Boulo_92 Posted September 8, 2021 Posted September 8, 2021 On 6/23/2021 at 9:14 PM, Gristle said: There's just two files in the zip package: an .esp file and an .seq file. The scripts are all in the .esp file. Also, in version 2.1, there's no normal scripts, just script fragments attached to dialogue. In other words, nothing ever happens unless triggered by dialogue, which in turn is triggered by the relevant dialogue conditions. Hi, Thank you for your work on this great mod and for offering it to us. Excuse me if I'm wrong, but for me an esp file never contains any scripts, but it can call scripts. The scripts files must be provided in the mod archive in the scripts folder, either in a BSA or loose files. Otherwise : With version 2.1 installed, I can see in my papyrus log a lot of errors regarding missing scripts : ex : [08/09/2021 - 04:27:14 PM] Cannot open store for class "QF__060393EB", missing file? [08/09/2021 - 04:27:14 PM] ERROR: Unable to bind script QF__060393EB to SLSF_Comments_JarlLetterFRB (A90393EB) because their base types do not match [08/09/2021 - 04:27:14 PM] Cannot open store for class "QF__060393DA", missing file? [08/09/2021 - 04:27:14 PM] ERROR: Unable to bind script QF__060393DA to SLSF_Comments_JarlLetterMO (A90393DA) because their base types do not match [08/09/2021 - 04:27:14 PM] Cannot open store for class "QF__06038E6D", missing file? [08/09/2021 - 04:27:14 PM] ERROR: Unable to bind script QF__06038E6D to SLSF_Comments_JarlLetterRF (A9038E6D) because their base types do not match [08/09/2021 - 04:27:14 PM] Cannot open store for class "QF_SLSF_Comments_Jarl_Letter_06034DCE", missing file? [08/09/2021 - 04:27:14 PM] ERROR: Unable to bind script QF_SLSF_Comments_Jarl_Letter_06034DCE to SLSF_Comments_JarlLetterWR (A9034DCE) because their base types do not match ....... Of course, without the script files installed the "Arrest that Slut!" feature cannot work. This is what I observe on my setup : my character is perhaps the most famous slut in all of Tamriel, and I have never received a letter from jarl. I think you should repackage the mod archive this time including the scripts (the .pex files) and if possible the source files too (the .psc files) which allows the user to analyze the scripts in case of bug. Thanks in advance.
Sakane Posted September 9, 2021 Posted September 9, 2021 I have a question about "Remove Child NPC", is it means SLSF will remove or disable all the children npcs from my game and I will see no children in my game? Or is it just made children can't comment on my PC?
Gristle Posted September 9, 2021 Author Posted September 9, 2021 (edited) 23 hours ago, Boulo_92 said: Excuse me if I'm wrong, but for me an esp file never contains any scripts, but it can call scripts. The scripts files must be provided in the mod archive in the scripts folder, either in a BSA or loose files. Otherwise : With version 2.1 installed, I can see in my papyrus log a lot of errors regarding missing scripts : ex : [...] Of course, without the script files installed the "Arrest that Slut!" feature cannot work. This is what I observe on my setup : my character is perhaps the most famous slut in all of Tamriel, and I have never received a letter from jarl. I think you should repackage the mod archive this time including the scripts (the .pex files) and if possible the source files too (the .psc files) which allows the user to analyze the scripts in case of bug. Thank you very much for your comment! I did not realize that I was packing up the zip file for my mod incorrectly. I'm afraid my programming skills are very limited, and I used a guide that evidently was for a mod without scripts. I'm sure you are correct that the Arrest that Slut! feature in 2.1 will not work without the scripts included in the zip file. If you don't mind, would you please try installing the attached zip file and let me know if that fixes the problem? If you install with a mod manager, it should put the .pex files into your data\scripts directory. My bigger issue is what to do about version 3.0. It's ready to go, but in addition to the 1 MCM script and the 11 Jarl quest scripts, it seems I now have about 1500 PEX files for the script fragments to somehow locate, segregate and package up from my data\scripts folder. Version 3.0 uses script fragments attached to dialogue to trigger SexLab events and offers, to trigger some dialogue animations, to add gold for "whore" events, to equip some stuff like skooma, etc., all based on SLSF fame, so there's a ton of tiny PEX files - one for each line of dialogue that has a script fragment attached to it. It all works fine on my system, but I didn't give these files any special names, so they've all got some "TIF__" followed