Guest Posted September 4, 2021 Posted September 4, 2021 21 minutes ago, Whizkid said: no worries, you are the expert, thank you very much for the update. Apologies - I didn't mean to sound accusatory, I just don't want you to accidentally break your game. I do appreciate your enthusiasm and interest, and my (new) goal is to keep these existing events updated whenever possible.
Whizkid Posted September 4, 2021 Posted September 4, 2021 (edited) 1 hour ago, transfer said: Apologies - I didn't mean to sound accusatory, I just don't want you to accidentally break your game. I do appreciate your enthusiasm and interest, and my (new) goal is to keep these existing events updated whenever possible. its alright i am just glad that u are back, when u had done so far has made bannerlord fun and exciting, please keep up the good work and dont be discouraged with the in-game problems. edit: just a suggestion, can there be a tweak for female lords to take a permanent morale hit as currently the morale mechanics in-game makes it too easy to raise morale, unlike warband which makes morale a factor in battles, i feel the morale should always be around the 40-60 and not at 100 as the food and skills boost morale too much. Edited September 4, 2021 by Whizkid
Guest Posted September 4, 2021 Posted September 4, 2021 40 minutes ago, Whizkid said: its alright i am just glad that u are back, when u had done so far has made bannerlord fun and exciting, please keep up the good work and dont be discouraged with the in-game problems. edit: just a suggestion, can there be a tweak for female lords to take a permanent morale hit as currently the morale mechanics in-game makes it too easy to raise morale, unlike warband which makes morale a factor in battles, i feel the morale should always be around the 40-60 and not at 100 as the food and skills boost morale too much. It would be interesting to make morale more challenging to keep at a high level. Unfortunately the game seems to make it trivial to keep your morale up so long as you have decent food - I suppose I could add some events which only trigger at *high* morale but reduce your morale, perhaps to reflect troops getting more picky or judgemental as you handle their basic needs. Still, the base morale gain (and, honestly, loss) in-game is so fast as to make handling it by events dodgy at best - it always seems to be feast or famine.
Whizkid Posted September 4, 2021 Posted September 4, 2021 55 minutes ago, transfer said: It would be interesting to make morale more challenging to keep at a high level. Unfortunately the game seems to make it trivial to keep your morale up so long as you have decent food - I suppose I could add some events which only trigger at *high* morale but reduce your morale, perhaps to reflect troops getting more picky or judgemental as you handle their basic needs. Still, the base morale gain (and, honestly, loss) in-game is so fast as to make handling it by events dodgy at best - it always seems to be feast or famine. yea but if u have a captured female from tb captives mod it could be a feast hahaha, imo thats where ce comes in it can help rebalance this issue thru sex events either male or female commanders could do it. its just sad that tw takes so long to rebalance stuff, idk what their main priorities are at, seems like their project manager doesnt have a clue, all i see is a damm good battle simulator and it just stops there.... just a pity they did a really good job on the graphics and scenery seems TW is staffed with technical people not much creativity at all...
recreation Posted September 4, 2021 Posted September 4, 2021 (edited) Just trying this one for the first time and it looks good so far, but it seems like all the "TB_companion_horny_" have the same text only for a female character. That was the very first event that happened for me, my non-existent "husband" came to me for sex... well I'm a male character with female only preference, so uhh... that was a surprise^^ Then I was going through the event options to enable/disable stuff and holy sh... that's a lot! It would be nice to have a single option to enable/disable the prefered sex (same sex, male pref, female pref), now I don't know much about modding in Bannerlord, but there are some categories you can enable/disable, so it should be possible, right? Anyway, there are some really nice events in here, so thumbs up for the mod ? edit: TB_companion_broken_dying_m also uses "she" instead of "he" Edited September 4, 2021 by recreation
Guest Posted September 4, 2021 Posted September 4, 2021 4 hours ago, recreation said: Just trying this one for the first time and it looks good so far, but it seems like all the "TB_companion_horny_" have the same text only for a female character. That was the very first event that happened for me, my non-existent "husband" came to me for sex... well I'm a male character with female only preference, so uhh... that was a surprise^^ Then I was going through the event options to enable/disable stuff and holy sh... that's a lot! It would be nice to have a single option to enable/disable the prefered sex (same sex, male pref, female pref), now I don't know much about modding in Bannerlord, but there are some categories you can enable/disable, so it should be possible, right? Anyway, there are some really nice events in here, so thumbs up for the mod ? edit: TB_companion_broken_dying_m also uses "she" instead of "he" Ah, I see - I'll have to fix those. The first issue you're referring to is probably an oversight from my effort to separate the mod from the normal marriage behavior, which means it can no longer actually refer to your spouse (hence the non-existent husband). It is possible to enable/disable some categories, and I can add custom flags to basically add whatever categories I like to events (and let you disable them along those lines from the MCM), but depending on how the event was written it's possible it can't be categorized so neatly. Especially my more recent events use inline logic strings to handle gender where possible, so I can't usefully refer to an event as any specific gender combination when it technically supports all of them. Also, events frequently have multiple possible outcomes, so I'm sometimes forced to choose between: - make simpler events - disable an entire event based on one possible outcome - disable just the outcome and have an option that does nothing (and looks broken) to the player - build in redundancies for every possible outcome that provide notification messages to the player that an outcome has been disabled It's also just a bunch more work (albeit still something I should do) to flag everything, given the number of events and how manual the process of defining event parameters is. Hopefully in the future I'll actually build myself the compiler-like tool I keep dreaming of to facilitate the process. Definitely please keep reporting any discrepancies along these lines you run into; much easier for me to find and troubleshoot problems along these lines when I know what to look for.
Whizkid Posted September 4, 2021 Posted September 4, 2021 12 minutes ago, transfer said: Ah, I see - I'll have to fix those. The first issue you're referring to is probably an oversight from my effort to separate the mod from the normal marriage behavior, which means it can no longer actually refer to your spouse (hence the non-existent husband). It is possible to enable/disable some categories, and I can add custom flags to basically add whatever categories I like to events (and let you disable them along those lines from the MCM), but depending on how the event was written it's possible it can't be categorized so neatly. Especially my more recent events use inline logic strings to handle gender where possible, so I can't usefully refer to an event as any specific gender combination when it technically supports all of them. Also, events frequently have multiple possible outcomes, so I'm sometimes forced to choose between: - make simpler events - disable an entire event based on one possible outcome - disable just the outcome and have an option that does nothing (and looks broken) to the player - build in redundancies for every possible outcome that provide notification messages to the player that an outcome has been disabled It's also just a bunch more work (albeit still something I should do) to flag everything, given the number of events and how manual the process of defining event parameters is. Hopefully in the future I'll actually build myself the compiler-like tool I keep dreaming of to facilitate the process. Definitely please keep reporting any discrepancies along these lines you run into; much easier for me to find and troubleshoot problems along these lines when I know what to look for. i noticed that u allow for a selection between he or she in your logic as a result the same event is able to cater for either a male or female, of course it most general cases the wording can be slanted or slightly be ambiguous to be able to cater for either sex, but for more explicit cases this would not possible which is ok, and this also to helps to reduce the number of events to cater to both sexes.
Guest Posted September 4, 2021 Posted September 4, 2021 Hmm. Just checked out the TB_companion_horny set, and though they do include text for a female character (rather, the same text for every event in the set), it should be appropriately modifying text for each gender combination. They also aren't referring to a husband, just a companion who happens to be attracted to you. When you saw this occur, was the issue that: 1. it displayed the wrong genders in the text 2. the companion displayed interest in you at all 3. the interest seemed too forced / the decline option didn't work 4. something else? I do want companions to feel a little autonomous - they do get aroused like anyone else, and if they happen to like you, well, you can still say no. If that's the issue I think the best solution will be to: a. (in this case) flag the event, because at least in this particular it's something that can and should be flagged as homosexual b. add an option that says "no and please don't bother me with this again" to tell the companion you're just flat out not interested (more organically letting you clarify to your troops your gender preferences) I'd note that there are *definitely* some noncon themes in this event pack, and though sadly player-as-victim events aren't as fleshed out for male PCs because of the order in which I wrote events (I myself tend to play a female PC most frequently), they still exist. Granted that except in extreme circumstances your followers shouldn't be among them. Either way, I'm flagging this event as 'Gay' (and the corresponding f/f one as 'Lesbian') in my next version so that people with the associated preferences can enable/disable it as they like.
Guest Posted September 4, 2021 Posted September 4, 2021 (edited) Thinking about it... For the companion and captor events, at least, I can probably handle this better by simply letting the player register their sexual interest in a character. That way they just don't get selected for events if the player's told them to go screw themselves. For events where the player is a captive, they by definition don't get to choose. This also fixes a problem with the gay / lesbian split I didn't feel quite comfortable with, which is that the LGBTQ community has a ton of different sexual preference / identity variations that don't fit so neatly into those preferences, and being able to individually register attraction and/or reject someone's advances lets this mod better represent that. The overall assumption I *do* make with this mod is that any adult NPC the player might concievably be interested in is going to be interested in them. Edit: Started work on this feature. It looks like it'll mostly work, though it's going to be very difficult to test effectively on all of my events, and runs the risk of making some behaviors extremely challenging to troubleshoot. I've made a new branch to hold these modifications in case they break too many things... Edited September 4, 2021 by transfer
dkdj Posted September 4, 2021 Posted September 4, 2021 Wow update! I always thx to you TB. I really like this mode.
recreation Posted September 4, 2021 Posted September 4, 2021 1 hour ago, transfer said: Hmm. Just checked out the TB_companion_horny set, and though they do include text for a female character (rather, the same text for every event in the set), it should be appropriately modifying text for each gender combination. They also aren't referring to a husband, just a companion who happens to be attracted to you. When you saw this occur, was the issue that: 1. it displayed the wrong genders in the text 2. the companion displayed interest in you at all 3. the interest seemed too forced / the decline option didn't work 4. something else? I do want companions to feel a little autonomous - they do get aroused like anyone else, and if they happen to like you, well, you can still say no. If that's the issue I think the best solution will be to: a. (in this case) flag the event, because at least in this particular it's something that can and should be flagged as homosexual b. add an option that says "no and please don't bother me with this again" to tell the companion you're just flat out not interested (more organically letting you clarify to your troops your gender preferences) I'd note that there are *definitely* some noncon themes in this event pack, and though sadly player-as-victim events aren't as fleshed out for male PCs because of the order in which I wrote events (I myself tend to play a female PC most frequently), they still exist. Granted that except in extreme circumstances your followers shouldn't be among them. Either way, I'm flagging this event as 'Gay' (and the corresponding f/f one as 'Lesbian') in my next version so that people with the associated preferences can enable/disable it as they like. Eh, sorry, it seems I edited my post a little too much before hitting submit, it was the "TB_hero_spouse_visit" event that was the first event that triggered and where it said husband instead of wife. The others I noticed by scrolling through the events in mcm. Regarding player as victim, it's logical that you as a victim have no say in what the aggressor does with/to you, no matter the gender. I'm actually okay with that, especially because I'm not getting captured xD but there's one thing I want to remind you of: the mod is meant to cause arousal, right? For a lot of people it will be the opposite if they're being captured frequently by a gender they're not interested in, so it might be better to find a way that works with different genders/gender preferences, otherwise I guess a lot of people will probably just deactivate all of the captive events. Anyway, that's just food for thought, I don't mind either way. PS: Your solution regarding captor and companions sounds good.
