Popular Post Yorom Posted December 19, 2021 Author Popular Post Posted December 19, 2021 Noel Charmant - NEW Release date - 19.12.2021 After getting Patty my motivation to do mod came back and I started implanting some animations into my older mod. Even when I was making it, I wanted to include some animated elements, but my knowledge at that time was not big enough, but it is now. I managed to write the code so that everything works, made already 3 type of animations, but to celebrate getting SSR for my Hitomi I decided to make a simple mod for Noel Charmant during the break. I wanted the transparency that characterizes this outfit to also appear on the girls' breasts. I saw that Teddy added transparency in his mod, but he added it all over the surface, and I just extended the alpha channel without disturbing the patterns which gave this effect: Maybe I will add some more variations in the future, but that's all for now Noel Charmant_Yorom.zip 25
XOoOaX Posted December 20, 2021 Posted December 20, 2021 ↑↑↑ Yorom looks like a hitomi enthusiast. you are a cool modder! Nice! Yorom! I hope to see more of your work in the future.?
Yorom Posted December 20, 2021 Author Posted December 20, 2021 9 hours ago, XOoOaX said: ↑↑↑ Yorom looks like a hitomi enthusiast. you are a cool modder! Nice! Yorom! I hope to see more of your work in the future.? She is my ? nr.1 Thanks for the nice words, I would like to release more mods too, but somehow it's not going so fast as I would like 4
Popular Post Yorom Posted December 27, 2021 Author Popular Post Posted December 27, 2021 Handy - UPDATE Update - 27.12.2021 Release date - 2020 Ready, a little late Christmas gift, although it has nothing to do with Christmas Presenting an update to "All hands on deck" a.k.a Handy Mod. When I was creating it, I was going to add some animated hands back then, but I didn't know how. Now, as my knowledge is a bit better, and I managed to implement animations for other mods, the time has come for this one. Just please don't expect Pixar level animation, I'm not an animator, it's just fun So I added 4 animations for both breasts, and 3 for the buttocks and intimate parts The controls are the same, I just added the ability to select the speed for individual parts (just hold SHIFT + the corresponding select button). Lili_Handy_Common_Yorom_Ver2.0.zip Minor gaps may appear on the body I had to divide the body into 4 parts for better effect 58
lcq134679 Posted December 28, 2021 Posted December 28, 2021 (edited) Hello, is there a way to fix this problem Edited December 28, 2021 by lcq134679 1
Yorom Posted December 28, 2021 Author Posted December 28, 2021 58 minutes ago, kyaw2 said: is this cc mod? No, its for Lily swimsuit R
Yorom Posted December 28, 2021 Author Posted December 28, 2021 7 hours ago, lcq134679 said: Hello, is there a way to fix this problem What you can see in the first picture is that I had to cut the body into 4 pieces to be able to animate each part of the body separately, and unfortunately this is a side effect. The second one is rather fixable, I haven't tested the mod in this pose. The fault is that there are gaps between the parts of the body under the influence of movement, and that there is no emptiness, there is a second body behind these gaps to cover them. Replace this file it should be better, but only the second problem, you just have to live with the first one Handy-BodyEx.zip 4
lcq134679 Posted December 29, 2021 Posted December 29, 2021 8 hours ago, Yorom said: What you can see in the first picture is that I had to cut the body into 4 pieces to be able to animate each part of the body separately, and unfortunately this is a side effect. The second one is rather fixable, I haven't tested the mod in this pose. The fault is that there are gaps between the parts of the body under the influence of movement, and that there is no emptiness, there is a second body behind these gaps to cover them. Replace this file it should be better, but only the second problem, you just have to live with the first one Handy-BodyEx.zipFetching info... Ok thank you very much
jackson31 Posted January 2, 2022 Posted January 2, 2022 Hello , when I use jueri mod , the shape of her beast is a little concave , haw can I colve this problem?
