Jump to content

SIC Golden Saint


Recommended Posts

Posted

So in my new play through, I encountered an enemy that summoned a Golden Saint against me. According to SIC, Golden Saints use "Better Female Natural Body" so when they spawn there's a mismatch between their head and hands, and their body.

 

Is there a way to have them use what practically the rest 99.9% of my game uses in order to fix that? :3 Something on TES5Edit perhaps?

Posted
30 minutes ago, Violence6884 said:

So in my new play through, I encountered an enemy that summoned a Golden Saint against me. According to SIC, Golden Saints use "Better Female Natural Body" so when they spawn there's a mismatch between their head and hands, and their body.

 

Is there a way to have them use what practically the rest 99.9% of my game uses in order to fix that? :3 Something on TES5Edit perhaps?

Yup.  Find the NPCs in SIC -> Worn Armor or Race - Worn Armor (not sure how they set it up).  That will lead to an ARMO/Armor record and near the bottom of that will be an ARMA/Armor Addon record that will show the file paths of the meshes and any associated texture sets.

 

Make sure if you switch the bodies for something else that you also update their skeletons (in the race record) with a newer skeleton, just to avoid any crashing from possible bone mismatches.

Posted
37 minutes ago, donttouchmethere said:

I have the same issue. ?

Maybe @Corsec has an idea ?

I do have 2 questions, who Corsec is and why the sly smile there at the end? >.>' ;3

Posted
59 minutes ago, Seijin8 said:

Yup.  Find the NPCs in SIC -> Worn Armor or Race - Worn Armor (not sure how they set it up).  That will lead to an ARMO/Armor record and near the bottom of that will be an ARMA/Armor Addon record that will show the file paths of the meshes and any associated texture sets.

 

Make sure if you switch the bodies for something else that you also update their skeletons (in the race record) with a newer skeleton, just to avoid any crashing from possible bone mismatches.

That does sound, at least on initial inspection, above my level. But I will definitely try it! Thank you!

Edit : It seems like I'll need specific instructions from someone who's dealt with the issue first hand. I see some of the things you mention so you weren't too off, but I can't be sure if any of that is what I should be changing. I am not knowledgeable enough to improvise based on your instructions :$$

Posted
16 minutes ago, Violence6884 said:

I do have 2 questions, who Corsec is and why the sly smile there at the end? >.>' ;3

I test a lot for Corsec and he produces patches faster than I can load my game. >.<

So I thought if we need a patch for SIC then he might know better what to do.

 

Atm I'm not sure if it's an armor issue or if SIC NPC just use the vanilla body/face and that's why they look so messed up (didn't see a golden saint for a while, because me low lvl all the time atm)

 

If they use the body we installed => armor issue

This in turn would mean that the armor needs to be replaced or it would be enough to add maybe gloves to hide the mismatch?

 

If it's gray face bug, than SIC needs a patch for the NPC replacer that conflicts

 

⚠️Warning: Rising Levels of dangerous Half-Knowledge detected! ⚠️

Posted
7 hours ago, Seijin8 said:

Yup.  Find the NPCs in SIC -> Worn Armor or Race - Worn Armor (not sure how they set it up).  That will lead to an ARMO/Armor record and near the bottom of that will be an ARMA/Armor Addon record that will show the file paths of the meshes and any associated texture sets.

 

Make sure if you switch the bodies for something else that you also update their skeletons (in the race record) with a newer skeleton, just to avoid any crashing from possible bone mismatches.

 

6 hours ago, Violence6884 said:

I do have 2 questions, who Corsec is and why the sly smile there at the end? >.>' ;3

 

DTMT knows how to trigger my patching addiction.

 

I checked the SIC plugin. The Golden Saint race uses the regular naked skin and female skeleton. The worn armor for the NPC just leads to the glass cuirass. It seems like the body meshes/textures for the golden saint aren't controlled directly by the SIC plugin. So I'm guessing that you will have to modify the body textures that are referenced in the mesh goldensaint_1.nif for the golden saint cuirass.

