Jump to content

Rise of the Tomb Raider Lara nude mod


Recommended Posts

8 hours ago, a4dce said:

@heraifx I might be wrong but isn't "matd" some sort of texture resource?

If that's true than why whould you need to merge them? just replace this item with the one from mesh you are inserting..

Because I try to join file a and file b but they have same mesh names. 

 

by the way can you make a complete version of your guide in the previous pages ? 

 

I think it will very helpful to every noobs like me. 

Link to comment

Are you looking for somthing like this? -

 

20211228021750_1.jpg.323159ed9a3b9355052c5a5d06ed0cce.jpg20211228021756_1.jpg.0a3b8e39701ee2df3c14e6b05a3e6cf6.jpg

 

If so, I just used same guide as I metioned in previous post (on page 40).

It is "Lara Croft Classic Outfit (SFW)" and "Lara Nude Version X" mashed up.

 

first mod have missing body mesh under top mesh, so I just used "Modeling" to remove top mesh (since it share same mesh with shorts) and replaced whole body mesh from second mod.

 

As mentioned in guide:

  2.3 note that miniskirt mesh was pasted into model collection with changed name and references, so you have to update them all manually (by just removing ".001" for the property end).

  * You will need to go thru all those properties (of "Mesh_3_0" only) on right side panel to update names, please be very careful there to not miss anything.

 

That bullet is specific for each replacement you doing when replacing one mesh with another, but main idea is the same - you need to update all those names in to be in line with original mesh.

Edited by a4dce
Link to comment
15 minutes ago, a4dce said:

Are you looking for somthing like this? -

 

20211228021750_1.jpg.323159ed9a3b9355052c5a5d06ed0cce.jpg20211228021756_1.jpg.0a3b8e39701ee2df3c14e6b05a3e6cf6.jpg

 

If so, I just used same guide as I metioned in previous post (on page 40).

It is "Lara Croft Classic Outfit (SFW)" and "Lara Nude Version X" mashed up.

 

first mod have missing body mesh under top mesh, so I just used "Modeling" to remove top mesh (since it share same mesh with shorts) and replaced whole body mesh from second mod.

 

As mentioned in guide:

  2.3 note that miniskirt mesh was pasted into model collection with changed name and references, so you have to update them all manually (by just removing ".001" for the property end).

  * You will need to go thru all those properties (of "Mesh_3_0" only) on right side panel to update names, please be very careful there to not miss anything.

 

That bullet is specific for each replacement you doing when replacing one mesh with another, but main idea is the same - you need to update all those names in to be in line with original mesh.

Holishit.....

 

You are a god. 

 

Honestly I am looking for the muscular, but holy,,,, that's one is really perfect

 

What I confused were when I pasted a mesh to another, besides the "*.001", I don't know how to put the latest mesh into same parent/directory with the base.

when I delete the bone or forced it into same parent armeture, the outfit just become soooo big and out of place.

Link to comment

Well, if you are going that deep into modeling like bone manipulations, I guess it would be easier to get answer on some specific 3d modeling forums, not here ?

Most people here don't know how to do that (or you'll need to wait for looong time before someone who do know will answer you)

Link to comment
6 minutes ago, a4dce said:

Well, if you are going that deep into modeling like bone manipulations, I guess it would be easier to get answer on some specific 3d modeling forums, not here ?

Most people here don't know how to do that (or you'll need to wait for looong time before someone who do know will answer you)

 

Yeah. It's so long but at least I got some answers than nothing lmao.

 

let me try your advice.

 

 and bro, could you make a video guide for it ? ?

Link to comment
4 hours ago, a4dce said:

I'm not a video recording guy, but tomorrow will try to come up with some sort of step-by-step doc guide on what was doing to get that models mashed up.

Can't wait for it. 

 

and holishit, I don't know what just happened but it works. 

 

want to try again but it whether made my blender or the game being force closed.

 

 

Spoiler

700053760_Screenshot(736).png.c6d86b5789a4201cecca8a8cfce746f0.png65408606_Screenshot(735).png.884a4d4cb91ff7913ae63fb71b4ea238.png724317945_Screenshot(734).png.773ddc05ba0cc421b994d11110a11b85.png

 

 

do you mind to upload yours that you just showed right here ? 

