Not a prisoner Posted February 20, 2021 Posted February 20, 2021 On 2/18/2021 at 4:03 PM, duy123a said: The modified file, now you should have done your thing and still get dressed (except the plug and chastity belt). The file I use base on the new patch _PNUtilityScript.pex which increase compatibility to the newer Devious Devices system. I have uploaded it at LE post but it will work with SE as well so I post it here too. _pnutilityscript.pex 10.6 kB · 4 downloads Many thanks for this : ) I got as far as opening up and editing the source script but ran into various problems trying to recompile it, so gave up. Great stuff cheers : ) 1
Fly000 Posted March 5, 2021 Posted March 5, 2021 I've been looking for this mod for a long time. I found it ! Hurray!!! Thank you very much frankdatank! A request to you. Could you also convert the mod: SexLab Necrophilia for SE. If possible . He's also nowhere to be found. Please take the time to do this. I would be very grateful. And not just me.
Zerackon Posted April 8, 2021 Posted April 8, 2021 the mod don't show up in my mcm at all, any suggestions?
hotrack Posted August 8, 2021 Posted August 8, 2021 I need some help from that's both applicable between LE and SE versions in the script department. I've been changing stuff in the mod's script, primarily I wanted the male animation to use Leito Kneeling for pissing and ZAZAPC204 for pooping (in essence, changing stuff in _pnconfigscript). After that success, I noticed during the male Leito Kneeling pissing, the erect SOS schlong made little sense as the piss stream and puddling was directly under, so I found out the SOSFastErect in the _pnutilityscript could be changed to SOSFlaccid. So now, Urinate only pisses with a SOSFlaccid with a congruent piss puddle. But now the UrinateandDefecate animation has a weird problem. While the UrinateandDefecate Leito Kneeling anim plays out with SOSFlaccid, the piss stream appears to be as if it was SOSFastErect (I believe like seen with wetself pissing). Since I'm unsure what the piss stream object callup actually is, can someone point me what/where in the what/where script could it be?
AAARRR420 Posted August 31, 2021 Posted August 31, 2021 heres a fix for the wet self script, and if the files become unavailable heres the text version of the script. Scriptname _PNPlayerAliasScript extends ReferenceAlias _PNConfigScript Property _PNConfig Auto ;---------------------------------------------------------- ; content / size times 5 (for 5 stages) ; assuming on default settings it takes 10 hours to fill ; bladder to the limits ;---------------------------------------------------------- int function check_wetself() int iBlevl float current = Utility.GetCurrentGameTime() ; delivers whole days float elapsed = current - _PNConfig.Last_wetselftime if elapsed >= 0.416 ; nearly 10 hours or more iBlevl = 5 _PNConfig.Last_wetselftime = current elseif elapsed >= 0.085 ; more than 2 hours iBlevl = (elapsed * 12.0) as int _PNConfig.Last_wetselftime = current else iBlevl = -1 endif return iBlevl endfunction ;------------------------------------------------ ; ;------------------------------------------------ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) if _PNConfig.wetselftoggleVal == True float health_compare = (Self.Getreference() as actor).GetActorValuePercentage("health") ; Debug.Trace("PN - We were hit by " + akAggressor) if health_compare >= 0.40 ; Not 100 % secure but maybe better than before GotoState ("combat_wetself") ; Prevent multiple script runnings float selfwetchance = utility.randomfloat () if !abPowerAttack ; Do not know just change the chances depending on powerattack or blocked health_compare += 0.25 endif if abHitBlocked health_compare -= 0.75 endif if (selfwetchance <= health_compare) int iBlevl = check_wetself() if iBlevl >= 0 (self.GetOwningQuest() as _PNUtilityScript).wetself(iBlevl) endif endif GotoState ("") ; enable script again endif elseif _PNConfig.wetselftoggleVal == false Endif EndEvent Event OnInit() ;HookPNEvent() _PNConfig.mapkey () EndEvent Event OnPlayerLoadGame() ;HookPNEvent() _PNConfig.mapKey() EndEvent ;--------------------------------------------------------------------------------------- ; State combat_wetself ; Ignore further hits Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) EndEvent EndState _pnplayeraliasscript.psc _pnplayeraliasscript.pex 3