Guest Posted September 4, 2021 Posted September 4, 2021 31 minutes ago, recreation said: Eh, sorry, it seems I edited my post a little too much before hitting submit, it was the "TB_hero_spouse_visit" event that was the first event that triggered and where it said husband instead of wife. The others I noticed by scrolling through the events in mcm. Regarding player as victim, it's logical that you as a victim have no say in what the aggressor does with/to you, no matter the gender. I'm actually okay with that, especially because I'm not getting captured xD but there's one thing I want to remind you of: the mod is meant to cause arousal, right? For a lot of people it will be the opposite if they're being captured frequently by a gender they're not interested in, so it might be better to find a way that works with different genders/gender preferences, otherwise I guess a lot of people will probably just deactivate all of the captive events. Anyway, that's just food for thought, I don't mind either way. PS: Your solution regarding captor and companions sounds good. It's a fair point! Thankfully there are fairly easy ways around this for player-as-captor interactions: even without any extra systems added, the player can just ransom / sell at tavern / sell at brothel / execute any captives they aren't interested in, and only keep the ones they are. Similarly, you can set all the companions you aren't interested in on missions or so on. Companions are actually the more complicated thing to handle from a "check if the player is attracted to them" standpoint as I don't currently have a way of building a status menu the way I have for captives. I'll have to build events specifically for companions to register whether or not the player is interested in them before continuing to other events, and more problematically there'll likely be no way for the player to change their mind after the fact. For player-as-captive... It's a lot harder for the player to control what's going to happen. That's part of the fantasy, from my perspective, but hopefully as the mod goes on I'll find more events I can flag appropriately so that players can disable them if they don't like them. Of course, in that case I doubt I'll ever manage to remove *all* interactions a captive player doesn't want, but at the moment ~80% of player captive events are female player + male captor oriented anyway. Which is a bit unfortunate, as some people aren't into that, and they're often written in a way that changing them to be truly f/f or m/m oriented is more work than i'm likely to ever want to do on this mod. Maybe if I ever basically do a complete revamp of the events to use more procedural compilation or something.
recreation Posted September 4, 2021 Posted September 4, 2021 20 minutes ago, transfer said: It's a fair point! Thankfully there are fairly easy ways around this for player-as-captor interactions: even without any extra systems added, the player can just ransom / sell at tavern / sell at brothel / execute any captives they aren't interested in, and only keep the ones they are. Similarly, you can set all the companions you aren't interested in on missions or so on. Companions are actually the more complicated thing to handle from a "check if the player is attracted to them" standpoint as I don't currently have a way of building a status menu the way I have for captives. I'll have to build events specifically for companions to register whether or not the player is interested in them before continuing to other events, and more problematically there'll likely be no way for the player to change their mind after the fact. For player-as-captive... It's a lot harder for the player to control what's going to happen. That's part of the fantasy, from my perspective, but hopefully as the mod goes on I'll find more events I can flag appropriately so that players can disable them if they don't like them. Of course, in that case I doubt I'll ever manage to remove *all* interactions a captive player doesn't want, but at the moment ~80% of player captive events are female player + male captor oriented anyway. Which is a bit unfortunate, as some people aren't into that, and they're often written in a way that changing them to be truly f/f or m/m oriented is more work than i'm likely to ever want to do on this mod. Maybe if I ever basically do a complete revamp of the events to use more procedural compilation or something. Wait, a stats screen? Now I'm confused, maybe I have bug here: I get a lot of random captives (really a lot), named like normal townsfolk (so-and-so the wainwright, the shieldmaid, the wanderer, etc) and none of them lets me open the stats screen via right click, that only works with the normal captives like lords, etc. I thought this was how the mod works, but maybe i'm wrong?
Guest Posted September 4, 2021 Posted September 4, 2021 29 minutes ago, recreation said: Wait, a stats screen? Now I'm confused, maybe I have bug here: I get a lot of random captives (really a lot), named like normal townsfolk (so-and-so the wainwright, the shieldmaid, the wanderer, etc) and none of them lets me open the stats screen via right click, that only works with the normal captives like lords, etc. I thought this was how the mod works, but maybe i'm wrong? Oh - no, I mean the status screen. That's what I call the menu when you talk to a captive hero, then say 'let's have some fun' or something like that, then press 'change their status' on the captive screen. It lets you set / remove various statuses for captives.
Whizkid Posted September 6, 2021 Posted September 6, 2021 @transfer, bug report trait decrease should reference Captor, noticed some were referencing Hero.
Whizkid Posted September 6, 2021 Posted September 6, 2021 (edited) @transfer, there is a problem with the TB_catcall event, after the TB_catcall_duel event and it triggered the TB_catcall_duel_lose event, which leads to the TB_drugged_public event, once everything is over the game after a while will then ctd, if i won the duel this doesnt happen, i'll upload my save if u can have a look as i cant figure out what is causing the ctd, i tried a couple of times and the end result is a ctd when defeated. my mod list [00:30:46.618] Build Version: 280252 [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.ButterLib/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.Harmony/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.MBOptionScreen/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.UIExtenderEx/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/MCAmazonBody/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Native/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/PrimaeNoctisBLord/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Raiseyourbanner/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zBoukenshasBinder/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zCaptivityEvents/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zCEDefaults/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zTBCaptivityEvents/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zzCharacterCreation/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.Harmony/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.ButterLib/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.UIExtenderEx/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.MBOptionScreen/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Native/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/MCAmazonBody/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/PrimaeNoctisBLord/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/Raiseyourbanner/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zCaptivityEvents/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zBoukenshasBinder/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zCEDefaults/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zTBCaptivityEvents/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zzCharacterCreation/SubModule.xml. Latest2.sav update: after look at the codes, just found some minor problems i.e. events without any name, which i doubt will cause much issues, except for generating log errors. event TB_alley_noncon_lobby, has <!-- <TriggerEvent> <EventName> </EventName> <EventWeight>0</EventWeight> </TriggerEvent> --> which lead to some log errors. just discovered that the BattleSettings Ref="City" has some problems with the generated npc been left behind after victory, somehow this is causing the game to crash guess cause there is no party somehow ai attributed to this generated npc. so what i did was to change the BattleSettings Ref="City" or BattleSettings Ref="Regular", battle appeared as per normal in the open area and was defeated and everything wrongs as per normal. ce has to fix this somehow, guess this would be happening in all city events when npc generated left alive appears outside town. edit 2: just to add i noticed each time my character gets pregnant by some random male, there will be an npc spawned at the keep in my town or castle, any idea if this is spawned by this ce or tb mod? to identify the father of the child? Edited September 6, 2021 by Whizkid
Guest Posted September 6, 2021 Posted September 6, 2021 10 hours ago, Whizkid said: @transfer, bug report trait decrease should reference Captor, noticed some were referencing Hero. That might well be intended, depending on the event. 6 hours ago, Whizkid said: @transfer, there is a problem with the TB_catcall event, after the TB_catcall_duel event and it triggered the TB_catcall_duel_lose event, which leads to the TB_drugged_public event, once everything is over the game after a while will then ctd, if i won the duel this doesnt happen, i'll upload my save if u can have a look as i cant figure out what is causing the ctd, i tried a couple of times and the end result is a ctd when defeated. my mod list Reveal hidden contents [00:30:46.618] Build Version: 280252 [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.ButterLib/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.Harmony/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.MBOptionScreen/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.UIExtenderEx/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/MCAmazonBody/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Native/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/PrimaeNoctisBLord/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Raiseyourbanner/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zBoukenshasBinder/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zCaptivityEvents/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zCEDefaults/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zTBCaptivityEvents/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zzCharacterCreation/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.Harmony/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.ButterLib/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.UIExtenderEx/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.MBOptionScreen/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Native/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/MCAmazonBody/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/PrimaeNoctisBLord/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/Raiseyourbanner/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zCaptivityEvents/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zBoukenshasBinder/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zCEDefaults/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zTBCaptivityEvents/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zzCharacterCreation/SubModule.xml. Latest2.sav 10.07 MB · 0 downloads update: after look at the codes, just found some minor problems i.e. events without any name, which i doubt will cause much issues, except for generating log errors. event TB_alley_noncon_lobby, has <!-- <TriggerEvent> <EventName> </EventName> <EventWeight>0</EventWeight> </TriggerEvent> --> which lead to some log errors. just discovered that the BattleSettings Ref="City" has some problems with the generated npc been left behind after victory, somehow this is causing the game to crash guess cause there is no party somehow ai attributed to this generated npc. so what i did was to change the BattleSettings Ref="City" or BattleSettings Ref="Regular", battle appeared as per normal in the open area and was defeated and everything wrongs as per normal. ce has to fix this somehow, guess this would be happening in all city events when npc generated left alive appears outside town. edit 2: just to add i noticed each time my character gets pregnant by some random male, there will be an npc spawned at the keep in my town or castle, any idea if this is spawned by this ce or tb mod? to identify the father of the child? 1. I just write events, I can't change the behavior of event consequences. I can remove the event consequence if it's too buggy, as I have in the past, but if I did this every time an event consequence was buggy I don't think there would be any events left. 2. This shouldn't create any issues, particularly as event wieght is zero, but I'll remove it in the next version. 3. Yeah, I'm considering removing all events with StartBattle behaviors or just making them skill checks as they've been a point of instability for a while. 4. TBCE doesn't handle event consequences or their fallout. I would guess this is either created by CE or just a built-in behavior that's a consequence of impregnation.
