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metalr1

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Guest kimbale
Posted

After all that negativity, this is what needs to be done:

- Slice up your favorite body mod mesh and put it on a spider body - or model something completely new.

- Create a skeleton for it - reusing any re-exported .nif skeletons seems to only fuck up anything in my experience.

- Weightpaint the mesh to that skeleton.

- Make all the animations.

- Get it to export a complete .nif mesh and .hkx skeleton.

- Run the animations through FNIS to get behaviour files.

- Set it up as a new race in the CK.

 

So, anyone making a skeleton for this? :D

Guest kimbale
Posted

Oh, sorry, i was being too vague... You'd need a .hkx skeleton to get it animated, not the skeleton part of the .nif.

Posted

Oh, sorry, i was being too vague... You'd need a .hkx skeleton to get it animated, not the skeleton part of the .nif.

 

proof i have no idea what i am doing XD

  • 4 months later...
Posted

Why don't you guys just try to take the 3D models of other Drider characters from other games... and use that as most of the ground work for the whole animation and skeleton for the custom race.

 

I mean we know that Oblivion had the Spider Daedra so, couldn't we just export the model and everything from one of those into Skyrim somehow?

 

I'm not a modder in the slightest, this is just something I thought of and was wondering if it would work for this.

  • 1 year later...
Posted

The powers would be doable with some intense scripting, but a spider race? Yeah, the armor compatability would be a nightmare.

 

You'd be better off making them humanoid, with like black veins and maybe a new headmesh with eight eyes, like the Aranae from Oblivion (well, technically, they just used new eye meshes, but I think head meshes are easier in Skyrim).

 

  • 1 month later...
  • 3 months later...
Posted

Well in skyrim there are none :P

if only you could copy paste NPC files or whatever from one game to the other wouldnt it make life easier xD

 

i wonder if that works even if it would need to be edited a bit

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