Husky1o1 Posted January 6, 2021 Author Posted January 6, 2021 October 10th 2020 was the last time I updated them.
feodor.icon Posted January 6, 2021 Posted January 6, 2021 Quote What's New in Version 01/03/2021 02:31 AM Released Sunday at 02:31 AM Updated all 4 version to remove a Null Reference, just in case this may bother someone. No need to update if it's running fine. Where can I get the version from 01/03/20021?
Husky1o1 Posted January 6, 2021 Author Posted January 6, 2021 I see what you mean. That's a glitch on the page - I did not update the files, I only edited the description to point out that the mod is only compatible to MNC 12.3, not to 12.5 When I updated the description it automatically updated the "What's new" date, which is misleading. Sorry about that.
Sylennus Posted January 7, 2021 Posted January 7, 2021 On 12/3/2020 at 11:40 AM, Husky1o1 said: Sorry, no, I am not using ABC and don't know how it works. If ABC is overwriting any entries added or changed by MNC, then the always erect mod may revert it back pointing to the MNC meshes, as that's what I am referencing. If ABC is overwriting the meshes themselves but keeping their names, then the always erect mod will use those. ABC overwrites the meshes and skeletons of MNC, the ESP doesn't change the path. I have both and I believe it works as it should
Neydzz Posted January 7, 2021 Posted January 7, 2021 So I believe I may have found an issue that causes the dwemer spiders to become invisible. The mesh files from MNC are called dwarvenspldercenturionHard.nif and dwarvenspldernoeyeHard.nif and it seems that what I thought was an uppercase i in spider is actually a lowercase L. In your .esp the mesh name is spelled with an i and so it doesn't find the right mesh file. I've corrected it myself with SSEEdit and the spiders are no longer invisible. This is with the latest version of this mod (MNC only version) and MNC version 12.3.
samale Posted January 8, 2021 Posted January 8, 2021 13 hours ago, Silennus said: ABC overwrites the meshes and skeletons of MNC, the ESP c change the path. I have both and I believe it works as it should work but.Dragon also totally invisible. but playing animation show up.
Husky1o1 Posted January 8, 2021 Author Posted January 8, 2021 12 hours ago, Neydzz said: So I believe I may have found an issue that causes the dwemer spiders to become invisible. The mesh files from MNC are called dwarvenspldercenturionHard.nif and dwarvenspldernoeyeHard.nif and it seems that what I thought was an uppercase i in spider is actually a lowercase L. In your .esp the mesh name is spelled with an i and so it doesn't find the right mesh file. I've corrected it myself with SSEEdit and the spiders are no longer invisible. This is with the latest version of this mod (MNC only version) and MNC version 12.3. Good catch, thank you. I will look into it.
akspyder Posted February 14, 2021 Posted February 14, 2021 On 11/9/2020 at 6:21 PM, Husky1o1 said: Oh, good catch! I'll have to fix that, thanks! Strange with the Atronachs though ... maybe some other mod is overwriting? Seems in MNC 12.5 the author has corrected the Atronachs name from âncientfrostatronachHard.nif âtronachfrostHard.nif to ancientfrostatronachHard.nif atronachfrostHard.nif I changed the esp using SSEEdit and they now show up.
Husky1o1 Posted February 14, 2021 Author Posted February 14, 2021 Yes, the current version of Always Erect was made for MNC 12.3. and is not 100% compatible with MNC 12.5 Not only the above mentioned named were changed back to how they were before 12.3, but also the handling of horses has changed. I did not have time to look closer into it and did not create a new version yet.
jcolaz Posted March 6, 2021 Posted March 6, 2021 When I use the always erect mod, the horses become invisible, I have the required mods, but still having issues with this, anyone know how to fix?
Claudiaalv Posted April 4, 2021 Posted April 4, 2021 Hello, I also have the same problem, the horses are invisible, you can see the straps, chairs and even the balls except the body and the cock. how can it be fixed ? ? ?
Husky1o1 Posted April 4, 2021 Author Posted April 4, 2021 The mod only works for MNC 12.3 - maybe you have a different version installed? Also, I am not sure how the mod will react if you have a horse replacer mod installed. This mod is made for the vanilla/MNC horses.
Claudiaalv Posted April 5, 2021 Posted April 5, 2021 22 hours ago, Husky1o1 said: The mod only works for MNC 12.3 - maybe you have a different version installed? Also, I am not sure how the mod will react if you have a horse replacer mod installed. This mod is made for the vanilla/MNC horses. ok thank you very much, I realized that I had installed version 12.5 I returned it to 12.3 I don't have the mod installed horse replacer ? ? ?