Raindrops400 Posted October 24, 2021 Posted October 24, 2021 (edited) On 9/1/2021 at 12:03 AM, AAARRR420 said: heres a fix for the wet self script, and if the files become unavailable heres the text version of the script. Scriptname _PNPlayerAliasScript extends ReferenceAlias _PNConfigScript Property _PNConfig Auto ;---------------------------------------------------------- ; content / size times 5 (for 5 stages) ; assuming on default settings it takes 10 hours to fill ; bladder to the limits ;---------------------------------------------------------- int function check_wetself() int iBlevl float current = Utility.GetCurrentGameTime() ; delivers whole days float elapsed = current - _PNConfig.Last_wetselftime if elapsed >= 0.416 ; nearly 10 hours or more iBlevl = 5 _PNConfig.Last_wetselftime = current elseif elapsed >= 0.085 ; more than 2 hours iBlevl = (elapsed * 12.0) as int _PNConfig.Last_wetselftime = current else iBlevl = -1 endif return iBlevl endfunction ;------------------------------------------------ ; ;------------------------------------------------ Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) if _PNConfig.wetselftoggleVal == True float health_compare = (Self.Getreference() as actor).GetActorValuePercentage("health") ; Debug.Trace("PN - We were hit by " + akAggressor) if health_compare >= 0.40 ; Not 100 % secure but maybe better than before GotoState ("combat_wetself") ; Prevent multiple script runnings float selfwetchance = utility.randomfloat () if !abPowerAttack ; Do not know just change the chances depending on powerattack or blocked health_compare += 0.25 endif if abHitBlocked health_compare -= 0.75 endif if (selfwetchance <= health_compare) int iBlevl = check_wetself() if iBlevl >= 0 (self.GetOwningQuest() as _PNUtilityScript).wetself(iBlevl) endif endif GotoState ("") ; enable script again endif elseif _PNConfig.wetselftoggleVal == false Endif EndEvent Event OnInit() ;HookPNEvent() _PNConfig.mapkey () EndEvent Event OnPlayerLoadGame() ;HookPNEvent() _PNConfig.mapKey() EndEvent ;--------------------------------------------------------------------------------------- ; State combat_wetself ; Ignore further hits Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) EndEvent EndState _pnplayeraliasscript.psc 2.71 kB · 17 downloads _pnplayeraliasscript.pex 2.1 kB · 26 downloads On 2/18/2021 at 5:03 PM, duy123a said: The modified file, now you should have done your thing and still get dressed (except the plug and chastity belt). The file I use base on the new patch _PNUtilityScript.pex which increase compatibility to the newer Devious Devices system. I have uploaded it at LE post but it will work with SE as well so I post it here too. _pnutilityscript.pex 10.6 kB · 82 downloads Thank you two for posting the patches! The old LE version seems to be down, and I can't access them, so it's great to find them here! I do have a question though; how do you apply these patches? Do you just find where the original file is located and overwrite? Where would that file normally be? EDIT: I tried just dropping it into the scripts folder, which seems to have done... something. However, now my character does not strip at all when peeing, except for (ironically) her pubic hair (in slot 49, which is set to *not* strip in SexLab) Haven't gotten to test the wetself patch yet EDIT2: I have now tested the wetself patch; it seems to work perfectly when I just drop it into the Data/scripts folder. So yay, one of the patches work, at least? Edited October 25, 2021 by Raindrops400
duy123a Posted October 26, 2021 Posted October 26, 2021 (edited) On 10/25/2021 at 5:33 AM, Raindrops400 said: Thank you two for posting the patches! The old LE version seems to be down, and I can't access them, so it's great to find them here! I do have a question though; how do you apply these patches? Do you just find where the original file is located and overwrite? Where would that file normally be? EDIT: I tried just dropping it into the scripts folder, which seems to have done... something. However, now my character does not strip at all when peeing, except for (ironically) her pubic hair (in slot 49, which is set to *not* strip in SexLab) Haven't gotten to test the wetself patch yet EDIT2: I have now tested the wetself patch; it seems to work perfectly when I just drop it into the Data/scripts folder. So yay, one of the patches work, at least? Hi Raindrop, please have a nice day. About my file and this mod, it does not depend on the Sexlab when clothes can be "undress" or not. It is depend on the Skyrim bodyparts number. Skyrim bodyparts number - Nexus Mods Wiki (tesnexus.com). You will need to fix the file I give to give the exception to slot 49. I am sorry but I can't really help you right now since I'm no longer modding Skyrim, but I think you can should try Racemenu or SlaveTats, it can give the "pubic hair" as the overlay to your body. If you have any more questions, feel free to ask me ~~ Edited October 26, 2021 by duy123a 2
kanne28 Posted December 16, 2021 Posted December 16, 2021 Is there any toilet mod of framework that works with this mod? It breaks my immersion to have baths but no toilet or outhouse around. And just doing it on the floor in houses is too barbaric for my character; even she has standards. 1
jinhunik Posted February 1, 2022 Posted February 1, 2022 Incontinence does not turn off during combat.
