a4dce Posted December 31, 2021 Posted December 31, 2021 @eleanor rigby I am sorry, but can you please describe what exactly you are doing and what cause you can not be able to follow 1.6 step ?
eleanor rigby Posted December 31, 2021 Posted December 31, 2021 (edited) My english is not so good, hope you understand me. Â Now I tried to mod and I have controlled all this / your files. And i saw this PY file on my PC is not like your PY file. Â So I changed the file name with text editor like in your 1.6 step. Edited December 31, 2021 by eleanor rigby
a4dce Posted December 31, 2021 Posted December 31, 2021 (edited) It still a bit unclear to me what issue you have. my guesses are following - 1) You have different version of "Noesis Model Import-Export Plugin 1.7c" plugin ~) If this is the case --> please check step 1.1 2) You have changed line 960 in file "fmt_TR2_mesh_1_7.py", but it haven't fixed export issue ~) If this is the case --> please share screenshot of error that you see when doing export and please share screenshot of line you have changed in file "fmt_TR2_mesh_1_7.py". ~~) Also please make sure that Noesis app is restarted after you have saved changed "fmt_TR2_mesh_1_7.py" (in case you have it opened while doing 1.6 step) Â p.s. english is not my native language eather Edited December 31, 2021 by a4dce
eleanor rigby Posted December 31, 2021 Posted December 31, 2021 (edited) No, I have exactly downloaded the files from your posted links. Â Only step 1.6 is different in my editor. So I changed it. Â I have not starting modding yet. I have only downloaded and controlled all files. Â Thank you for all of your efforts here. It can't be taken for granted. Edited December 31, 2021 by eleanor rigby
rbk3ai Posted January 1, 2022 Posted January 1, 2022 On 12/27/2021 at 7:26 PM, a4dce said: Are you looking for somthing like this? - Â Â If so, I just used same guide as I metioned in previous post (on page 40). It is "Lara Croft Classic Outfit (SFW)" and "Lara Nude Version X" mashed up. Â first mod have missing body mesh under top mesh, so I just used "Modeling" to remove top mesh (since it share same mesh with shorts) and replaced whole body mesh from second mod. Â As mentioned in guide: Â 2.3 note that miniskirt mesh was pasted into model collection with changed name and references, so you have to update them all manually (by just removing ".001" for the property end). Â * You will need to go thru all those properties (of "Mesh_3_0" only) on right side panel to update names, please be very careful there to not miss anything. Â That bullet is specific for each replacement you doing when replacing one mesh with another, but main idea is the same - you need to update all those names in to be in line with original mesh. That looks nice! did you upload the files of the mod you made in the pictures?? Id like to use it myself... also do you know any way to enable the dirt and blood back on the mods ?
Guest Posted January 1, 2022 Posted January 1, 2022 (edited) On 12/29/2021 at 9:56 PM, a4dce said: Guide -- 1. Preparations  Reveal hidden contents 1.1 Download "Noesis Model Import-Export Plugin 1.7c" - plugin from "Rise of the Tomb Raider modding tools" https://www.nexusmods.com/riseofthetombraider/mods/20?tab=files  1.2 Download "Noesis" tool from here - https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91  1.3 Extract Noesis tool somwhere -  1.4 Extract "Noesis Model Import-Export Plugin 1.7c" into "plugins\python" inside of extracted Extract Noesis tool -  1.5 Open "fmt_TR2_mesh_1_7.py" file in any text editor  1.6 Change line 960 to "number = (int(bone.name.split("bone")[1].split("_end")[0]))" and save it -  1.7 Download and install "blender" from here - https://www.blender.org/download/  1.8 All tools are ready now.  1.9 Download first mod "Lara Croft Classic Outfit (SFW)" - https://www.nexusmods.com/riseofthetombraider/mods/55?tab=files  1.10 Download second mod "Lara Nude Version X" - https://www.nexusmods.com/riseofthetombraider/mods/23?tab=files Note: you can use Big Boobs version of same mod, but I preffer this one  1.11 Extract both mods into any folder (I preffer to keep them in Noesis tool folder)  1.12 At this point you are ready to change stuff  2. Use "Noesis" tool to export tr2mesh into fbx  Reveal hidden contents 2.1 Open Noesis64.exe  2.2 Navigate to tr2mesh file in first mod -  2.3 Right-click on it -> Export  2.4 in pop-up window select ".fbx - Autodesk FBX" item in "Main output type" drop-down --> Click Export -->  2.5 Click Ok --> click Close  2.6 Navigate to tr2mesh file in second mod -  2.7 Right-click