w234aew Posted April 30, 2021 Posted April 30, 2021 On 4/28/2021 at 8:28 AM, sub-human said: First, thanks for the mention. In a post which focuses on download stats, and being the "small guy" by a very wide margin to boot! My hands are pretty much tied on this front. The permissions on FM exclude art assets. Narue has apparently disappeared (which is why my project exists at all) and most of the asset creators have also been inactive for years. So I can't do anything with existing art. It would have to be starting over. I'm not an artist myself and nobody has come forward and offered to help on that front. But back to my original reason for coming here: one of my users reported that I broke compatibility with FA in my latest release (1.64) and I'm investigating that further. If it turns out the be the case and not a single occurrence for him only(i.e. not a load order conflict or something like that), it will be promptly rectified. I don't know how in depth @CHIMiny Cricket wanted to go with the unique children. Custom character models would be above-and-beyond what I'd expect. FA a quest/effects mod, after all. I was thinking that he meant the ability to assign dialogue and quest tracking to children of relevant NPCs (Ex. PC and Lydia, PC and Farkas). The ability to continue "Family" questlines would be unique. The only similar mod I can think of is the Romance Mod, and that only has a Female PC path.
rknova Posted May 3, 2021 Posted May 3, 2021 I just wanted to say I'm really looking forward to this mod! I have always wanted to play something like a first-person Sims game x Skyrim-like RPG and I think FA fits really well. Can't wait to see it finished.
w234aew Posted May 10, 2021 Posted May 10, 2021 Bug Report for @CHIMiny Cricket Fertility Adventures version 0.17 "Experimental Build", Fertility Mode Tweaks version 1.69. Spoiler Farkas Questline has a bug. The date and Saadia's conversation with Farkas complete correctly (great improvement BTW!), but when exiting the Whiterun main gates to confront the Bandits (particularly to look at where the quest marker is placed), immediate CTD occurs. I've tried this on multiple saves, and looking from different angles (mainly to give it time to load in). Whatever the quest marker is centered over is the issue. EDIT: At this point, I've pretty much confirmed that it's something wrong with the Hearthcrofts (I think that's their name from the CK, the Husband and Wife). I got a single frame of the wife's arm to render, then the game crashed. It's either bad assignment in the CK, or a missing/bad mesh.
CHIMiny Cricket Posted May 11, 2021 Author Posted May 11, 2021 On 5/8/2021 at 6:38 PM, w234aew said: A bug report for both @CHIMiny Cricket and @sub-human: With the latest Fertility Adventures (0.17) and a Fertility Mode Tweaks version 1.65.2, the Farkas quest doesn't work. PC pregnant (Day 6/30) with Farkas's child. I get the dialogue option "Farkas, I've got something important to tell you", and it's dialogue tree completes out to Farkas saying "Well, I guess I'd better be ready". However, the quest (A Date with a Barbarian) never actually starts. Even trying to force it along with the console (startquest, setstage, etc.) does nothing. Doing (completequest) does cause it to complete, but it appears some of the triggers have been changed. @CHIMiny Cricket Was I at a point where the quest should have triggered, i.e. did the quest change timing/prerequisites since the Old Version, and I'm not doing it right? @sub-human Is this part of that same issue you were talking about for V1.64, has it been fixed in version v1.69 (nice) ? Hmm... I downloaded the live build of the experimental version and never got that issue. Both Hearthcrofts spawn in without an issue for me. Have you tried downolading the file again? Maybe a mesh got corrupted. Do you have anything that changes the courier? Alibistair Hearthcroft reuses the courier's appearance because I didn't want to bother making a face for a dead guy.
