Husky1o1 Posted October 14, 2020 Posted October 14, 2020 Beavers and Raccoons MNC View File Now Skyrim is populated with Beavers and Raccoons for MNC This mod is based on gg77's Beavers and Raccoons of Skyrim SE and is a stand-alone, the original mod is not needed. If you like the meshes and textures, please head over to Nexus and give the original mod a thumbs up. There will now be almost 40 raccoon and almost 60 beavers in Skyrim, you will find them mostly near rivers and farms. They mind their own business, they are not aggressive and will flee if you get too close but may attack if you corner them. I have removed all scripts and dialogue and quest, etc. from the original, these are simply wildlife critters. I did adjust the textures of the beaver and included aroused meshes. They will now be automatically recognized by More Nasty Critters. They use default skeever behaviour and animations. There are 4 versions to chose from (use only one). Beavers and Raccoons MNC Simply introduces the raccoons and beavers and makes sure they are recognized by MNC. Beavers and Raccoons MNC - Always Erect For those of you who have problems with the erect schlongs not showing sometimes, this version will also make them always erect (irrespective of their arousal). Beavers and Raccoons MNC - Tame This includes a change in the raccoon's and beaver's AI; in the original they are shy. This version makes them tame. Beavers and Raccoons MNC - Tame - Always Erect Same as above but again with always erect schlongs. Install: Use your favourite mod manager. The mod is safe to install or uninstall during game play but you may want to "Re-Register All Mods" in Creature Framework in either case, to be sure CF notices. Requirements: More Nasty Critters SE Submitter Husky1o1 Submitted 10/15/2020 Category Misc Sex Requires More Nasty Critters SE Regular Edition Compatible No 1
endersgame Posted October 17, 2020 Posted October 17, 2020 Any chance you'd take a look at Animallica?
Husky1o1 Posted October 17, 2020 Author Posted October 17, 2020 That's a LOT of work ... Most of these animals use the standard races and skeletons so it would work with most, but others may not properly animate. What's also important to know is that that mod will only add more variety to the leveled lists but not add more wildlife per se. For more animals I recommend:Snoipeh's More Creatures and SexLab More Creatures
Furlow69 Posted October 25, 2020 Posted October 25, 2020 What mods or animation packs you using too get them too hump each other? Would be nice for the wild life to have bit more life with themselves for once.
MadMansGun Posted October 25, 2020 Posted October 25, 2020 41 minutes ago, Furlow69 said: What mods or animation packs you using too get them too hump each other? here's a clue: https://www.youtube.com/watch?v=1vvRN09HZ_4
MonVert Posted October 25, 2020 Posted October 25, 2020 What do you call the offspring between a Skeever and a Beaver? ?
MadMansGun Posted October 25, 2020 Posted October 25, 2020 1 hour ago, MonVert said: What do you call the offspring between a Skeever and a Beaver? ? PattleRat
Tsuneko Posted February 15, 2021 Posted February 15, 2021 would any other of the mihail creatures work with your changes? giant rats/squirrels/panthers? they seem to animate fine as they are bound to other races, but would be interesting to see them get an mnc addition. If i could figure out how to do this work i would, but this is wizardry :(
Husky1o1 Posted February 15, 2021 Author Posted February 15, 2021 In theory this can work, but it depends on various aspects of the creatures. I would have to look closer into the specific creature. I wrote a few lines on what needs to be done and considered here:
southpawrc Posted March 19, 2021 Posted March 19, 2021 Hello I wonder if you can help, I have recently done a rebuild of my load order ( using vortex) and even though I am using XP32, MNC and savage Skyrim ( all contain skeletons) my skeevers, ice wraiths, slaughter fish and frost atronaucs are all doing their equivalent of the T pose, just standing there catatonic. All other animals are working fine, deer, dogs wolves chickens ducks cows sheep goats etc. I have no idea what I've done wrong. I'm a gamer not a modder so I am very confused. Any suggestions? I've reinstalled xp32 and of course run FNIS, i put in creature framework, that didn't help, I have the FNIS creature pack running, nothing seems to work....
Husky1o1 Posted March 19, 2021 Author Posted March 19, 2021 Custom (non-vanilla) creatures will not work with sex mods, unless they are explicitly built to work with sex mods. My guess is that you have some mods installed which are overwriting the vanilla creatures.
Husky1o1 Posted March 19, 2021 Author Posted March 19, 2021 I just checked - Savage Skyrim. It's replacing almost every single creature skeleton. Which is the point of that mod, obviously. But no wonder it breaks the creature sex mod - you are overwriting all the special creature skeletons from MNC. Surprised some are still working at all. Make sure MNC overwrites Savage Skyrim. But of course, you will then loose all the changes needed for Savage Skyrim, no idea what effect it may have.
southpawrc Posted March 19, 2021 Posted March 19, 2021 2 hours ago, Husky1o1 said: I just checked - Savage Skyrim. It's replacing almost every single creature skeleton. Which is the point of that mod, obviously. But no wonder it breaks the creature sex mod - you are overwriting all the special creature skeletons from MNC. Surprised some are still working at all. Make sure MNC overwrites Savage Skyrim. But of course, you will then loose all the changes needed for Savage Skyrim, no idea what effect it may have. I only installed savage skyrim to try and get the skeletons back, to make the animals work. before I tried reinstalling MNC... I will try taking out savage skyrim and see if that makes everything work. The sex animations for the creatures that move normally are all working fine, but in the normal function of the animals the skeevers etc just dont work. Cant get my head around it, the skeleton nif files are still in the folder where they should be but the base skyrim isn't using them... I'll try removing savage and get back to you. Thanks for replying buddy!
southpawrc Posted March 19, 2021 Posted March 19, 2021 OK so that didn't work I'm afraid, the skeevers are still stood motionless in the ratway... I think I'm gonna have to live with it, I'm guessing I've somehow buggered up the base game connections to the nif files, or xp32 just wont read them or something...IF you think of anything else please let me know thanks for your help my friend.
Mikufan39 Posted April 20, 2021 Posted April 20, 2021 Hi Husky1o1 Will there be any chance of make Beavers and Raccoons MNC original Skeever size version? The problem I have with the Beavers and Raccoons is that messes up the alignment of the sex animations of the Skeevers ? Or will there be another way to solve this problem? Sorry for my bad English.
Wolf470 Posted July 3, 2022 Posted July 3, 2022 (edited) You may want to label the downloads properly... there are two 'Beavers and Racoons MNC - Always Erect.' I have no clue which is the one with the tame Beaver and Racoons... Edited July 3, 2022 by Wolf470
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