BadListener Posted September 7, 2021 Posted September 7, 2021 10 hours ago, Whizkid said: @transfer, there is a problem with the TB_catcall event, after the TB_catcall_duel event and it triggered the TB_catcall_duel_lose event, which leads to the TB_drugged_public event, once everything is over the game after a while will then ctd, if i won the duel this doesnt happen, i'll upload my save if u can have a look as i cant figure out what is causing the ctd, i tried a couple of times and the end result is a ctd when defeated. my mod list Reveal hidden contents [00:30:46.618] Build Version: 280252 [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.ButterLib/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.Harmony/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.MBOptionScreen/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.UIExtenderEx/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/MCAmazonBody/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Native/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/PrimaeNoctisBLord/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Raiseyourbanner/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zBoukenshasBinder/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zCaptivityEvents/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zCEDefaults/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zTBCaptivityEvents/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zzCharacterCreation/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.Harmony/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.ButterLib/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.UIExtenderEx/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.MBOptionScreen/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Native/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/MCAmazonBody/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/PrimaeNoctisBLord/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/Raiseyourbanner/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zCaptivityEvents/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zBoukenshasBinder/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zCEDefaults/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zTBCaptivityEvents/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zzCharacterCreation/SubModule.xml. Latest2.sav 10.07 MB · 0 downloads update: after look at the codes, just found some minor problems i.e. events without any name, which i doubt will cause much issues, except for generating log errors. event TB_alley_noncon_lobby, has <!-- <TriggerEvent> <EventName> </EventName> <EventWeight>0</EventWeight> </TriggerEvent> --> which lead to some log errors. just discovered that the BattleSettings Ref="City" has some problems with the generated npc been left behind after victory, somehow this is causing the game to crash guess cause there is no party somehow ai attributed to this generated npc. so what i did was to change the BattleSettings Ref="City" or BattleSettings Ref="Regular", battle appeared as per normal in the open area and was defeated and everything wrongs as per normal. ce has to fix this somehow, guess this would be happening in all city events when npc generated left alive appears outside town. edit 2: just to add i noticed each time my character gets pregnant by some random male, there will be an npc spawned at the keep in my town or castle, any idea if this is spawned by this ce or tb mod? to identify the father of the child? Save is better to send to me, this is a clean save without any other mods installed?
Whizkid Posted September 7, 2021 Posted September 7, 2021 4 hours ago, transfer said: That might well be intended, depending on the event. 1. I just write events, I can't change the behavior of event consequences. I can remove the event consequence if it's too buggy, as I have in the past, but if I did this every time an event consequence was buggy I don't think there would be any events left. 2. This shouldn't create any issues, particularly as event wieght is zero, but I'll remove it in the next version. 3. Yeah, I'm considering removing all events with StartBattle behaviors or just making them skill checks as they've been a point of instability for a while. 4. TBCE doesn't handle event consequences or their fallout. I would guess this is either created by CE or just a built-in behavior that's a consequence of impregnation. no u should not remove any events, as your events are just xlm scripts, we need to raise the issue to BadListener, as i mentioned the game could not handle when the npc spawned into the open world therefore the game crashed. This is avoided if the npc died during the battle, I then tested that when i changed the region to regular instead of city and there was no crashed when i lost, mainly due to the scene created was destroyed when it complete, likewise i think the city scene should behavor the same, but it never did. hopefully BadListener is able to fix this behavior.
Whizkid Posted September 7, 2021 Posted September 7, 2021 20 minutes ago, BadListener said: Save is better to send to me, this is a clean save without any other mods installed? the save has mods installed from the logs, the save game is at the point when the event started, just did not choose the option yet, when i choose the option to start a battle scene and whenever i lose this problem happens i.e. i noticed the town npc that was spawned after the battle appears outside of the town gate and when the open world time start moving it will cause a ctd, if u stop that nothing happens, use my safe and test it at your end. here [00:30:46.618] Build Version: 280252 [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.ButterLib/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.Harmony/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.MBOptionScreen/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Bannerlord.UIExtenderEx/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/MCAmazonBody/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Native/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/PrimaeNoctisBLord/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/Raiseyourbanner/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [00:30:46.686] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zBoukenshasBinder/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zCaptivityEvents/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zCEDefaults/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zTBCaptivityEvents/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/zzCharacterCreation/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.Harmony/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.ButterLib/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.UIExtenderEx/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Bannerlord.MBOptionScreen/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/Native/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/SandBoxCore/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/CustomBattle/SubModule.xml. [00:30:46.687] Loading xml file: $BASE/Modules/SandBox/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/StoryMode/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/MCAmazonBody/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/PrimaeNoctisBLord/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/Raiseyourbanner/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zCaptivityEvents/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zBoukenshasBinder/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zCEDefaults/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zTBCaptivityEvents/SubModule.xml. [00:30:46.688] Loading xml file: $BASE/Modules/zzCharacterCreation/SubModule.xml.
Whizkid Posted September 7, 2021 Posted September 7, 2021 @transfer, the event TB_slavery_marriage, is it intended for the player to leave and join the captor's clan, in doing so what happens to my old clan, i tried the first option "Swear to be his forever", and I ended up joining his clan and it seems the game gets pretty confused, is this an intended feature, the leaving clan feature seems a bit buggy but it's a cool idea. But i think the game will be confused as leaving your own clan is not something the game caters for, or is it intended for the captor to join your clan? as in the normal function whenever u marry someone he/she joins your clan and making the player leave the kingdom and joining the husband kingdom? not sure if this will break the game if the player leaves the original clan, has anyone done this before as it sounds pretty cool lol.
Guest Posted September 7, 2021 Posted September 7, 2021 8 hours ago, Whizkid said: @transfer, the event TB_slavery_marriage, is it intended for the player to leave and join the captor's clan, in doing so what happens to my old clan, i tried the first option "Swear to be his forever", and I ended up joining his clan and it seems the game gets pretty confused, is this an intended feature, the leaving clan feature seems a bit buggy but it's a cool idea. But i think the game will be confused as leaving your own clan is not something the game caters for, or is it intended for the captor to join your clan? as in the normal function whenever u marry someone he/she joins your clan and making the player leave the kingdom and joining the husband kingdom? not sure if this will break the game if the player leaves the original clan, has anyone done this before as it sounds pretty cool lol. Given that even changing an NPCs clan to your own breaks essentially anything related to that NPC, I'm sure it breaks things. I'll change it to just kill the PC so that the player can continue playing with an heir and make a note in the event that it's not recoverable.
Whizkid Posted September 7, 2021 Posted September 7, 2021 15 minutes ago, transfer said: Given that even changing an NPCs clan to your own breaks essentially anything related to that NPC, I'm sure it breaks things. I'll change it to just kill the PC so that the player can continue playing with an heir and make a note in the event that it's not recoverable. i did tried this function, game didnt crash but weird stuff started happening lol ...