by a number name, and are probably mixed in with similarly named files from other mods. I tried to go back into the CK and see if I could one-by-one rename all 1500 files with a mod name prefix, but there doesn't seem to be any way to rename them once they are created. So, I'm stuck with a bunch of generically named PEX files and without any good way to segregate them. If you have any suggestion as to how to tackle that problem, I would love to hear it. Otherwise, I'll be going back through 5000 lines of dialogue and making a list of 1500 filenames. ? EDIT AND UPDATE: It appears that I can rename script fragments! Under the "Advanced" tab on the script fragment. So, I can go through 5000 lines and find and rename 1500 files with an "SLSFC" prefix. ? A huge pain in the ass for sure, and many hours of work, but at least I can put this screw up behind me and have an easy way to sort and package up the script files in the next and future versions! FURTHER EDIT AND UPDATE: File attachment removed as it lacked all needed files. I will repost with the additional files needed. Edited September 9, 2021 by Gristle 3
Gristle Posted September 9, 2021 Author Posted September 9, 2021 4 hours ago, luciferclair said: I have a question about "Remove Child NPC", is it means SLSF will remove or disable all the children npcs from my game and I will see no children in my game? Or is it just made children can't comment on my PC? I've never used it, but my understanding is that it teleports all children to a holding cell, thus effectively removing them from the game and you won't see them (or get comments from them), though you can switch the toggle back if you need to interact with a child, like to start the Dark Brotherhood questline.
Sakane Posted September 9, 2021 Posted September 9, 2021 (edited) 52 minutes ago, Gristle said: I've never used it, but my understanding is that it teleports all children to a holding cell, thus effectively removing them from the game and you won't see them (or get comments from them), though you can switch the toggle back if you need to interact with a child, like to start the Dark Brotherhood questline. Oh great, thank you for your answer. Edited September 9, 2021 by luciferclair
Boulo_92 Posted September 9, 2021 Posted September 9, 2021 3 hours ago, Gristle said: Thank you very much for your comment! I did not realize that I was packing up the zip file for my mod incorrectly. I'm afraid my programming skills are very limited, and I used a guide that evidently was for a mod without scripts. I'm sure you are correct that the Arrest that Slut! feature in 2.1 will not work without the scripts included in the zip file. If you don't mind, would you please try installing the attached zip file and let me know if that fixes the problem? If you install with a mod manager, it should put the .pex files into your data\scripts directory. My bigger issue is what to do about version 3.0. It's ready to go, but in addition to the 1 MCM script and the 11 Jarl quest scripts, it seems I now have about 1500 PEX files for the script fragments to somehow locate, segregate and package up from my data\scripts folder. Version 3.0 uses script fragments attached to dialogue to trigger SexLab events and offers, to trigger some dialogue animations, to add gold for "whore" events, to equip some stuff like skooma, etc., all based on SLSF fame, so there's a ton of tiny PEX files - one for each line of dialogue that has a script fragment attached to it. It all works fine on my system, but I didn't give these files any special names, so they've all got some "TIF__" followed by a number name, and are probably mixed in with similarly named files from other mods. I tried to go back into the CK and see if I could one-by-one rename all 1500 files with a mod name prefix, but there doesn't seem to be any way to rename them once they are created. So, I'm stuck with a bunch of generically named PEX files and without any good way to segregate them. If you have any suggestion as to how to tackle that problem, I would love to hear it. Otherwise, I'll be going back through 5000 lines of dialogue and making a list of 1500 filenames. ? EDIT AND UPDATE: It appears that I can rename script fragments! Under the "Advanced" tab on the script fragment. So, I can go through 5000 lines and find and rename 1500 files with an "SLSFC" prefix. ? A huge pain in the ass for sure, and many hours of work, but at least I can put this screw up behind me and have an easy way to sort and package up the script files in the next and future versions! SLSFC_2.1_Scripts.7z 1.4 kB · 2 downloads You're welcome, glad to be able to help. And sorry for the extra work that this will require of you, but