sorry2botheru Posted June 13, 2022 Posted June 13, 2022 Would anyone happen to know the exact names of the ZAZ animations that Private Needs Redone uses? I want to install only those animations since I don’t use ZAZ animations pack for anything else
sandmanalfa Posted August 16, 2022 Posted August 16, 2022 I'm trying to use this in vr and trying to bind the hotkey to VRIK since moving to my keyboard to press the hotkey is a pain, for some reason the mod wont let me change the hotkeys to the numbers 1-8 on my keyboard since that is what vrik uses, it says that "hotkey1 is already in use". Other mods also tell me this but ask me "Do you want to rewrite?", but not this mod. Probably a programming oversight, is there a way I can fix this myself? I don't know where the scripts are located, I assume inside the BSA?
JohnConquest12 Posted September 20, 2022 Posted September 20, 2022 On 2/6/2021 at 5:35 AM, Not a prisoner said: I read another post/thread where someone fixed that by assigning it to another key. Make sure you have everything enabled in the MCM as well I have the same problem with P&F recently. it worked flawlessly in an older save but later on it doesn't work on later saves or even a new save which is a shame i really enjoyed the features it offered(especially the stripping options and poisoning your weapons with your own scat XD). Did you ever get it working? or did you ultimately switch to this cause I'm considering it
makico Posted April 30, 2023 Posted April 30, 2023 On 2/18/2021 at 5:03 PM, duy123a said: The modified file, now you should have done your thing and still get dressed (except the plug and chastity belt). The file I use base on the new patch _PNUtilityScript.pex which increase compatibility to the newer Devious Devices system. I have uploaded it at LE post but it will work with SE as well so I post it here too. _pnutilityscript.pex 10.6 kB · 212 downloads Thank you !!
Commander_ Posted May 28, 2023 Posted May 28, 2023 Thanks for this mod. Just to clarify, this works only for the player, right? NPCs won't use it? I'm asking because I don't see any options regarding NPCs in the MCM menu.
Ramajam Posted June 18, 2023 Posted June 18, 2023 On 8/16/2022 at 3:15 PM, sandmanalfa said: I'm trying to use this in vr and trying to bind the hotkey to VRIK since moving to my keyboard to press the hotkey is a pain, for some reason the mod wont let me change the hotkeys to the numbers 1-8 on my keyboard since that is what vrik uses, it says that "hotkey1 is already in use". Other mods also tell me this but ask me "Do you want to rewrite?", but not this mod. Probably a programming oversight, is there a way I can fix this myself? I don't know where the scripts are located, I assume inside the BSA? Did you ever find a fix for this? Same issue
pgrm Posted September 17, 2023 Posted September 17, 2023 Hi, i would like to ask if there is a compatibility patch for "The Amazing World of Bikini Armors (TAWOBA)" mods... When i use the button to urinate and dressed in a TAWOBA armor, the part of the armor that gets unequipped has nothing to do with the panty.... I don't know how to edit mods so as to find the appropriate armor slot that the panties use at the TAWOBA mod, or how to edit script files in general... Thanks in advance!
PorteuseDaigle Posted May 18, 2024 Posted May 18, 2024 Good morning, Does the mod require sexlab framework?
NetoLins Posted July 16, 2024 Posted July 16, 2024 (edited) I keep peeing myself when I enter in battle, is there's a way to disable it, it's very annoying. Edited July 16, 2024 by NetoLins
Fuckyourmom888 Posted August 15, 2024 Posted August 15, 2024 Thank You for the mod. Please someone continue to work and update this mod.
Khara1066 Posted January 25, 2025 Posted January 25, 2025 On 7/16/2024 at 6:35 AM, NetoLins said: I keep peeing myself when I enter in battle, is there's a way to disable it, it's very annoying. There patch up there in same bage,drop it in script folder
Someone Human Posted January 31, 2025 Posted January 31, 2025 (edited) Hi, I recently downloaded this mod, but I have some problems with it, the animations doesn’t work, my character wets herself during the battle, even though I haven’t turned that on, also my character now has terminal fecal impaction, because I don’t know how to poop, when I press ”Y” she just starts pissing and when I try again, same thing happens. Another problem I have, where the bladder and bowels doesn’t always stay activated, even though I have pressed activate option. I think I have downloaded everything right and needed. Also I’m wondering if it would be more practical that poop and pee could have different buttons to press like for example ”D (defecation)” for poop and ”U (urinate)” for pee. Can someone help me? Edited January 31, 2025 by Someone Human
DactDi Posted April 13, 2025 Posted April 13, 2025 The mod seems to be working for me, except when the character's bladder is full it doesn't force them to relieve themself? Is forced peeing not part of this mod or is something broken and I need to figure out what
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