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Help! My DDS Textures are all purple :(


Nymra

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Posted

Ok, I m at wits end :(
Dont know what I could do wrong anymore.

1. I use DDS files from this mod:
https://www.nexusmods.com/skyrim/mods/36425

2. I use 8K source file and create a 4096x4096 working file. 

3. I save as DDS. 
Photoshop CC 2020
Nvidia DDS Texture Tool Exporter 2020.1.2

4. I chose all kinds of options now. 
BC1 (DTX 1) RGB 4 bpp / no alpha

tried BC 3 options too

Tried with and without Mipmaps creation. 


Result is always the same: 
I replace existing DDS with it -> ingame purple. 

The original mod files work, so something has to go wrong with the DDS export?!

Untitled-1.jpg

Posted

Purple usually = missing texture.  Generally means a bad file path.

 

EDIT: Another possibility is a bad file size.  Make sure in the process of editing that you didn't inadvertently grow/shrink it by a pixel or two.

Posted
12 minutes ago, Seijin8 said:

Purple usually = missing texture.  Generally means a bad file path.

 

EDIT: Another possibility is a bad file size.  Make sure in the process of editing that you didn't inadvertently grow/shrink it by a pixel or two.

This is impossible since I also just edited the original DDS, too. 

One of the generated files here. 
I really dont know what to do anymore.....

femalebody_1.dds

Posted
3 minutes ago, Nymra said:

This is impossible since I also just edited the original DDS, too. 

One of the generated files here. 
I really dont know what to do anymore.....

femalebody_1.dds 8 MB · 0 downloads

Send the original, too since I can't tell what you expect the output to look like.  This looks cartoonishly bright and pink to me.

Posted

?????

 

ADOBE and NIVIDA Crap.... sorry but this makes me angry.


Just used a free DDS convertion program and the Texture worked.... Unbelievable Bullshit. And they are such big companies...?!

Posted

This is the outcome right now, I m pretty happy with it for the moment. 

I just merged LEYENDA and REAL GIRL and refined both to work with each other. 

Tell me what you think :D (btw its much better than my first attempt. that one was just an experiment that did not went past "DDS converter from NVIDIA SUX" :)

femalebody_1.dds

Posted

Oh Nvidia released new exporter, thanks for info.
Sometimes, 4K+ textures fill up RAM,specially if you have it on multiple objects in 1 place. Renderer will return in TextureFill error and your diffuse maps wont be loaded, recommendation for Beth shit engine is to stay on 2k and no more.

Posted
28 minutes ago, RomeoZero said:

Oh Nvidia released new exporter, thanks for info.
Sometimes, 4K+ textures fill up RAM,specially if you have it on multiple objects in 1 place. Renderer will return in TextureFill error and your diffuse maps wont be loaded, recommendation for Beth shit engine is to stay on 2k and no more.

The problem was not on Beth side. It runs all well with the 4K textures now that I converted with a free tool. Seems Photoshop CC 2020 for 1000 dollars/year + Nvicia 2020 for failed producing a simple working DDS export. 

Posted
49 minutes ago, Nymra said:

The problem was not on Beth side. It runs all well with the 4K textures now that I converted with a free tool. Seems Photoshop CC 2020 for 1000 dollars/year + Nvicia 2020 for failed producing a simple working DDS export. 

Keep that in mind. Skyrim gamebryo is to old, very unoptimized garbage for streaming 4k pixels and you will get the same issue later probably.    

Posted
1 hour ago, RomeoZero said:

[...], recommendation for Beth shit engine is to stay on 2k and no more.

I second that. After years of having a rock stable Skyrim, I recently started to get purple textures out of the blue.

Updating the body and armor textures and choosing a 2K version fixed that. 4K+ gets me purple again.

So sad since I used 8K without problems for years and it just now broke. Just like that...

Fucking crap engine...

Posted

Yeah, when it happens I will know. 
Just this time it had nothing to do with the skyrim engine, all I m saying :)

 

Posted

Its not a case of crap engine. Skyrim simply doesn't have code to read all posible .dds formats. It does not have to. Why support every possible crazy file format if you don't have to? It would just be a waste of RAM for extra code.

 

To make things simple, i use "no compression" or DXT5 with alpha channel. Don't forget to make mipmaps. Thats it. RGBA and "no" or "5" for compression. Keep it simple.

 

And free Paint.net or GIMP work just fine. Why make it expensive if it can be free.

Posted
1 minute ago, Fotogen said:

Its not a case of crap engine. Skyrim simply doesn't have code to read all posible .dds formats. It does not have to. Why support every possible crazy file format if you don't have to? It would just be a waste of RAM for extra code.

 

To make things simple, i use "no compression" or DXT5 with alpha channel. Don't forget to make mipmaps. Thats it. RGBA and "no" or "5" for compression. Keep it simple.

 

And free Paint.net or GIMP work just fine. Why make it expensive if it can be free.

yeah... I was just surprised the Photoshop Plugin failed even when a 10 year old skyirm texture shows the exact same tools (but 10 years older) seemingly working lol :D


Btw:
Here is the outcome of my experiments (and headache):

 

Posted
Just now, Fotogen said:

Nice :)

 

Im a CBBE user :(

 

Damn :D

seems like there are quite big differences between the textures

 

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