necessary in my opinion, it would be a shame not to be able to take advantage of all the features provided by your mod. Are you sure that the scripts provided in your post are sufficient for the "Arrest that Slut!" Feature ? I can see under SSEdit that some dialogs associated with these quests have scripts as well. For example the dialog SLSF_Comments_WRJarlLetter_Hello [DIAL: A9034DD0] calls 2 scripts : [INFO: A9034DD1] ('Filthy slut!' In GRUP Topic Children of SLSF_Comments_WRJarlLetter_Hello [DIAL: A9034DD0]) : script TIF__06034DD1 [INFO: A9036358] ('Hey! It's that dirty slut!' In GRUP Topic Children of SLSF_Comments_WRJarlLetter_Hello [DIAL: A9034DD0]) : script TIF__06036358 Are they not also needed for this functionality ? In addition, can you also provide the source files for the scripts? (The .PSC files which are in Data / Source / scripts) I am not very experienced in mod making, although I have learned a lot by trying to solve the many problems I have encountered since I started using mods, including modifying and recompiling scripts to resolve bugs or incompatibilities between mods, using SSEdit and Sublime Text. But I'm still a long way from being able to create my own mod myself ... You are surely right about the need to rename the scripts fragments ; I use several hundred mods and the risk of generic script name conflicts should be high. I don't know if there is an easy way to rename a lot of scripts quickly. You should ask another mod maker on this site, who has probably experienced this issue before. If I'm not mistaken, I believe that if you rename a script, you will have to recompile it, along with all the other scripts related to it (i.e. if the script is called by another script).
Gristle Posted September 10, 2021 Author Posted September 10, 2021 (edited) On 9/9/2021 at 3:38 AM, Boulo_92 said: Are you sure that the scripts provided in your post are sufficient for the "Arrest that Slut!" Feature ? I can see under SSEdit that some dialogs associated with these quests have scripts as well. For example the dialog SLSF_Comments_WRJarlLetter_Hello [DIAL: A9034DD0] calls 2 scripts : [INFO: A9034DD1] ('Filthy slut!' In GRUP Topic Children of SLSF_Comments_WRJarlLetter_Hello [DIAL: A9034DD0]) : script TIF__06034DD1 [INFO: A9036358] ('Hey! It's that dirty slut!' In GRUP Topic Children of SLSF_Comments_WRJarlLetter_Hello [DIAL: A9034DD0]) : script TIF__06036358 Are they not also needed for this functionality ? In addition, can you also provide the source files for the scripts? (The .PSC files which are in Data / Source / scripts) Apologies. It's been many months and I overlooked the script fragments attached to the quest-specific dialogue. I believe I have rolled it all up in the attached zip file, which should now be a complete installation pack for what I'll call v2.2, including ESP, SEQ, PEX and PSC files. If you would be so kind as to test it, I would greatly appreciate it. This will all be a lot simpler once I have renamed all of the mod's scripts with an "SLSFC" prefix. I will recompile all scripts after renaming them as you suggest. Since I have no way to identify them other than stepping line by line through the mod, I'll just have to rename them all manually. That's the only way I can be sure to identify them all. [EDIT: Moved v2.2 to download page.] Edited September 27, 2021 by Gristle
Boulo_92 Posted September 10, 2021 Posted September 10, 2021 (edited) 15 hours ago, Gristle said: Apologies. It's been many months and I overlooked the script fragments attached to the quest-specific dialogue. I believe I have rolled it all up in the attached zip file, which should now be a complete installation pack for what I'll call v2.2, including ESP, SEQ, PEX and PSC files. If you would be so kind as to test it, I would greatly appreciate it. This will all be a lot simpler once I have renamed all of the mod's scripts with an "SLSFC" prefix. I will recompile all scripts after renaming them as you suggest. Since I have no way to identify them other than stepping line by line through the mod, I'll just have to rename them all manually. That's the only way I can be sure to identify them all. SLSFFameComments v2.2 SE.7z 120.03 kB · 4 downloads I installed version 2.2 from your post and tried to test the "Arrest that Slut!" feature in Whiterun Note : my environment has many mods installed (219 esm / esp and 665 esl / espfe), several of which also trigger comments on HELLO events (SL Survival, Sexist Guards, Spank that ass, and probably others that I have not yet identified). Test: My PC has its Fame Slut in Whiterun at the value 100. I wandered around several of the Whiterun guards for a while, and never got the SLSF_Comments_WRJarlLetter_Hello comment (the "Filthy slut!" Comment) Each time the guard's comment was from another mod (mainly from the SL Survival mod) -> I changed the priority of the SLSF_Comments_JarlLetterWR quest in SSEdit from 60 to 100, and started the test again. This time I got after a few tries the comment "Filthy slut!" from a guard. The SLSF_Comments_JarlLetterWR quest moved to stage 10 -> I advise you to increase the priority of all JarlLetter quests to 100, so that it is not hampered by other mods. But I never received the letter, the courier never appeared, even after waiting 1 day or doing a fast travel. -> I have to dig more, but I don't think the problem comes from your mod (a priori it works well on your environment, and this time the scripts are present). Edited September 10, 2021 by Boulo_92
Gristle Posted September 11, 2021 Author Posted September 11, 2021 (edited) 7 hours ago, Boulo_92 said: I installed version 2.2 from your post and tried to test the "Arrest that Slut!" feature in Whiterun Note : my environment has many mods installed (219 esm / esp and 665 esl / espfe), several of which also trigger comments on HELLO events (SL Survival, Sexist Guards, Spank that ass, and probably others that I have not yet identified). Test: My PC has its Fame Slut in Whiterun at the value 100. I wandered around several of the Whiterun guards for a while, and never got the SLSF_Comments_WRJarlLetter_Hello comment (the "Filthy slut!" Comment) Each time the guard's comment was from another mod (mainly from the SL Survival mod) -> I changed the priority of the SLSF_Comments_JarlLetterWR quest in SSEdit from 60 to 100, and started the test again. This time I got after a few tries the comment "Filthy slut!" from a guard. The SLSF_Comments_JarlLetterWR quest moved to stage 10 -> I advise you to increase the priority of all JarlLetter quests to 100, so that it is not hampered by other mods. But I never received the letter, the courier never appeared, even after waiting 1 day or doing a fast travel. -> I have to dig more, but I don't think the problem comes from your mod (a priori it works well on your environment, and this time the scripts are present). Thanks for testing! I take your point about quest priority and will raise the priority of the guard comments in the Jarl warning quests. In my play tests, I usually could trigger the first guard comment after a few passes of a guard, but I could see that being an issue with other 'Hello' dialogue mods competing for priority. For a while, I play tested my mod alongside Sexist Guards, but I had to disable that mod. Not because they didn't work together, but because it reduced the frequency of my mod's comments enough that it made it hard to efficiently play test. Even setting my mod's priority slightly higher than SG didn't help. SG still managed to generate half the comments, Anyway, once you get the first guard comment (slut fame 80+ in WR), the courier quest should be triggered (stage 10), but in order to get the courier to show up, you have to then change cells. This is something built into the standard courier quest script (WICourierScript), and not from my programming. Best would be to go into an inn or shop and come back out - courier should then come running down the road within about 10 seconds. Waiting won't work. Fast travelling clear across the map will work, but when I've done that play testing, the courier would show up a day or two later, having travelled clear across the map to find me. Only once the courier has delivered the message will the second guard comment come - assuming back in the same town, and with relevant fame very high (slut fame 99+ in WR). The second guard comment will then trigger a bounty. Anyway, if you don't mind going back a save or two, try going into an interior cell and back outside after getting the first guard comment and see what happens. Edit: You haven't gotten this far yet, but there is a script that advances the stage when the note is received, but it's a built-in script (defaultSetStageOnPlayerAcquire), so I assume that there is no need for me to package that up. My mod is just passing parameters to that script telling it to advance the WR jarl quest to stage 20 when the WR note is received, which is a condition required for the second guard comment to trigger. Edited September 11, 2021 by Gristle
m0rdr3d0 Posted September 11, 2021 Posted September 11, 2021 I like this mod a lot (it adds flavor to a whoreborn skyrim run), but could it be that it removes regular guard comments? I noticed that I am not receiving any standard comments from guards (regarding my gear or my skills). Considering that I don't have that many dialog related mods, I am trying to understand where is the issue.
