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Demonic Creatures - a new creature adding mod. Progress thread


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Posted

Post update: 25.06.2020

- Looking for someone to help with creature dick weight paintings!

 

 

HELP NEEDED:

- weightpainting of creature penises (does not have the needed weightpainting to stay with the belly mesh).

 

 

 

I`ve been lurking around asking for permissions and questions for a medium sized creature mod I'm working on. I started when covid19 broke out and still ongoing.

This mod will not replace SIC, monstermod or rogue like encounters, but serve as an addon. It will be seriously smaller (counting approx 65ish species). It will also have less complexity with regards to loot items, weapons and magic.

 

------- The mod is not ready for download yet, but will soon be available as a BETA----------

 

LINK TO GALLERY WITH CREATURES  https://pixxxels.cc/gallery/nJwpytC

 

 

These were basic terms/needs or wishes for the mod when I started:

 

- creatures will use (as long as possible) vanilla skeletons (and vanilla races, but not that important).

Meaning, they need to be built upon a vanilla skyrim skeleton. So sorry.... no NEW creatures with new animations/skeletons here. Everybodies doing the same familiar "thing"

 

- Creatures will be added to skyrims leveled NPC lists (plains, forest, coast, mountains, etc etc) for immersion. Some will also be added to specific companion LCHAR lists for vampires, spriggans, hagravens etc... Some creatures will be unique. If you kill them, they're gone. They will be handplaced mostly. But also spawning like the rest of the creatures.

 

- Creatures are integrated with Madmansgun's Creature Framework (CF) and Ashals Sexlab framework (SL) . So once mod is loaded into your setup, do register thing that each mod tells you to, and the creatures will use already installed animations you have

 

- Creatures use Bacafactories Animated Beast's Cocks ABC 1.58V  (with collision)

 

- Custom sounds (not dedicated sex sounds, too much work, but similar to the sounds Mihail makes on his creatures).

 

- Make a new fraction that contains several goblins and orc types that will be spawned together as a party.

 

- Make a new fraction of female soldiers that off course will put this new goblin fration out of it's misery.

 

- Make a MCM with a creature toggle (I have no clue whatsoever how to do that yet :D)

 

ON GOING TASKS

 

 

- Personal Testing of Spawning creatures                                                   ---> on going. Adjusting levels an so on. Need to figure out how to spawn larger groups of enemies correctly.

I'm trying to spawn large groups of hostile small creatures like little shoggoth and Gallimimus. So far I've yet to see more than 2 at the same time.

 

- new fraction of female soldiers                                                                 ---> not started

- custom sounds                                                                                        ---> not started

- MCM                                                                                                      ---> not started

 

- Implementation of new extreme diseases                                                 --->

Through creatures like bloodsuckerfish (basically a slaughterfish) I want the PC to be able to contract dieseas that are  much more tough than the vanilla diseases. Zero stamina regen, zero health regen, 50% health reduction etc.... Makes it more logical to carry cure disease potions ?

 

COMPLETED

 

- building addons, skins and NPS records                                                    ---> 99% done but I will keep looking for new creatures

- building aroused creature meshes for CF with new (edited) textures          ---> 99% done but I will keep looking for new creatures

- integrating creatures into SKYRIM leveled lists                                          ---> 99% ongoing

- new fraction of different goblin types                                                        ---> 99%.
- getting permissions                                                                                  ---> 95% done. I'm still missing someone. See "Issues to solve" below

 

 

Issues that I need to swallow at the moment:

- there will be clipping and clipping and clipping. The Ogrim creature is designed upon the troll race. But the ogrim is twice as fat. So of course this will be an issue in many animations. You will see legs penetrating stommichs etc. For me, with the given time and competence that I posses, this is in most cases impossible for me to solve. I'm not sure if I even want to change the creatures shape so that they will be aligned. That will alter their look significantly. Someone more talented than me in 3d software might do it though.

 

- some creatures like SanguineMistress, FemaleDaedroth. MihailGoblin and Sacrificial Priestess uses the human skeleton and human sexlab animations. But I did not use the SOS Schlong (exception sanguine mistress). I'm honestly not sured which dick I used on them. It's the same dick that was used on mihailgobins sexlab patch made by stevie (it's around this forum somewhere). This dick can't be tilted. So in some animations it will look weird.

 

Issues to solve:

 

1 SOLVED --> Needs implementation. Depending on creature the dick sometimes behaves a bit "weird" when attached. The dick is certainly attached to correct skeleton node, but it's something to do with the mesh geometry. Creature dicks need weight painting.

 

2 Spawing Slaughterfish creatures. There is no LCHAR lists for slaughterfish.  I see that skyrim immersive creatures does this perfectly. I tried to respawn a specific form ID of a slaughterfish several times. The result was 5 different looking slaugherfish showing up. How is this made?

 

3 SOLVED Some creatures has not any dicks attached. Either because I was lazy or not that interested. Still I see CF (?!) is attaching dicks to the creatures still. Does CF see that a creature belongs to a specific race, and dedicate a dick for it when no aroused mesh is registrated? I know SOS spawns a schlong on werewolf races.

 

4 NOT STARTED Feedback on creatures: Keep or not keep. Things to change. Later on I'll share a file that shows which creature spawns into which area/skyrim landtype. This could be interesting since I am playing on a tropical jungle setup ?.

 

5 Getting in touch with diego4fun. I've sent PM in here and also at his blogspot site. So far no answer. I believe he owns "sacrifical priestess" and "cave ogre" Unable to get in touch.

 

Posted
39 minutes ago, Thor2000 said:

1 Depending on creature the dick sometimes behaves a bit "weird" when attached. The dick is certainly attached to correct skeleton node, but it's something to do with the mesh geometry. It's like the creature's stommach skin is moving a little, but the skin on the dick is not following.

penis does not have the needed weightpainting to stay with the belly mesh.

