zerosugar Posted May 12, 2020 Share Posted May 12, 2020 View File Animated portrait Description add 4 portrait set(or species) of total 91 variations 1 : Futanari, 20 variations, thigh-up images, each has one(or two) animation, which is breathing and humping(may look crappy&funny) 2 : non-futa, bust(waist)-up images, 20 variations, each has one animation(breathing) 3 : non-futa, bust(waist)-up images, most recent & quality, 41 variations, each has one animation(breathing) 4 : Futanari, machine species(only available with gestalt ethic), 10 variations, each has one animation(being exploited by machine in capsule) there are two version ZS Animated portrait.zip Change humanoid 2,3,4 portrait & default robot portraits into this one doesn't effect checksum thus achievement still enabled However, not compatible with Lustful Void and any other mod that affect humanoid portrait ZS Animated species.zip : Come Into four independent species disable achievement, but should be compatible with most mods(include portrait version one) Troubleshooting 1. sometimes animation stop for moments, I have no idea why this happening 2. Some(maybe 1 or 2) variation are looks distorted in small size portrait(like shown on species list tap) 3. Size of image and mesh are big(So FPS may drop but I hadn't felt it yet) 4. If you use 'Animated portrait' mod that change humanoids into this one, there is a chance of vanilla-game event which you can change your species into that of your ancestor. If you do change, it changed portrait into another humanoid portriat, so no more of these portrait Source of artworks(all credit to these talented artists) Dmitrys Xxoom sakimichan prywinko dandon fuga Changelog 1.0.1 Deleted 3d portraits(not going along and not looking good too) 1.0.2 add 11 variations form 2d style one 1.0.3 fixed some blurred images on bust portraits 1.1.0 Third portrait set added 1.2.0 Added another 20 variation to bust2 set, 40 total so much less overlapping & confusion ...and looks like that's it. I don't think I need to add major sum of contents to it From now on I'll continue this through replacing(or adding) couples of them in bust2 with dandon fuga(Many of his artwork really suits for portrait modding)'s work being updated Thank you for advice and all the kind words 1.2.3 bug fixes... added one/ replaced one variantion 1.3 added machine set Tell me if any problem with mod Submitter zerosugar Submitted 05/12/2020 Category Stellaris Requires 6 Link to comment
StarchildKiss Posted May 12, 2020 Share Posted May 12, 2020 You need to change the path in the .mod file from path="C:/Users/werew/Documents/Paradox Interactive/Stellaris/mod/Animated futa species" to path="mod/Animated futa species" This way it should work for everyone. Link to comment
StarchildKiss Posted May 12, 2020 Share Posted May 12, 2020 I just looked at the portraits in the empire creater and I have to be hones: Some of them do look very silly. I think it would look better if you just left it at a subtle breathing animation like the vanilla portraits do. The portrait with the bubblegum is a decent start. Also, I reccomend trying to keep the portraits in a similar art style or else it will look a bit chaotic. You could do this by taking images only from one artists for one species. As you have a few Dmitrys portraits, I assume you have seen more of his art and there are many images with a blank or simple background which will be easier to edit. But I do have to give you respect for editing all that and going through the process of making an animation. Link to comment
Sybian Posted May 12, 2020 Share Posted May 12, 2020 2 hours ago, StarchildKiss said: I just looked at the portraits in the empire creater and I have to be hones: Some of them do look very silly. I think it would look better if you just left it at a subtle breathing animation like the vanilla portraits do. The portrait with the bubblegum is a decent start. Also, I reccomend trying to keep the portraits in a similar art style or else it will look a bit chaotic. You could do this by taking images only from one artists for one species. As you have a few Dmitrys portraits, I assume you have seen more of his art and there are many images with a blank or simple background which will be easier to edit. But I do have to give you respect for editing all that and going through the process of making an animation. Yeah, these are all good points. Separate out the styles please. Link to comment