Gristle Posted September 11, 2021 Author Posted September 11, 2021 (edited) 1 hour ago, m0rdr3d0 said: I like this mod a lot (it adds flavor to a whoreborn skyrim run), but could it be that it removes regular guard comments? I noticed that I am not receiving any standard comments from guards (regarding my gear or my skills). Considering that I don't have that many dialog related mods, I am trying to understand where is the issue. Thanks. The mod definitely doesn't remove any guard comments, or remove any comments at all. It does add many additional comments to the stack of "Hello" comments for guards from which a random comment can be drawn, so in that sense it would reduce the probability of any vanilla random guard comment occurring. I've also noticed that random "Hello" comments from guards are simply less frequent than the random "Hello" comments from other NPCs. I'm not sure why. It must be something built into the game, as this mod applies the same SLSF Comment Frequency percentage (set in SLSF MCM) to all random Hello comments. Anyway, when playtesting this mod, I certainly have heard comments from guards about the college mages poking around Saarthal, being light on my feet, being hailed as a companion, etc. But, I suppose they do come less frequently. Then again, when playtesting this particular mod my PC often isn't ... uh ... encumbered with weapons or armor, and hasn't always completed a lot of quest lines, or become the Dragonborn, etc., so I think that probably explains why a good amount of the vanilla guard comments are never triggered for me. Edited September 11, 2021 by Gristle
monty359 Posted September 12, 2021 Posted September 12, 2021 hi Gristle, great mod, thank you for your work! would it be possible to make this mod recognize Soulgem Oven 4 (Soul gem oven is already recongnized)? The mod appears to be mostly finished and the autor of it makes only sporadicaly polishing work on it. The main funktions of the mod seem to be finished. chears
Gristle Posted September 13, 2021 Author Posted September 13, 2021 14 hours ago, monty359 said: hi Gristle, great mod, thank you for your work! would it be possible to make this mod recognize Soulgem Oven 4 (Soul gem oven is already recongnized)? The mod appears to be mostly finished and the autor of it makes only sporadicaly polishing work on it. The main funktions of the mod seem to be finished. chears You're very welcome. This mod is built on top of the SLSF framework mod and uses that mod for all of its fame values. So, SLSF would have to be modified to read events from Soulgem Oven 4, and unfortunately, the SLSF framework mod is not presently being updated by the author. But... the SLSF author left lots of documentation and examples on how other mods can increment SLSF fame, either as a hard dependency or a soft dependency. So, you might ask the Soulgem Oven 4 author if they would be willing to look at that documentation and add a bit of code to increment relevant SLSF fame. Also, I'm not too familiar with Soulgem Oven 4, but I assume it would increment the SLSF "Pregnancy" fame category. If so, then there is an additional issue, which is that there are no comments triggered by SLSF Pregnancy fame in my fame comments mod. It's one of the SLSF fame categories not supported by my mod because I'm not really sure what NPCs would say about it. For example, does the NPC know if your PC is married or not? Would they know how many times your PC has been pregnant? If the PC is married, is there anything for an NPC to say other than "Congratulations"? Is the PC even visibly pregnant for the NPC to comment on? More importantly, can I detect any of those things with the conditional tests built into the dialogue system? Anyway, with those issues, I don't have any present plans to write SLSF Pregnancy fame comments. Of course, perhaps it makes sense to increment other SLSF fame categories. I'm not familiar enough with SO4 to say. 1