lupa4000 Posted September 13, 2021 Posted September 13, 2021 (edited) Spoiler <html> <head> <title>Bannerlord Crash Report</title> <meta charset='utf-8'> <game version='e1.6.1'> <report id='8e5799fc-44a3-4733-97f3-c8ec1d71162e' version='2'> <style> .headers { font-family: "Consolas", monospace; } .root-container { font-family: "Consolas", monospace; font-size: small; margin: 5px; background-color: white; border: 1px solid grey; padding: 5px; } .headers-container { display: none; } .modules-container { margin: 5px; background-color: #ffffe0; border: 1px solid grey; padding: 5px; } .submodules-container { margin: 5px; border: 1px solid grey; background-color: #f8f8e7; padding: 5px; } .modules-official-container { margin: 5px; background-color: #f4fcdc; border: 1px solid grey; padding: 5px; } .submodules-official-container { margin: 5px; border: 1px solid grey; background-color: #f0f4e4; padding: 5px; } .modules-invalid-container { margin: 5px; background-color: #ffefd5; border: 1px solid grey; padding: 5px; } .submodules-invalid-container { margin: 5px; border: 1px solid grey; background-color: #f5ecdf; padding: 5px; } </style> </head> <body style='background-color: #ececec;'> <table style='width: 100%;'> <tbody> <tr> <td style='width: 80%;'> <div> <b>Bannerlord has encountered a problem and will close itself.</b> <br/> This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report! <br/> Most likely this error was caused by a custom installed module. <br/> <br/> If you were in the middle of something, the progress might be lost. <br/> </div> </td> <td> <div style='float:right; margin-left:10px;'> <label>Without Color:</label> <input type='checkbox' onclick='changeBackgroundColor(this)'> <br/> <br/> <label>Font Size:</label> <select class='input' onchange='changeFontSize(this);'> <option value='1.0em' selected='selected'>Standard</option> <option value='0.9em'>Medium</option> <option value='0.8em'>Small</option> </select> </div> </td> </tr> </tbody> </table> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "exception")'>+ Exception</a></h2> <div id='exception' class='headers-container'> Exception information <br/> Type: System.NullReferenceException </br> Message: Object reference not set to an instance of an object. </br> Source: TaleWorlds.CampaignSystem </br> CallStack: </br> <ol> <li> at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.SiegeEventCampaignBehavior.get__currentSiegeDescription()</li> <li> at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.SiegeEventCampaignBehavior.game_menu_siege_strategies_on_init(MenuCallbackArgs args)</li> <li> at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)</li> <li> at TaleWorlds.CampaignSystem.MenuContext.HandleStates()</li> <li> at TaleWorlds.CampaignSystem.MapState.OnActivate()</li> <li> at TaleWorlds.Core.GameState.HandleActivate()</li> <li> at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level)</li> <li> at TaleWorlds.Core.GameStateManager.DoGameStateJobs()</li> <li> at TaleWorlds.Core.GameStateManager.PopState(Int32 level)</li> <li> at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)</li> <li> at TaleWorlds.Core.GameStateManager.OnTick(Single dt)</li> <li> at TaleWorlds.Core.Game.OnTick(Single dt)</li> <li> at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)</li> <li> at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)</li> <li> at TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(Single dt)</li> </ol> </div> </div> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "involved-modules")'>+ Involved Modules</a></h2> <div id='involved-modules' class='headers-container'> <ul> </ul> </div> </div> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "installed-modules")'>+ Installed Modules</a></h2> <div id='installed-modules' class='headers-container'> <ul> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BetterExceptionWindow")'>+ BetterExceptionWindow (BetterExceptionWindow, e2.1.0.0)</a></b> <div id='BetterExceptionWindow' style='display: none'> Id: BetterExceptionWindow</br> Name: BetterExceptionWindow</br> Version: e2.1.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>BetterExceptionWindow</b></br> Name: BetterExceptionWindow</br> DLLName: BetterExceptionWindow.dll</br> SubModuleClassType: BetterExceptionWindow.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>Newtonsoft.Json.DLL (Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.Harmony")'>+ Harmony (Bannerlord.Harmony, v2.1.1.65)</a></b> <div id='Bannerlord.Harmony' style='display: none'> Id: Bannerlord.Harmony</br> Name: Harmony</br> Version: v2.1.1.65</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependency Metadatas:</br> <ul> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2006'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2006</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Harmony</b></br> Name: Harmony</br> DLLName: Bannerlord.Harmony.dll</br> SubModuleClassType: Bannerlord.Harmony.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>0Harmony.DLL (0Harmony, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null)</li> <li>0Harmony.dll (HarmonySharedState, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>0Harmony.dll (MonoMod.Utils.Cil.ILGeneratorProxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>0Harmony.dll (MonoMod.Utils.GetManagedSizeHelper, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.ButterLib")'>+ ButterLib (Bannerlord.ButterLib, v1.0.28.0)</a></b> <div id='Bannerlord.ButterLib' style='display: none'> Id: Bannerlord.ButterLib</br> Name: ButterLib</br> Version: v1.0.28.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("BetterExceptionWindow").scrollIntoView(false)'>BetterExceptionWindow</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ModuleLoader").scrollIntoView(false)'>Bannerlord.ModuleLoader</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2018'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2018</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>ButterLib</b></br> Name: ButterLib</br> DLLName: Bannerlord.ButterLib.dll</br> SubModuleClassType: Bannerlord.ButterLib.ButterLibSubModule</br> Assemblies:</br> <ul> <li>Microsoft.Extensions.DependencyInjection.Abstractions.dll</li> <li>Microsoft.Extensions.Logging.Abstractions.dll</li> <li>Microsoft.Extensions.DependencyInjection.dll</li> <li>Microsoft.Extensions.Logging.dll</li> <li>Microsoft.Extensions.Options.dll</li> <li>Microsoft.Extensions.Primitives.dll</li> <li>Serilog.dll</li> <li>Serilog.Extensions.Logging.dll</li> <li>Serilog.Sinks.File.dll</li> <li>System.Runtime.CompilerServices.Unsafe.dll</li> <li>Microsoft.Bcl.HashCode.dll</li> <li>System.Reflection.Metadata.dll</li> <li>System.Collections.Immutable.dll</li> </ul> </div> </li> <li> <div class="submodules-container"> <b>ButterLib Implementation Loader</b></br> Name: ButterLib Implementation Loader</br> DLLName: Bannerlord.ButterLib.dll</br> SubModuleClassType: Bannerlord.ButterLib.ImplementationLoaderSubModule</br> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>Bannerlord.ButterLib.Implementation.1.6.1.dll (Bannerlord.ButterLib.Implementation.1.6.1, Version=1.0.28.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.UIExtenderEx")'>+ UIExtenderEx (Bannerlord.UIExtenderEx, v2.1.8.0)</a></b> <div id='Bannerlord.UIExtenderEx' style='display: none'> Id: Bannerlord.UIExtenderEx</br> Name: UIExtenderEx</br> Version: v2.1.8.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2102'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2102</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>UIExtenderEx</b></br> Name: UIExtenderEx</br> DLLName: Bannerlord.UIExtenderEx.dll</br> SubModuleClassType: Bannerlord.UIExtenderEx.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.MBOptionScreen")'>+ Mod Configuration Menu v4 (Bannerlord.MBOptionScreen, v4.3.14.0)</a></b> <div id='Bannerlord.MBOptionScreen' style='display: none'> Id: Bannerlord.MBOptionScreen</br> Name: Mod Configuration Menu v4</br> Version: v4.3.14.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ModuleLoader").scrollIntoView(false)'>Bannerlord.ModuleLoader</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("ModLib").scrollIntoView(false)'>ModLib</a></li> <li>ERROR! MODULE WITH ID 'Bannerlord.MBOptionScreen.MCMv3' NOT FOUND!</li> <li>ERROR! MODULE WITH ID 'Bannerlord.MBOptionScreen.ModLib' NOT FOUND!</li> <li>ERROR! MODULE WITH ID 'Bannerlord.MBOptionScreen.MBO' NOT FOUND!</li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/612'>https://www.nexusmods.com/mountandblade2bannerlord/mods/612</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>MCMv4</b></br> Name: MCMv4</br> DLLName: MCMv4.dll</br> SubModuleClassType: MCM.MCMSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 Basic Implementation</b></br> Name: MCMv4 Basic Implementation</br> DLLName: MCMv4.dll</br> SubModuleClassType: MCM.Implementation.MCMImplementationSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 UI</b></br> Name: MCMv4 UI</br> DLLName: MCMv4.UI.dll</br> SubModuleClassType: MCM.UI.MCMUISubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 MBO Adapter</b></br> Name: MCMv4 MBO Adapter</br> DLLName: MCMv4.Adapter.MBO.dll</br> SubModuleClassType: MCM.Adapter.MBO.MCMImplementationMBOSubModule</br> Assemblies:</br> <ul> <li>MBOptionScreen.dll</li> <li>MBOptionScreen.v2.0.10.dll</li> </ul> </div> </li> <li> <div class="submodules-container"> <b>ModLib Substitute</b></br> Name: ModLib Substitute</br> DLLName: ModLib.dll</br> SubModuleClassType: ModLib.ModLibSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>ModLib.Definitions Substitute</b></br> Name: ModLib.Definitions Substitute</br> DLLName: ModLib.Definitions.dll</br> SubModuleClassType: ModLib.Definitions.ModLibSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 ModLib Adapter</b></br> Name: MCMv4 ModLib Adapter</br> DLLName: MCMv4.Adapter.ModLib.dll</br> SubModuleClassType: MCM.Adapter.ModLib.MCMModLibSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 MCMv3 Adapter</b></br> Name: MCMv4 MCMv3 Adapter</br> DLLName: MCMv4.Adapter.MCMv3.dll</br> SubModuleClassType: MCM.Adapter.MCMv3.MCMMCMv3SubModule</br> Assemblies:</br> <ul> <li>MCMv3.dll</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "!CA_LoadAboveNative_Rome")'>+ *CA* Important - Load At Top Above Native - Rome (!CA_LoadAboveNative_Rome, v3.0.7.2)</a></b> <div id='!CA_LoadAboveNative_Rome' style='display: none'> Id: !CA_LoadAboveNative_Rome</br> Name: *CA* Important - Load At Top Above Native - Rome</br> Version: v3.0.7.2</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "Native")'>+ Native (Native, e1.6.1.0)</a></b> <div id='Native' style='display: none'> Id: Native</br> Name: Native</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: True</br> SubModules:</br> <ul> <li> <div class="submodules-official-container"> <b>ViewSubModule</b></br> Name: ViewSubModule</br> DLLName: TaleWorlds.MountAndBlade.View.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.View.ViewSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>GauntletUISubModule</b></br> Name: GauntletUISubModule</br> DLLName: TaleWorlds.MountAndBlade.GauntletUI.