 

Read this screenshot for reference-

 

Spoiler

424361499_goldensainttexturefilepaths.jpg.a046d60b0e40231782776c18d09d330b.jpg

 

(Does that look like the armor they wear ingame?)

 

See the texture file paths in the bottom section of that screenshot? Those are the textures the golden saint uses to apply to her body underneath the cuirass. You will need to overwrite the SIC female body textures with the versions from your own body texture mod. The mod page for Better Female Natural Body says it's meshes have full compatibility with any texture replacement, so hopefully this will work.

 

Copy whatever textures you are using under the following filepaths for your preferred female body texture-

 

textures\actors\character\female\femalebody_1.dds

textures\actors\character\female\femalebody_1_msn.dds

textures\actors\character\female\femalebody_1_sk.dds

textures\actors\character\female\femalebody_1_s.dds

 

And then copy-paste them into a new mod folder with a new file structure like this-

 

textures\_00\actors\character\female\femalebody_1.dds

textures\_00\actors\character\female\femalebody_1_msn.dds

textures\_00\actors\character\female\femalebody_1_sk.dds

textures\_00\actors\character\female\femalebody_1_s.dds

 

Load this as a patch after SIC and maybe that will fix it. I also checked the mesh for the facegen and they use regular female head textures so hopefully the body and head textures should match without grey face bugs.

 

EDIT: Also this assumes you are using MO2 which should automatically handle overwrites between bsa archives and loose files. If you are using NMM or something horrible like that (I'm looking at you DTMT lol) then it might not handle overwrites correctly. I'm not 100% sure about this because I'm not familiar with NMM. You might need to use BSA Browser to unpack the entire bsa file for SIC and then disable the bsa itself. This should load all the SIC assets as loose files so they can be overwritten correctly.

 

Posted
5 hours ago, Corsec said:

 

 

DTMT knows how to trigger my patching addiction.

 

I checked the SIC plugin. The Golden Saint race uses the regular naked skin and female skeleton. The worn armor for the NPC just leads to the glass cuirass. It seems like the body meshes/textures for the golden saint aren't controlled directly by the SIC plugin. So I'm guessing that you will have to modify the body textures that are referenced in the mesh goldensaint_1.nif for the golden saint cuirass.

 

Read this screenshot for reference-

 

  Hide contents

424361499_goldensainttexturefilepaths.jpg.a046d60b0e40231782776c18d09d330b.jpg

 

(Does that look like the armor they wear ingame?)

 

See the texture file paths in the bottom section of that screenshot? Those are the textures the golden saint uses to apply to her body underneath the cuirass. You will need to overwrite the SIC female body textures with the versions from your own body texture mod. The mod page for Better Female Natural Body says it's meshes have full compatibility with any texture replacement, so hopefully this will work.

 

Copy whatever textures you are using under the following filepaths for your preferred female body texture-

 

textures\actors\character\female\femalebody_1.dds

textures\actors\character\female\femalebody_1_msn.dds

textures\actors\character\female\femalebody_1_sk.dds

textures\actors\character\female\femalebody_1_s.dds

 

And then copy-paste them into a new mod folder with a new file structure like this-

 

textures\_00\actors\character\female\femalebody_1.dds

textures\_00\actors\character\female\femalebody_1_msn.dds

textures\_00\actors\character\female\femalebody_1_sk.dds

textures\_00\actors\character\female\femalebody_1_s.dds

 

Load this as a patch after SIC and maybe that will fix it. I also checked the mesh for the facegen and they use regular female head textures so hopefully the body and head textures should match without grey face bugs.

 

EDIT: Also this assumes you are using MO2 which should automatically handle overwrites between bsa archives and loose files. If you are using NMM or something horrible like that (I'm looking at you DTMT lol) then it might not handle overwrites correctly. I'm not 100% sure about this because I'm not familiar with NMM. You might need to use BSA Browser to unpack the entire bsa file for SIC and then disable the bsa itself. This should load all the SIC assets as loose files so they can be overwritten correctly.

 

Let's see!