Gristle Posted September 13, 2021 Author Posted September 13, 2021 (edited) On 9/9/2021 at 9:52 PM, Gristle said: ... I overlooked the script fragments attached to the quest-specific dialogue. I believe I have rolled it all up in the attached zip file, which should now be a complete installation pack for what I'll call v2.2, including ESP, SEQ, PEX and PSC files. If you would be so kind as to test it, I would greatly appreciate it. SLSFFameComments v2.2 SE.7z 120.03 kB · 8 downloads If one of the folks who has downloaded this "beta" version could please check and confirm that the Jarl warning quests work (even testing one would be great), I would greatly appreciate it. If I can get a confirmation, I'll go ahead and post this on the file download page as a new version to fix the Jarl warning quests. Probably the easiest to test would be in Markarth. If your PC is naked with SLSF Exhibitionism fame 75+ you should get a “Put some clothes on, you whore!” comment after a few passes of a guard. Then change cells (e.g., in and out of an inn or shop) and a courier should come with a note from the Jarl. Once the note is received, if your PC is naked with SLSF Exhibitionism fame 90+ a few passes of a guard should get you a “Hey! You’re that Dibellan slut!” comment, and also a bounty and possible arrest. For Whiterun, if your PC's SLSF Slut fame is high (first 80+, then 99+), a similar sequence will work there. Similar (one-time) events in all hold capitals, but these two are probably the easiest to trigger. (These quests really don't do much, but they'll have more meaning in the next version, because once you get tagged as the "town slut" or whatever, comments from guards in that town will have an increased chance of triggering relevant fame-based SL "events".) Edited September 13, 2021 by Gristle
matekun Posted September 13, 2021 Posted September 13, 2021 12 hours ago, Gristle said: If one of the folks who has downloaded this "beta" version could please check and confirm that the Jarl warning quests work -Tried in whiterun. -got the comment with the guard. -received the letter by the courier in Riverwood the next day. -after too many attempts and even one game week later never got the dialogue from guards. -Tried in Markarth. -got the guard comment,got the courier letter in Riverwood again,went back to Markarth and a guard stoped me and sended me to jail.
Gristle Posted September 15, 2021 Author Posted September 15, 2021 On 9/13/2021 at 7:13 AM, matekun said: -Tried in whiterun. -got the comment with the guard. -received the letter by the courier in Riverwood the next day. -after too many attempts and even one game week later never got the dialogue from guards. -Tried in Markarth. -got the guard comment,got the courier letter in Riverwood again,went back to Markarth and a guard stoped me and sended me to jail. Thanks for testing! Sounds like the Markarth quest worked the way it's supposed to. As for Whiterun, you don't mention going back to Whiterun (city) for the second guard comment. That would be necessary (just being in Whiterun hold like in Riverwood isn't enough -- SLSF records slut fame separately for Whiterun and Riverwood). Also, you don't mention your slut fame in Whiterun, but it would need to be 99 or 100 for the second guard comment, and the Whiterun slut fame level could drop if you traveled away, depending on SLSF MCM settings. Otherwise, I'll double check the second Whiterun guard comment, but it seems I will also have to raise the priority of the guard comments, as the presence of other mods with lots of random dialogue (like Sexist Guards maybe?) can make guard comments from this mod a lot less likely.
matekun Posted September 15, 2021 Posted September 15, 2021 3 hours ago, Gristle said: As for Whiterun, you don't mention going back to Whiterun (city) for the second guard comment. That would be necessary (just being in Whiterun hold like in Riverwood isn't enough -- SLSF records slut fame separately for Whiterun and Riverwood). Also, you don't mention your slut fame in Whiterun, but it would need to be 99 or 100 for the second guard comment, and the Whiterun slut fame level could drop if you traveled away, depending on SLSF MCM settings. I was running naked in Whiterun,fast traveled to other places and back to Whiterun,slut fame was 100 all the time,still that can be just me I haven't tried again,though.