zerosugar Posted May 13, 2020 Author Share Posted May 13, 2020 6 hours ago, StarchildKiss said: You need to change the path in the .mod file from path="C:/Users/werew/Documents/Paradox Interactive/Stellaris/mod/Animated futa species" to path="mod/Animated futa species" This way it should work for everyone. Thank you sir, this is my first mod on stellaris, had no idea about that 5 hours ago, StarchildKiss said: I just looked at the portraits in the empire creater and I have to be hones: Some of them do look very silly. I think it would look better if you just left it at a subtle breathing animation like the vanilla portraits do. The portrait with the bubblegum is a decent start. Also, I reccomend trying to keep the portraits in a similar art style or else it will look a bit chaotic. You could do this by taking images only from one artists for one species. As you have a few Dmitrys portraits, I assume you have seen more of his art and there are many images with a blank or simple background which will be easier to edit. But I do have to give you respect for editing all that and going through the process of making an animation. I will try separate into one with breathing only version and with silly animation included version about art style based separation, there are only 12 variations(I don't want single species having only 3 or 4 var after splitting) and finding suitable artwork is quite hard so..... even if it happens, it will take quite amount of time still thank you for your valuable feedback Link to comment
Sybian Posted May 13, 2020 Share Posted May 13, 2020 Hmm If there are only 12, maybe move the animated ones with breathing that look decent into their own species and then find matching 2d art that can fill out a larger roster. I think people would love the option of having their hivemind or immortal leader to be one of these and have most of the others be static. Then you can build on it from there. Link to comment
zerosugar Posted May 15, 2020 Author Share Posted May 15, 2020 On 5/14/2020 at 12:36 AM, Sybian said: Hmm If there are only 12, maybe move the animated ones with breathing that look decent into their own species and then find matching 2d art that can fill out a larger roster. I think people would love the option of having their hivemind or immortal leader to be one of these and have most of the others be static. Then you can build on it from there. there are 9 anime style portraits(from Dmitrys, Xxoom) and 3 3d style. I'm planning to get rid of 3 3d portraits and add 4,5 more from that of Dmitrys and xxoom. Their style is not completely similar but hopefully be much less chaotic Link to comment
Sybian Posted May 17, 2020 Share Posted May 17, 2020 On 5/14/2020 at 9:32 PM, werewar21 said: there are 9 anime style portraits(from Dmitrys, Xxoom) and 3 3d style. I'm planning to get rid of 3 3d portraits and add 4,5 more from that of Dmitrys and xxoom. Their style is not completely similar but hopefully be much less chaotic Yeah, this is a great idea. Some of the other bad options are people who make duplicates. And then for some reason I get 6-10 core leaders with the same portrait. lol. >.< Link to comment
Fuckyou539 Posted June 27, 2020 Share Posted June 27, 2020 Female only version please? Some of them actually looks so good. Link to comment
megaera Posted August 15, 2020 Share Posted August 15, 2020 the bust ones are a definite permanent addition to my games. Hope you make more Link to comment
Railgunner2160 Posted September 16, 2020 Share Posted September 16, 2020 Amazing, Simply Amazing!! Definitely gonna be a must have in my load order!!! Link to comment
zerosugar Posted September 16, 2020 Author Share Posted September 16, 2020 3 hours ago, Railgunner2160 said: Amazing, Simply Amazing!! Definitely gonna be a must have in my load order!!! On 8/16/2020 at 5:50 AM, ylurkes said: the bust ones are a definite permanent addition to my games. Hope you make more I'm honoured, I'll expand lineup of 3rd set within a month, still seeing same portraits showing up Link to comment
OneWayVector Posted September 28, 2020 Share Posted September 28, 2020 Kudos to you zerosugar for this mod! Finally I have something more reasonable then (McNaughton's) SE Human's interpretation of the Motherly Hive Mind that are not bald with generic slime outfits. These sexy bitches carers can finally look the part when they enslave the entire galaxy and turn everyone else into Bio-Trophies. Link to comment
unwashed biomass Posted October 17, 2020 Share Posted October 17, 2020 What this mod really needs as prioritet is species namelist, as for now they spawn as noname Link to comment
lht2341990 Posted November 3, 2020 Share Posted November 3, 2020 Please make more. I love it :((. And can make a patch with LV at next time ? Link to comment
zerosugar Posted February 16, 2021 Author Share Posted February 16, 2021 On 11/3/2020 at 6:08 PM, lht2341990 said: Please make more. I love it :((. And can make a patch with LV at next time ? Can you tell me more specifically about what is 'patch with LV' means? There is version which compatible with LV but I think you mean something more than that Link to comment