Edited by heraifx
Link to comment
On 12/28/2021 at 11:26 AM, a4dce said:

Are you looking for somthing like this? -

 

20211228021750_1.jpg.323159ed9a3b9355052c5a5d06ed0cce.jpg20211228021756_1.jpg.0a3b8e39701ee2df3c14e6b05a3e6cf6.jpg

 

If so, I just used same guide as I metioned in previous post (on page 40).

It is "Lara Croft Classic Outfit (SFW)" and "Lara Nude Version X" mashed up.

 

first mod have missing body mesh under top mesh, so I just used "Modeling" to remove top mesh (since it share same mesh with shorts) and replaced whole body mesh from second mod.

 

As mentioned in guide:

  2.3 note that miniskirt mesh was pasted into model collection with changed name and references, so you have to update them all manually (by just removing ".001" for the property end).

  * You will need to go thru all those properties (of "Mesh_3_0" only) on right side panel to update names, please be very careful there to not miss anything.

 

That bullet is specific for each replacement you doing when replacing one mesh with another, but main idea is the same - you need to update all those names in to be in line with original mesh.

Hi there, wonder if it is possible for you to make the Lara Croft Classic Outfit (SFW) mod stand alone, i.e. the nude mod is not required?

 

Just have nude Lara in other outfits really breaks the immersion for me.

Link to comment

I've been successfully made the mod I want by meshing many many mod. It is playable but lara's expression is missing. LMAO

 

Feels like playing with a barbie doll but with lara.

Link to comment

Guide --

1. Preparations

Spoiler

1.1 Download "Noesis Model Import-Export Plugin 1.7c" - plugin from "Rise of the Tomb Raider modding tools" https://www.nexusmods.com/riseofthetombraider/mods/20?tab=files

1.1.jpg.53613cbfaeade7e37696c95d922fe51a.jpg

 

1.2 Download "Noesis" tool from here - https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91

1.2.jpg.cab45de25187e7874b76f437d4309ae6.jpg

 

1.3 Extract Noesis tool somwhere -

1.3.jpg.8cb31cb0ca1c124990e356430ca0f1d1.jpg

 

1.4 Extract "Noesis Model Import-Export Plugin 1.7c" into "plugins\python" inside of extracted Extract Noesis tool -

1.4.jpg.613fce26455e3152e6079e6bdaed3ce6.jpg

 

1.5 Open "fmt_TR2_mesh_1_7.py" file in any text editor

 

1.6 Change line 960 to "number = (int(bone.name.split("bone")[1].split("_end")[0]))" and save it -

1.6.jpg.f6ad73baee47bcbb2c33a6adb2b74042.jpg

 

1.7 Download and install "blender" from here - https://www.blender.org/download/

 

1.8 All tools are ready now.

 

1.9 Download first mod "Lara Croft Classic Outfit (SFW)" - https://www.nexusmods.com/riseofthetombraider/mods/55?tab=files

1.9.jpg.dd2fa73522f78ee96884fe14910415d7.jpg

 

1.10 Download second mod "Lara Nude Version X" - https://www.nexusmods.com/riseofthetombraider/mods/23?tab=files

1_10.jpg.df076f987316c971fbfb8246eab71e17.jpg

Note: you can use Big Boobs version of same mod, but I preffer this one

 

1.11 Extract both mods into any folder (I preffer to keep them in Noesis tool folder)

1_11.jpg.234df7f932180ccec98928fbdeaa5857.jpg

 

1.12 At this point you are ready to change stuff

 

2. Use "Noesis" tool to export tr2mesh into fbx

Spoiler

2.1 Open Noesis64.exe

 

2.2 Navigate to tr2mesh file in first mod -

2.2.jpg.3afb6705657f54a67758cf37f21bdbe4.jpg

 

2.3 Right-click on it -> Export

 

2.4 in pop-up window select ".fbx - Autodesk FBX" item in "Main output type" drop-down --> Click Export -->

2.4.jpg.499aa03db0efb99b871704ae10d6de5f.jpg

 

2.5 Click Ok --> click Close

2.5.jpg.14879eb0aa44f8e2921ab77f96b0ae45.jpg

 

2.6 Navigate to tr2mesh file in second mod -

2.6.jpg.4101b1df30974116eaa4e3c155b4dbce.jpg

 

2.7 Right-click on it -> Export

 

2.8 in pop-up window select ".fbx - Autodesk FBX" item in "Main output type" drop-down --> Click Export -->

 

2.9 Click Ok --> click Close

 

2.10 Models ra prepared to use in blender at this point

 