Lisette11 Posted September 18, 2021 Posted September 18, 2021 (edited) Soul gem oven 4 beta seemed to clash with this and then I tried hentai pregnancies that caused a crash as well. Is there a way to sort this out? Soul gem oven III's loverslab page didn't seem to have a SE compatible version. Edited September 18, 2021 by Lisette11
Gristle Posted September 19, 2021 Author Posted September 19, 2021 17 hours ago, Lisette11 said: Soul gem oven 4 beta seemed to clash with this and then I tried hentai pregnancies that caused a crash as well. Is there a way to sort this out? Soul gem oven III's loverslab page didn't seem to have a SE compatible version. I'm afraid I'm not really able to support SLSF, but there's some information in the SE Compatibility Tracking thread on SGO3, including a script patch that is evidently needed. Otherwise, I can only say that SLSF works fine with Estrus Chaurus+ and also with Fertility Mode, but you will only pick up SLSF Pregnancy fame from the former (not that it really matters, since there are no Pregnancy fame comments).
Lisette11 Posted September 19, 2021 Posted September 19, 2021 4 hours ago, Gristle said: I'm afraid I'm not really able to support SLSF, but there's some information in the SE Compatibility Tracking thread on SGO3, including a script patch that is evidently needed. Otherwise, I can only say that SLSF works fine with Estrus Chaurus+ and also with Fertility Mode, but you will only pick up SLSF Pregnancy fame from the former (not that it really matters, since there are no Pregnancy fame comments). Sexual fame doesn't cause problems. The game specifically points to the Fame Comments' papyrus log having issues.
Gristle Posted September 19, 2021 Author Posted September 19, 2021 (edited) On 9/19/2021 at 3:05 AM, Lisette11 said: Sexual fame doesn't cause problems. The game specifically points to the Fame Comments' papyrus log having issues. Sorry, I misunderstood. Are you running Version 2.1 or 2.1NS? Version 2.1 is missing scripts for the Jarl warning quests and can generate errors. (Version 2.2 posted above in post #287 is in beta but should correct that.) Meanwhile, [edit: Version 2.1NS] has no scripts and should be compatible with anything. All it does is add potential random dialogue to the random dialogue lists available to NPCs. Edited September 21, 2021 by Gristle
Lisette11 Posted September 20, 2021 Posted September 20, 2021 19 hours ago, Gristle said: Sorry, I misunderstood. Are you running Version 2.1 or 2.1NS? Version 2.1 is missing scripts for the Jarl warning quests and can generate errors. (Version 2.2 posted above in post #287 is in beta but should correct that.) Meanwhile, Version 2.1 has no scripts and should be compatible with anything. All it does is add potential random dialogue to the random dialogue lists available to NPCs. 2.1. I think I will try the beta first and the INS version after that.
Gristle Posted September 27, 2021 Author Posted September 27, 2021 (edited) VERSION 3.0 NOTES AND REQUESTS... PLAYTESTING: I just posted Version 3.0 and would really appreciate if someone could let me know if it installs and updates properly, if the MCM shows up and works, and if you trigger any "fame events." (The latter is random, but if you've got high SLSF fame levels and hang out in a tavern at night, something should happen eventually.) I've been play-testing v3.0 on my system for months and it all works fine ... on my computer, but I would really like confirmation that I've packed up all the scripts properly. And definitely use a mod manager to install v3.0, or you'll have 1800 loose script files to deal with. MALE PC SUPPORT: I added support for male PCs, including hundreds of additional male PC-specific dialogue, including for the supported followers, and male PC versions of the SexLab event comments. But... I haven't tested it. So, any bug reports would be appreciated. (It won't crash or anything, mistakes will be me messing up gender references in dialogue or perhaps assigning a wrong SexLab animation type to an event comment.) ACTORS IN WORLDSPACE: To support SLSF Beastiality fame event comments, I added about 25 creatures and 1 NPC into the game. Again, it all works fine on my system, but I don't have many interior or city overhaul mods running, so please let me know if you see any conflicts. LE COMPATIBILITY?: Can someone please let me know if this works with LE? I don't have LE installed to test. In the meantime, here's an Overview of the new FAME EVENTS: (each of these categories can be enabled or disabled in the MCM, and you can configure so an equipped weapon