Guest Posted March 16, 2013 Posted March 16, 2013 I tried doing it myself and I failed miserably...several times so I'm gonna request it here now. Now before you start posting links to Children of the Sky because it has a flatchest UNP body I tried that body, noticed something odd, compared it to the normal UNP body in max and found out that it reduces alot more than just the chest size but that's exactly what I'm not looking for. I only want the chest to be flat as a board, no loli, no smaller thighs or buttocks. Anyone would like to pick up my request? Oh and if a unp version like that already exists go ahead and call me an idiot.
cloudedsun Posted March 16, 2013 Posted March 16, 2013 Use the Children of the Sky textures with or without the meshes, I forget. The flat ones, they're UNP so it works.
deadmetal Posted March 16, 2013 Posted March 16, 2013 Or you could use bodyslide for UNP and make it easily
Guest Posted March 16, 2013 Posted March 16, 2013 Bodyslide for UNP doesn't have the functions to reduce the breastsize without reducing the rest too and like I already said the CotS meshes do pretty much the same.
Azuredragoon Posted March 19, 2013 Posted March 19, 2013 I'm gonna +1 this, I've been looking for a way to make breastless argonians for forever. A UNP body or slider that removes the breasts and nipples entirely would be perfect.
lordofthedread Posted May 1, 2013 Posted May 1, 2013 Why dont you use CBBE with Bodyslide ++ and select UNP and then make your changes? I am a big fan of UNP but seeing that now you can recreate the UNP body in bodyslide I dont see the point of using UNP or UNP bodyslide
dwjlien Posted May 1, 2013 Posted May 1, 2013 Why dont you use CBBE with Bodyslide ++ and select UNP and then make your changes? I am a big fan of UNP but seeing that now you can recreate the UNP body in bodyslide I dont see the point of using UNP or UNP bodyslide This. Jsut open up Bodyslide. Choose UNP preset. Shrink boobs. Done.
Dagimpyman Posted May 1, 2013 Posted May 1, 2013 The reason why UNP is still preferable to a UNP-like Bodyslide body (imho) is that a ) UNP's vertex count is much higher than any CBBE variation b ) UNP textures won't work with a Bodyslide UNP-like body, because it's essentially still CBBE.
lordofthedread Posted May 1, 2013 Posted May 1, 2013 The reason why UNP is still preferable to a UNP-like Bodyslide body (imho) is that a ) UNP's vertex count is much higher than any CBBE variation b ) UNP textures won't work with a Bodyslide UNP-like body, because it's essentially still CBBE. Well almost all textures sets are available for both CBBE and UNP so apart from the vertex count ... dunno if it will make that huge of a difference while you play, I saw many beautiful characters using CBBE assets, maybe as much as UNP ones, back on topic this is the best way to make a flat chested UNP like toon.
zax Posted May 1, 2013 Posted May 1, 2013 Isnt UNP flat chested by default? What is this topic about?
daedrasp Posted May 1, 2013 Posted May 1, 2013 Isnt UNP flat chested by default? What is this topic about? Oh man!! A-cup is flat chest in Glamour favorite users focus(ME!!! I like H~J-cup. ). But some men think boob is ONLY gabage, fat mass. So they want NONE cup.. or AAAA-cup only nipple on flat chest.
Jexsam Posted May 1, 2013 Posted May 1, 2013 Isnt UNP flat chested by default? What is this topic about? You've never actually seen UNP, have you? That's the only reason I can think that anyone could say something so blatantly stupid.
Kaleeon Posted May 2, 2013 Posted May 2, 2013 Hey Absurdity, have you tried to use the Children of the Sky Body and then give it the XP32 maximum Skeleton? The Flat chest is done through the CotS Body Mesh, but the Thigh and Butt size comes from the Skeleton. Just put the xp32 Skeleton´s nif into the CotS meshes folder and rename it to skeleton_female_x117 If you then open it in Nifscope, look in the blocklist for the Node "NPC Pelvis", right click that, choose Transform and Edit, you can change the scale. Higher values will give you a bigger Butt, but also longer legs which you have to compensate by editing the scale of the nodes "NPC R Thigh" and "NPC L Thigh" until the feet exactly touch the floor again. In Game you might have to use the "setscale" command on your char after changing the Skeleton, to get your desired characters Height.
technus19 Posted May 2, 2013 Posted May 2, 2013 Couldnt you use ece havent tried it yet but isnt the a breast size slider.