3. Use blender to open (import fbx) files, modify them and save (export fbx)

Spoiler

3.1 Open first instance of blender app

 

3.2 Delete "Camera" "Cube" "Light" items in Collection -

3.2.jpg.66b6cab0dfb510bb3f7da5c3067de97f.jpg

 

3.3 File --> Import --> FBX (.fbx)

 

3.4 Navigate to exported fbx file from first mod --> Import FBX

3.4.jpg.fcb68237287a737c9e080b6e949ee1f0.jpg

 

3.5 Use mouse scroll to zoom on model

 

3.6 Use "Move to View" to position yor camera -

3.6.jpg.92f279fd3bb20abeed276b05572772ee.jpg

 

3.7 Use Viewpoin item to position your camera -

3.7.jpg.bd1a2ed2c7e69d97f4d382dd31a17283.jpg

 

3.8 In tree window on right side click on "Mesh_3_0" item under path "Scene Collection" -> "Collection" -> "bone000" -

3.8.jpg.297c36b92db8afbf8bad04930cc1c300.jpg

Note: if you don't need both top and shorts --> just delete this mesh and skip to 3.14 step

 

3.9 Click on "Modeling" in top tab

3.9.jpg.5a704aa3b756b8b958f2948122a4930a.jpg

 

3.10 Use mouse to select top mesh polygons

3_10.jpg.47195dfb199a0480e23be16c6c68462e.jpg

 

3.11 Right-click -> Delete Vertices

 

3.12 Do 3.10 and 3.11 untill all top polygons will be deleted

3_12.jpg.65a1d5b4ed98c653e292d9fb8bd61846.jpg

 

3.13 Go back to Layout in top tab

 

3.14 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000" -

 

3.15 Right-click -> Delete Hierarchy

3_15.jpg.8690a0a6dd6b9e788b283e6237149817.jpg

 

3.16 Open second instance of blender app

 

3.17 Delete "Camera" "Cube" "Light" items in Collection -

 

3.18 File --> Import --> FBX (.fbx)

 

3.19 Navigate to exported fbx file from second mod --> Import FBX

3_19.jpg.c73760e4dc5fbfd0afb662349210e429.jpg

 

3.20 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"

 

3.21 Right-click --> Copy

3_21.jpg.3adf336c5cedd9de627ddc306486c1a2.jpg

 

3.22 Go back to first instance of blender app -> right click on "Collection" item in tree window on right side -> Paste

3_22.jpg.3bf14fbef3705db500168f0924282cba.jpg

 

3.23 Mesh will be pasted under path "Scene Collection" -> "Collection" -> "bone000.001"

3_23.jpg.0fe7105a6c0b91b9e9c17baddd7d0334.jpg

 

3.24 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000.001"

 

3.25 In window below tree window click "Object Properties" -> Relations

3_25.jpg.57a6ef03e6d2af23457e52f4fe949bfd.jpg

 

3.26 Select "bone000" in Parent drop-down -

3_26.jpg.f569fd92b3802a2dec6d24596b4d672c.jpg

 

3.27 At this point "Mesh_2_16" will be moved into "Scene Collection" -> "Collection" -> "bone000"

3_27.jpg.670f6a55d9f1b00f1f50089247f85884.jpg

 

3.28 Right-click on "bone000.001" -> Delete Hierarhy (we don't need it at this point)

 

3.29 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"

 

3.30 In window below tree window click "Object Data Properties"

 

3.31 Click "Mesh_2_16_mesh0024.001" in text box next to triangle icon -

3_31.jpg.512fb1bc9b5924cae5aa989adaead51f.jpg

 

3.32 delete ".001" and hit enter

 

3.33 In window below tree window click "Modifier Properties"

 

3.34 Select "bone000" in Object drop-down -

3_34.jpg.9502f21f1afca9f12b891a2cee1317b5.jpg

 

3.35 In window below tree window click "Material Properties"

 

3.36 Click "24.matd.001" in text box test to ball icon -

3_36.jpg.1630777ffc72238952ba186976cba98e.jpg

 

3.37 delete ".001" and hit enter

 

3.38 Expand "Base Color"

 

3.39 Click "Diffuse Texture" in text box next to picture icon -

3_38.jpg.2b3337922e866e8e9d28b4c3b6180946.jpg

 

3.40 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"

 

3.41 Click on "Modeling" in top tab

 

3.42 Use mouse to select feet mesh polygons (they are cliping with boot mesh)

3_41.jpg.464f6345c91a3a6334081945ec15d345.jpg

 