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> Assemblies:</br> <ul> <li>TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.dll</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>DedicatedServerSubModule</b></br> Name: DedicatedServerSubModule</br> DLLName: TaleWorlds.MountAndBlade.DedicatedServer.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.DedicatedServer.DedicatedServerSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: matchmaker</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>DedicatedCustomServerSubModule</b></br> Name: DedicatedCustomServerSubModule</br> DLLName: TaleWorlds.MountAndBlade.DedicatedCustomServer.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.DedicatedCustomServer.DedicatedCustomServerSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: custom</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>PlatformPSSubModule</b></br> Name: PlatformPSSubModule</br> DLLName: TaleWorlds.MountAndBlade.Platform.PS.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.Platform.PS.PlatformPSSubModule</br> Tags:</br> <ul> <li>ExclusivePlatform: Orbis</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>TaleWorlds.MountAndBlade.Platform.PC.dll (TaleWorlds.MountAndBlade.Platform.PC, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "SandBoxCore")'>+ SandBox Core (SandBoxCore, e1.6.1.0)</a></b> <div id='SandBoxCore' style='display: none'> Id: SandBoxCore</br> Name: SandBox Core</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> </ul> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "Sandbox")'>+ Sandbox (Sandbox, e1.6.1.0)</a></b> <div id='Sandbox' style='display: none'> Id: Sandbox</br> Name: Sandbox</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-official-container"> <b>SandBox</b></br> Name: SandBox</br> DLLName: SandBox.dll</br> SubModuleClassType: SandBox.SandBoxSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>SandBox.View</b></br> Name: SandBox.View</br> DLLName: SandBox.View.dll</br> SubModuleClassType: SandBox.View.SandBoxViewSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> Assemblies:</br> <ul> <li>SandBox.ViewModelCollection.dll</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>SandBox.GauntletUI</b></br> Name: SandBox.GauntletUI</br> DLLName: SandBox.GauntletUI.dll</br> SubModuleClassType: SandBox.GauntletUI.SandBoxGauntletUISubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> Assemblies:</br> <ul> <li>SandBox.GauntletUI.AutoGenerated.dll</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "StoryMode")'>+ StoryMode (StoryMode, e1.6.1.0)</a></b> <div id='StoryMode' style='display: none'> Id: StoryMode</br> Name: StoryMode</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-official-container"> <b>StoryMode</b></br> Name: StoryMode</br> DLLName: StoryMode.dll</br> SubModuleClassType: StoryMode.StoryModeSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>StoryMode.View</b></br> Name: StoryMode.View</br> DLLName: StoryMode.View.dll</br> SubModuleClassType: StoryMode.View.StoryModeViewSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> Assemblies:</br> <ul> <li>StoryMode.ViewModelCollection.dll</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>StoryMode.GauntletUI</b></br> Name: StoryMode.GauntletUI</br> DLLName: StoryMode.GauntletUI.dll</br> SubModuleClassType: StoryMode.GauntletUI.StoryModeGauntletUISubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "CustomBattle")'>+ CustomBattle (CustomBattle, e1.6.1.0)</a></b> <div id='CustomBattle' style='display: none'> Id: CustomBattle</br> Name: CustomBattle</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-official-container"> <b>CustomBattleSubModule</b></br> Name: CustomBattleSubModule</br> DLLName: TaleWorlds.MountAndBlade.CustomBattle.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaExpanded")'>+ Calradia Expanded (CalradiaExpanded, a1.1.5.0)</a></b> <div id='CalradiaExpanded' style='display: none'> Id: CalradiaExpanded</br> Name: Calradia Expanded</br> Version: a1.1.5.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CalradiaExpanded</b></br> Name: CalradiaExpanded</br> DLLName: CalradiaExpanded.dll</br> SubModuleClassType: CalradiaExpanded.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "OpenSourceArmory")'>+ Open Source Armory (OpenSourceArmory, v1.5.0.0)</a></b> <div id='OpenSourceArmory' style='display: none'> Id: OpenSourceArmory</br> Name: Open Source Armory</br> Version: v1.5.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CA_EagleRising")'>+ CA_EagleRising (CA_EagleRising, v3.0.7.2)</a></b> <div id='CA_EagleRising' style='display: none'> Id: CA_EagleRising</br> Name: CA_EagleRising</br> Version: v3.0.7.2</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CA_EagleRising</b></br> Name: CA_EagleRising</br> DLLName: CA_EagleRising.dll</br> SubModuleClassType: CA_EagleRising.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "DistinguishedService")'>+ Distinguished Service (DistinguishedService, v4.6.5.0)</a></b> <div id='DistinguishedService' style='display: none'> Id: DistinguishedService</br> Name: Distinguished Service</br> Version: v4.6.5.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>DistinguishedService</b></br> Name: DistinguishedService</br> DLLName: DistinguishedService.dll</br> SubModuleClassType: DistinguishedService.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "AdonnaysTroopChanger")'>+ Adonnay's Troop Changer (AdonnaysTroopChanger, v1.6.1.0)</a></b> <div id='AdonnaysTroopChanger' style='display: none'> Id: AdonnaysTroopChanger</br> Name: Adonnay's Troop Changer</br> Version: v1.6.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>AdonnaysTroopChanger</b></br> Name: AdonnaysTroopChanger</br> DLLName: AdonnaysTroopChanger.dll</br> SubModuleClassType: AdonnaysTroopChanger.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "AllegianceOverhaul")'>+ Allegiance Overhaul (AllegianceOverhaul, v2.1.0.0)</a></b> <div id='AllegianceOverhaul' style='display: none'> Id: AllegianceOverhaul</br> Name: Allegiance Overhaul</br> Version: v2.1.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>AllegianceOverhaul</b></br> Name: AllegianceOverhaul</br> DLLName: AllegianceOverhaul.dll</br> SubModuleClassType: AllegianceOverhaul.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "ArmyArrowCounter")'>+ Army Arrow Counter (ArmyArrowCounter, v1.3.1.0)</a></b> <div id='ArmyArrowCounter' style='display: none'> Id: ArmyArrowCounter</br> Name: Army Arrow Counter</br> Version: v1.3.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>ArmyArrowCounter</b></br> Name: ArmyArrowCounter</br> DLLName: ArmyArrowCounter.dll</br> SubModuleClassType: ArmyArrowCounter.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bandit Militias")'>+ Bandit Militias (Bandit Militias, v3.1.12.0)</a></b> <div id='Bandit Militias' style='display: none'> Id: Bandit Militias</br> Name: Bandit Militias</br> Version: v3.1.12.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Bandit Militias</b></br> Name: Bandit Militias</br> DLLName: Bandit Militias.dll</br> SubModuleClassType: Bandit_Militias.Mod</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> <li> <div class="submodules-container"> <b>MCMv4</b></br> Name: MCMv4</br> DLLName: MCMv4.dll</br> SubModuleClassType: MCM.MCMSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 Basic Implementation</b></br> Name: MCMv4 Basic Implementation</br> DLLName: MCMv4.dll</br> SubModuleClassType: MCM.Implementation.MCMImplementationSubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BanditArmors")'>+ BanditArmors (BanditArmors, e1.5.2.0)</a></b> <div id='BanditArmors' style='display: none'> Id: BanditArmors</br> Name: BanditArmors</br> Version: e1.5.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BannerPaste")'>+ BannerPaste (BannerPaste, v1.0.0.0)</a></b> <div id='BannerPaste' style='display: none'> Id: BannerPaste</br> Name: BannerPaste</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>BannerPaste</b></br> Name: BannerPaste</br> DLLName: BannerPaste.dll</br> SubModuleClassType: BannerPaste.BannerPasteModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.Diplomacy")'>+ Diplomacy (Bannerlord.Diplomacy, v1.1.8.0)</a></b> <div id='Bannerlord.Diplomacy' style='display: none'> Id: Bannerlord.Diplomacy</br> Name: Diplomacy</br> Version: v1.1.8.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Bannerlord.Diplomacy</b></br> Name: Bannerlord.Diplomacy</br> DLLName: Bannerlord.Diplomacy.dll</br> SubModuleClassType: Diplomacy.ImplementationLoaderSubModule</br> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>Bannerlord.Diplomacy.1.6.1.dll (Bannerlord.Diplomacy.1.6.1, Version=1.1.8.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BetterPlayerKingdom")'>+ BetterPlayerKingdom (BetterPlayerKingdom, v1.6.1.0)</a></b> <div id='BetterPlayerKingdom' style='display: none'> Id: BetterPlayerKingdom</br> Name: BetterPlayerKingdom</br> Version: v1.6.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Better Player Kingdom</b></br> Name: Better Player Kingdom</br> DLLName: BetterPlayerKingdom.dll</br> SubModuleClassType: BetterPlayerKingdom.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BetterTime")'>+ Better Time (BetterTime, v1.1.6.0)</a></b> <div id='BetterTime' style='display: none'> Id: BetterTime</br> Name: Better Time</br> Version: v1.1.6.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>BetterTime</b></br> Name: BetterTime</br> DLLName: BetterTime.dll</br> SubModuleClassType: BetterTime.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BloodMod")'>+ BloodMod (BloodMod, v2.0.0.0)</a></b> <div id='BloodMod' style='display: none'> Id: BloodMod</br> Name: BloodMod</br> Version: v2.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>BloodMod</b></br> Name: BloodMod</br> DLLName: BloodMod.dll</br> SubModuleClassType: BloodMod.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaAseraiGirls")'>+ Calradia - Aserai Girls (CalradiaAseraiGirls, v1.5.7.1)</a></b> <div id='CalradiaAseraiGirls' style='display: none'> Id: CalradiaAseraiGirls</br> Name: Calradia - Aserai Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("AdonnaysTroopChanger").scrollIntoView(false)'>AdonnaysTroopChanger</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaBattaniaGirls")'>+ Calradia - Battania Girls (CalradiaBattaniaGirls, v1.5.7.1)</a></b> <div id='CalradiaBattaniaGirls' style='display: none'> Id: CalradiaBattaniaGirls</br> Name: Calradia - Battania Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("AdonnaysTroopChanger").scrollIntoView(false)'>AdonnaysTroopChanger</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaEmpireGirls")'>+ Calradia - Empire Girls (CalradiaEmpireGirls, v1.5.7.1)</a></b> <div id='CalradiaEmpireGirls' style='display: none'> Id: CalradiaEmpireGirls</br> Name: Calradia - Empire Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaKhuzaitGirls")'>+ Calradia - Khuzait Girls (CalradiaKhuzaitGirls, v1.5.7.1)</a></b> <div id='CalradiaKhuzaitGirls' style='display: none'> Id: CalradiaKhuzaitGirls</br> Name: Calradia - Khuzait Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaRisingArmory")'>+ Calradia Rising Armory (CalradiaRisingArmory, e1.5.7.0)</a></b> <div id='CalradiaRisingArmory' style='display: none'> Id: CalradiaRisingArmory</br> Name: Calradia Rising Armory</br> Version: e1.5.7.