kyuuchandisciple Posted January 2, 2022 Posted January 2, 2022 (edited) Hi Yorom, thanks for the awesome mods. Do you have any idea on how to treat this transparency bug in handy's? (I play on steam) Cheers! Edited January 2, 2022 by Guyo97
Yorom Posted January 2, 2022 Author Posted January 2, 2022 4 hours ago, jackson31 said: Hello , when I use jueri mod , the shape of her beast is a little concave , haw can I colve this problem? It's probably a problem with inaccurate weights, but because I can't do it, I don't touch it
Yorom Posted January 2, 2022 Author Posted January 2, 2022 2 hours ago, Guyo97 said: Hi Yorom, thanks for the awesome mods. Do you have any idea on how to treat this transparency bug in handy's? (I play on steam) Cheers! I also play on steam and I don't have such a problem. Looks like the normals have flip. Try my file just kept yours just in case d3dx.ini 1
Popular Post Yorom Posted January 2, 2022 Author Popular Post Posted January 2, 2022 (edited) Noel Charmant - UPDATE Release date - 19.12.2021 Update - 02.01.2022 After finishing the animation for Handy Mod, I started adding some options to Noel Charmant Mod and here's the effect. I wanted the nipples to be more visible, but still keeping this pattern, so I increased the transparency but only in their area (the less transparent version is till there) Then I started adding a few color versions, and the variation of bra and panties, plus the ability to turn off nightgown I also made three versions of the nipples, normally they are flattened and the bra is intact, then normal + bra modification, and since I haven't put Puff Nipples in a long time, I added them too With the panties, I made something similar to a bra, i.e. I added a bit of transparency and a completely transparent version as with the rest of the panties (the original one have cutouts, so I enlarged them) Noel_Charmant_Common_Yorom_ver.2.0.zip Edit: I was in a bit of a rush to post this post and didn't add a picture of what colors are available, so I'm doing it now And this is the difference between the kind of transparency. original-> transparency added-> greater nipple transparency Option 2 and 3 is available in all the above-seen colors Edited January 3, 2022 by Yorom 31
fai20080128 Posted January 7, 2022 Posted January 7, 2022 Excuse me , I use the mod of Decuple , but the swimming suit is still there...
WG1706 Posted January 7, 2022 Posted January 7, 2022 Hi @Yorom, Can you check the mod "Place your bet". it's bug when activating tension burst, but works well in home screen
jackson31 Posted January 7, 2022 Posted January 7, 2022 On 2022/1/3 at AM1点22分, Yorom said: 可能是权重不准确的问题,但是因为我做不到,所以我不去碰它 Thank you
jackson31 Posted January 7, 2022 Posted January 7, 2022 On 2022/1/3 at AM1点22分, Yorom said: 可能是权重不准确的问题,但是因为我做不到,所以我不去碰它 I suppose that the shape of the swimsuit cause her beast concave . If change it into basic bikini , maybe we can solve the problem.
Yorom Posted January 7, 2022 Author Posted January 7, 2022 8 hours ago, fai20080128 said: Excuse me , I use the mod of Decuple , but the swimming suit is still there... Try changeing the top, there is 1 configuration when this happens
Yorom Posted January 7, 2022 Author Posted January 7, 2022 (edited) On 1/7/2022 at 12:51 PM, WG1706 said: Hi @Yorom, Can you check the mod "Place your bet". it's bug when activating tension burst, but works well in home screen not happening in my game, I play on steam, don't have DMM. Try this d3dx.ini just first save yours. Edited February 5 by Yorom 1
fai20080128 Posted January 8, 2022 Posted January 8, 2022 16 hours ago, Yorom said: Try changeing the top, there is 1 configuration when this happens Thanks !