- Yes, it looks LIKE the armour they should be wearing, instead in my game they appear bare chested and without the loin cloth. In other words it looks as if THEY installed a sexy variant of their own armour, in MY game ;3 Because I surely, 10000000% have not modified that set of armour. I am not even using Immersive Armours, or AMidian stuffz. So, no idea what's going on there. I can give you my LO if you want.

 

- I will try to do as you instruct.

 

- I do not have grey face, it's just that the hands and head have a slightly different shade of gold and don't look like they match the body in general. I'm not being a smart ass, just clarifying what I see. I could post a pic I suppose, if that would help? Oh, one more detail; The body has some sort of... Dirt? Like... Uhm. Soot? Slightly resembles the textures Bathing in Skyrim might give you, when slightly dirty. But the head and hands are clean.

 

- I am using Vortex, PLEASEDONTKILLMESENPAIIDIDNOTKNOWBETTER    ...Fun little story, whenever I see people(Self included) asking about manual LO editing like in NMM, a school of very angry people flock around any such post and try to rip it apart with comments like "You don't need that!" or "VORTEX KNOWS BETTER THAN YOU" and other such things. It's amusing. Vortex has a lot of potential and it does a few things right(Which MO2 probably already did) but that LO thing is 0/10.

 

And finally, much appreciated, thank you!

Posted
10 minutes ago, donttouchmethere said:

yes =D

I can confirm your observations.

 

Here. You can see hands and head as opposed to body, and the soot on the body... And what she's (Not) wearing. Interesting observation, her modified open boots have different toes than mine or any NPCs'... 10/10 custom work from SIC right there, at least use normal toes?!?! Hahahaha >:C

 

I really hope this bundle of issues can be resolved pretty painlessly :'C

 

ScreenShot2.bmp ScreenShot8.bmp ScreenShot9.bmp ScreenShot10.bmp

Posted

Oh while we're looking at this, can I shamelessly bring up another matter? How do I stop this annoying Barrier/Cloak/?? effect on NPCs? It's not specific to the Saint nor related but it's really giving me a head ache. There used to be a mod that made it bearable but I can't find it. I wanted to ask before trying Subtle Cloak Spell Graphics, as I've never used that one(According to Nexus).

 

 

KamuiBack.jpg

KamuiDeath.jpg

Posted
17 hours ago, Violence6884 said:

can I shamelessly bring up another matter? How do I stop this annoying Barrier/Cloak/?? effect on NPCs? It's not specific to the Saint nor related but it's really giving me a head ache.

That's a classic!

Although the effect looks rather good in your game it can be annoying.

What worked ultimately well to counter that effect:

https://www.nexusmods.com/skyrim/mods/77848/?tab=files

 

Only tested the esp version.

Just saw it has a nif version too, need to try!

Posted
On 5/15/2020 at 3:28 AM, Corsec said:

f you are using NMM or something horrible like that (I'm looking at you DTMT lol) then it might not handle overwrites correctly. I'm not 100% sure about this because I'm not familiar with NMM.

good try ?

Posted
19 hours ago, Violence6884 said:

 

Here. You can see hands and head as opposed to body, and the soot on the body... And what she's (Not) wearing. Interesting observation, her modified open boots have different toes than mine or any NPCs'... 10/10 custom work from SIC right there, at least use normal toes?!?! Hahahaha >:C

 

I really hope this bundle of issues can be resolved pretty painlessly :'C

 

ScreenShot2.bmp 1.31 MB · 2 downloads ScreenShot8.bmp 623.93 kB · 1 download ScreenShot9.bmp 696.86 kB · 1 download ScreenShot10.bmp 968.27 kB · 1 download

 

Are these taken after you tried the texture overwrite method I posted?

 

If it's still not working, can you tell me what you are using to replace the golden saint cuirass? I'd need to know so I can check the plugin and meshes for info on how they are using textures.

Posted
1 hour ago, Corsec said:

 

Are these taken after you tried the texture overwrite method I posted?

 

If it's still not working, can you tell me what you are using to replace the golden saint cuirass? I'd need to know so I can check the plugin and meshes for info on how they are using textures.