3.43 Right-click -> Delete Vertices

 

3.44 Do 3.42 and 3.43 untill all feet polygons will be deleted

Note: you might want to remove pelvis mesh area under shorts mesh the same way, because it will be seen when model will be moving in game

 

3.45 In case you don't like belly pircing (as I am) --> go back to Layout tab and delete "Mesh_0_4"

 

3.46 File -> Export -> FBX (.fbx)

 

3.47 Navigate to first mod folder (or wereever you like) give whartever name to file --> Export FBX

3_46.jpg.3eacf51322514a0258b4dd5ec1420291.jpg

 

3.48 blender stuff is done

 

4. Use Noesis app to "export" new FBX file back into tr2mesh

Spoiler

4.1 Open Noesis64.exe

 

4.2 Navigate to updated fbx file -

4.2.jpg.71a6456e571fc4a38f2098e8ca148f2b.jpg

 

4.3 Right-click on it -> Export

 

4.4 in pop-up window select ".tr2mesh - Rise of Tomb Raider 3D Mesh" item in "Main output type" drop-down --> Click Export -->

 

4.5 in new pop-up window write (or use Browse) full path to original unmodified .tr2mesh and add " -bs" at the end --> click Ok

4.5.jpg.667d9408313e2669d2f4f70149370fec.jpg

 

4.6 Click Ok --> click Close

 

4.7 "Exported" tr2mesh file will be in same folder as updated fbx file

 

4.8 Replace Original unmodified .tr2mesh file with Exported .tr2mesh file

 

4.9 That is all.

 

5. Installing updated mod

Spoiler

5.1 Install second mod first (it is requerment from first mod)

 

5.2 Install first mod with updated tr2mesh file

 

5.3 have fun...

20211229162453_1.jpg.c90f979d111c8c79e8b73888043d8b5e.jpg20211229162520_1.jpg.3aa9ff53c78dff9084fd706dfe1b4f71.jpg20211229162514_1.jpg.6df353811e5b9f9d29c1b54b50089131.jpg

 

~ updated tr2mesh attached.

 

Section 1004.tr2mesh

 

Edited by a4dce
Link to comment
On 2021/12/29 at PM10點56分, a4dce said:

指導 -

一、準備工作

  揭示隱藏內容

1.1 Download "Noesis Model Import-Export Plugin 1.7c" - plugin from "Rise of the Tomb Raider modding tools" https://www.nexusmods.com/riseofthetombraider/mods/20?tab=files

1.1.jpg.53613cbfaeade7e37696c95d922fe51a.jpg

 

1.2 Download "Noesis" tool from here - https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91

1.2.jpg.cab45de25187e7874b76f437d4309ae6.jpg

 

1.3 Extract Noesis tool somwhere -

1.3.jpg.8cb31cb0ca1c124990e356430ca0f1d1.jpg

 

1.4 Extract "Noesis Model Import-Export Plugin 1.7c" into "plugins\python" inside of extracted Extract Noesis tool -

1.4.jpg.613fce26455e3152e6079e6bdaed3ce6.jpg

 

1.5 Open "fmt_TR2_mesh_1_7.py" file in any text editor

 

1.6 Change line 960 to "number = (int(bone.name.split("bone")[1].split("_end")[0]))" and save it -

1.6.jpg.f6ad73baee47bcbb2c33a6adb2b74042.jpg

 

1.7 Download and install "blender" from here - https://www.blender.org/download/

 

1.8 All tools are ready now.

 

1.9 Download first mod "Lara Croft Classic Outfit (SFW)" - https://www.nexusmods.com/riseofthetombraider/mods/55?tab=files

1.9.jpg.dd2fa73522f78ee96884fe14910415d7.jpg

 

1.10 Download second mod "Lara Nude Version X" - https://www.nexusmods.com/riseofthetombraider/mods/23?tab=files

1_10.jpg.df076f987316c971fbfb8246eab71e17.jpg

Note: you can use Big Boobs version of same mod, but I preffer this one

 

1.11 Extract both mods into any folder (I preffer to keep them in Noesis tool folder)

1_11.jpg.234df7f932180ccec98928fbdeaa5857.jpg

 

1.12 At this point you are ready to change stuff

 

2.使用“Noesis”工具將tr2mesh導出到fbx

  揭示隱藏內容

2.1 Open Noesis64.exe

 

