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More slots in SlaveTats.


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Posted

Hello,

I wonder if there is any way to change the maximum tottoo slots in SlaveTats but in Skyrim SE. In LE it was straight forward, just change nioverride.ini, but in SE seems there is no nioverride.ini. As workaround I could change it in script but when I compile script there is an error about missing netimmersive and nioverride. How can I add thsese deps, I have tried to unpack RaceMenu.bsa file but it did not help.

 

Edit:

If anyone has the same problem as mine, the file you are looking for is skse/plugins/skee64.ini, the problem with nioverride and netimmersive is solved too, i needed to replace files in source/scripts with those in skse. But i wonder why scripts/source is not working but when i change it to source/script it is working?

  • 1 month later...
Posted

open the file Data\SKSE\Plugins\skee64.ini with an editor and set iNumOverlays=12 for Face, =5 for Body, =3 for Hands, =3 for Feet. On top of that, add the values needed for other mods.
Furthermore, you need to set bEnableFaceOverlays=1

 

 

Change the numbers above to what you require

  • 3 years later...
Posted

Even if it's kinda obvious, I'd leave this here, because I just struggled with it (and this thread seems easyest to find for future searchees):

If changing the script in Racemenu doesn't work, it might be overwritten by another mods skee64.ini 

(for example by CTD_custom_fix_for_Pama_Furniture)

  • 6 months later...
Posted
On 2/7/2024 at 5:26 AM, FAenooor said:

Even if it's kinda obvious, I'd leave this here, because I just struggled with it (and this thread seems easyest to find for future searchees):

If changing the script in Racemenu doesn't work, it might be overwritten by another mods skee64.ini 

(for example by CTD_custom_fix_for_Pama_Furniture)

Yep, this was the cause for my overlays not increasing. Thank you.

  • 6 months later...
Posted (edited)

I m not sure if I understand this correctly, but in SlaveTats MCM the slots are limited and the change in the skse64.ini has obviously no effect on that.

 

Now the question is, if SlaveTats on SE or SlaveTats NG or whatever still use the slots in the MCM? or are limited to those? its just confusing.

 

I wrote a script for LE Slave tats 1.3.6 to have unlimited slots in the MCM and I just wonder if its necessary in SE still.

 

Slave Tats 1.3.6. no slot limit Source.7z

Edited by Nymra
Posted (edited)
9 hours ago, Nymra said:

I m not sure if I understand this correctly, but in SlaveTats MCM the slots are limited and the change in the skse64.ini has obviously no effect on that.

 

Now the question is, if SlaveTats on SE or SlaveTats NG or whatever still use the slots in the MCM? or are limited to those? its just confusing.

 

I wrote a script for LE Slave tats 1.3.6 to have unlimited slots in the MCM and I just wonder if its necessary in SE still.

 

Slave Tats 1.3.6. no slot limit Source.7z 17.21 kB · 0 downloads

 

Can't speak about NG as i dont use but updaing skee64.ini adds a page option as it can only show 12 per page

 

 


ScreenShot395.jpg.4bee844cef31349f80203c1b70b0483d.jpg

ScreenShot396.jpg.5a10f4100ece79c1da2d53bfbc7e3883.jpg
 

 

Edited by pinky6225

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