Tartalia123 Posted April 22, 2021 Posted April 22, 2021 sir can u update this mod.. i love this mod so much. it fix all invisible humping or anyone already fix the invisible animal can u share with me the ESP file.
onionlover76 Posted April 26, 2021 Posted April 26, 2021 Hi, not sure if this is easy or not, but is it possible to release a patch that makes all creatures male like your F to M file? No need for always erect. TIA
Husky1o1 Posted April 26, 2021 Author Posted April 26, 2021 1 hour ago, onionlover76 said: Hi, not sure if this is easy or not, but is it possible to release a patch that makes all creatures male like your F to M file? No need for always erect. TIA Well, most creatures are male anyway ... not sure if it's worth a mod. SL More Creatures and Snoipeh More Creatures only add males. What are you looking for? Do you want all female creatures actually become male and have schlongs, and use male animations, etc.? Also, what is it you want to change? Vanilla Skyrim? Or whatever MNC changes?
onionlover76 Posted April 27, 2021 Posted April 27, 2021 On 4/26/2021 at 10:50 PM, Husky1o1 said: Well, most creatures are male anyway ... not sure if it's worth a mod. SL More Creatures and Snoipeh More Creatures only add males. What are you looking for? Do you want all female creatures actually become male and have schlongs, and use male animations, etc.? Also, what is it you want to change? Vanilla Skyrim? Or whatever MNC changes? Well the biggest offender is probably the Draugrs, there are plenty of female ones in the dungeon and seeing them dry humping me is kinda awkward. I suppose I would like to all creatures to be male but for now changing the vanilla stuffs (if Draugrs are in that) is fine with me. I would appreciate it very much if you could help out.
Husky1o1 Posted April 27, 2021 Author Posted April 27, 2021 Well, okay ... I did it the other way around - ever since the Osmel Tweaks allows Creature-On-Creature interaction I have actually edited my versions of the mods SL More Creatures and Snoipeh More Creatures so that they add more females AND give the females cocks, too ... ? Spoiler But anyway, here you go: This mod will make all vanilla Draugrs male and will actually also make the Falmer Shamans which MNC turn into females male again. So this mod requires MNC. F2M-DraugrAndMNCFalmers.7z 1
onionlover76 Posted April 29, 2021 Posted April 29, 2021 On 4/28/2021 at 1:32 AM, Husky1o1 said: Well, okay ... I did it the other way around - ever since the Osmel Tweaks allows Creature-On-Creature interaction I have actually edited my versions of the mods SL More Creatures and Snoipeh More Creatures so that they add more females AND give the females cocks, too ... ? Reveal hidden contents But anyway, here you go: This mod will make all vanilla Draugrs male and will actually also make the Falmer Shamans which MNC turn into females male again. So this mod requires MNC. F2M-DraugrAndMNCFalmers.7z 15.92 kB · 0 downloads Thank you benevolent god from above. ?
onionlover76 Posted May 1, 2021 Posted May 1, 2021 On 4/28/2021 at 1:32 AM, Husky1o1 said: Well, okay ... I did it the other way around - ever since the Osmel Tweaks allows Creature-On-Creature interaction I have actually edited my versions of the mods SL More Creatures and Snoipeh More Creatures so that they add more females AND give the females cocks, too ... ? Reveal hidden contents But anyway, here you go: This mod will make all vanilla Draugrs male and will actually also make the Falmer Shamans which MNC turn into females male again. So this mod requires MNC. F2M-DraugrAndMNCFalmers.7z 15.92 kB · 4 downloads Okay, one question though. Did they add Giantess - female giants in the new version more nasty critters or it was your mod that make all giants on ver 1.2.3 male? Man, I cannot recall all the humanoid creatures in the game. Maybe I should just revert back to 1.2.3.
Husky1o1 Posted May 1, 2021 Author Posted May 1, 2021 Yes, 12.3 adds female giants. There are various versions of my Always Erect mod. If you installed the "F to M" version then the female giants will look like male giants.
JustYourAverageAnon Posted June 25, 2021 Posted June 25, 2021 I'm using More Creatures but I removed the Hentai Creatures esp, is there a way to remove the dependency on it for the non-MNC-only version?
pleasetryme Posted June 30, 2021 Posted June 30, 2021 just an enquiry does this always work with werewolf. as i am playing around with werewolf and the mod is loaded last i am also trying to make the creature framework settings as well, but when i turn into werewolf usually takes the 2nd sex act to have the mnc penis appear, i also unticked the sos penis for werewolf as well. also added sexlab werewolves same same i was hoping to turn into werewolf and bam im ready
wildcoun Posted July 26, 2021 Posted July 26, 2021 Hi Fist of all thank you for the Mod, the arousel system ist b....t Could you also include this Monster? Is this a lot of work?
feodor.icon Posted August 6, 2021 Posted August 6, 2021 On 2/14/2021 at 10:51 PM, akspyder said: Seems in MNC 12.5 the author has corrected the Atronachs name from âncientfrostatronachHard.nif âtronachfrostHard.nif to ancientfrostatronachHard.nif atronachfrostHard.nif I changed the esp using SSEEdit and they now show up. Thanks. I did the same and my atronach became visible!
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