2.2 Navigate to tr2mesh file in first mod -

2.2.jpg.3afb6705657f54a67758cf37f21bdbe4.jpg

 

2.3 Right-click on it -> Export

 

2.4 in pop-up window select ".fbx - Autodesk FBX" item in "Main output type" drop-down --> Click Export -->

2.4.jpg.499aa03db0efb99b871704ae10d6de5f.jpg

 

2.5 Click Ok --> click Close

2.5.jpg.14879eb0aa44f8e2921ab77f96b0ae45.jpg

 

2.6 Navigate to tr2mesh file in second mod -

2.6.jpg.4101b1df30974116eaa4e3c155b4dbce.jpg

 

2.7 Right-click on it -> Export

 

2.8 in pop-up window select ".fbx - Autodesk FBX" item in "Main output type" drop-down --> Click Export -->

 

2.9 Click Ok --> click Close

 

2.10 Models ra prepared to use in blender at this point

 

3.使用blender打開(導入fbx)文件,修改並保存(導出fbx)

  揭示隱藏內容

3.1 Open first instance of blender app

 

3.2 Delete "Camera" "Cube" "Light" items in Collection -

3.2.jpg.66b6cab0dfb510bb3f7da5c3067de97f.jpg

 

3.3 File --> Import --> FBX (.fbx)

 

3.4 Navigate to exported fbx file from first mod --> Import FBX

3.4.jpg.fcb68237287a737c9e080b6e949ee1f0.jpg

 

3.5 Use mouse scroll to zoom on model

 

3.6 Use "Move to View" to position yor camera -

3.6.jpg.92f279fd3bb20abeed276b05572772ee.jpg

 

3.7 Use Viewpoin item to position your camera -

3.7.jpg.bd1a2ed2c7e69d97f4d382dd31a17283.jpg

 

3.8 In tree window on right side click on "Mesh_3_0" item under path "Scene Collection" -> "Collection" -> "bone000" -

3.8.jpg.297c36b92db8afbf8bad04930cc1c300.jpg

Note: if you don't need both top and shorts --> just delete this mesh and skip to 3.14 step

 

3.9 Click on "Modeling" in top tab

3.9.jpg.5a704aa3b756b8b958f2948122a4930a.jpg

 

3.10 Use mouse to select top mesh polygons

3_10.jpg.47195dfb199a0480e23be16c6c68462e.jpg

 

3.11 Right-click -> Delete Vertices

 

3.12 Do 3.10 and 3.11 untill all top polygons will be deleted

3_12.jpg.65a1d5b4ed98c653e292d9fb8bd61846.jpg

 

3.13 Go back to Layout in top tab

 

3.14 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000" -

 

3.15 Right-click -> Delete Hierarchy

3_15.jpg.8690a0a6dd6b9e788b283e6237149817.jpg

 

3.16 Open second instance of blender app

 

3.17 Delete "Camera" "Cube" "Light" items in Collection -

 

3.18 File --> Import --> FBX (.fbx)

 

3.19 Navigate to exported fbx file from second mod --> Import FBX

3_19.jpg.c73760e4dc5fbfd0afb662349210e429.jpg

 

3.20 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"

 

3.21 Right-click --> Copy

3_21.jpg.3adf336c5cedd9de627ddc306486c1a2.jpg

 

3.22 Go back to first instance of blender app -> right click on "Collection" item in tree window on right side -> Paste

3_22.jpg.3bf14fbef3705db500168f0924282cba.jpg

 

3.23 Mesh will be pasted under path "Scene Collection" -> "Collection" -> "bone000.001"

3_23.jpg.0fe7105a6c0b91b9e9c17baddd7d0334.jpg

 

3.24 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000.001"

 

3.25 In window below tree window click "Object Properties" -> Relations

3_25.jpg.57a6ef03e6d2af23457e52f4fe949bfd.jpg

 

3.26 Select "bone000" in Parent drop-down -

3_26.jpg.f569fd92b3802a2dec6d24596b4d672c.jpg

 

3.27 At this point "Mesh_2_16" will be moved into "Scene Collection" -> "Collection" -> "bone000"

3_27.jpg.670f6a55d9f1b00f1f50089247f85884.jpg

 

3.28 Right-click on "bone000.001" -> Delete Hierarhy (we don't need it at this point)

 

3.29 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"

 

3.30 In window below tree window click "Object Data Properties"

 