Yorom Posted January 25, 2022 Author Posted January 25, 2022 iakA asked me to write him how to make animations, so I scribbled a little tutorial explaining what I know. And since I wrote it, I decided to publish it for everyone: First, you need to create objects that will mark the "path" of the animation, each frame is a single object arrangement, which gives something like this: Of course, it can also be the texture itself, or as in the case of my Mod Handy, hands and body, i.e. 2 animated elements. Now it's time for the .ini file For starters, these 2 commands are needed: [Constants] global $speed = 10 global $time = 0 Time is always "0" You set the Speed as you like, the smaller the value the slower, the larger the faster You can also set different values for different objects: global $speed1 = 50 global $time1 = 0 global $speed2 = 1 global $time2 = 0 And this command is controlling the animation: [Present] $time = $time + $speed if $time < 100 && $active == 1 run = CommandList1 endif if $time > 200 && $active == 1 run = CommandList2 endif if $time > 300 && $active == 1 run = CommandList3 endif if $time > 400 && $active == 1 run = CommandList4 endif if $time > 500 && $active == 1 run = CommandList5 endif if $time > 601 $time = 0 endif and so on, depending on how many "frames" of the animation you have The command arranged in this way loops the animation and here it stops after one cycle: [Present] $time = $time + $speed if $time < 100 && $active == 0 $time = 0 endif if $time < 100 && $active == 1 $Swimsuit = 0 endif if $time > 200 && $active == 1 $Swimsuit = 1 endif if $time > 300 && $active == 1 $Swimsuit = 2 endif if $time > 400 && $active == 1 $Swimsuit = 3 endif if $time > 500 && $active == 1 $Swimsuit = 4 endif if $time > 502 && $active == 1 ;here the animation will stop $time = 501 endif if $time > 501 && $active == 0 ;and here it will return to its original statehere the animation will stop $time = 0 $Swimsuit = 0 endif Of course it can be different sometimes, it doesn't always come out as you like, then you just have to keep changeing the code until you get it to work as you like I still don't quite understand it now this here: $active which appears in the command, you can say that it is a "switch on" for the animation You can do this: [Constants] global $active = 0 [Key] Key = A type = cycle $active = 0, 1 or give anything else what supposed to by assign to the animation instead As e.g. in Handy mod: if $timeA < 100 && $HandyA == 22 [KeyHandyA] condition = $mod_active == 1 && $slot_active == 1 key = no_modifiers no_shift no_ctrl no_alt z back = ctrl z type = cycle $HandyA = 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 Then the animation will start when you switch to the appropriate variant You probably noticed that I use this once: run = CommandList1 and other times this $Swimsuit = 1 And that's because you can use both: Examples: 1. You create as if you create variants for a mod: [TextureOverrideHand] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif match_priority = 1 hash = a0800e4e if $Swimsuit == 0 drawindexed = auto elif $Swimsuit == 1 handling = skip vb0 = ResourceHand1VB ib = ResourceHand1IB drawindexed = auto elif $Swimsuit == 2 handling = skip vb0 = ResourceHand2VB ib = ResourceHand2IB drawindexed = auto . . . elif $Swimsuit == 84 handling = skip vb0 = ResourceHand84VB ib = ResourceHand84IB drawindexed = auto elif $Swimsuit == 85 handling = skip vb0 = ResourceHand85VB ib = ResourceHand85IB drawindexed = auto elif $Swimsuit == 86 handling = skip endif $mod_active = 1 And then you can set it as animation: [Present] $time = $time + $speed if $time < 1000 && $active == 0 $time = 0 endif if $time < 1000 && $active == 1 $Swimsuit = 0 endif if $time > 1000 && $active == 1 $Swimsuit = 1 endif if $time > 2000 && $active == 1 $Swimsuit = 2 endif . . . if $time > 85000 && $active == 1 $Swimsuit = 85 endif if $time > 86000 && $active == 1 $Swimsuit = 86 endif if $time > 86002 && $active == 1 $time = 86001 