samchuy Posted March 17, 2021 Share Posted March 17, 2021 A really nice looking mod. It's funny to see an Precursor Empire as a Futa/Busty Woman. But a few names for this spiecies would be also needed, but again nice mod! Link to comment
AureumCustos Posted March 24, 2021 Share Posted March 24, 2021 Lawzilla's art would be a great addition to the mod and I think would work well with the animations. You should take a look. Link to comment
zerosugar Posted March 26, 2021 Author Share Posted March 26, 2021 On 3/24/2021 at 11:20 AM, AureumCustos said: Lawzilla's art would be a great addition to the mod and I think would work well with the animations. You should take a look. He drawn few good arts, but I'm afraid I must say they are not enough to make complete batch out of it Link to comment
AureumCustos Posted March 27, 2021 Share Posted March 27, 2021 Well heres some of the better pics from Lawzilla I can totally find some more. But this is just a start. Lawzilla Nudes.zip Link to comment
AureumCustos Posted March 29, 2021 Share Posted March 29, 2021 Also weird question but would you ever do an animated make over of the Bimbos in space mod by Spacebimbos? I've always wanted to see those portraits animated. Link to comment
zerosugar Posted April 2, 2021 Author Share Posted April 2, 2021 On 3/30/2021 at 8:51 AM, AureumCustos said: Also weird question but would you ever do an animated make over of the Bimbos in space mod by Spacebimbos? I've always wanted to see those portraits animated. Sorry to say that but actually, I don't want to make another batch for this mods. There are one more batch that I already made(but not uploaded) for machine empire, and I'll update them after nemesis update. But no more  I'll just keep this on by adding 1 or 2 image to dandon fuga's set 1 Link to comment
megaera Posted April 16, 2021 Share Posted April 16, 2021 New Stellaris expansion comes out. Fresh Install. First mod downloaded: This one. Keep up the good work. Link to comment
SexyHeathen19 Posted April 19, 2021 Share Posted April 19, 2021 is there any particular reason i keep getting a error in the launcher telling me this mods descriptor file does not exist? or is it just me lol Link to comment
schroecat Posted April 19, 2021 Share Posted April 19, 2021 13 minutes ago, NoGodsorKings19 said: is there any particular reason i keep getting a error in the launcher telling me this mods descriptor file does not exist? or is it just me lol  The path in the .mod file is path="C:/Users/what/Documents/Paradox Interactive/Stellaris/mod/zs animated species"  This needs to be changed to path="mod/zs animated species". A bunch of mod authors regularly forget to change the path to a relative path instead of an absolute path when they zip the files for use. Link to comment
SexyHeathen19 Posted April 19, 2021 Share Posted April 19, 2021 Just now, schroecat said:  The path in the .mod file is path="C:/Users/what/Documents/Paradox Interactive/Stellaris/mod/zs animated species"  This needs to be changed to path="mod/zs animated species". A bunch of mod authors regularly forget to change the path to a relative path instead of an absolute path when they zip the files for use. would i just do that in the mod folder itself, or from the launcher? Link to comment
Mortmenir Posted April 19, 2021 Share Posted April 19, 2021 26 minutes ago, NoGodsorKings19 said: would i just do that in the mod folder itself, or from the launcher? In mod folder file:Â zs animated species.mod Open with any text redactor and change path line. Link to comment
Rapier33 Posted April 19, 2021 Share Posted April 19, 2021 The portraits are excellent but I also can not see the 4th one in game and for some reason i cant use the to create an empire. If i choose them as a normal empire it says it is not compatible because of the ZAI species and if i take the gestal conciouseness with machine it says it is not compatible as it requires a machine species archetype so,,,,,, not sure what the problem is exactly.  Link to comment
zerosugar Posted April 19, 2021 Author Share Posted April 19, 2021 11 hours ago, NoGodsorKings19 said: is there any particular reason i keep getting a error in the launcher telling me this mods descriptor file does not exist? or is it just me lol  10 hours ago, schroecat said:  The path in the .mod file is path="C:/Users/what/Documents/Paradox Interactive/Stellaris/mod/zs animated species"  This needs to be changed to path="mod/zs animated species". A bunch of mod authors regularly forget to change the path to a relative path instead of an absolute path when they zip the files for use.  9 hours ago, Mortmenir said: zAI 4 is empty image    I fixed and reuploaded directory problem. I remember editing them but should have double checked it. Also 4th image issue should be addressed, mystery is why did it worked for me while there actually are an error on asset file    8 hours ago, Rapier33 said: The portraits are excellent but I also can not see the 4th one in game and for some reason i cant use the to create an empire. If i choose them as a normal empire it says it is not compatible because of the ZAI species and if i take the gestal conciouseness with machine it says it is not compatible as it requires a machine species archetype so,,,,,, not sure what the problem is exactly.   