3.31 Click "Mesh_2_16_mesh0024.001" in text box next to triangle icon -

3_31.jpg.512fb1bc9b5924cae5aa989adaead51f.jpg

 

3.32 delete ".001" and hit enter

 

3.33 In window below tree window click "Modifier Properties"

 

3.34 Select "bone000" in Object drop-down -

3_34.jpg.9502f21f1afca9f12b891a2cee1317b5.jpg

 

3.35 In window below tree window click "Material Properties"

 

3.36 Click "24.matd.001" in text box test to ball icon -

3_36.jpg.1630777ffc72238952ba186976cba98e.jpg

 

3.37 delete ".001" and hit enter

 

3.38 Expand "Base Color"

 

3.39 Click "Diffuse Texture" in text box next to picture icon -

3_38.jpg.2b3337922e866e8e9d28b4c3b6180946.jpg

 

3.40 In tree window on right side click on "Mesh_2_16" item under path "Scene Collection" -> "Collection" -> "bone000"

 

3.41 Click on "Modeling" in top tab

 

3.42 Use mouse to select feet mesh polygons (they are cliping with boot mesh)

3_41.jpg.464f6345c91a3a6334081945ec15d345.jpg

 

3.43 Right-click -> Delete Vertices

 

3.44 Do 3.42 and 3.43 untill all feet polygons will be deleted

Note: you might want to remove pelvis mesh area under shorts mesh the same way, because it will be seen when model will be moving in game

 

3.45 In case you don't like belly pircing (as I am) --> go back to Layout tab and delete "Mesh_0_4"

 

3.46 File -> Export -> FBX (.fbx)

 

3.47 Navigate to first mod folder (or wereever you like) give whartever name to file --> Export FBX

3_46.jpg.3eacf51322514a0258b4dd5ec1420291.jpg

 

3.48 blender stuff is done

 

4.使用 Noesis 應用程序將新的 FBX 文件“導出”回 tr2mesh

  揭示隱藏內容

4.1 Open Noesis64.exe

 

4.2 Navigate to updated fbx file -

4.2.jpg.71a6456e571fc4a38f2098e8ca148f2b.jpg

 

4.3 Right-click on it -> Export

 

4.4 in pop-up window select ".tr2mesh - Rise of Tomb Raider 3D Mesh" item in "Main output type" drop-down --> Click Export -->

 

4.5 in new pop-up window write (or use Browse) full path to original unmodified .tr2mesh and add " -bs" at the end --> click Ok

4.5.jpg.667d9408313e2669d2f4f70149370fec.jpg

 

4.6 Click Ok --> click Close

 

4.7 "Exported" tr2mesh file will be in same folder as updated fbx file

 

4.8 Replace Original unmodified .tr2mesh file with Exported .tr2mesh file

 

4.9 That is all.

 

5.安裝更新的模組

  揭示隱藏內容

5.1 Install second mod first (it is requerment from first mod)

 

5.2 Install first mod with updated tr2mesh file

 

5.3 have fun...

20211229162453_1.jpg.c90f979d111c8c79e8b73888043d8b5e.jpg20211229162520_1.jpg.3aa9ff53c78dff9084fd706dfe1b4f71.jpg20211229162514_1.jpg.6df353811e5b9f9d29c1b54b50089131.jpg

 

~ updated tr2mesh attached.

 

第 1004.tr2mesh 部分 7.84 MB · 14 次下載

 

 

Hi 

I still can’t export FBX using your teaching

I modified the body and deleted the shorts.

 

Can you help me export it.

 

Section 1004.blend

Link to comment
10 hours ago, bonifide said:

Free on epicgames store from 12/30/2021 to 01/06/2022 The whole trilogy is free on Epicstore. 

Good deal (I got Shadow and 2013 from this deal) Thing that sucks though is Rise of the Tomb raider nude mods only work on Steam version. So no one can pick the game up for free expecting mods to work!

 

So I'll say that again for any newcomers coming into this thread. Rise of the Tomb raider nude mods DO NOT work with the EGS (Epic Game Store) release. So if you are looking to install nude mods, you'll have to buy the game on Steam.

Edited by Hakufu1021
Link to comment

@eleanor rigby guide clearly says:

1.6 Change line 960 to "number = (int(bone.name.split("bone")[1].split("_end")[0]))" and save it

 

please not that I am not the one who wrote this code, so I have to idea if this is a correct fix, but it do let you pass that export issue and it seems that after export - tr2mesh file can be successfully injected into the game.

Edited by a4dce
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use