endif if $time > 86002 && $active == 0 $time = 0 $Swimsuit = 0 endif 2. Arrange the animations as [CommandList] [CommandList11] ResourceBikiniCygnus = ResourceBikiniCygnusA1 [CommandList12] ResourceBikiniCygnus = ResourceBikiniCygnusA2 . . . [CommandList17] ResourceBikiniCygnus = ResourceBikiniCygnusA7 [CommandList18] ResourceBikiniCygnus = ResourceBikiniCygnusA8 [Present] $time = $time + $speed if $time < 100 && $active == 1 run = CommandList11 endif if $time > 200 && $active == 1 run = CommandList12 endif . . . if $time > 700 && $active == 1 run = CommandList17 endif if $time > 800 && $active == 1 run = CommandList18 endif if $time > 801 $time = 0 endif 3. Insert animations into [CommandList] . . . [CommandList14] ResourceHandyLBVB = ResourceHandyLB13VB ResourceHandyLBIB = ResourceHandyLB13IB [CommandList15] ResourceHandyLBVB = ResourceHandyNVB ResourceHandyLBIB = ResourceHandyNIB [CommandListALB1] [Present] $timeLB = $timeLB + $speedLB if $timeLB < 100 && $HandyLB == 15 ResourceHandyLBVB = ResourceHandyLB-A1AVB ResourceHandyLBIB = ResourceHandyLB-A1AIB ResourceBodyALBVB = ResourceBodyLBAVB ResourceBodyALBIB = ResourceBodyLBAIB endif if $timeLB > 200 && $HandyLB == 15 ResourceHandyLBVB = ResourceHandyLB-A1BVB ResourceHandyLBIB = ResourceHandyLB-A1BIB ResourceBodyALBVB = ResourceBodyLB-A1BVB ResourceBodyALBIB = ResourceBodyLB-A1BIB endif . . . if $timeLB > 700 && $HandyLB == 15 ResourceHandyLBVB = ResourceHandyLB-A1CVB ResourceHandyLBIB = ResourceHandyLB-A1CIB ResourceBodyALBVB = ResourceBodyLB-A1CVB ResourceBodyALBIB = ResourceBodyLB-A1CIB endif if $timeLB > 800 && $HandyLB == 15 ResourceHandyLBVB = ResourceHandyLB-A1BVB ResourceHandyLBIB = ResourceHandyLB-A1BIB ResourceBodyALBVB = ResourceBodyLB-A1BVB ResourceBodyALBIB = ResourceBodyLB-A1BIB endif if $timeLB > 900 $timeLB = 0 endif And that's about it when it comes to animations, I hope I presented it quite clearly, other than that you just have to keep trying until you succeed 6
krunkDunk Posted January 25, 2022 Posted January 25, 2022 regarding @Yorom CommandLists, when assigning to a temporary resource i.e. "ResourceSomething" you want to use the reference keyword for processor efficiency. Quote ResourceHandyLBVB = ref ResourceHandyLB-A1BVB what is NOT a temporary resource? things like "vb0 =" , "ps-t0 = ", etc... ResourceSections created in code are "temporary", and when assigning them you want to pass a value by reference, instead of the default copy. There are some exceptions. But for this animation you want to use reference. On another note, if by chance someone makes a really long animation with hundreds of frames, you will definitely want to arrange the if conditionals into a binary search tree. I can't explain how to create it, but it greatly reduces the time to 'reach' the correct frame. So if you make a really long animation send me a message and I'll see if I can automate the code generation. source for "ref" : https://github.com/bo3b/3Dmigoto/wiki/Resource-Copying 2
Yorom Posted January 27, 2022 Author Posted January 27, 2022 1 hour ago, hiromura12 said: I am Japanese and I use translation. Thank you for providing a great mod. When I put Lily on a girl, the hands show up, but the animation and switching keys do not work correctly. I have updated the d3dx.ini and am playing the Steam version, is there any other steps I need to take? only a few "hands" are animated, and did you unlock the mod with ctrl + 1 \ 2
Popular Post Yorom Posted January 30, 2022 Author Popular Post Posted January 30, 2022 (edited) Anime_Cosplay - UPDATE Release date - 12.03.2021 Update date - 30.01.2022 Valentine's Day is approaching and I decided to transfer one of the outfits I saw online, I think it would be appropriate for this occasion. I'll call it Gift_Bikini. plus a few variations https://www.loverslab.com/applications/core/interface/file/attachment.php?id=1930795&key=1ba12262bbad7b6e60f351977a00034e Edited December 22, 2024 by Yorom 59
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