse003-hollow.esl ccbgssse016-umbra.esm ccbgssse031-advcyrus.esm ccbgssse038-bowofshadows.esl ccbgssse040-advobgobs.esl ccbgssse050-ba_daedric.esl ccbgssse052-ba_iron.esl ccbgssse054-ba_orcish.esl ccbgssse058-ba_steel.esl ccbgssse059-ba_dragonplate.esl ccbgssse061-ba_dwarven.esl ccpewsse002-armsofchaos.esl ccbgssse041-netchleather.esl ccedhsse002-splkntset.esl ccbgssse064-ba_elven.esl ccbgssse063-ba_ebony.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse060-ba_dragonscale.esl ccbgssse056-ba_silver.esl ccbgssse055-ba_orcishscaled.esl ccbgssse053-ba_leather.esl ccbgssse051-ba_daedricmail.esl ccbgssse057-ba_stalhrim.esl ccbgssse066-staves.esl ccbgssse067-daedinv.esm ccbgssse068-bloodfall.esl ccbgssse069-contest.esl ccvsvsse003-necroarts.esl ccvsvsse004-beafarmer.esl ccBGSSSE025-AdvDSGS.esm ccffbsse002-crossbowpack.esl ccbgssse013-dawnfang.esl ccrmssse001-necrohouse.esl ccedhsse003-redguard.esl cceejsse004-hall.esl cceejsse005-cave.esm cckrtsse001_altar.esl cccbhsse001-gaunt.esl ccafdsse001-dwesanctuary.esm _ResourcePack.esl unofficial skyrim special edition patch.esp Vanilla Script MicroOptimizations.esl Navigator-NavFixes.esl Skyrim Project Optimization - Full Version.esm ceejsse001_hideouts.esl SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Occ_Skyrim_Tamriel.esp RaceCompatibility.esm ZaZAnimationPack.esm paradise_halls.esm DiaryOfMine.esm unockatja.esl Occ_Skyrim_AnnEdition.esp bthar caverns.esl ftadialoguemenu.esl spelltomecrafting.esl ccrs001.esl TheNewGentleman.esp AAASkipTheOpeningVideo.esl TES4WaitMenu.esl AHZmoreHUDInventory.esl SexLab Attraction.esm CreatureFramework.esm Pahe_Dragonborn_fixes.esl paradise_halls_farengars_study.esl SPB Interactive Arousal.esl SkyUI_SE.esp Particle Patch.esp I4IconAddon.esp kinggathcreations_eastempirecompany.esp Devious Devices For Him.esp Devious Devices - BRRF.esp DD - BRRF_Patch - Captured Dreams.esp DD - BRRF_Patch - Cursed Loot.esp DD - BRRF_Patch - Equip.esp paradise_halls_SLExtension.esp SexLab-Stories.esp SexLab-StoriesDevious.esp FurnitureMarkerSex.esp FameCommentsReloaded.esp KhisartinBrows.esp KhisartinBrows for UBE.esp LDD_LevisChoice_EyebrowSetforMen.esp SkyrimSewers.esp SkyrimSewersNavFix.esp Devious Lore.esp SimpleSlavery.esp PAH_HomeSweetHome.esp MoreNastyCritters.esp SexLab_Dialogues.esp ceejsse001_lodge.esp echoesofthevale.esp morthal.esp cbgs_tdowwinterfrost.esp pahe_lakeview_manor_cell.esp Unique Display Room.esp udrfishingpatch.esp msjm01_arquebus.esp SLSF_MalesAddon.esp Devious Devices SE patch.esp DD - I4 Patch.esp Masculine Levelled Lists No FG AE.esp RaceMenu.esp SLACS_2_Plus_SCO.esp DOMPAH.esp PAH_HomeSweetHome_TorchPatch.esp paradise_halls_farengars_study.esp Corruption.esp paradise_halls_fellglow_slave_camp.esp maar01_silentmoonsweapons.esp SexLab Eager NPCs.esp legendarydungeons-dwemer.esp SightlessNavFix.esp RaceMenuPlugin.esp RaceMenuMorphsHIMBO.esp HIMBO.esp Devious Devices - Lore Patch.esp XPMSE.esp RaceCompatibilityUSKPOverride.esp FSMPM - The FSMP MCM.esp OBody.esp UIExtensions.esp LDD_BNPTRX_TheNewGentleman_Horseschlongaddon.esp MCMHelper.esp Conditional Expressions.esp NeaterCookingCategories.esp Legendary Map.esp Runandwalkpaces.esp noCamColl_2_SE.esp SexLab UtilityPlus.esp Gildergreen Fix.esp zeroBountyHostilityFix.esp AHZmoreHUD.esp LDD_BNPTRX_TheNewGentleman_Canineschlongaddon.esp LDD_BNPTRX_TheNewGentleman_Racialpenisvariances ST.esp LDD_BNPTRX_TheNewGentleman_Racialpenisvariances SEYF.esp SexLab Inflation Framework.esp SlaveTats.esp sr_FillHerUp.esp CreatureSummoner.esp SLAL_AnimationByBakaFactory.esp SLALAnimObj.esp SLALAnimObjBillyy.esp FNIS.esp Beards.esp CBBE.esp RaceMenuMorphsCBBE.esp 3BBB.esp SOSPhysicsManager.esp FSOSSE_FloppySchlongsSE.esp SLATE.esp SexLabTools.esp SL_Kidnapped_Redux.esp Licenses.esp SexLabDefeat.esp BakaMotionData.esp SexLabDangerousNights2.esp MF_SpectatorCrowds.esp OAroused.esp OSLAroused.esp Devious Heatrise.esp Devious Devices - NG - Armbinder replacer.esp Devious Devices - NG - Piercing replacer.esp AnubAnimObj.esp SLSO.esp SLAnimLoader.esp Cumshot.esp CumshotSL.esp SkyrimOutfitSystem.esp OneWithNature.esp SexLab Aroused Creatures.esp SexistGuards.esp SexLabDirtyDiary.esp DeviousMimicClothes.esp LDD_TRX_TheNewGentleman_MalePenisAddon.esp M2M_Animations_SE_ATS.esp Pahe_Dwarven_Devious_suits.esp SLEN - PAHE-HSH Integration.esp Immersive Citizens - AI Overhaul.esp Immersive Citizens - ELFXEnhancer patch.esp Misc Dialogue Edits.esp Misc Dialogue Edits - Alternate Start patch.esp AbandonedPrisonNavFix.esp Pahe_AltStartLAL.esp open cities skyrim.esp Immersive Citizens - OCS patch.esp ocs + gray cowl returns patch.esp ocs + bittercup patch.esp ocs + dawnfang patch.esp alternate start - live another life.esp Edited May 19 by Sarionte
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