cefwyn Posted October 14, 2011 Posted October 14, 2011 Over the last week or so I've been messing with making a better VORB body more specifically for the Lovers mods since VORB didn't use most of the bones included in the skeleton. I think I'm nearly finished as I've completely eliminated the seams which VORB had so much problem with and I've added the high res "nether regions" from the manga body. There's still some minor weighting issues, but here's some screenshots. Tell me what you think. The breasts change sizes much better than the original VORB, but there's still issues when they get around about a B cup which I'm hoping to fix soon enough. I would have posted the mesh itself but I didn't really know if anyone wanted an unfinished mesh.
Mordyn Posted October 16, 2011 Posted October 16, 2011 If you manage to make possible to have a really, without issues, dmra body (and not just dm, but also ra ), then you surely be a hero over there
cefwyn Posted October 16, 2011 Author Posted October 16, 2011 If you manage to make possible to have a really' date=' without issues, dmra body (and not just dm, but also ra ), then you surely be a hero over there [/quote'] By setting the scales in the skeleton to extremely exaggerated values you can make a character that looks pretty close to the DMRA body. I tried improving the skeleton itself to add muscle scaling bones so one could even create something like the EBE or even GUTS bodyshape, but I don't know how to export a skeleton to be used for Oblivion so it ended up weird. I think I'm going to give up on the mesh for a bit and release it as is. The breasts still get funky if the scale is set smaller than 0.5, but nifscope has some weird quirks to it that was causing the weights to never export quite the same each time which made it impossible to actually tell how the skeleton would effect the body in game. I'll fix any issues anyone finds, but for now all I've been able to do is make the body seamless and improve the shape of the breasts. Also if anyone wants I can make custom skeletons to match as best I can already existing body shapes since very few people seem to understand how to do so themselves. EDIT after messing about with the settings I've found that it's not possible to get the exact appearance of the RA portion of the DMRA body and due to the shape of the breasts that I start with you can't get the gravity defying melon sized breast implant look of the DM breasts, however you can get a natural looking body shape that's pretty close. Also, here's the scaled skeleton to get that shape. You can still make the breasts bigger since I think they may be a little smaller than the DMRA breasts and making Bip01 Scale Spine bigger will get it closer again, but without adding bones to scale the ass you will always get a less firm peach shape in the butt rather then the rounded shape of DMRA.
merctime Posted October 20, 2011 Posted October 20, 2011 I'm curious about your work. Are you adding scaleable bones to the skeleton.nif here, or are you changing how VORB scripts the changes? In any event, I applaud your work here, even though I'm no fan of little breasts I still appreciate what you are doing. Kind of bummed that VORB has been basically not updated for a while, and I know nothing of scripting, and my own work with VORB has been limited to changing values for custom bodies via nifscope as I'm no modeller, either. So, even though we have opposite tastes in body type, I've got to give you props for doing this. If you are in fact adding scaleable bones to this body, would it be possible to make some that effect the male characters too, such as in the neck/bicep/(pectoral) areas, so they can randomly or by custom bodies be like, buffed out? I'm not too frequent around here these days, but this interests me enough that I would offer help in any way I can. I can't script or model, so I may be next to useless, but I could do some in-game testing, and create alot of skeletons and such for testing purposes (thereby hopefully taking some of the time needed off of your shoulders for adding in the values in Nifscope to test out how different body shapes look). Also, would you be against providing a base .nif that would be a little less near the little breast side of the house and closer to the larger breast sizes (not necessarily atomic sizes, but not say using A or B as a base) that has all of your updates and improvements included? I hope this post doesn't seem insulting or demanding, that's not the point, they are simple questions and again, nice work on these. Have fun, hope to hear from you -Merctime
Guest Jenova23 Posted October 20, 2011 Posted October 20, 2011 Is it also possible to add BBB for the lowerbody I tried asking but it was never made.