prevents almost all forced fame events) Exhibitionism Fame Events - Unfriendly NPCs may strip the PC naked in places like inns, guild halls, and also in town streets. The PC is also at risk of being stripped in some Jarl halls. NPCs may also masturbate when seeing a naked PC. Male NPCs generally masturbate in town streets at night, and female NPCs generally indoors in safe locations. Once a PC has received a public slut warning from a Jarl in a relevant location, there is an increased chance of forced sex by guards who catch the PC naked unless the PC’s exhibitionism fame level drops. Anal or Oral Fame Events - Unfriendly NPCs may force relevant sex type. NPCs may also offer relevant sex type. Anal and oral fame events generally happen in places like inns, but can also occur in town streets, especially at night, and can also occur in Jarl halls. Once a PC has received an anal slut warning from a Jarl in a relevant location, there is an increased chance of forced anal sex by guards unless the PC’s anal fame level drops. Likes Women/Likes Men Fame Events - Female/male NPCs may offer sex in places like houses, guild halls, and inns. Unfriendly NPCs (especially male PCs) may force straight sex in places like inns and barracks. 'Likes women' fame may also trigger sex offers from Dibellan priestesses. Once a female PC has received a lesbian warning from a Jarl in a location, there is an increased chance of forced events by guards unless the PC’s lesbian fame level drops. Masochist Fame Events - Unfriendly NPCs may force rough/aggressive sex. NPCs may also offer rough/aggressive sex. Masochist fame events generally happen in places like inns, but can also occur in town streets, especially at night. Slut Fame Events - Unfriendly NPCs may force sex. NPCs may also offer sex. Slut fame events generally happen in places like inns and barracks, but can also occur in town streets, especially at night, and especially if the PC is naked. They can also occur in Jarl halls and guild locations. Characters known to be sluts are also at risk of being forced by multiple sex partners in locations such as inns and, in particular, among thieves. Once a PC has received a slut warning from a Jarl in a location, there is an increased chance of slut fame events by guards unless the PC’s slut fame level drops. Submissive Fame Events - Unfriendly NPCs may force dominant or rough/aggressive sex. NPCs may offer dominant or rough/agressive sex. Submissive fame events can occur in inns and barracks, and also in the town streets at night, especially if the PC is bound. Submissive fame may also lead to PCs being bound and taken advantage of, especially in certain inns or dark alleys. Blacksmith NPCs may also put collars on PCs. Whore Fame Events - NPCs may offer money for sex in inns and barracks. Unfriendly NPCs may force sex in similar locations. Beastiality Fame Events - Unfriendly NPCs may request or offer to pay to watch PC have sex with creatures or may force PC to have sex with creatures. Unfriendly NPCs may also force rough sex with PC as punishment for beastiality. Beastiality fame events can occur at stables, inns, Jarl halls, guild locations, and in some villages. Calcelmo might even enlist you for ‘experiments’ with Dwemer technology. Once a PC has received a beast slut warning from a Jarl in a relevant location, there is an increased chance of guards forcing a beast demonstration unless the PC’s beast fame level drops. Skooma Fame Events - Unfriendly NPCs may get PC drunk and force sex on PC in inns. Orc, Argonian or Khajiit Fame Events - Beast race NPCs may also offer sex with PC. Unfriendly beast race NPCs may force sex with PC. Orcs and Argonians just about anywhere, Khajiits outdoors. Mjoll and Serana Fame Events - Follower offers sex to PC based on PC/Follower SLA arousal and time/location. Follower offers types of sex based on PC fame types and levels. For Serana events, PC must finish main DG quest. For Mjoll events, PC (male or female) must have high 'Likes Women' fame. Faendal doesn't yet have fame event comments. Edited September 27, 2021 by Gristle 7
Yuni Posted September 27, 2021 Posted September 27, 2021 (edited) This looks really fun! Are the followers named in the description the only ones that force you into sex as it were? Edit: Immediately after posting this I found the above comment. Please ignore, I'll do some testin'. Edited September 27, 2021 by Yuni
matekun Posted September 27, 2021 Posted September 27, 2021 MCM shows up fine. Do we need 100 fame for events to happen? Thank you.
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