Guest Posted April 4, 2022 Posted April 4, 2022 2 hours ago, Anubiss said: Same here, then I unpause game and game freezes without any error message As I responded to the post you quoted, Quote This means you have someone else's events also loaded who uses the same event keys as mine. Pick one mod to use, or manually remove the events that share names from one of the mods. Alternatively, place the mod whose events you want to have preference lower on the load list and then ignore the red messages. This used to happen whenever someone had SadSun's events installed as well as mine, as both override the events that occur when talking to captives. I've not kept up with available event packs, so it's possible that someone else is also doing something similar.
Anubiss Posted April 4, 2022 Posted April 4, 2022 54 minutes ago, transfer said: As I responded to the post you quoted, Thank You for quick response. Will try that. By the way love Your work, so much to play around.
Anubiss Posted April 4, 2022 Posted April 4, 2022 59 minutes ago, transfer said: As I responded to the post you quoted, I sold the brothel in the town I had and placed your mod at bottom of load order, for now it looks like all is good. ( I dont use SadSun's events mod tho )
Guest Posted April 4, 2022 Posted April 4, 2022 5 hours ago, Anubiss said: I sold the brothel in the town I had and placed your mod at bottom of load order, for now it looks like all is good. ( I dont use SadSun's events mod tho ) Aye, it can happen with other people's events (or any events that use the same keys, which is most likely when we're overriding default events).
RathAzu Posted April 10, 2022 Posted April 10, 2022 (edited) Hi there, Is there an event that has you become the slave of your captor? There's a particular lord I'd like to become my master, and I can surrender to him and be captured just fine, but every event that trigger the slavery status seems to be me being sold - rather than my captor claiming me. Any workaround? Edited April 10, 2022 by RathAzu
Guest Posted April 11, 2022 Posted April 11, 2022 23 hours ago, RathAzu said: Hi there, Is there an event that has you become the slave of your captor? There's a particular lord I'd like to become my master, and I can surrender to him and be captured just fine, but every event that trigger the slavery status seems to be me being sold - rather than my captor claiming me. Any workaround? Annoyingly, there is not - I originally wrote a series of events to do precisely this, but they all had issues or created unplayable game states so I had to remove them. Sorry about that.
ChancellorKremlin Posted April 16, 2022 Posted April 16, 2022 Big fan of this mod @transfer, do you still write for it/maintain it?
Guest Posted April 16, 2022 Posted April 16, 2022 5 hours ago, ChancellorKremlin said: Big fan of this mod @transfer, do you still write for it/maintain it? Not really. I have hopes that at some point when Bannerlord stops breaking things quite so frequently to make stabilization changes to the mod (i.e. fix existing / outstanding bugs), but if I start working on bannerlord modding again I'm more likely to either: a. Offer BL or one of the other mod authors my services as a writer to rewrite text for events the way I did for the original CE mod a few years ago b. Start a new mod that's compatible with this one as an addon I'm very unlikely to make substantial changes to this mod as is because other mods have started extending it, and I don't want them to have to make broad updates to their configuration because of anything I do.
GamerzZ Posted May 7, 2022 Posted May 7, 2022 Hello, @transfer I recently added a new mod that adds a lot of content/option to the game: PartyAIOverhaulCommands from Nexus. It adds stuff that should've been in the vanilla version of the game in the first place! However, it seems it is conflicting with the "Joinfaction" events and the game crashes every time a captive is added to the clan. I attached the crash file. If you could look into it and let me know if there is anything I can do to fix this, I'd really appreciate it. Thank you. 1.7.1Crash_5.7.22.htm
Guest Posted May 7, 2022 Posted May 7, 2022 2 hours ago, GamerzZ said: Hello, @transfer I recently added a new mod that adds a lot of content/option to the game: PartyAIOverhaulCommands from Nexus. It adds stuff that should've been in the vanilla version of the game in the first place! However, it seems it is conflicting with the "Joinfaction" events and the game crashes every time a captive is added to the clan. I attached the crash file. If you could look into it and let me know if there is anything I can do to fix this, I'd really appreciate it. Thank you. 1.7.1Crash_5.7.22.htm 605.91 kB · 1 download JoinFaction has historically been buggy, and the only recourse I have as a writer has been to remove the affected events. I recommend bringing this up to @BadListener - they wrote the core CaptivityEvents mod, as far as I'm aware they're the only person who might be able to actually troubleshoot the overall behavior. Sadly, in my experience TaleWorlds changes the underlying functions of this behavior frequently enough that after a fix it resumes breaking the game every patch or two, so this may be a recurring issue either way.
