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Posted
On 10/11/2020 at 9:01 PM, Hex Bolt said:

It does that once if the merchant's SexLab Aroused gender preference faction has not been set yet.  The script tells SL Aroused to set the NPC's gender preference, after which the NPC can respond appropriately.  If it keeps looping, you're missing this mod's scripts or your SexLab Aroused isn't updating the merchant's gender preference faction. 

 

If you can't get that to work, you can turn off gender preference checking for this mod in the console with "set SLSP_IgnoreGenderPref to 1".

I know this is late...but is there a slightly more indepth instruction on how to do this? Do I just put that code into console? >.>;

Posted
4 hours ago, Hex Bolt said:

Yes (without the quote marks).

I know there was no way you could have known this, but that command completely bricked all of the voices in my game. Nobody has a voice now. Do you know how do reverse that? I uninstalled the mod and it's still not working

 

Posted
22 minutes ago, BexBlair said:

I know there was no way you could have known this, but that command completely bricked all of the voices in my game. Nobody has a voice now. Do you know how do reverse that? I uninstalled the mod and it's still not working

To reverse the setting, it's just "set SLSP_IgnoreGenderPref to 0".  The command simply sets a variable that is added by this mod and is only used by this mod, so it shouldn't affect other dialog.  But, if setting the value back helps you, great.

Posted
5 minutes ago, Hex Bolt said:

To reverse the setting, it's just "set SLSP_IgnoreGenderPref to 0".  The command simply sets a variable that is added by this mod and is only used by this mod, so it shouldn't affect other dialog.  But, if setting the value back helps you, great.

Yeah I don't know WHY it did it. But it did. Thanks for the fix tho :) I appreciate the help

Posted
26 minutes ago, Hex Bolt said:

To reverse the setting, it's just "set SLSP_IgnoreGenderPref to 0".  The command simply sets a variable that is added by this mod and is only used by this mod, so it shouldn't affect other dialog.  But, if setting the value back helps you, great.

Wild. That totally fixed it. Modding never ceases to amaze me

 

  • 6 months later...
Posted

Hi!

Looks like this mod stoped working,

Have been ussing it for months (several game plays with different mods) but looks like after devious NG it doesnt work anymore.

After making a proposal you only get back the dialog "well..." once and again.

 

Posted
1 hour ago, try again. said:

Looks like this mod stoped working,

Have been ussing it for months (several game plays with different mods) but looks like after devious NG it doesnt work anymore.

After making a proposal you only get back the dialog "well..." once and again.

The mod is designed to be used with SexLab Aroused.  If you look through some of the earlier posts, you'll see that players who use SL Aroused replacers have had similar problems.  I'm guessing that's where the problem is, rather than DD NG.

Posted
18 hours ago, Hex Bolt said:

The mod is designed to be used with SexLab Aroused.  If you look through some of the earlier posts, you'll see that players who use SL Aroused replacers have had similar problems.  I'm guessing that's where the problem is, rather than DD NG.

Thanks.

 

Will try to include Sexlab Aroused

  • 6 months later...
Posted
On 5/27/2025 at 12:18 AM, Hex Bolt said:

The mod is designed to be used with SexLab Aroused.  If you look through some of the earlier posts, you'll see that players who use SL Aroused replacers have had similar problems.  I'm guessing that's where the problem is, rather than DD NG.



Thanks! 

I'm using SL Aroused Baka Edited. ( I have to have SLHH + Babadialogue + SL Approach Redux + Sexy Adventures -> this combo is so good! )

I had the same problem. 

Thanks again for the heads up.

  • 4 months later...
Posted

How difficult would it be to remove DD dependence in Creation Kit (for my personal use)? I'm very basic Creation Kit user.

Posted
4 hours ago, shpuntik said:

How difficult would it be to remove DD dependence in Creation Kit (for my personal use)? I'm very basic Creation Kit user.

I added a "No DD" version on the mod page.

Posted
On 5/27/2025 at 4:21 PM, Guest said:

Thanks.

 

Will try to include Sexlab Aroused

 

FWIW, some of the SLA replacers miss out chunks of code which the authors might have thought 'superfluous', but which other mods actually relied on.  I spent a couple of days trying to work out why one of the former versions of AYGAS refused to allow me to sell trained slaves, only to eventually work out that the 'sale' code was dependent on some code that was in the original SLA, but NOT in the supposed 'fully compatible' replacer. 

 

And that was compounded by the SLA replacer mod refusing point blank to revert to the earlier version without screwing up your game - leaving you with mods on which the gameplay was dependent but which were then unplayable.  And to add insult to injury, if you did try to go back to something that would/should work, you got a startup message which said something like 'trying to uninstall this (replacer) will trash your game'.  I lost about 100 hours of gameplay because of that

 

Just my tuppence worth, but you need to be very careful when deciding which SLA version you use.  I now never touch the replacers.

 

DQW

 

 

Posted
8 hours ago, DonQuiWho said:

 

Just my tuppence worth, but you need to be very careful when deciding which SLA version you use.  I now never touch the replacers.

 

DQW

 

 

That's an interesting bit of research, now some of the weird behaviour in my game makes more sense. Thanks for sharing. I gotta ask, which of the new 'replacers' did you check and with original, do you mean Sexlab Aroused Redux SSE Version 29 2.9?

Posted
7 hours ago, verydarknut said:

That's an interesting bit of research, now some of the weird behaviour in my game makes more sense. Thanks for sharing. I gotta ask, which of the new 'replacers' did you check and with original, do you mean Sexlab Aroused Redux SSE Version 29 2.9?

 

Version I currently use in MO2 is shown as 

 

SexLabArousedSSELoose-29  

 

=================

 

I also have installed in MO2, but not used, the following 'Aroused' family mods

 

Sexlab Aroused NG v0.2.2 OAR **

Sexlab Aroused NG v0.2.2 FNIS **

SexLab Aroused Redux V28b SSE Modified by BakaFactory(2020 11 17)) 

OSL Aroused DD5.2 DD NG

OSL Aroused FOMOD 2.7.1 NG DD 5.2 USE FOR DOM

 

FWIW:

 

IIRC, the version that gave me the problems was one of the NG ones (I deleted the MO2 profile so can't be 100% certain), the ones asterixed above 

and

my BakaFactory version has 'DO NOT USE' annotated to the mod description for some reason

 

Hope that helps

 

DQW

 

 

Posted
58 minutes ago, DonQuiWho said:

 

Sexlab Aroused NG v0.2.2 OAR **

Sexlab Aroused NG v0.2.2 FNIS **

IIRC, the version that gave me the problems was one of the NG ones (I deleted the MO2 profile so can't be 100% certain), the ones asterixed above 

I have been using SLO Aroused NG 3.1.7 from Nexus, which I guess is the continuation of that fork.

In MO2 the Aroused Redux version shows up as 'SexLabArousedSSELoose-29', so the one you're suggesting. I'll try it out, since I don't have Ostim I don't need the integration for it either from SLANG or OSL.

Although would be good to know if OSL has the features from the original that SLANG is missing, would be neat if we could use a modern version with optimized scripts. Maybe you could check since you know what to look for.


Either way, thanks again!

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