cefwyn Posted October 20, 2011 Author Posted October 20, 2011 I mostly improved the base model for the VORB skeletons so that you had a wider range of breast sizes that don't look like they've collapsed or where filled with packing peanuts instead of silicon. While I personally hate fake looking breasts that doesn't mean the mesh I used prevents you from getting any range of breast sizes. All it does is eliminate some of the cave-in effect when setting the bone scales to below 0.5 (unfortunately not all of it as that would appear to require changing the skeleton). I have been working on muscle scaling bones so that you can make a character more or less buff without needing multiple body meshes, but I've put off releasing that as I'll need to also modify every single set of clothes to support the new bones which will take time. I will be adding the Jiggly butt bones to the lower body when I do release it since the bones are already in the skeleton just hasn't been weight painted by VORB already. The outfits I've already been working on, I've also been making use of the extra skirt bones which were already part of the maximum compatibility skeleton to eliminate the messed up stretching that appears on the lowerbody part of VORB meshes like dresses and the ebony armor and similar armors and outfits.
merctime Posted October 20, 2011 Posted October 20, 2011 sounds like you are very technically talented, Cefwyn, and I heartily thank you for your work. I have NO technical skills, but if you thought of some minor things that someone could do to assist you (assuming you don't prefer to do it all alone, which is of course fine also), I would be interested in helping you. All I would need, is a bit of communication between us in where you teach me what to do. Or, perhaps a text file with instructions from you, that are basic enough that someone like me could do it. It's up to you, but the offer is here. Again, wonderful that you are trying to do this. Thanks!
cefwyn Posted October 23, 2011 Author Posted October 23, 2011 If you know how to use Blender I could provide instructions specific to what's needed for doing weight painting for Oblivion clothes, but it's a fairly involved process so without any technical knowledge of computer arts it may prove unnecessarily difficult. To make matters worse, the nif exporter isn't very well made (even 5 years since game release the exporter still acts like a bare reverse engineered beta) so you end up spending a fair amount of time fixing the mesh in nifskope (especially when doing my trick for eliminating seams).
merctime Posted October 23, 2011 Posted October 23, 2011 Ah, well, I don't know how to use blender. I would have to have instructions. If this isn't acceptable, I guess I can't help... But I tried hehe. Anyhow, thank you for this effort btw, I'm not against learning, just need instructions on how to do things.
rylasasin Posted October 24, 2011 Posted October 24, 2011 so question, do you now need to redo all the other VORB skeletons as well, or can we just download this base one and be done with it (I would imagine that isn't the case.) If the former, how far away are you from a working release?
cefwyn Posted October 27, 2011 Author Posted October 27, 2011 I've not modified the skeleton any yet so all the premade skeletons for VORB work just fine. I'll probably never get around to adding features to the skeleton since I'll probably shift my efforts to modding Skyrim when it comes out assuming the mesh format is better. If Skyrim doesn't already have muscle/fat growth (I've made an effort not to read anything about Skyrim so as not to ruin it by expecting too much) I'll be making something like VORB for Skyrim.
cefwyn Posted October 27, 2011 Author Posted October 27, 2011 Oh yeah, here's something I've been working on VORBatizing for the last couple days http://www.tesnexus.com/downloads/file.php?id=40710. You would really need to see a comparison of the original mesh and my mesh in game to see the difference, but I would say even with the skeleton at it's base scale it looks much better (though many would probably want to scale the breasts back up to the original size at least). You'll need the textures and esp from the original tesnexus post.
rylasasin Posted October 31, 2011 Posted October 31, 2011 oh I was hoping there'd be a version of VORB that allowed all of the Lovers features to be used. By the way, what bones are missing from the VORB skeletons and how does one add them? Oh and another thing, It seems due to constant crashes the Vorb site no longer automatically vorbailzes clothes and stuff. Anyone know of another way to do it (that doesn't require a lot of blender/Nifskope knowledge?)