Guest Posted May 2, 2013 Posted May 2, 2013 http://skyrim.nexusmods.com/mods/6709 try the skinny version I'm not an idiot, I already checked everything available but all the meshes that reduce breast size also reduce buttocks,thigh and some of them even the arms. Hey Absurdity, have you tried to use the Children of the Sky Body and then give it the XP32 maximum Skeleton? The Flat chest is done through the CotS Body Mesh, but the Thigh and Butt size comes from the Skeleton. Just put the xp32 Skeleton´s nif into the CotS meshes folder and rename it to skeleton_female_x117 If you then open it in Nifscope, look in the blocklist for the Node "NPC Pelvis", right click that, choose Transform and Edit, you can change the scale. Higher values will give you a bigger Butt, but also longer legs which you have to compensate by editing the scale of the nodes "NPC R Thigh" and "NPC L Thigh" until the feet exactly touch the floor again. In Game you might have to use the "setscale" command on your char after changing the Skeleton, to get your desired characters Height. I loaded both bodies with the same skeleton and checked the meshes in 3ds max so I can savely say that the author of CotS' loli mesh resized not only the breasts but also arms and thighs. Couldnt you use ece havent tried it yet but isnt the a breast size slider. I'm not gonna run around naked the whole time so I'd like to get a flat-chested base mesh to work with when converting armors. I'm also pretty sure that the breast slider just increases or reduces the breast bones so it'll probably look pretty bad when I try to set the breast size to minimum.
GECK.O Posted May 2, 2013 Posted May 2, 2013 You can also use a mod called RaceMenu and ECE. There's a breast slider to make it small.
cloudedsun Posted May 2, 2013 Posted May 2, 2013 If you use Bodyslide, you still need the textures redone, otherwise it can have the textured outline of breasts without them there... It looks weird, so if that happens use the textures from Children of the Sky... It's unp anyways.
John_Belushi Posted May 2, 2013 Posted May 2, 2013 I'm not an idiot, I already checked everything available but all the meshes that reduce breast size also reduce buttocks,thigh and some of them even the arms. Well... if nothing ever please you... Import a meshe in Blender and do it yourself, as you want. That's the only way to get exactly what you want. Good Luck.
silvernirvash Posted May 4, 2013 Posted May 4, 2013 if you DO happen to get this done lemme know so i can follow your armor conversions! you COULD ask the person behind the elin race for support in this as the elin races body is a custom body making the chest almost below B cup from what i can tell. im assuming you want a pear like shape body and i myself love that body shape where the top is noticeably smaller than the bottom.
zomdweeby Posted May 4, 2013 Posted May 4, 2013 Here's what you get if you throw children of the sky body nif'fs on a standard adult skeleton
PsychoMachina Posted May 4, 2013 Posted May 4, 2013 @Silvernirvash The flatchest is CBBE. Absurdity wants a UNP body with a flatchest, but the rest of the body is proportionally identical to Dimon99's UNP body. I experimented a liitle with the UNP bodyslide and was able to reduce the breasts to about A-cups.
hma77 Posted May 5, 2013 Posted May 5, 2013 So I decided to play around with the UNPB mesh and came up with this. I'm thinking I could get a better shape going, but for now it's a start. Which reminds me, does anyone know if the amount of vertices must be the same between two meshes for weight sliding?
Dagimpyman Posted May 5, 2013 Posted May 5, 2013 So I decided to play around with the UNPB mesh and came up with this. I'm thinking I could get a better shape going, but for now it's a start. Which reminds me, does anyone know if the amount of vertices must be the same between two meshes for weight sliding? Yes, they must. Also, make sure that you don't change the vertex order, that tends to mess things up as well.
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