Pythus Posted September 18, 2020 Posted September 18, 2020 Pulled Across the Verse (WIP/Learning Quest) View File First things first! This quest is more for me to tackle creating quest mods in a more sable size. the goal here is to solidify my own skill, story second - that's why its a silly little mod that could be considered Lore Friendly, depending on your definition. Brief Description: This is the story of a hero summoned from another world! hear about isekai? there you go! don't know what that is? Click the link to find out! http://letmegooglethat.com/?q=isekai OK so, from this point on there might be spoilers! so if you care about that stuff just know this, Adds NPC and their fate is in your hands. Description: Alice (The Heroine of the story) was Isekaied, (adding to that trucks kill count!) She was told that she would save the world. Unfortunately for Alice, and perhaps the world, she was supposed to go to, there were some really shady men in Skyrim at the time trying to perform a devastating ritual and she got pulled off her path and slammed into Skyrim. Does that deter her? no, in fact, she doesn’t know anything went wrong! it was so "lucky" that you happened to accidentally your way into that cave when she was summoned. with your guidance, you can help her discover the mistake, help train her to face the challenges ahead and send her on her way... or not? Little miss hero comes with her own Emotional State Barrel ( a must for every cross-world traveler!) this starts off with two items, counting 100 each. "Currage" and "Emotion State". No, I did not misspell courage. There, I did in-game and I don’t want to fix it in case it brakes something and rework will take to much time for no gain. Now the point of this Barrel is to keep track of four things; Trust - The level of witch the Heroine Trusts you Fear - The Level of Which the Heroine Fears you Emotional State - How stable is she emotionally Courage - how brave our Hero is Trust and Fear will determine how the heroine interacts with you while Emotional state and Courage deal with how the heroine will interact with the world. For example, with a low emotional state, the heroine will act more like an empty shell of a person and increase the chances of her death while low courage will have her cower in the city, practically begging you not to force her to travel outside the safety of the wall. Currently, this barrel is visible for all to see, however, this will not be the case once this questline is completed. For not it’s open to testing purposes. The Story! Currently Available, Spoiler 1. Find the Cave (near Riften) 2. Talk to Heroine a. Delver her safely to a familiar Mage (Good Choice) b. Make a quick buck (Bad Choice) (Bad as in evil, but evil is to strong of a word) Alright, this one REALLY spoils things, so fair use? I mean warning! Spoiler The heroine was sent to the wrong world PC helps Heroine figure out what’s up PCs actions will determine what will happen PC can teach the heroine how to fight, give her courage and gain her trust PC can enslave the heroine, destroy her courage and gain her fear PC can ignore the heroine Other(?) Depending on what path the PC takes with the heroine (4 Main, 2 Side) determines the outcome of the quest M1 - PC prepares the heroine and sends her to the right world M2 - PC humiliates and degrades the hero into nothing more than an empty shell of a person M3 - PC Prepares the Heroine but accepts her feelings and they marry, staying in Skyrim (floating an idea to send them to Fallout (LOL can u image)) M4 - PC humiliates the heroine, keeping her emotional state good enough that she is away of the tortures S1 - Heroine “disappears” with low emotional state, no courage, low trust, high fear. S2 - Heroine finds her own way to the right world. (Side because PC ignored her) S3 - PC sends Heroine back with a low Emotional state and no courage. If PC keeps her in Skyrim and refuses to send her back then the Goddess comes looking for her 1. Goddess convinces everyone Heroine should go to the world (borning) 2. PC defeats Goddes in combat (with help from Daedric) 3. PC Enslaves the goddess with the help of… omg what’s his name, wapperjack dadric prince of jokes? Anyway, I’m thinking he helps PC enslave the goddess cuz he would think it’s funny that another world god is not the mortal pet of one of there mortals. (or something this is a WIP after all) 4 Goddes “Kills” PC and takes heroin from him, opening revenge of a mortal man quest where he gets her back(?) TBD That’s all for now, Ask questions if you want, I’m better at answering questions about my story then guessing at the wants. So please feel free to call out anything and everything! Luv, Pythus, has a hard time finishing. Submitter Pythus Submitted 09/18/2020 Category WIP / Beta Requires Downguard, DragonBorn Special Edition Compatible No 1
tholos Posted September 18, 2020 Posted September 18, 2020 Good luck for the future ! Special mention to the little good boy that raised me a chuckle 1
CanoLathra Posted September 18, 2020 Posted September 18, 2020 I have to say, items in a barrel are certainly an interesting alternative to a counter in a script. Never would have thought of that one. 1
Visio Diaboli Posted September 18, 2020 Posted September 18, 2020 10 hours ago, Pythus said: There, I did in-game and I don’t want to fix it in case it brakes something and rework will take to much time for no gain. I felt that one in my soul XD 1
Pythus Posted September 18, 2020 Author Posted September 18, 2020 1 hour ago, CanoLathra said: I have to say, items in a barrel are certainly an interesting alternative to a counter in a script. Never would have thought of that one. Cano, Thanks! although, I thought that was common, I dont even know how to count via script yet. lol. But I think this way is better because it allows for simplistic control for debugging and things. Pythus
donttouchmethere Posted September 19, 2020 Posted September 19, 2020 Foxes? ? Fear them! ? I use bashed patch to generate foxes ingame with @Corsec patches ?
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