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[FIXED] Texture mismatch


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Posted

The problem:



Bryn.jpg.98a8c811ca495e6eb930e82cf5594e63.jpg

 

The follower:

https://www.nexusmods.com/skyrim/mods/102958

 

She is using Fair Skin textures which I gave her (4 x body, 4 x hands and 4 x head). Her esp points to the place where these textures live and her head nif does the same. She's using my UUNP meshes to go with the UUNP skin textures.

I have done to her what I do to all my followers but I cannot get rid of that.

Just for the record, it is the same when she is naked.

 

Any help would be greatly appreciated.

 

 

Posted
1 hour ago, Grey Cloud said:

The problem:

 

  Reveal hidden contents

 

 


Bryn.jpg.98a8c811ca495e6eb930e82cf5594e63.jpg
 

 

 

 

The follower:

https://www.nexusmods.com/skyrim/mods/102958

 

She is using Fair Skin textures which I gave her (4 x body, 4 x hands and 4 x head). Her esp points to the place where these textures live and her head nif does the same. She's using my UUNP meshes to go with the UUNP skin textures.

I have done to her what I do to all my followers but I cannot get rid of that.

Just for the record, it is the same when she is naked.

 

Any help would be greatly appreciated.

 

 

No idea

Get the same thing straight out the box and have tried replacing her textures and meshes same as you did with no change.

Nothing jumps out as being wrong in armor addon or texture sets either.

I thought it might be something with her head mesh but it uses the default mesh, not it's own.

 

You'll need someone with an actual clue to help now. ?

 

Posted

Compare the shaders in head and body mesh (specular, glossines, color) and check whether HasVertexColors and HasNormals in body and head nif are the same.

Then compare the results with other (functioning) followers.

Posted

I remade a face tint just in ck to confirm what happened and it's a very different tint than what was included in the download, it fixes the mismatch but of course it's ck so not as pretty.

 

You could remake face tint in racemenu using correct npc skin tint data or just let mod creator know that it was packaged with wrong head tint file.

Posted
10 hours ago, Mez558 said:

I thought it might be something with her head mesh but it uses the default mesh, not it's own.

That's what I originally thought.

 

4 hours ago, Andy14 said:

Compare the shaders in head and body mesh (specular, glossines, color) and check whether HasVertexColors and HasNormals in body and head nif are the same.

Then compare the results with other (functioning) followers.

She's currently using the same textures and meshes as the rest of my followers.

 

28 minutes ago, RW311 said:

I remade a face tint just in ck to confirm what happened and it's a very different tint than what was included in the download, it fixes the mismatch but of course it's ck so not as pretty.

You could remake face tint in racemenu using correct npc skin tint data or just let mod creator know that it was packaged with wrong head tint file.

Sounds good but unfortunately I don't understand a word of it. :( I've no idea how to remake a facetint in the CK or RM. I just tried removing the facetint but it didn't do anything.

Posted
33 minutes ago, Grey Cloud said:

She's currently using the same textures and meshes as the rest of my followers.

The head mesh (FaceGeom) is definitely not the same as other followers. And I was talking about shaders, not textures. You already wrote that you use the same textures

Posted
23 minutes ago, Andy14 said:

The head mesh (FaceGeom) is definitely not the same as other followers. And I was talking about shaders, not textures. You already wrote that you use the same textures

My mistake which gives you an idea of my level of understanding in this sort of thing.

I'll have look at her head and see if I can find any of the things you mentioned.

 

Edit. Short answer  - no. Where do I find these:

HasVertexColors and HasNormals

Posted

 

I think there was some race swapping done when this npc was created and that's why the tint mismatch so I don 't know if racemenu export can fix it.

 

Ck fix is easy enough though.

 

First backup the npc facegen.nif in mesh folder, you can backup the facetint.dds in textures if you want but it's useless because it's the wrong tint color.

 

Open ck and load the mod. Open the npc, you can add some makeups in the tint layers section but don't touch any head parts or sliders at all. Press ok when done then export the facegen  (ctrl + f4). Save and close ck.

 

Go to backup of facegen and copy it over the one ck just made.

 

Tint data is now updated to npc race and the facetint is made with that tint color data, as long as you don't touch any sliders or head parts npc will look just fine but different than screenshots of course.

 

Posted
1 hour ago, RW311 said:

 

I think there was some race swapping done when this npc was created and that's why the tint mismatch so I don 't know if racemenu export can fix it.

 

Ck fix is easy enough though.

 

First backup the npc facegen.nif in mesh folder, you can backup the facetint.dds in textures if you want but it's useless because it's the wrong tint color.

 

Open ck and load the mod. Open the npc, you can add some makeups in the tint layers section but don't touch any head parts or sliders at all. Press ok when done then export the facegen  (ctrl + f4). Save and close ck.

 

Go to backup of facegen and copy it over the one ck just made.

 

Tint data is now updated to npc race and the facetint is made with that tint color data, as long as you don't touch any sliders or head parts npc will look just fine but different than screenshots of course.

 

Ta Da!



As luck would have it she decided to sit in the most awkward spot for a screenshot but you just about make out that she is fixed.

67477673_Brynfixed.jpg.a4a2de5618c685c204ffe72ca762eb97.jpg

Thanks very much. :thumbsup:

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