w234aew Posted May 11, 2021 Posted May 11, 2021 54 minutes ago, CHIMiny Cricket said: Hmm... I downloaded the live build of the experimental version and never got that issue. Both Hearthcrofts spawn in without an issue for me. Have you tried downolading the file again? Maybe a mesh got corrupted. Do you have anything that changes the courier? Alibistair Hearthcroft reuses the courier's appearance because I didn't want to bother making a face for a dead guy. That 1st issue (with the quest not triggering) was me being dumb. I hadn't downloaded the experimental build to use with the FM Tweaks, that was my bad. I don't think I have any mods that modified the courier (only non-base-game mod that uses a courier just has him deliver a letter), but I could be wrong. I can provide my logs if it'd help, but not much appeared there. Additionally, the thing that was causing it to crash seemed to be the Wife, not the Husband. Is there some way I can check the courier meshes? Papyrus.0.log
CHIMiny Cricket Posted May 13, 2021 Author Posted May 13, 2021 On 5/10/2021 at 10:09 PM, w234aew said: That 1st issue (with the quest not triggering) was me being dumb. I hadn't downloaded the experimental build to use with the FM Tweaks, that was my bad. I don't think I have any mods that modified the courier (only non-base-game mod that uses a courier just has him deliver a letter), but I could be wrong. I can provide my logs if it'd help, but not much appeared there. Additionally, the thing that was causing it to crash seemed to be the Wife, not the Husband. Is there some way I can check the courier meshes? Papyrus.0.log 60.11 kB · 3 downloads I wish I had something useful to add, but I'm not sure how I can help. Maybe send your load order in a spoiler? Did you try downloading the mod again?
w234aew Posted May 17, 2021 Posted May 17, 2021 On 5/13/2021 at 3:09 PM, CHIMiny Cricket said: I wish I had something useful to add, but I'm not sure how I can help. Maybe send your load order in a spoiler? Did you try downloading the mod again? I can send my Load order, but there are disabled/merged mods (mostly clothing stuff, landscape, etc.) that wouldn't be visible. I provide photos from NMM instead. Spoiler Spoiler Spoiler Spoiler When I had it installed, Fertility Adventures was right after FM3 Fixes (right above YPS, ESP 6D/110). Honestly, it wouldn't surprise me if something is overwriting. Is there some way I can check using the CK? I should also add that checking another one of the non-papyrus log files, it threw an XPMSE error of some sort I think (I believe it was a missing animation, like "Axe on Back" or something). I don't think that would be the cause, but IDK. EDIT: Tried resaving them in the CK. Fixed the Husband (Allistair?), but the wife (Eloda) is definitely causing the crashes. Trying to resave her now. EDIT 2: Tried resaving Eloda Hearthcroft, still CTD. Got Papyrus log from a brand new save (nothing at all started). here's the breakdown of what I was doing and when: Spoiler On another try: Spoiler I don't know what is overriding the wife and making her crash.
CHIMiny Cricket Posted May 17, 2021 Author Posted May 17, 2021 2 hours ago, w234aew said: When I had it installed, Fertility Adventures was right after FM3 Fixes (right above YPS, ESP 6D/110). Honestly, it wouldn't surprise me if something is overwriting. Is there some way I can check using the CK? I should also add that checking another one of the non-papyrus log files, it threw an XPMSE error of some sort I think (I believe it was a missing animation, like "Axe on Back" or something). I don't think that would be the cause, but IDK. EDIT: Tried resaving them in the CK. Fixed the Husband (Allistair?), but the wife (Eloda) is definitely causing the crashes. Trying to resave her now. EDIT 2: Tried resaving Eloda Hearthcroft, still CTD. Got Papyrus log from a brand new save (nothing at all started). here's the breakdown of what I was doing and when: Reveal hidden contents On another try: Reveal hidden contents I don't know what is overriding the wife and making her crash. You can use xEdit to quickly and easily check for conflicts in records. By resaving do you mean regenerating her facegen data? If not than you can highlight her in the creation kit and press CTRL+F4 to regenerate her face.
w234aew Posted May 17, 2021 Posted May 17, 2021 11 hours ago, CHIMiny Cricket said: You can use xEdit to quickly and easily check for conflicts in records. By resaving do you mean regenerating her facegen data? If not than you can highlight her in the creation kit and press CTRL+F4 to regenerate her face. From what I could tell in the CK, her face was fine. I just changed checked/unchecked the protected box to make it regenerate the whole NPC. Worked for Alistair (though I'm not even sure Alistair was broken to begin with), not for Elolda. I'll try xEdit next. EDIT: I have little experience with xEdit, but the only things that pop up when I look for conflicts are the world height values (some of my esps have them, some don't, I would think that just has to do with which ones add/change world spaces/cells). Given that it's definitely not the male courier that's causing the issue (I can spawn Alistair just fine), I think it's an issue specific to Elolda (I can't even spawn her in on the non-experimental build without a CTD).
