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NMM for creation kit, MO2 for playing


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Posted
2 hours ago, Forgetandeatcake said:

That's fine, because I was the one horrbily wrong.

 

I thought I had been keeping my mods up to date, MO2 install ect, but I wasn't. After deleting everything for a clean install, I think I did actually manage to get creation kit running through MO2.

 

Thank you for the suggestions

I really was trying to be helpful.

Posted
14 minutes ago, dontknowdontcaredontask said:

https://github.com/ModOrganizer2/modorganizer/issues/709#issuecomment-541273559

 

That one is quite recent. There were other issues like this in step forum and such, although a lot of them were due to user error.

This is not an issue with the design of usvfs or MO, this was a dev screw up (as he himself admits it) for one of MO2's builds (2.2.1).

The OP was clearly fed with misinformation about MO's design. The only design limitation between MO and CK was with usvfs and MO1 only supporting 32-bits applications, which is something that have been refactored for MO2 and with MO1 having a simple workaround by patching PapyrusCompiler.exe to run in 32-bits mode.

Posted
On 6/22/2020 at 2:00 AM, Forgetandeatcake said:

Is it a good idea to do this? I'm doing a fresh install, and will use the NMM to create and edit mods with the creation kit, and for actually testing and playing I'll use mod organiser 2.

I cannot really help or give directions, but as a total noob to programming and only learning to use all the modding tools by the existing guide I needed only 2 days and the existing guides to get Notepad++ to compile my scripts through MO2 and also got the Creation Kit to run through MO2. 

I dont compile scripts through CK tho, only via Note++. To date it all works fine. 

I had NMM before and also MO1. I migrated profiles from one to another and lastly to MO2 with only very minor problems.

 

Most shit that is happening is mostly because I overlook one line of tutorial or understand it incorrectly.

 

But I admit it can be somewhat of a jungle and IS time consuming. But that is what modding is, 90% preparation, 10% playing. As with every job that is in production business (movies, photography etc. :P) 
 

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