The screens were taken before I tried what you suggested. I'll do that today in fact and see what happens! And as mentioned earlier, I have touched nothing that has anything to do with that armour, or that NPC ^_^ It's the way it comes out of the box, I am 99% sure.

Posted

Wait... Trying out what you said with this probably completely wrong fix that I created, based on what I understood from what you said... Vortex told me the files in it conflict with BDIC! Without even having launched the game to see what happened, I'm starting to think that's where the edited Golden Saint armour and textures come from..? Unless I've done something really wrong?

 

GoldenSaintTextureFixSIC.7z

 

This was the result of the above "Fix" of mine : 

 

647537347.bmp

 

....And the BDIC file I was prompted to overwrite was this :

 

 

femalebody_1.dds

Posted
27 minutes ago, Violence6884 said:

Wait... Trying out what you said with this probably completely wrong fix that I created, based on what I understood from what you said... Vortex told me the files in it conflict with BDIC! Without even having launched the game to see what happened, I'm starting to think that's where the edited Golden Saint armour and textures come from..? Unless I've done something really wrong?

 

GoldenSaintTextureFixSIC.7z 29.66 MB · 1 download

 

This was the result of the above "Fix" of mine : 

 

647537347.bmp 2.38 MB · 1 download

 

....And the BDIC file I was prompted to overwrite was this :

 

 

femalebody_1.dds 2.67 MB · 0 downloads

 

Oh you are using BDIC? You should have said (and I should have asked).

 

I checked and the texture paths are identical so you can still overwrite it's textures with new ones. Just load them after SIC and BDIC.

 

However, I'm not sure what body type BDIC is using for the mesh of the bare-breasted cuirass. So if you are getting a mismatch between your golden saint mesh and textures like in the picture then it's because they are for different body types. The screenshot looks like what happens when a body texture is applied to an incompatible body type.

 

Whatever body texture you are using for your normal NPCs, does it have both CBBE and UUNP versions? If it has both versions, you could try using either to overwrite the saint textures and maybe one of them will work.

 

You could speak to the BDIC author and ask which kind of body type his version of the golden saint uses.

 

 

Posted
15 minutes ago, Corsec said:

 

Oh you are using BDIC? You should have said (and I should have asked).

 

I checked and the texture paths are identical so you can still overwrite it's textures with new ones. Just load them after SIC and BDIC.

 

However, I'm not sure what body type BDIC is using for the mesh of the bare-breasted cuirass. So if you are getting a mismatch between your golden saint mesh and textures like in the picture then it's because they are for different body types. The screenshot looks like what happens when a body texture is applied to an incompatible body type.

 

Whatever body texture you are using for your normal NPCs, does it have both CBBE and UUNP versions? If it has both versions, you could try using either to overwrite the saint textures and maybe one of them will work.

 

You could speak to the BDIC author and ask which kind of body type his version of the golden saint uses.

 

 

That would be one option... The other would be, how do I avoid using BDIC's version completely, and be done with the issue? I don't even care for the Golden Saint, in fact I prefer it fully armoured. Not to mention, if the SIC version has normal boots with the toes covered, I don't have to look at those horrible Lego toes at all... Since BDIC for sure doesn't include any fixes for open toe foot gear.

Posted
5 minutes ago, Violence6884 said:

That would be one option... The other would be, how do I avoid using BDIC's version completely, and be done with the issue? I don't even care for the Golden Saint, in fact I prefer it fully armoured. Not to mention, if the SIC version has normal boots with the toes covered, I don't have to look at those horrible Lego toes at all... Since BDIC for sure doesn't include any fixes for open toe foot gear.

 

BDIC only changes the plugin by adding a keyword, so that won't help.

 

BDIC overwrites the original mesh from SIC. I have extracted the original SIC meshes in a zip file with this post. You can try loading it after BDIC to reset to the armored version.

 

However it will use the armored mesh during sex scenes for the golden saint, it won't be nude anymore. How much of a problem that is is for you to decide.