CHIMiny Cricket Posted May 18, 2021 Author Posted May 18, 2021 On 5/16/2021 at 8:58 PM, w234aew said: From what I could tell in the CK, her face was fine. I just changed checked/unchecked the protected box to make it regenerate the whole NPC. Worked for Alistair (though I'm not even sure Alistair was broken to begin with), not for Elolda. I'll try xEdit next. EDIT: I have little experience with xEdit, but the only things that pop up when I look for conflicts are the world height values (some of my esps have them, some don't, I would think that just has to do with which ones add/change world spaces/cells). Given that it's definitely not the male courier that's causing the issue (I can spawn Alistair just fine), I think it's an issue specific to Elolda (I can't even spawn her in on the non-experimental build without a CTD). I managed to reproduce your problem. Looks like it's a problem on my end. I'll see about getting it fixed soon. 1
w234aew Posted May 18, 2021 Posted May 18, 2021 13 minutes ago, CHIMiny Cricket said: I managed to reproduce your problem. Looks like it's a problem on my end. I'll see about getting it fixed soon. Thank you for your help. Was it a setup problem in the CK, or a mod conflict I couldn't find? On a different topic, I've finally started creating the Effects addon I mentioned. I created the spells/magic for the "random effects" today, scripting comes next. Most of it will be "Feature equivalent" to BFAP by Sleepy_Soul, but I realized that I can use racemenu to do overlays directly, and thus it will have some visual effects as well. 1
SilverFanng Posted May 29, 2021 Posted May 29, 2021 I just found this app and I love the idea. For voice overs, have you tried SKVA Sync? It came out earlier this year and looks like it could be a huge help to your project.
w234aew Posted May 29, 2021 Posted May 29, 2021 13 hours ago, SilverFanng said: I just found this app and I love the idea. For voice overs, have you tried SKVA Sync? It came out earlier this year and looks like it could be a huge help to your project. If you go back to the previous forum pages, you'll see mention of xVASynth being used, which is the same thing as SKVA Sync (looks like the author renamed the SE page).
sub-human Posted June 1, 2021 Posted June 1, 2021 (edited) [quote] I was thinking that he meant the ability to assign dialogue and quest tracking to children of relevant NPCs (Ex. PC and Lydia, PC and Farkas). The ability to continue "Family" questlines would be unique. The only similar mod I can think of is the Romance Mod, and that only has a Female PC path.[/quote] Right now, neither I nor FM track both parents of children. The PC is assumed to be one of the parents, but that's as far as it goes. That can be changed easily. If someone's actually going to make use of the data. If it's not going to be used, then its only purpose is to contributing to save game bloat. Edited June 1, 2021 by sub-human this is why I avoid LL. Allow BBCode, you heathens! 1
w234aew Posted June 1, 2021 Posted June 1, 2021 (edited) 10 minutes ago, sub-human said: [quote] I was thinking that he meant the ability to assign dialogue and quest tracking to children of relevant NPCs (Ex. PC and Lydia, PC and Farkas). The ability to continue "Family" questlines would be unique. The only similar mod I can think of is the Romance Mod, and that only has a Female PC path.[/quote] Right now, neither I nor FM track both parents of children. The PC is assumed to be one of the parents, but that's as far as it goes. That can be changed easily. If someone's actually going to make use of the data. If it's not going to be used, then its only purpose is to contributing to save game bloat. I don't know if @CHIMiny Cricket wants that, or what would be done with it. For the PC-specific dialogue I think parentage tracking wouldn't matter (FM doesn't even do non-player children, so all FM children are the player's children), but if any future "family" mod events/dialogue were to be said by the child to the other parent, that might make a difference (ex. questions about future siblings, ambient comments to mother/father, etc.) Edited June 1, 2021 by w234aew
SkyLover264 Posted June 2, 2021 Posted June 2, 2021 I believe I found a minor conflict with sub-human's unofficial update to Fertility Mode. FMA modifies the "First Trimester" buff a little bit according to xEdit, which seems to be part of FMA's pregnancy test system (correct me if I'm wrong there), but sub's update also modifies that effect...to disable it entirely in favor of a new version native to the update plugin, so when using the two together, your changes to that buff are lost. I'm pretty sure a small patch plugin that forwards sub's disabled version of the old buff, and makes your changes to the new buff would resolve the issue, though I'm not sure what all needs to be changed myself.