cefwyn Posted November 3, 2011 Author Posted November 3, 2011 What lovers features don't work? I haven't had any problems except perhaps Lovers Creatures extender which requires a skeleton with penis bones, but I've just replaced the meshes that creatures extender calls on with the ones that all the rest of lovers mods use which fixes that problem. I've thought of adding the bones, but it's a pain in the ass for just one mod. From what I saw the vorbatizer site closed down because someone kept trying to hack it and unfortunately without that or knowledge of blender you can't vorbatize clothes because all the VORB system is, is a few extra bones in the skeleton and weight painting for those new bones and really the only way to do that for different outfits is by hand because there's simply no way to automate it and the only time the vorbatizer ever worked was if the outfit was very simple/skimpy/or skin tight. The FMB4 meshes that I vorbatized took me two days because of all the parts and how high resolution the mesh is. It would have only taken one if I hadn't messed something up when editing the breasts but it was still at least an 8 hour process to get it perfect. Just point me to or send me whatever outfits you want vorbatized and I'll see what I can do. There's a good chance I've already done it as I've already redone many of the vanilla clothes and armors that I use in game since VORB's release was a bit half-assed and messed up a lot of outfits.
11Z11 Posted November 3, 2011 Posted November 3, 2011 SO what happened to the vorb site exactly? were they actually hacked or was it because of the packs uploaded that seemed to stall the server? I uploaded 1 pack that was rather large and it took a while for it to be done and when it was i ran into problems with the heels which i asked advice on but no one ever responded,so I am asking if it was an actual hack/hackers problem...oh and my old account at the vorb site is gone...also it would have helped if you could have canceled your files in progress. hope vorb is not dead,the alternative of 1 shity body type bores the hell out of me EDIT: Just read the above post as well as the vorb site's mention of it going internal...well this sucks...now back to boring 1 body system?...shit would not have happened if different body shapes would have been in the vanilla game form the get go...they been in those console wrestling games for a long time now.....
cefwyn Posted November 4, 2011 Author Posted November 4, 2011 It's not all that hard to vorbatize an outfit if you have a very basic understanding of Blender (You can start it and select meshes). Many outfits can be vorbatized by running the weight copy script on the outfit you want using the nude body, but many of the outfits coming out recently make use of the extra nodes added by the maximum compatibility skeleton and those ones get messed up pretty bad by doing a straight weight copy since you don't want to mess with the weighting of the additional bones for the mesh to look right. Maybe this weekend I'll create a video tutorial on how to do it.
luffyboy Posted December 4, 2011 Posted December 4, 2011 Hi cefwyn! do you have any more non-vanilla vorbtized clothes?
cefwyn Posted December 4, 2011 Author Posted December 4, 2011 Unfortunately Skyrim got me and I never got around to doing any other non-vanilla outfits so I don't have anything laying around on my hard-drive.
kevanlol Posted January 11, 2012 Posted January 11, 2012 I know someone already did the stock skimpy armors for vorb, anyone have a link to download that, or other vorb armors?
kevanlol Posted January 15, 2012 Posted January 15, 2012 Well, look on the bright side.. the full metal bikini is one of several retextures that you could slap on.
nickolainomad Posted January 29, 2012 Posted January 29, 2012 I'm not sure if it would be applicable to your edition, but I added VORB bones to the universal total controllable skeleton (attached). This way VORB is now compatible with most other mods including deadly reflex. IMHO VORB's main deficiency was with the thin calves, caused by Scale Thigh adjustment enlarging thighs downwards. Currently, I am using a different weight painting to solve the issue, however defining constraints on how low the knees can extend would be a better solution. I have almost no experience with 3D, I am just trying to use VORB for some fun little mods, yet the attached skel performed well so far on my computer.
DeadSomething Posted July 11, 2012 Posted July 11, 2012 i really love the concept of VORB, but i wont use it if its not able to get my skimpy stock clothes for it.
merctime Posted July 11, 2012 Posted July 11, 2012 Not having been able to contact VA about his mod, I have uploaded the tool with a caveat as to why and what I based being able to upload it on, in this post: http://www.loverslab.com/showthread.php?tid=4353&pid=197127#pid197127
Recommended Posts
Archived
This topic is now archived and is closed to further replies.