AndarielHalo Posted May 9, 2022 Posted May 9, 2022 been using this for a long time without any major issue in version 1.7.1 but I have one significant issue and one mild suspicion - Significant issue; the Captor event minigames with "seducing" a captive and trying to get them to willingly join a harem don't work. The actions all fire without issue, but there's no changes made to "affection" or "slavery" levels. Sometimes the entire menu will just close when I select certain events, like "Take a stroll" Since a whole lot of the features rely on captives having higher levels in affection and the like, this means I can't do certain events. Is this a known issue or did I break it somewhere? - mild suspicion; I've been seeing a very low number of random events triggering, it's almost always the same 6 or 7 events, and almost entirely from this mod. I have disabled CE's "Escape" events, but haven't touched anything else. Is it possible this mod's random events are overwriting default CE event? Or did I break this somehow too?
Guest Posted May 10, 2022 Posted May 10, 2022 On 5/8/2022 at 5:17 PM, AndarielHalo said: been using this for a long time without any major issue in version 1.7.1 but I have one significant issue and one mild suspicion - Significant issue; the Captor event minigames with "seducing" a captive and trying to get them to willingly join a harem don't work. The actions all fire without issue, but there's no changes made to "affection" or "slavery" levels. Sometimes the entire menu will just close when I select certain events, like "Take a stroll" Since a whole lot of the features rely on captives having higher levels in affection and the like, this means I can't do certain events. Is this a known issue or did I break it somewhere? - mild suspicion; I've been seeing a very low number of random events triggering, it's almost always the same 6 or 7 events, and almost entirely from this mod. I have disabled CE's "Escape" events, but haven't touched anything else. Is it possible this mod's random events are overwriting default CE event? Or did I break this somehow too? *Some* of the events from TBCE override CE events, but nowhere near all. TBCE does, however, have a broader set of possible event triggers, which means that you can get stuck in a situation where only TBCE events trigger if the specific circumstances you're in make other events ineligible to trigger. Part of the problem here is that there are so many different possible sets of circumstances you can be in that it's pretty easy to get stuck in a place where you're only eligible for a few events. It's the reason that I tried as hard as I did to favor many different events over particularly deep events - deep events are more engaging, but a) distract from the core gameplay of Bannerlord, and b) exponentially increase the number of events that need to be written for the game's events to feel varied. That said, it's *also* possible that something weird is going on - I find that if you want to have a good mix of events, you want to make sure you have a few soldiers, a few followers, and a few captives. It unfortunately also helps for your PC to be female, because so many of the events I wrote were designed for female PCs. Captor minigame affection / obedience worked the last time I tried them, but it's been a while. I'll see if I can re-load Bannerlord to see if I can replicate.
AndarielHalo Posted May 11, 2022 Posted May 11, 2022 5 hours ago, transfer said: *Some* of the events from TBCE override CE events, but nowhere near all. TBCE does, however, have a broader set of possible event triggers, which means that you can get stuck in a situation where only TBCE events trigger if the specific circumstances you're in make other events ineligible to trigger. Part of the problem here is that there are so many different possible sets of circumstances you can be in that it's pretty easy to get stuck in a place where you're only eligible for a few events. It's the reason that I tried as hard as I did to favor many different events over particularly deep events - deep events are more engaging, but a) distract from the core gameplay of Bannerlord, and b) exponentially increase the number of events that need to be written for the game's events to feel varied. That said, it's *also* possible that something weird is going on - I find that if you want to have a good mix of events, you want to make sure you have a few soldiers, a few followers, and a few captives. It unfortunately also helps for your PC to be female, because so many of the events I wrote were designed for female PCs. Captor minigame affection / obedience worked the last time I tried them, but it's been a while. I'll see if I can re-load Bannerlord to see if I can replicate. yeah, I've found that some of the events start to change up and I looked into the files and it's multiple different submods, not just this one. As for the minigame stuff, it's definitely not working. Sometimes I will get some stat changes, but only consequentially, such as if I stop them being abused by my troops or accuse them of stealing
ja_wong Posted June 21, 2022 Posted June 21, 2022 any one play on 1.7.2 ? do you have any problem like CTD for no reason after 120+ day? have any clue and how to fix it? my mod are only captivity event cycle btw.