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaSturgiaGirls")'>+ Calradia - Sturgia Girls (CalradiaSturgiaGirls, v1.5.7.1)</a></b> <div id='CalradiaSturgiaGirls' style='display: none'> Id: CalradiaSturgiaGirls</br> Name: Calradia - Sturgia Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaVlandiaGirls")'>+ Calradia - Vlandia Girls (CalradiaVlandiaGirls, v1.5.7.1)</a></b> <div id='CalradiaVlandiaGirls' style='display: none'> Id: CalradiaVlandiaGirls</br> Name: Calradia - Vlandia Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradianReforms_TheArmory")'>+ Calradian Reforms: The Armory (CalradianReforms_TheArmory, v1.8.0.0)</a></b> <div id='CalradianReforms_TheArmory' style='display: none'> Id: CalradianReforms_TheArmory</br> Name: Calradian Reforms: The Armory</br> Version: v1.8.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "ChangingCulture")'>+ ChangingCulture (ChangingCulture, v1.4.9.0)</a></b> <div id='ChangingCulture' style='display: none'> Id: ChangingCulture</br> Name: ChangingCulture</br> Version: v1.4.9.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>ChangingCulture</b></br> Name: ChangingCulture</br> DLLName: ChangingCulture.dll</br> SubModuleClassType: ChangingCulture.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CharacterManager")'>+ Character Manager (CharacterManager, v2.0.3.0)</a></b> <div id='CharacterManager' style='display: none'> Id: CharacterManager</br> Name: Character Manager</br> Version: v2.0.3.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CharacterManager</b></br> Name: CharacterManager</br> DLLName: CharacterManager.dll</br> SubModuleClassType: CharacterManager.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "DismembermentPlus")'>+ Dismemberment (Plus) (DismembermentPlus, v2.0.0.11)</a></b> <div id='DismembermentPlus' style='display: none'> Id: DismembermentPlus</br> Name: Dismemberment (Plus)</br> Version: v2.0.0.11</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Dismemberment (Plus)</b></br> Name: Dismemberment (Plus)</br> DLLName: DismembermentPlus.dll</br> SubModuleClassType: DismembermentPlus.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "FixedPregnancyControl")'>+ FixedPregnancyControl (FixedPregnancyControl, v1.6.0.0)</a></b> <div id='FixedPregnancyControl' style='display: none'> Id: FixedPregnancyControl</br> Name: FixedPregnancyControl</br> Version: v1.6.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>FixedPregnancyControl</b></br> Name: FixedPregnancyControl</br> DLLName: FixedPregnancyControl.dll</br> SubModuleClassType: FixedPregnancyControl.PregnancyControlSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Fourberie")'>+ Fourberie (Fourberie, v2.4.2.0)</a></b> <div id='Fourberie' style='display: none'> Id: Fourberie</br> Name: Fourberie</br> Version: v2.4.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Fourberie</b></br> Name: Fourberie</br> DLLName: Fourberie.dll</br> SubModuleClassType: Fourberie.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "HorseCaparisons")'>+ HorseCaparisons (HorseCaparisons, e1.5.4.0)</a></b> <div id='HorseCaparisons' style='display: none'> Id: HorseCaparisons</br> Name: HorseCaparisons</br> Version: e1.5.4.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "HousesCalradia")'>+ Houses of Calradia (HousesCalradia, v1.2.10.0)</a></b> <div id='HousesCalradia' style='display: none'> Id: HousesCalradia</br> Name: Houses of Calradia</br> Version: v1.2.10.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2174'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2174</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Houses of Calradia</b></br> Name: Houses of Calradia</br> DLLName: HousesCalradia.dll</br> SubModuleClassType: HousesCalradia.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "ImprovedGarrisons")'>+ Improved Garrisons (ImprovedGarrisons, v4.0.3.6)</a></b> <div id='ImprovedGarrisons' style='display: none'> Id: ImprovedGarrisons</br> Name: Improved Garrisons</br> Version: v4.0.3.6</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>ImprovedGarrisons</b></br> Name: ImprovedGarrisons</br> DLLName: ImprovedGarrisons.dll</br> SubModuleClassType: ImprovedGarrisons.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "KaosesPartySizes")'>+ Kaoses Party Sizes (KaosesPartySizes, v0.2.2.0)</a></b> <div id='KaosesPartySizes' style='display: none'> Id: KaosesPartySizes</br> Name: Kaoses Party Sizes</br> Version: v0.2.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ModuleLoader").scrollIntoView(false)'>Bannerlord.ModuleLoader</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/684'>https://www.nexusmods.com/mountandblade2bannerlord/mods/684</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>KaosesPartySizes</b></br> Name: KaosesPartySizes</br> DLLName: KaosesPartySizes.dll</br> SubModuleClassType: KaosesPartySizes.SubModule</br> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>KaosesCommon.DLL (KaosesCommon, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MCAmazonBody")'>+ MCAmazonBody (MCAmazonBody, v1.0.2.0)</a></b> <div id='MCAmazonBody' style='display: none'> Id: MCAmazonBody</br> Name: MCAmazonBody</br> Version: v1.0.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MCAmazonArmor")'>+ MCAmazonArmor (MCAmazonArmor, v1.0.0.0)</a></b> <div id='MCAmazonArmor' style='display: none'> Id: MCAmazonArmor</br> Name: MCAmazonArmor</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("MCAmazonBody").scrollIntoView(false)'>MCAmazonBody</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MCAmazonArmorNude")'>+ MCAmazonArmorNude (MCAmazonArmorNude, v1.0.0.0)</a></b> <div id='MCAmazonArmorNude' style='display: none'> Id: MCAmazonArmorNude</br> Name: MCAmazonArmorNude</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("MCAmazonBody").scrollIntoView(false)'>MCAmazonBody</a></li> <li><a href='javascript:;' onclick='document.getElementById("MCAmazonArmor").scrollIntoView(false)'>MCAmazonArmor</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MoreGoldForTownsExtreme")'>+ More Gold For Towns Extreme (MoreGoldForTownsExtreme, v1.0.0.0)</a></b> <div id='MoreGoldForTownsExtreme' style='display: none'> Id: MoreGoldForTownsExtreme</br> Name: More Gold For Towns Extreme</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>MoreGoldForTownsExtreme</b></br> Name: MoreGoldForTownsExtreme</br> DLLName: MoreGoldForTownsExtreme.dll</br> SubModuleClassType: MoreGoldForTownsExtreme.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MyLittleWarband")'>+ My Little Warband (MyLittleWarband, v1.6.1.0)</a></b> <div id='MyLittleWarband' style='display: none'> Id: MyLittleWarband</br> Name: My Little Warband</br> Version: v1.6.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>My Little Warband</b></br> Name: My Little Warband</br> DLLName: MyLittleWarband.dll</br> SubModuleClassType: MyLittleWarband.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "NobleTitles")'>+ Noble Titles (NobleTitles, v1.2.1.0)</a></b> <div id='NobleTitles' style='display: none'> Id: NobleTitles</br> Name: Noble Titles</br> Version: v1.2.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2089'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2089</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>NobleTitles</b></br> Name: NobleTitles</br> DLLName: NobleTitles.dll</br> SubModuleClassType: NobleTitles.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "PartyAIOverhaulCommands")'>+ Party AI Overhaul and Commands (PartyAIOverhaulCommands, e1.6.1.0)</a></b> <div id='PartyAIOverhaulCommands' style='display: none'> Id: PartyAIOverhaulCommands</br> Name: Party AI Overhaul and Commands</br> Version: e1.6.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>PartyAIOverhaulAndCommands</b></br> Name: PartyAIOverhaulAndCommands</br> DLLName: PartyAIOverhaulAndCommands.dll</br> SubModuleClassType: PartyAIOverhaulCommands.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>PartyAIOverhaulAndCommands.dll (PartyAiOverhaulAndCommands, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "PerfectExecutioner")'>+ PerfectExecutioner (PerfectExecutioner, v1.1.5.0)</a></b> <div id='PerfectExecutioner' style='display: none'> Id: PerfectExecutioner</br> Name: PerfectExecutioner</br> Version: v1.1.5.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>PerfectExecutioner</b></br> Name: PerfectExecutioner</br> DLLName: PerfectExecutioner.dll</br> SubModuleClassType: PerfectExecutioner.MySubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "QuickStart")'>+ QuickStart (QuickStart, v1.2.1.0)</a></b> <div id='QuickStart' style='display: none'> Id: QuickStart</br> Name: QuickStart</br> Version: v1.2.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2524'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2524</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>QuickStart</b></br> Name: QuickStart</br> DLLName: QuickStart.dll</br> SubModuleClassType: QuickStart.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "RTSCamera")'>+ RTS Camera (RTSCamera, e3.10.0.0)</a></b> <div id='RTSCamera' style='display: none'> Id: RTSCamera</br> Name: RTS Camera</br> Version: e3.10.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>RTSCameraSubModule</b></br> Name: RTSCameraSubModule</br> DLLName: RTSCamera.dll</br> SubModuleClassType: RTSCamera.RTSCameraSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>MissionLibrary.DLL (MissionLibrary, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>RTSCameraAgentComponent.DLL (RTSCameraAgentComponent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>KdTreeLib.DLL (KdTreeLib, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "RTSCamera.CommandSystem")'>+ RTS Camera Command System (RTSCamera.CommandSystem, e3.10.0.0)</a></b> <div id='RTSCamera.CommandSystem' style='display: none'> Id: RTSCamera.CommandSystem</br> Name: RTS Camera Command System</br> Version: e3.10.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>RTSCameraCommandSystemSubModule</b></br> Name: RTSCameraCommandSystemSubModule</br> DLLName: RTSCamera.CommandSystem.dll</br> SubModuleClassType: RTSCamera.CommandSystem.CommandSystemSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>RTSCameraAgentComponent.DLL (RTSCameraAgentComponent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>KdTreeLib.DLL (KdTreeLib, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "RealisticBattleAiModule")'>+ Realistic Battle AI Module (RealisticBattleAiModule, v1.9.4.0)</a></b> <div id='RealisticBattleAiModule' style='display: none'> Id: RealisticBattleAiModule</br> Name: Realistic Battle AI Module</br> Version: v1.9.4.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>RealisticBattleAiModule</b></br> Name: RealisticBattleAiModule</br> DLLName: RealisticBattleAiModule.dll</br> SubModuleClassType: RealisticBattleAiModule.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "RealisticBattleCombatModule")'>+ Realistic Battle Combat Module (RealisticBattleCombatModule, v1.9.4.0)</a></b> <div id='RealisticBattleCombatModule' style='display: none'> Id: RealisticBattleCombatModule</br> Name: Realistic Battle Combat Module</br> Version: v1.9.4.