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SKYFURRY: A World Overhaul


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Posted
6 hours ago, ShufflesLucario said:

Maybe I'm just dumb, but the differences with regular yiffy age don't seem super clear to me

maybe just try it out then and discover it for yourself?

Many of the species have been completely redone, many mesh improvements, items, hair options, particle fur, idles, and much much more. 

Posted
1 hour ago, Valehyena said:

maybe just try it out then and discover it for yourself?

Many of the species have been completely redone, many mesh improvements, items, hair options, particle fur, idles, and much much more. 

Sounds nice. Can I add it to a pre-existing save?

 

P.S.: Also wondering what schlongs are included with the mod, to see if I should switch to SAM or not

Posted

I am having some trouble with creating an NPC patch. I ran the furrifier script without Skyfurry, and then added it as a master. The creationkit generated the files, and the preview shows the faces as being there. However, the Bretons have the black face bug. I know it is Skyfurry because they are fine with just Yiify Age. Loadorder with picture of the issue.

loadorder.txt

 

Spoiler

image.png.73536f059259de331af43c9db61c75fc.png

 

Posted
8 hours ago, Baryonyx75 said:

I am having some trouble with creating an NPC patch. I ran the furrifier script without Skyfurry, and then added it as a master. The creationkit generated the files, and the preview shows the faces as being there. However, the Bretons have the black face bug. I know it is Skyfurry because they are fine with just Yiify Age. Loadorder with picture of the issue.

Try using Face Discoloration Fix: https://www.nexusmods.com/skyrimspecialedition/mods/42441/

 

Posted (edited)

Face discoloration just made the face red, same as changing the npc weight. It may be caused by tints being labeled with different numbers, and the fact that the head parts are different between Yiffy Age and Sky Furry. Which still does not explain why the CK shows everything as being fine. Not a huge issue, just annoying that I cannot figure out how to fix it.

Edited by Baryonyx75
Posted (edited)

Hello. Can you explain this "advanced furry physics" You speak of. I tried to search for it in nexus, google and this place, but can't find anything outside of the mention of it in this topic.

 

Edit:... OH... Okay its an option on the installation. Alright.

Edited by mcnv
Figured it out
Posted

Well I finally gave the mod a try (after an hour of trying to make SAM work in the first place)

 

It's honestly great and really well made, I love the new additions and tweaks it brings (my boys can finally look as good as my girls ^u^)

 

I do have a problem with it though :c

For some reason, female schlongs don't work at all (I was using 3ba), equipping them doesn't make them appear on my character

 

I'm also wondering if more schlongs are compatible with the mod? I'd like to have more for my guys and gals

 

  • 2 weeks later...
Posted
21 hours ago, Makarosc said:

Is there a Devious Devices patch?

Currently, no. To make a Devious Devices patch for every race in Skyfurry it's a sheer amount of work. Since there's no automated tool to do that, it would basically involve:

- Refitting every single model of headgear to match the heads of the furrified races using Outfit Studio (or another software that works with NIF files)
- Building the refitted models with Bodyslide (for devices that need it)
- Repeating the steps above for each race and gender(m/f), if necessary. Sometimes a single model can work with more than one race
- Using Creation Kit to make the patch(es) with the refits
- Testing it in game and fixing the models if needed

 

That said, I did recently some refits for the Lykaios race myself but had not time to test them in-game. Making DD "compatible" with Skyfurry is a thing I want to do, but I am not sure if i will be able to do. If I decide to tackle this in a "serious" way at some point, I expect no less than a few months of work on it. Some devices are easier to do than others, but some of them are a complete PITA (masks, for example).

Posted
18 hours ago, Vaccinated Alligator said:

Currently, no. To make a Devious Devices patch for every race in Skyfurry it's a sheer amount of work. Since there's no automated tool to do that, it would basically involve:

- Refitting every single model of headgear to match the heads of the furrified races using Outfit Studio (or another software that works with NIF files)
- Building the refitted models with Bodyslide (for devices that need it)
- Repeating the steps above for each race and gender(m/f), if necessary. Sometimes a single model can work with more than one race
- Using Creation Kit to make the patch(es) with the refits
- Testing it in game and fixing the models if needed

 

That said, I did recently some refits for the Lykaios race myself but had not time to test them in-game. Making DD "compatible" with Skyfurry is a thing I want to do, but I am not sure if i will be able to do. If I decide to tackle this in a "serious" way at some point, I expect no less than a few months of work on it. Some devices are easier to do than others, but some of them are a complete PITA (masks, for example).

I believe there is someone on our server making a patch for DD

Posted

i have a problem with this mod

i don't know why, but my game ctd's on load and the crash report always says skyfurry is the problem

i even have the mod at the very bottom of my load order and the game still crashes

 

i have all the required files and everything else needed, but the game still ctd's and blames skyfurry for it

 

image.png.10d736a2aff749ff49daf3de33df20f1.png

crash-2022-08-29-18-12-10.log

Posted

Just out of curiosity: Is the female lykaios tail supposed to be stiff, or is it supposed to be like the males? I have the Advanced Furry Physics plugin installed and it seems to be working on everyone else, save female Lykaios npc's and player. If its wrong, what are some ideas on what could be interfering with it? Using Vortex.

Posted

Yep. Ok. So I just loaded up the AFP-Tails.esp in SSExEdit. Saw that the male Lykaios were using "Brush Tails" and found that there were female equivalents in the mod files. So I just pointed to them and it seems to work just fine for now.

Posted

Ok, so the tail base model didn't have any FaceGen_RGB_Tint applied to it and appeared a different color from underneath all the fur. Adjusted that and now it seems to be working and looking fine.

Files attached on the off-chance if anybody's interested. Will become obsolete on an update. So mostly there just to look at the changes.

 

And finally: Thanks for the mod! You've done great work and appreciate you sharing it.

 

Spoiler

image.png.54aff2fbd40124a1ca912d989266289e.png

 

Skyfurry Female Lykaios Adjustment.rar

Posted
19 hours ago, Smerg_the_Dargon said:

Hmm, from the screenshots you've posted, it appears to be all humanoid penises.

Shame.

incorrect 

Posted
11 hours ago, BigHunk said:

Is it possible to make it that only males get turned into anthros?

not with this mod nah, it is possible for you to make your own though

Posted (edited)

hello,i got a weird problem,your mod works very fine on my PC but only the stormclock's boot (digi feet) is invisible.how can i fix this?and thanks for your great mod☺️

edit:i use latest version of AE

Edited by kano_syuuya233

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