on it -> Export  2.8 in pop-up window select ".fbx - Autodesk FBX" item in "Main output type" drop-down --> Click Export -->  2.9 Click Ok --> click Close  2.10 Models ra prepared to use in blender at this point  3. Use blender to open (import fbx) files, modify them and save (export fbx)  Reveal hidden contents 3.1 Open first instance of blender app  3.2 Delete "Camera" "Cube" "Light" items in Collection -  3.3 File --> Import --> FBX (.fbx)  3.4 Navigate to exported fbx file from first mod --> Import FBX  3.5 Use mouse scroll to zoom on model  3.6 Use "Move to View" to position yor camera -  3.7 Use Viewpoin item to position your camera -  3.8 In tree window on right side click on "Mesh_3_0" item under path "Scene Collection" -> "Collection" -> "bone000" - Note: if you don't need both top and shorts --> just delete this mesh and skip to 3.14 step  3.9 Click on "Modeling" in top tab  3.10 Use mouse to select top mesh polygons  3.11 Right-click -> Delete Vertices  3.12 Do 3.10 and 3.11 untill all top polygons will be deleted  3.13 Go back to Layout in top tab  3.14 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000" -  3.15 Right-click -> Delete Hierarchy  3.16 Open second instance of blender app  3.17 Delete "Camera" "Cube" "Light" items in Collection -  3.18 File --> Import --> FBX (.fbx)  3.19 Navigate to exported fbx file from second mod --> Import FBX  3.20 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"  3.21 Right-click --> Copy  3.22 Go back to first instance of blender app -> right click on "Collection" item in tree window on right side -> Paste  3.23 Mesh will be pasted under path "Scene Collection" -> "Collection" -> "bone000.001"  3.24 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000.001"  3.25 In window below tree window click "Object Properties" -> Relations  3.26 Select "bone000" in Parent drop-down -  3.27 At this point "Mesh_2_16" will be moved into "Scene Collection" -> "Collection" -> "bone000"  3.28 Right-click on "bone000.001" -> Delete Hierarhy (we don't need it at this point)  3.29 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"  3.30 In window below tree window click "Object Data Properties"  3.31 Click "Mesh_2_16_mesh0024.001" in text box next to triangle icon -  3.32 delete ".001" and hit enter  3.33 In window below tree window click "Modifier Properties"  3.34 Select "bone000" in Object drop-down -  3.35 In window below tree window click "Material Properties"  3.36 Click "24.matd.001" in text box test to ball icon -  3.37 delete ".001" and hit enter  3.38 Expand "Base Color"  3.39 Click "Diffuse Texture" in text box next to picture icon -  3.40 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"  3.41 Click on "Modeling" in top tab  3.42 Use mouse to select feet mesh polygons (they are cliping with boot mesh)  3.43 Right-click -> Delete Vertices  3.44 Do 3.42 and 3.43 untill all feet polygons will be deleted Note: you might want to remove pelvis mesh area under shorts mesh the same way, because it will be seen when model will be moving in game  3.45 In case you don't like belly pircing (as I am) --> go back to Layout tab and delete "Mesh_0_4"  3.46 File -> Export -> FBX (.fbx)  3.47 Navigate to first mod folder (or wereever you like) give whartever name to file --> Export FBX  3.48 blender stuff is done  4. Use Noesis app to "export" new FBX file back into tr2mesh  Reveal hidden contents 4.1 Open Noesis64.exe  4.2 Navigate to updated fbx file -  4.3 Right-click on it -> Export  4.4 in pop-up window select ".tr2mesh - Rise of Tomb Raider 3D Mesh" item in "Main output type" drop-down --> Click Export -->  4.5 in new pop-up window write (or use Browse) full path to original unmodified .tr2mesh and add " -bs" at the end --> click Ok  4.6 Click Ok --> click Close  4.7 "Exported" tr2mesh file will be in same folder as updated fbx file  4.8 Replace Original unmodified .tr2mesh file with Exported .tr2mesh file  4.9 That is all.  5. Installing updated mod  Reveal hidden contents 5.1 Install second mod first (it is requerment from first mod)  5.2 Install first mod with updated tr2mesh file  5.3 have fun...  ~ updated tr2mesh attached.  Section 1004.tr2mesh 7.84 MB · 16 downloads  Nice. I can confirmed this tutorial works for me to make my Ideal Lara with very amateur experience with blender.  She is playable in the game but somehow every time I use noesis to made fbx to tr2mesh, the files turned really small size and Lara's missing all of her expression in the game.  May I ask your blender's export setting ?  Edit : DANG, I forgot to put -bs string Edited January 1, 2022 by heraifx