tim8867 Posted February 16, 2021 Share Posted February 16, 2021 Hello, so I don't have a picture in "appearances" on ZS_bust2? On the other hand, you can see the image of the Z_Bust2 leader change and from 21 images, there is nothing to display anymore. Since I have LV, I have installed "zs animated species", normally I'm good. Link to comment
zerosugar Posted February 17, 2021 Author Share Posted February 17, 2021 10 hours ago, tim8867 said: Hello, so I don't have a picture in "appearances" on ZS_bust2? On the other hand, you can see the image of the Z_Bust2 leader change and from 21 images, there is nothing to display anymore. Since I have LV, I have installed "zs animated species", normally I'm good. Sorry It was my silly mistake, It should be solved now Link to comment
tim8867 Posted February 17, 2021 Share Posted February 17, 2021 6 hours ago, zerosugar said: Sorry It was my silly mistake, It should be solved now Yes, thanks Link to comment
2ManyMods Posted February 20, 2021 Share Posted February 20, 2021 Wow. Just wow. Very well done. Best species mod I have ever seen Link to comment
Railgunner2160 Posted February 27, 2021 Share Posted February 27, 2021 ZS Animated species still has the issue of Kbust2's portraits 21-40 being missing. _Kbust2_portraits.asset has this for portraits 21-40 as of a freshly downloaded file on 02/26/2021. Spoiler Kbust2_21 = { entity = "Kbust2_21_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_21_body.dds" } } Kbust2_22 = { entity = "Kbust2_22_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_22_body.dds" } } Kbust2_23 = { entity = "Kbust2_23_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_23_body.dds" } } Kbust2_24 = { entity = "Kbust2_24_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_24_body.dds" } } Kbust2_25 = { entity = "Kbust2_25_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_25_body.dds" } } Kbust2_26 = { entity = "Kbust2_26_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_26_body.dds" } } Kbust2_27 = { entity = "Kbust2_27_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_27_body.dds" } } Kbust2_28 = { entity = "Kbust2_28_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_28_body.dds" } } Kbust2_29 = { entity = "Kbust2_29_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_29_body.dds" } } Kbust2_30 = { entity = "Kbust2_30_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_30_body.dds" } } Kbust2_31 = { entity = "Kbust2_31_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_31_body.dds" } } Kbust2_32 = { entity = "Kbust2_32_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_32_body.dds" } } Kbust2_33 = { entity = "Kbust2_33_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_33_body.dds" } } Kbust2_34 = { entity = "Kbust2_34_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_34_body.dds" } } Kbust2_35 = { entity = "Kbust2_35_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_35_body.dds" } } Kbust2_36 = { entity = "Kbust2_36_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_36_body.dds" } } Kbust2_37 = { entity = "Kbust2_37_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_37_body.dds" } } Kbust2_38 = { entity = "Kbust2_38_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_38_body.dds" } } Kbust2_39 = { entity = "Kbust2_39_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_39_body.dds" } } Kbust2_40 = { entity = "Kbust2_40_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_40_body.dds" It appears that you missed changing the clothes_selector entry in the file for these. they are showing the default humanoid_03_male_clothes_01 instead of Kbust2_clothes_01. Edit: Just did a quick edit to see if that would do the trick, replacing humanoid_03_male_clothes_01 with Kbust2_clothes_01 worked like a charm! Link to comment
zerosugar Posted February 28, 2021 Author Share Posted February 28, 2021 On 2/27/2021 at 9:29 AM, Railgunner2160 said: ZS Animated species still has the issue of Kbust2's portraits 21-40 being missing. _Kbust2_portraits.asset has this for portraits 21-40 as of a freshly downloaded file on 02/26/2021. Reveal hidden contents Kbust2_21 = { entity = "Kbust2_21_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_21_body.dds" } } Kbust2_22 = { entity = "Kbust2_22_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_22_body.dds" } } Kbust2_23 = { entity = "Kbust2_23_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_23_body.dds" } } Kbust2_24 = { entity = "Kbust2_24_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_24_body.dds" } } Kbust2_25 = { entity = "Kbust2_25_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_25_body.dds" } } Kbust2_26 = { entity = "Kbust2_26_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_26_body.dds" } } Kbust2_27 = { entity = "Kbust2_27_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_27_body.dds" } } Kbust2_28 = { entity = "Kbust2_28_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_28_body.dds" } } Kbust2_29 = { entity = "Kbust2_29_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_29_body.dds" } } Kbust2_30 = { entity = "Kbust2_30_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_30_body.dds" } } Kbust2_31 = { entity = "Kbust2_31_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_31_body.dds" } } Kbust2_32 = { entity = "Kbust2_32_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_32_body.dds" } } Kbust2_33 = { entity = "Kbust2_33_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_33_body.dds" } } Kbust2_34 = { entity = "Kbust2_34_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_34_body.dds" } } Kbust2_35 = { entity = "Kbust2_35_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_35_body.dds" } } Kbust2_36 = { entity = "Kbust2_36_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_36_body.dds" } } Kbust2_37 = { entity = "Kbust2_37_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_37_body.dds" } } Kbust2_38 = { entity = "Kbust2_38_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_38_body.dds" } } Kbust2_39 = { entity = "Kbust2_39_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_39_body.dds" } } Kbust2_40 = { entity = "Kbust2_40_entity" clothes_selector = "humanoid_03_male_clothes_01" hair_selector = "no_texture" greeting_sound = "humanoid_female_greeting_c" character_textures = { "gfx/models/portraits/Kbust2/Kbust2_40_body.dds" It appears that you missed changing the clothes_selector entry in the file for these. they are showing the default humanoid_03_male_clothes_01 instead of Kbust2_clothes_01. Edit: Just did a quick edit to see if that would do the trick, replacing humanoid_03_male_clothes_01 with Kbust2_clothes_01 worked like a charm! Thank you for your help, but I don't understand because 1. I tried once again and I found no such issue 2. texture slot that you changed is deleted in mesh entity and has no meaning at all I suspect you either hadn't deleted previous version of this mod(which does not start with ZS) or collision with other mods I'll correct about what you have told when I make next update. Maybe earlier if others comes up with this matter Still I do thank you for bring up with your solution included Link to comment
Railgunner2160 Posted February 28, 2021 Share Posted February 28, 2021 23 minutes ago, zerosugar said: Thank you for your help, but I don't understand because 1. I tried once again and I found no such issue 2. texture slot that you changed is deleted in mesh entity and has no meaning at all I suspect you either hadn't deleted previous version of this mod(which does not start with ZS) or collision with other mods I'll correct about what you have told when I make next update. Maybe earlier if others comes up with this matter Still I do thank you for bring up with your solution included I cleaned out the old version prior to installing the new version, heck I'd just did a full cleanup on my mod directory getting rid of any old mods I wasn't using anymore. I have an idea as to why the humanoid_03_male_clothes_01 entries were causing such a problem. Your portraits don't use clothes, but even then the game still has a default it goes to even if you aren't using the clothes selector. Since the default clothes from humanoid_03_male_clothes_01 aren't anywhere close to being able to work with your portraits the game basically gives up and shows nothing instead, no clothes or portrait. Link to comment
zerosugar Posted February 28, 2021 Author Share Posted February 28, 2021 1 hour ago, Railgunner2160 said: I cleaned out the old version prior to installing the new version, heck I'd just did a full cleanup on my mod directory getting rid of any old mods I wasn't using anymore. I have an idea as to why the humanoid_03_male_clothes_01 entries were causing such a problem. Your portraits don't use clothes, but even then the game still has a default it goes to even if you aren't using the clothes selector. Since the default clothes from humanoid_03_male_clothes_01 aren't anywhere close to being able to work with your portraits the game basically gives up and shows nothing instead, no clothes or portrait. I just tested after cleaning my own, still have no issue. I have no idea what kind of difference we have but it seems do happening for you(and some others maybe) and you knows something I don't so I will make change soon(along with little contents update, I don't feel like taking back my mod to top of the list without proper amount of changes) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now