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>RealisticBattleCombatModule</b></br> Name: RealisticBattleCombatModule</br> DLLName: RealisticBattleCombatModule.dll</br> SubModuleClassType: RealisticBattleCombatModule.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Separatism")'>+ Separatism (Separatism, v0.9.3.0)</a></b> <div id='Separatism' style='display: none'> Id: Separatism</br> Name: Separatism</br> Version: v0.9.3.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Separatism</b></br> Name: Separatism</br> DLLName: Separatism.dll</br> SubModuleClassType: Separatism.SeparatismSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>Common.DLL (Common, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "SurrenderTweaks")'>+ Surrender Tweaks (SurrenderTweaks, e1.2.2.0)</a></b> <div id='SurrenderTweaks' style='display: none'> Id: SurrenderTweaks</br> Name: Surrender Tweaks</br> Version: e1.2.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>SurrenderTweaks</b></br> Name: SurrenderTweaks</br> DLLName: SurrenderTweaks.dll</br> SubModuleClassType: SurrenderTweaks.SurrenderTweaksSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "TrueRelationsFix")'>+ TrueRelationsFix (TrueRelationsFix, v1.0.1.0)</a></b> <div id='TrueRelationsFix' style='display: none'> Id: TrueRelationsFix</br> Name: TrueRelationsFix</br> Version: v1.0.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>TrueRelationsFix</b></br> Name: TrueRelationsFix</br> DLLName: TrueRelationsFix.dll</br> SubModuleClassType: TrueRelationsFix.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "UnfriendlyTerritorySpeedFix")'>+ Unfriednly Territory Speed Fix (UnfriendlyTerritorySpeedFix, v1.0.0.0)</a></b> <div id='UnfriendlyTerritorySpeedFix' style='display: none'> Id: UnfriendlyTerritorySpeedFix</br> Name: Unfriednly Territory Speed Fix</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>UnfriendlyTerritorySpeedFix</b></br> Name: UnfriendlyTerritorySpeedFix</br> DLLName: UnfriendlyTerritorySpeedFix.dll</br> SubModuleClassType: UnfriendlyTerritorySpeedFix.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Vaegir Armoury")'>+ Vaegir Armoury (Vaegir Armoury, e1.5.2.0)</a></b> <div id='Vaegir Armoury' style='display: none'> Id: Vaegir Armoury</br> Name: Vaegir Armoury</br> Version: e1.5.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "WhiteTree")'>+ White Tree (WhiteTree, v1.6.0.0)</a></b> <div id='WhiteTree' style='display: none'> Id: WhiteTree</br> Name: White Tree</br> Version: v1.6.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "XorberaxCutThroughEveryone")'>+ Xorberax's Cut Through Everyone (XorberaxCutThroughEveryone, e0.3.1.0)</a></b> <div id='XorberaxCutThroughEveryone' style='display: none'> Id: XorberaxCutThroughEveryone</br> Name: Xorberax's Cut Through Everyone</br> Version: e0.3.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CutThroughEveryone</b></br> Name: CutThroughEveryone</br> DLLName: CutThroughEveryone.dll</br> SubModuleClassType: CutThroughEveryone.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "swadian armoury")'>+ swadian armoury (swadian armoury, e1.5.7.0)</a></b> <div id='swadian armoury' style='display: none'> Id: swadian armoury</br> Name: swadian armoury</br> Version: e1.5.7.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "xMoreWorkshops")'>+ More Workshops (xMoreWorkshops, v1.4.2.0)</a></b> <div id='xMoreWorkshops' style='display: none'> Id: xMoreWorkshops</br> Name: More Workshops</br> Version: v1.4.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "zCaptivityEvents")'>+ Captivity Events (zCaptivityEvents, v1.6.1.1030)</a></b> <div id='zCaptivityEvents' style='display: none'> Id: zCaptivityEvents</br> Name: Captivity Events</br> Version: v1.6.1.1030</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Captivity Events</b></br> Name: Captivity Events</br> DLLName: CaptivityEvents.dll</br> SubModuleClassType: CaptivityEvents.CESubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "zCEDefaults")'>+ Default Captivity Events (zCEDefaults, v1.6.1.1030)</a></b> <div id='zCEDefaults' style='display: none'> Id: zCEDefaults</br> Name: Default Captivity Events</br> Version: v1.6.1.1030</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("zCaptivityEvents").scrollIntoView(false)'>zCaptivityEvents</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "zTBCaptivityEvents")'>+ TB's Captivity Events (zTBCaptivityEvents, v0.2.9.0)</a></b> <div id='zTBCaptivityEvents' style='display: none'> Id: zTBCaptivityEvents</br> Name: TB's Captivity Events</br> Version: v0.2.9.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("zCaptivityEvents").scrollIntoView(false)'>zCaptivityEvents</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "zzCharacterCreation")'>+ Detailed Character Creation (zzCharacterCreation, v1.2.3.2)</a></b> <div id='zzCharacterCreation' style='display: none'> Id: zzCharacterCreation</br> Name: Detailed Character Creation</br> Version: v1.2.3.2</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CharacterCreation</b></br> Name: CharacterCreation</br> DLLName: CharacterCreation.dll</br> SubModuleClassType: CharacterCreation.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> </ul> </div> </div> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "assemblies")'>+ Assemblies</a></h2> <div id='assemblies' class='headers-container'> <label>Hide: </label> <label><input type='checkbox' onclick='showHideByClassName(this, "tw_assembly")'> Game Core</label> <label><input type='checkbox' onclick='showHideByClassName(this, "sys_assembly")'> System</label> <label><input type='checkbox' onclick='showHideByClassName(this, "module_assembly")'> Modules</label> <label><input type='checkbox' onclick='showHideByClassName(this, "unclas_assembly")'> Unclassified</label> <ul> <li class='module_assembly'>BetterExceptionWindow, 2.0.0.0, MSIL, 89f186fb0a2e43d5b8ba056ce1bd84d5, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\BetterExceptionWindow.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\BetterExceptionWindow.dll</a></li> <li class='module_assembly'>Bannerlord.Harmony, 2.1.1.65, MSIL, 46b1bcf820234a89ff69ff7f59ce87d2, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\bin\Win64_Shipping_Client\Bannerlord.Harmony.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\bin\Win64_Shipping_Client\Bannerlord.Harmony.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.DependencyInjection.Abstractions, 2.0.0.0, MSIL, 6f3cca084046a16c91f64953bd6ae66c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.DependencyInjection.Abstractions.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.DependencyInjection.Abstractions.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.Logging.Abstractions, 2.0.0.0, MSIL, f6bfb173119f48eed8b3616a3fd5464f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Logging.Abstractions.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Logging.Abstractions.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.DependencyInjection, 2.0.0.0, MSIL, 432c3bdf19dfa3d6440e8f1454e68e2e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.DependencyInjection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.DependencyInjection.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.Logging, 2.0.0.0, MSIL, ddebddf19ecf76882309e8f8f1a1c75b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Logging.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Logging.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.Options, 2.0.0.0, MSIL, 0cd6938593b1785b4ac087f7fe5c47e9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Options.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Options.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.Primitives, 2.0.0.0, MSIL, b5c71bed0a0cc2db2aa02445a4afa774, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Primitives.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Primitives.dll</a></li> <li class='module_assembly'>Serilog, 2.0.0.0, MSIL, 4acef2e24ddf747e6b4d2cc105d891a8, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.dll</a></li> <li class='module_assembly'>Serilog.Extensions.Logging, 2.0.0.0, MSIL, 08c12f84daddd3fb3c6b3d8dd5c8b6ad, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.Extensions.Logging.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.Extensions.Logging.dll</a></li> <li class='module_assembly'>Serilog.Sinks.File, 2.0.0.0, MSIL, 4c2b0737d9a73da09172d3c210b0265d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.Sinks.File.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.Sinks.File.dll</a></li> <li class='module_assembly'>System.Runtime.CompilerServices.Unsafe, 4.0.4.1, MSIL, da04a75ddc22118ed24e0b53e474805a, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Runtime.CompilerServices.Unsafe.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Runtime.CompilerServices.Unsafe.dll</a></li> <li class='module_assembly'>Microsoft.Bcl.HashCode, 1.0.0.0, MSIL, 6dbd6d235a6e454ff9edb1fd4c1384bb, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Bcl.HashCode.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Bcl.HashCode.dll</a></li> <li class='module_assembly'>System.Reflection.Metadata, 5.0.0.0, MSIL, c4ea65bd802f1ccd3ea2ad1841fd85c2, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Reflection.Metadata.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Reflection.Metadata.dll</a></li> <li class='module_assembly'>System.Collections.Immutable, 5.0.0.0, MSIL, c598080fa777d6e63dfd0370e97ec8f3, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Collections.Immutable.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Collections.Immutable.dll</a></li> <li class='module_assembly'>Bannerlord.ButterLib, 1.0.28.0, Amd64, 9beb1b7881c2f88b427283aa55f02539, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Bannerlord.ButterLib.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Bannerlord.ButterLib.dll</a></li> <li class='module_assembly'>Bannerlord.UIExtenderEx, 2.1.8.0, MSIL, 2cc7c78b3a6d4f15f34bf5d89d03be07, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.UIExtenderEx\bin\Win64_Shipping_Client\Bannerlord.UIExtenderEx.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.UIExtenderEx\bin\Win64_Shipping_Client\Bannerlord.UIExtenderEx.dll</a></li> <li class='module_assembly'>MCMv4, 4.3.14.0, Amd64, 53f7ef9c9c00a80f30232f7ec4162e2b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.dll</a></li> <li class='module_assembly'>MCMv4.UI, 4.3.14.0, Amd64, c4d26b5261e8931fb33e1833a69c8c7b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.UI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.UI.dll</a></li> <li class='module_assembly'>MBOptionScreen, 1.1.15.0, MSIL, 8c2d1f9367556758ef9fa642cc9f051d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MBOptionScreen.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MBOptionScreen.dll</a></li> <li class='module_assembly'>MBOptionScreen.v2.0.10, 2.0.10.0, MSIL, ca99684f3df2fb6e3b7e880abbc29442, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MBOptionScreen.v2.0.10.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MBOptionScreen.v2.0.10.dll</a></li> <li class='module_assembly'>MCMv4.Adapter.MBO, 4.3.14.0, Amd64, b4603dd7337a5b981925d6d77ebbbf91, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.MBO.