a4dce Posted January 1, 2022 Posted January 1, 2022 @heraifx I haven't played around enought with exporting to give correct answer here, but they have a note about facial expressians in Noesis plugin on nexsus: Spoiler Blend shapes are the facial animations for ROTTR, but unfortunately their format in the game is not well understood and they can only be copied and imported. Therefore, they will only work with original unchanged geometry. You can export with the " -bs" argument after the name of the tr2mesh file to export over, and the plugin will copy lara's head mesh from the other tr2mesh file, with its blendshapes intact (if it has them still, as exporting without the " -bs" parameter will delete all blendshapes). You can now also import facial blend shapes as meshes using the Noesis plugin, thanks to aman's research. Increase the number of blend shapes by increasing gNumDisplayShapes in the global options at the top of the py file. Lara's head has 107 blendshapes, and you can change which one of them it starts on by changing the "gFirstShape" option. Keep in mind while editing that the Bone affect limit / vertex weight limit is 4. Also, make sure your scaling is correct and not 2.54x bigger or 0.39x smaller (inches vs cm units) Â So maybe it could be a good start to figure this thing out.. Note: regarding this '-bs' thingy it is for guide step 4.5
Guest Posted January 1, 2022 Posted January 1, 2022 1 hour ago, a4dce said: @heraifx I haven't played around enought with exporting to give correct answer here, but they have a note about facial expressians in Noesis plugin on nexsus:  Reveal hidden contents Blend shapes are the facial animations for ROTTR, but unfortunately their format in the game is not well understood and they can only be copied and imported. Therefore, they will only work with original unchanged geometry. You can export with the " -bs" argument after the name of the tr2mesh file to export over, and the plugin will copy lara's head mesh from the other tr2mesh file, with its blendshapes intact (if it has them still, as exporting without the " -bs" parameter will delete all blendshapes). You can now also import facial blend shapes as meshes using the Noesis plugin, thanks to aman's research. Increase the number of blend shapes by increasing gNumDisplayShapes in the global options at the top of the py file. Lara's head has 107 blendshapes, and you can change which one of them it starts on by changing the "gFirstShape" option. Keep in mind while editing that the Bone affect limit / vertex weight limit is 4. Also, make sure your scaling is correct and not 2.54x bigger or 0.39x smaller (inches vs cm units)  So maybe it could be a good start to figure this thing out.. Note: regarding this '-bs' thingy it is for guide step 4.5 Nah, Your Tutorial is really perfect to me.  I just me who is very dumb and missed "-bs" part when export back lmao  Thank you very much sir. You are a god.  Now everything is workingÂ
satomin2234@gmail.com Posted January 1, 2022 Posted January 1, 2022 Is there nude MOD which can be used in Rise of an epic?
eleanor rigby Posted January 1, 2022 Posted January 1, 2022 (edited) At step 2.3 Right click on it , export  I got this error:          Edited January 2, 2022 by eleanor rigby
123lostes Posted January 2, 2022 Posted January 2, 2022 8 hours ago, satomin2234@gmail.com said: Is there nude MOD which can be used in Rise of an epic? Mesh mods don't work with Epic version, only with Steam and maybe cracked. Texture mods however work with all versions.
ergtrerehbrejhu Posted January 2, 2022 Posted January 2, 2022 12 hours ago, 123lostes said: Mesh mods don't work with Epic version, only with Steam and maybe cracked. Texture mods however work with all versions. How do i find out if a mod is a Mesh mod or just a Texture mod?
Kargrin Posted January 2, 2022 Posted January 2, 2022 1 hour ago, ergtrerehbrejhu said: How do i find out if a mod is a Mesh mod or just a Texture mod? Imagine a texture as a wallpaper on a wall, the color changes, but the wall stays the same. A mesh is like adding big titties into your wall.It may or may not have a texture to accompany that. (Lara with a red shirt, but her body stays the same? Texture) (Lara with bikini, and a thiccer body? Mesh)
123lostes Posted January 2, 2022 Posted January 2, 2022 3 hours ago, ergtrerehbrejhu said: How do i find out if a mod is a Mesh mod or just a Texture mod? Â If it uses a tool called Special-K (like this one https://www.nexusmods.com/riseofthetombraider/mods/18Â ) it is a texture mod. If it uses .bat files it is a mesh mod.