Wanelmask Posted July 15, 2022 Posted July 15, 2022 (edited) Hi, what are the chances for a captor to join your harem willingly, with 100 affection (the captive is obviously in my prisonners list) Edit : well, they have been freed thanks to the destruction of the kingdom and the end of the war Edited July 16, 2022 by Wanelmask
Guest Posted July 16, 2022 Posted July 16, 2022 8 hours ago, Wanelmask said: Hi, what are the chances for a captor to join your harem willingly, with 100 affection (the captive is obviously in my prisonners list) Edit : well, they have been freed thanks to the destruction of the kingdom and the end of the war The surest way is to get them to be Devoted, via the TB_conditions_random_predevoted events that can trigger at 90+ affection. Once they're devoted, asking them to become your concubine is 100%. You do have to get them to stick around for a bit before then, but at that point they shouldn't be trying to escape (via my events - bannerlord does weird shit sometimes). Sadly as you pointed out they can be incidentally freed by other events.
erotichunter Posted August 9, 2022 Posted August 9, 2022 TB captivity extension is not compatible with 1.8.0. Most teleport events would cause crashes. Every time when the game is loaded, the value of affection and obedience are automatically reset to zero. Now with Hot Butter (it is a sex animation mod) releasedI hope there will be some update to integrate hot butter
Whizkid Posted August 9, 2022 Posted August 9, 2022 45 minutes ago, erotichunter said: TB captivity extension is not compatible with 1.8.0. Most teleport events would cause crashes. Every time when the game is loaded, the value of affection and obedience are automatically reset to zero. Now with Hot Butter (it is a sex animation mod) releasedI hope there will be some update to integrate hot butter are u sure i am using tb with slight changes and it works fine.... with beta 1.8, there are some ctd but its due to ce as tb is on xlm script events....
NeatLL Posted August 9, 2022 Posted August 9, 2022 I'm having trouble with the values like affection not being saved, and they go back to zero when load the game save. 1
erotichunter Posted August 10, 2022 Posted August 10, 2022 23 hours ago, Whizkid said: are u sure i am using tb with slight changes and it works fine.... with beta 1.8, there are some ctd but its due to ce as tb is on xlm script events.... I am definitely sure. When thief event played out, if I decided to take risk and attack the ambushers, the game would crash. If my companion is kidnapped and I decided to duel the bandit boss the game would just crash, If I wish to accompany my companion, the game would once again crash. I have experienced multiple crashes already. Not just that, the value of obedience and affection automatically reset to zero when I load the game.
erotichunter Posted August 10, 2022 Posted August 10, 2022 10 hours ago, NeatLL said: I'm having trouble with the values like affection not being saved, and they go back to zero when load the game save. SAME!
Whizkid Posted August 10, 2022 Posted August 10, 2022 try this https://www.nexusmods.com/mountandblade2bannerlord/mods/4291?tab=files 1
NeatLL Posted August 12, 2022 Posted August 12, 2022 On 8/10/2022 at 2:25 AM, erotichunter said: I am definitely sure. When thief event played out, if I decided to take risk and attack the ambushers, the game would crash. If my companion is kidnapped and I decided to duel the bandit boss the game would just crash, If I wish to accompany my companion, the game would once again crash. I have experienced multiple crashes already. Not just that, the value of obedience and affection automatically reset to zero when I load the game. On 8/10/2022 at 3:20 AM, Whizkid said: try this https://www.nexusmods.com/mountandblade2bannerlord/mods/4291?tab=files I am pretty sure the second quote is in response to the first quote, but I thought I should check and help clarify.
Whizkid Posted August 12, 2022 Posted August 12, 2022 1 hour ago, NeatLL said: I am pretty sure the second quote is in response to the first quote, but I thought I should check and help clarify. most of the random ctd can be fixed by the mod link posted....
Guest Posted August 12, 2022 Posted August 12, 2022 Hi folks, Custom Values not being saved: I've posted in the main CE thread about this issue. It isn't something I can address, I'm afraid - BL will have to do so, and the root cause is of course TW completely changing the structure of their save files. Crashes on teleport or combat: I've done some testing and have not been able to replicate this so far. Granted, I don't have UiExtenderEx or Mod Configuration Menu installed, because as soon as I install them the game CTDs on start 100% of the time, so YMMV. I've considered removing these events in the past, or at least removing the actual combat portion, because of this sort of instability. I may make them part of an optional pack instead.
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