CHIMiny Cricket Posted June 3, 2021 Author Posted June 3, 2021 23 hours ago, SkyLover264 said: I believe I found a minor conflict with sub-human's unofficial update to Fertility Mode. FMA modifies the "First Trimester" buff a little bit according to xEdit, which seems to be part of FMA's pregnancy test system (correct me if I'm wrong there), but sub's update also modifies that effect...to disable it entirely in favor of a new version native to the update plugin, so when using the two together, your changes to that buff are lost. I'm pretty sure a small patch plugin that forwards sub's disabled version of the old buff, and makes your changes to the new buff would resolve the issue, though I'm not sure what all needs to be changed myself. I only changed that effect's description for the sake of immersion. It serves no purpose to the rest of the mod so you should just let Subhuman's changes overwrite it. 1
sub-human Posted June 3, 2021 Posted June 3, 2021 I only changed that effect's description for the sake of immersion. It serves no purpose to the rest of the mod so you should just let Subhuman's changes overwrite it. And, the version I implemented uses CHIMiny Cricket's description anyway- because I like it better! So, there really is no conflict.
skrimMod Posted June 5, 2021 Posted June 5, 2021 Hello, I am really enjoying this, but there is a small thing I have noticed (playing latest non-experimental version) Even after giving birth, my character is still being greeted with things like, "I remember being pregnant with Mila. It can be hard sometimes but the end result is worth it." and other similar lines. My current stage in the FMA_PlayerTrackingQuest seems to be 80. I'm not sure whether this was supposed to advance further and then end? I think I can fix it in my version my just adding a condition to the dialogue to only occur when stage < 80, but I'm not sure if something has gone wrong, causing it to not stop when it should. Thanks for you work!
CHIMiny Cricket Posted June 6, 2021 Author Posted June 6, 2021 3 hours ago, skrimMod said: Even after giving birth, my character is still being greeted with things like, "I remember being pregnant with Mila. It can be hard sometimes but the end result is worth it." and other similar lines. My current stage in the FMA_PlayerTrackingQuest seems to be 80. I'm not sure whether this was supposed to advance further and then end? I think I can fix it in my version my just adding a condition to the dialogue to only occur when stage < 80, but I'm not sure if something has gone wrong, causing it to not stop when it should. When you give birth the player tracking is supposed to reset and go to stage 0. Something must have been borked along the way. When you gave birth did you use FM's MCM to force the birth or did it happen naturally? I see you're using the standard version, do you use the FM Fixes and Tweaks mod?
skrimMod Posted June 6, 2021 Posted June 6, 2021 27 minutes ago, CHIMiny Cricket said: When you give birth the player tracking is supposed to reset and go to stage 0. Something must have been borked along the way. When you gave birth did you use FM's MCM to force the birth or did it happen naturally? I see you're using the standard version, do you use the FM Fixes and Tweaks mod? I didn't use mcm to force it. I'm not using FM Fixes and tweaks; I wasn't aware it even existed. I imagine I should install that? The fact that I'm alone in this makes me think I probably screwed something up somehow. No need to worry, and thanks for the reply!
sub-human Posted June 7, 2021 Posted June 7, 2021 I'm not using FM Fixes and tweaks; I wasn't aware it even existed. I imagine I should install that? As much as I'd love to see more people use it, it's not going to help with the issue that brought you here. It wouldn't hurt, either, but for the sake of not changing things while in the middle of trying to track down an issue I'd recommend holding off for now. The fact that I'm alone in this makes me think I probably screwed something up somehow Or it could just be a random "Bethesda Bug". If you deleted a SKSE co-save or accidentally deleted the wrong entry in Fallrim Tools that could also explain it.
CHIMiny Cricket Posted June 18, 2021 Author Posted June 18, 2021 It's been a while since I posted a meaningful content update to the mod. IRL stuff has kept me away from modding for over a month now, but I've recently settled into a new groove and gotten back to work on this. You can expect an update by June 23rd. It will have a fully voiced quest for Mjoll and integration with the Fertility Mode Fixes and Tweaks mod (optional). 4
excidium93 Posted June 19, 2021 Posted June 19, 2021 Great news! Will the update require a new game or just a clean save?
Scroolose Posted July 5, 2021 Posted July 5, 2021 I know this is not originally in the scope of this mod, but any plans to also add new romance/sex quests not covered by Amorous adventures?
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