SIC Golden Saint Meshes.7z

Posted
12 minutes ago, Corsec said:

 

BDIC only changes the plugin by adding a keyword, so that won't help.

 

BDIC overwrites the original mesh from SIC. I have extracted the original SIC meshes in a zip file with this post. You can try loading it after BDIC to reset to the armored version.

 

However it will use the armored mesh during sex scenes for the golden saint, it won't be nude anymore. How much of a problem that is is for you to decide.

SIC Golden Saint Meshes.7z 417.45 kB · 0 downloads

Not at all, I really do not like Golden Saints :$$ Especially in Skyrim. Let me give this a try!! ^_^

 

Edit : It is now using an... Armour? But it doesn't look like regular glass, for example the belly is exposed. I can clearly see that the body underneath has all the same problems I had so far, down to Lego toes since the boots are the same... >.<'''

OK my last resort, which I do not mind at all - How can I stop them from existing in my game? :333

Posted

Also out of curiosity, could someone in theory take resources from either this https://www.nexusmods.com/skyrim/mods/72980?tab=files or this https://www.nexusmods.com/skyrim/mods/100548?tab=files, likely the prior... And come up with a more elegant solution for the Golden Saints in SIC? The prior, as said, seems to be more modest and to the point, more suitable for such an endeavour ;3

 

In any case I ask out of curiosity, I would really just prefer to completely remove Golden Saints in particular.

Posted
On 5/16/2020 at 9:14 AM, Violence6884 said:

Not at all, I really do not like Golden Saints :$$ Especially in Skyrim. Let me give this a try!! ^_^

 

Edit : It is now using an... Armour? But it doesn't look like regular glass, for example the belly is exposed. I can clearly see that the body underneath has all the same problems I had so far, down to Lego toes since the boots are the same... >.<'''

OK my last resort, which I do not mind at all - How can I stop them from existing in my game? :333

 

Go back and look at the screenshot of Nifskope that was in my first post in this thread. Does it look like a coloured version of the armor in that? It's a custom glass armor with an exposed belly. There are screenshots of the SIC versions here- https://www.dropbox.com/sh/cupw64r8947pfnr/AAB2XhNSitW47VtAb76R_kZYa

 

Group pic here- https://www.dropbox.com/sh/cupw64r8947pfnr/AADjDp-sz2Mrq2GWworzXBmla/GoldenSaint02.png?dl=0

 

Seems like the mesh is fine but it's the texture is still screwed up. Did you try the mesh replacer PLUS overwriting the SIC textures? There will probably be some textures somewhere that can overwrite it correctly.

 

I suppose, since you don't like the SIC mesh then I guess it's still a problem even if the meshes and textures work correctly. Doesn't SIC have a detailed MCM that lets you control what creatures will spawn? Check here- https://sites.google.com/site/immersivecreatures/details/mcm-menu

 

In the MCM screenshot it doesn't have an option for the Golden Saint but better double check ingame just to be sure.

 

It'd be kind of a pain in the ass to do a total asset replacement just for a rare creature. I mean, it's theoretically possible, but my todo list is already pretty big...

Posted
On 5/16/2020 at 9:50 AM, Violence6884 said:

In any case I ask out of curiosity, I would really just prefer to completely remove Golden Saints in particular.

 

I suppose it'd be possible to remove the spell that allows GS summons so that noone can spawn them...

 

Here is a patch that will remove them from the levelled lists, also remove their summon staff, summon spell and spell tome.

 

EDIT: I can also do the same for any other summonable creature. The rest can probably be controlled in the MCM.

 

SIC Golden Saint BEGONE.esp

Posted
3 hours ago, Corsec said:

 

I suppose it'd be possible to remove the spell that allows GS summons so that noone can spawn them...

 

Here is a patch that will remove them from the levelled lists, also remove their summon staff, summon spell and spell tome.

 

EDIT: I can also do the same for any other summonable creature. The rest can probably be controlled in the MCM.

 

SIC Golden Saint BEGONE.esp 1.85 kB · 1 download

Treasure!! *Loots The File*  Thank you, I will try this tomorrow for sure!

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...