4th image thing fixed and they are machines that exploit on those dickgirls. So like other machine portraits they are only available through gestalt ethic 3 Link to comment
Railgunner2160 Posted April 20, 2021 Share Posted April 20, 2021 Slight issue with the new Machine Portraits, due to having the ROBOT archetype the game doesn't seem to recognize them as a valid portrait for a Machine Empire in the Empire Creator. Changing the machine portraits to the MACHINE archetype seems to fix this and allow you to create a Gestalt Machine Empire using the Machine portrait. 1 Link to comment
Banana Banana Posted April 20, 2021 Share Posted April 20, 2021 I am having an issue where there are no random names associated with the portraits (using the standalone species, not humanoid-replacer). Means, if there is an AI generated empire using these portraits, the species name will be blank, which also leads to the empire names being broken. (E.g., instead of "United Human Systems" it would just say "United Systems")  Tried comparing it to other portrait mods to see where the issue comes from, but could not figure it out. Link to comment
zerosugar Posted April 22, 2021 Author Share Posted April 22, 2021 On 4/20/2021 at 9:11 AM, Railgunner2160 said: Slight issue with the new Machine Portraits, due to having the ROBOT archetype the game doesn't seem to recognize them as a valid portrait for a Machine Empire in the Empire Creator. Changing the machine portraits to the MACHINE archetype seems to fix this and allow you to create a Gestalt Machine Empire using the Machine portrait.  On 4/20/2021 at 7:09 PM, Banana Banana said: I am having an issue where there are no random names associated with the portraits (using the standalone species, not humanoid-replacer). Means, if there is an AI generated empire using these portraits, the species name will be blank, which also leads to the empire names being broken. (E.g., instead of "United Human Systems" it would just say "United Systems")  Tried comparing it to other portrait mods to see where the issue comes from, but could not figure it out.  Thank you both for elaborating details. New version will be free from those problem Link to comment
DoomGGGG Posted May 7, 2021 Share Posted May 7, 2021 Mod doesn't work for me I don't know why. Link to comment
dflkg Posted August 31, 2021 Share Posted August 31, 2021 Would you allow upload of this mod onto other site? Want to do it, didn't see anything said about it in the page, thought better ask about it first. Link to comment
Riderdmyf Posted September 30, 2021 Share Posted September 30, 2021 There's something wrong with humanoid_03_female_14_body, I tried to fix it myself with PS but sadly I don't know how to deal with the mesh file... Link to comment
kael828 Posted November 25, 2021 Share Posted November 25, 2021 (edited) I'm having trouble getting this installed. I've placed it in the stellaris/mod folder. There is the 'descriptor' file, and the 'zs animated species' file. Which of these needs to be in the corresponding 'documents' folder? I've tried placing both, I've checked the path, etc. But I keep getting the error 'incorrect path'. I've checked the path, it's correct. Is there an issue with the latest build of Stellaris? Â Edit: I've got the mod listed in the 'installed mods' and the 'playsets' successfully, but nothing shows up in game. No errors to the 'path' this time. Edited November 25, 2021 by kael828 Link to comment
Sybian Posted September 16, 2023 Share Posted September 16, 2023 Anyone having an issue getting this to work in 3.9? Link to comment
megaera Posted November 18, 2023 Share Posted November 18, 2023 I've already said this, but i'm gonna repeat myself: New Stellaris expansion comes out. Fresh Install. First mod downloaded: This one. Link to comment
2ManyMods Posted March 7 Share Posted March 7 Same. New install. New playthrough. Tracking this old mod down to install it. A must for me. Link to comment
sablecaballero Posted April 15 Share Posted April 15 Call me a necromancer, but does this mod still work? Or did the latest expansions break it? Link to comment
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