razzor69 Posted January 2, 2022 Posted January 2, 2022 I think im late for this modding scene of Rise of Tomb raider, i tried with EGS version yes it didnt work, for the cracked version it doesnt have the bigfile.update3.000.000.tiger both have the same problem, and then i heard that the steam version got the same patch like EGS (from Jostar mod posts), so its not working anymore unless you have previous version, so is it worth to buy steam version in this condition? Â
ergtrerehbrejhu Posted January 3, 2022 Posted January 3, 2022 do you guys think think the epic version will become modable in the next few motnhs/years? or is there something that completely prevents it
Hakufu1021 Posted January 4, 2022 Posted January 4, 2022 9 hours ago, ergtrerehbrejhu said: do you guys think think the epic version will become modable in the next few motnhs/years? or is there something that completely prevents it No clue on the technical aspect, but given how long it took the Steam version to be modded, I doubt it. Hell right now, the current version on both platforms can't be modded. We have to downgrade.
zed1472 Posted January 4, 2022 Posted January 4, 2022 (edited) Any chance of someone posting the nude variant of this mod if its already made, I can't get this out of my head Edited January 4, 2022 by zed1472
Hakufu1021 Posted January 6, 2022 Posted January 6, 2022 (edited) On 1/4/2022 at 2:53 PM, zed1472 said: Any chance of someone posting the nude variant of this mod if its already made, I can't get this out of my head   Use the guide provided on the previous page and create it yourself. The modified Tr2mesh was even provided. It's not hard to get that into game.  EDIT: @a4dce - Do you mind if I upload .RTF files for your tutorials? That way people can download them and back them up on their own system in case god for bid something happens and your posts get taken down? Of course you will be credited. I literally just took your tutorials and put them in a document. (Pictures included.)  I can even send them to you privately first so that way you can put your own copyright info on them if so desired. As I'm sure that took you a good hour or more of work. (As I personally come from the photoshop tutorial scene where EVERY tutorial has the authors copyright stamped all over it. I do it myself.) Edited January 6, 2022 by Hakufu1021
a4dce Posted January 6, 2022 Posted January 6, 2022 @Hakufu1021 you (or enyone) can do whatever you want with that guide, I do not care if there will be no credits to me at all (or if there will be someone else credits). 1
SJSvdWalt72 Posted January 6, 2022 Posted January 6, 2022 (edited) Well, this mod, at least for me, doesn't work on the EGS version. Throws an error, CTD and asks that you verify file integrity the moment you try to load a save. It seems that even texture mods are no good anymore. Edited January 6, 2022 by SJSvdWalt72
Hakufu1021 Posted January 7, 2022 Posted January 7, 2022 (edited) 12 hours ago, SJSvdWalt72 said: Well, this mod, at least for me, doesn't work on the EGS version. Throws an error, CTD and asks that you verify file integrity the moment you try to load a save. It seems that even texture mods are no good anymore. If you are talking about Rise of the Tomb Raider, that's been established for quite awhile. Rise of the Tomb Raider mods DO NOT WORK on the EGS version. If you are talking about 2013, no clue. It should work as texture mods usually use 3rd party programs. But I'd as for help in the correct thread.  The RTF files are attached below for a4dce's tutorials. If you see any errors in formatting/missing steps let me know. As I didn't proof read it. Just copied and pasted really. And I did it in a hurry. I'll also take a look at them indepth myself this weekend and physically go through the tutorials step by step. That way if there are any "hang ups" from the potential of inexperienced users, I'll hopefully find them and will be able to add clarification.  I take absolutely no credit. I merely put the tutorials into a word document so they could be backed up. Lara Topless Classic Outfit.rtf Rise of the Tomb Raider Topless Mini Skirt tutorial.rtf Edited January 7, 2022 by Hakufu1021 1
Mikes63 Posted January 7, 2022 Posted January 7, 2022 Hello boys. Would anyone know how to add dirt and blood?
Guest Posted January 8, 2022 Posted January 8, 2022 (edited) http://www.youtube.com/watch?v=8FTXeTThcrs Mix and matching many mods to create you ideal lara is definitely very fun. I hope it not insult the original creator (JOSTAR) of the mod. Plus... I wish I had enough knowledge to create a nude raider mod using the existing muscle tone. LMAO.  Edited January 8, 2022 by heraifx
tigers Posted January 8, 2022 Posted January 8, 2022 20 hours ago, Mikes63 said: Hello boys. Would anyone know how to add dirt and blood? This looks really nice. Would you release it?
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