41 minutes ago, Thor2000 said:

2 Spawing Slaughterfish creatures. There is no LCHAR lists for slaughterfish.  I see that skyrim immersive creatures does this perfectly. I tried to respawn a specific form ID of a slaughterfish several times. The result was 5 different looking slaugherfish showing up. How is this made?

not sure how immersive creatures is doing it, but one way is to edit the base/stock slaugherfish and add a leveled npc list as it's template.

46 minutes ago, Thor2000 said:

3 Some creatures has not any dicks attached. Either because I was lazy or not that interested. Still I see CF (?!) is attaching dicks to the creatures still. Does CF see that a creature belongs to a specific race, and dedicate a dick for it when no aroused mesh is registrated? I know SOS spawns a schlong on werewolf races.

depending on how the armor & json is setup CF can apply one penis mesh to all members of a race, Eg: look at the dragon's "all" setting.

(the problem is for most other races doing it like that does not look right, that's why MNC's json is setup to look for the worn armor and not just the race)

55 minutes ago, Thor2000 said:

4 Feedback on creatures: Keep or not keep. Things to change. Later on I'll share a file that shows which creature spawns into which area/skyrim landtype. This could be interesting since I am playing on a tropical jungle setup ?.

lose/edit any fat fucks like the ogroid, and anything else that does not work well with the animations.

 

Posted
19 hours ago, MadMansGun said:

penis does not have the needed weightpainting to stay with the belly mesh.

not sure how immersive creatures is doing it, but one way is to edit the base/stock slaugherfish and add a leveled npc list as it's template.

depending on how the armor & json is setup CF can apply one penis mesh to all members of a race, Eg: look at the dragon's "all" setting.

(the problem is for most other races doing it like that does not look right, that's why MNC's json is setup to look for the worn armor and not just the race)

lose/edit any fat fucks like the ogroid, and anything else that does not work well with the animations.

 

Thanks for this. I'm gonna look into weightpainting. That's basically the same thing we do with armors in outfitstudio?

Gonna try adding a leveled list to the slaughterfish as well. Seems like a good suggestion (unless another mod is doing the same thing?)

Posted
9 hours ago, Dojo_dude said:

^ Hey, what's wrong with the fat monsters? :P

Good luck with the project, Creation Kit is about as stable as a house of cards.

Thanks :) Your love for the fat monsters is also good input ?. CK has its issues. Tes5edit on the other hand. Stable as a rock

  • 1 month later...
Posted

I'm definitely looking forward to seeing this - Clannfears and daedroths with creature framework compatibility/meshes have been something I've been looking for awhile now, and the "less daedra" looks fun too. I don't know how to weightpaint, but I hope you find someone that can help you!

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Well I'm in the testing phase still. It's been 4 weeks with vacation far away from a computer. So I haven't done much lately. I'm going to continue working with the skaven faction next week. I haven't fully got spawning of large random groups of monsters to work. I also probably need help to weight paint the penis meshes correctly. Some of them look ridiculous ?

Posted
1 hour ago, Thor2000 said:

Well I'm in the testing phase still. It's been 4 weeks with vacation far away from a computer. So I haven't done much lately. I'm going to continue working with the skaven faction next week. I haven't fully got spawning of large random groups of monsters to work. I also probably need help to weight paint the penis meshes correctly. Some of them look ridiculous ?

Skaven!? Interesting.

Posted
23 hours ago, Dojo_dude said:

Skaven!? Interesting.

Yes ?. Apparently the dwarfs dug to deep. Draugrs entered their realm, and they are now roaming the skyrim land in search of new land ?.

  • 3 weeks later...
Posted

This was more troublesome than I planned..... I have troubles getting my "random" LCHAR lists to work. I wonder does Skyrim have a maximum amount of LCHAR sublist it can handle?

 

If you look at the picture attached, you see that I have first made a LCHAR list at the bottom containing the different type of mihail goblins (hereby called "No 4").

 

- Then this list goes into LCHAR No 3 which calls the amount of "No 4".

Say you are a level 60, then a maximum of 8 goblins may spawn.

 

- LCHAR No 3 goes into my mods "main" LCHAR list called "No 2".

I could have skipped this list "No 3" by just adding all creatures directly into Skyrims vanilla spawn list (referenced as No 1. But I wanted to make all my edits in my own list and as little as possible into Skyrims vanilla list.

 

- LCHAR No 2 goes into Skyrim vanilla LCHAR list referenced as No 1

 

Issue: In Creation Kit, everything seems to work fine when using the precalculate function. If I precalculate as level 60 (in Skyrims vanilla LCHAR list) all different amounts of mihail goblins will spawn. However, ingame, ALWAYS one goblin spawns. So something is wrong here. I'm not totally certain of the flags to be used on the lchar lists. If anyone could point out if I'd done something wrong here.

overview of lchar mihail goblins.png

  • 2 months later...
Posted
On 11/22/2020 at 8:52 AM, _ULTRA_ said:

Any updates ?

I'm afraid not. I have so far not succeeded spawning groups of creatures. Only single creatures. A fellow modder told me I have to use scripts to achieve that. Anyway, I'll release the mod as a beta. Hopefully someone will find it interesting enough to help me with scripting.

 

 

Posted
18 hours ago, valloittaja said:

Any estimated time for beta release, would love to take a look at this?

Very shortly.... I've prepared the rar file :), but will open a new thread for the download section, with pics, info etc....sigh..........

Posted
21 hours ago, valloittaja said:

Any estimated time for beta release, would love to take a look at this?

 

  • 2 months later...

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