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.MBO.dll</a></li> <li class='module_assembly'>ModLib, 4.3.14.0, Amd64, c83b1d76f2748c32e5fa08bf01e2c9ab, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\ModLib.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\ModLib.dll</a></li> <li class='module_assembly'>ModLib.Definitions, 4.3.14.0, Amd64, a3d81e8ea80123f91e04d66805fe17b6, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\ModLib.Definitions.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\ModLib.Definitions.dll</a></li> <li class='module_assembly'>MCMv4.Adapter.ModLib, 4.3.14.0, Amd64, 09e84e4612df2b67107142f372c17da0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.ModLib.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.ModLib.dll</a></li> <li class='module_assembly'>MCMv3, 3.1.9.0, MSIL, a640346947ee5b2f5919c5f59e2a3a7d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv3.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv3.dll</a></li> <li class='module_assembly'>MCMv4.Adapter.MCMv3, 4.3.14.0, Amd64, 7a4b24823e4c5a9d026818f0d3dba977, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.MCMv3.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.MCMv3.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.View, 1.0.0.0, Amd64, 9f142eaf1cf484d3d5ad3519fbb5c91b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated, 1.0.0.0, Amd64, fd5f6fc7e9490ac621b16be13737ff81, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.GauntletUI, 1.0.0.0, Amd64, c6c3771d1c90a9065afd20c82574b6e9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.dll</a></li> <li class='module_assembly'>SandBox, 1.0.0.0, Amd64, 37b7c7f4ff324f09f1986fe228589c8d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll</a></li> <li class='module_assembly'>SandBox.ViewModelCollection, 1.0.0.0, Amd64, 492f8401d0b7525486a19979500041e5, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.ViewModelCollection.dll</a></li> <li class='module_assembly'>SandBox.View, 1.0.0.0, Amd64, 0c9ae33bc1303dd0bda808557ce07219, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll</a></li> <li class='module_assembly'>SandBox.GauntletUI.AutoGenerated, 1.0.0.0, Amd64, bd68e18caf0279b4e23fcadfa6eb9406, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.AutoGenerated.dll</a></li> <li class='module_assembly'>SandBox.GauntletUI, 1.0.0.0, Amd64, 712665dbc3db5b894ddf4b434d217fd2, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll</a></li> <li class='module_assembly'>StoryMode, 1.0.0.0, Amd64, 3d210d42923006df6f6d2bd2350d8505, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll</a></li> <li class='module_assembly'>StoryMode.ViewModelCollection, 1.0.0.0, Amd64, 12b0518be65527747c415fb4270f9f59, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.ViewModelCollection.dll</a></li> <li class='module_assembly'>StoryMode.View, 1.0.0.0, Amd64, bf73e9a06a5ba1ee496eaf411cf4feb9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.View.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.View.dll</a></li> <li class='module_assembly'>StoryMode.GauntletUI, 1.0.0.0, Amd64, 325ae45b18d7fb5cd7778909b6fdcbd4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.GauntletUI.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.CustomBattle, 1.0.0.0, Amd64, 9e8789a3718fc9eb0d48db2b23db905f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.CustomBattle.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.CustomBattle.dll</a></li> <li class='module_assembly'>CalradiaExpanded, 1.0.0.0, MSIL, 232e009f28600afc7e6a89fcde0a3b03, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CalradiaExpanded\bin\Win64_Shipping_Client\CalradiaExpanded.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CalradiaExpanded\bin\Win64_Shipping_Client\CalradiaExpanded.dll</a></li> <li class='module_assembly'>CA_EagleRising, 1.0.0.0, MSIL, afa7e973ca17be8788f523ac26d533cb, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CA_EagleRising\bin\Win64_Shipping_Client\CA_EagleRising.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CA_EagleRising\bin\Win64_Shipping_Client\CA_EagleRising.dll</a></li> <li class='module_assembly'>DistinguishedService, 1.0.0.0, Amd64, b406bceebe8b4167fa6c8f82c213baee, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DistinguishedService\bin\Win64_Shipping_Client\DistinguishedService.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DistinguishedService\bin\Win64_Shipping_Client\DistinguishedService.dll</a></li> <li class='module_assembly'>AdonnaysTroopChanger, 1.0.0.0, Amd64, 7b4f4fceb8d611e3ae7615cdbbd172f0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AdonnaysTroopChanger\bin\Win64_Shipping_Client\AdonnaysTroopChanger.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AdonnaysTroopChanger\bin\Win64_Shipping_Client\AdonnaysTroopChanger.dll</a></li> <li class='module_assembly'>AllegianceOverhaul, 2.1.0.0, Amd64, ef7524e46dbe7c215d6fb5dd14568f8b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AllegianceOverhaul\bin\Win64_Shipping_Client\AllegianceOverhaul.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AllegianceOverhaul\bin\Win64_Shipping_Client\AllegianceOverhaul.dll</a></li> <li class='module_assembly'>ArmyArrowCounter, 1.0.0.0, MSIL, ffa7d69a2cec0d1e28ccdf1a7afbe904, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ArmyArrowCounter\bin\Win64_Shipping_Client\ArmyArrowCounter.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ArmyArrowCounter\bin\Win64_Shipping_Client\ArmyArrowCounter.dll</a></li> <li class='module_assembly'>Bandit Militias, 3.1.12.0, Amd64, d88a392d9a598da03a3742f507572b4a, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bandit Militias\bin\Win64_Shipping_Client\Bandit Militias.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bandit Militias\bin\Win64_Shipping_Client\Bandit Militias.dll</a></li> <li class='module_assembly'>BannerPaste, 1.0.0.0, Amd64, 649218b72a8af05305dffad415b06e01, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BannerPaste\bin\Win64_Shipping_Client\BannerPaste.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BannerPaste\bin\Win64_Shipping_Client\BannerPaste.dll</a></li> <li class='module_assembly'>Bannerlord.Diplomacy, 1.1.8.0, MSIL, e4ecc0da3b5c2785c9ba890fadc27fea, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Diplomacy\bin\Win64_Shipping_Client\Bannerlord.Diplomacy.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Diplomacy\bin\Win64_Shipping_Client\Bannerlord.Diplomacy.dll</a></li> <li class='module_assembly'>BetterPlayerKingdom, 1.0.0.0, MSIL, 77494a9e95050ab4e5987f9d007df839, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterPlayerKingdom\bin\Win64_Shipping_Client\BetterPlayerKingdom.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterPlayerKingdom\bin\Win64_Shipping_Client\BetterPlayerKingdom.dll</a></li> <li class='module_assembly'>BetterTime, 1.0.0.0, MSIL, 396f71a3a4b09fb9ff18e8203ffeded0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterTime\bin\Win64_Shipping_Client\BetterTime.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterTime\bin\Win64_Shipping_Client\BetterTime.dll</a></li> <li class='module_assembly'>BloodMod, 1.0.0.0, Amd64, 31b734d0dea8f60591558e1ca0164245, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BloodMod\bin\Win64_Shipping_Client\BloodMod.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BloodMod\bin\Win64_Shipping_Client\BloodMod.dll</a></li> <li class='module_assembly'>ChangingCulture, 1.0.0.0, MSIL, 6e3ef697f7f921d64419e8d05a200fed, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ChangingCulture\bin\Win64_Shipping_Client\ChangingCulture.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ChangingCulture\bin\Win64_Shipping_Client\ChangingCulture.dll</a></li> <li class='module_assembly'>CharacterManager, 1.0.0.0, Amd64, f0dc90c67dda2dc0c09b6bb2cd75262e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CharacterManager\bin\Win64_Shipping_Client\CharacterManager.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CharacterManager\bin\Win64_Shipping_Client\CharacterManager.dll</a></li> <li class='module_assembly'>DismembermentPlus, 2.0.0.11, Amd64, 41225a58b5a8af111d4c836cbc889fb7, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DismembermentPlus\bin\Win64_Shipping_Client\DismembermentPlus.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DismembermentPlus\bin\Win64_Shipping_Client\DismembermentPlus.dll</a></li> <li class='module_assembly'>FixedPregnancyControl, 1.0.0.0, Amd64, a7a12d8c42360a47fc1ef81a5853d6f0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\FixedPregnancyControl\bin\Win64_Shipping_Client\FixedPregnancyControl.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\FixedPregnancyControl\bin\Win64_Shipping_Client\FixedPregnancyControl.dll</a></li> <li class='module_assembly'>Fourberie, 1.0.0.0, Amd64, b30978422acc8fe9fdce93debf0c2d41, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Fourberie\bin\Win64_Shipping_Client\Fourberie.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Fourberie\bin\Win64_Shipping_Client\Fourberie.dll</a></li> <li class='module_assembly'>HousesCalradia, 1.2.10.0, Amd64, 2e008873fed965c31aa699c5039f9868, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\HousesCalradia\bin\Win64_Shipping_Client\HousesCalradia.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\HousesCalradia\bin\Win64_Shipping_Client\HousesCalradia.dll</a></li> <li class='module_assembly'>ImprovedGarrisons, 1.0.0.0, MSIL, 55d2a152d302d0a1608ffbe14eb23083, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ImprovedGarrisons\bin\Win64_Shipping_Client\ImprovedGarrisons.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ImprovedGarrisons\bin\Win64_Shipping_Client\ImprovedGarrisons.dll</a></li> <li class='module_assembly'>KaosesPartySizes, 0.2.2.0, Amd64, 36f7f970ae189ec0f7d64cad22cdb6c6, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\KaosesPartySizes\bin\Win64_Shipping_Client\KaosesPartySizes.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\KaosesPartySizes\bin\Win64_Shipping_Client\KaosesPartySizes.dll</a></li> <li class='module_assembly'>MoreGoldForTownsExtreme, 1.0.0.0, Amd64, 7ebad44c1304665da1b7af7b989132ee, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreGoldForTownsExtreme\bin\Win64_Shipping_Client\MoreGoldForTownsExtreme.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreGoldForTownsExtreme\bin\Win64_Shipping_Client\MoreGoldForTownsExtreme.dll</a></li> <li class='module_assembly'>MyLittleWarband, 1.0.0.0, MSIL, d466ac9f49f82e916fb36bacfabe125e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MyLittleWarband\bin\Win64_Shipping_Client\MyLittleWarband.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MyLittleWarband\bin\Win64_Shipping_Client\MyLittleWarband.dll</a></li> <li class='module_assembly'>NobleTitles, 1.2.1.0, Amd64, 69d1aabee88bda4ab0d3bed16713f2f4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\NobleTitles\bin\Win64_Shipping_Client\NobleTitles.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\NobleTitles\bin\Win64_Shipping_Client\NobleTitles.dll</a></li> <li class='module_assembly'>PerfectExecutioner, 1.0.0.0, MSIL, d3946d9b1f9079a0348ccddcd804465e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\PerfectExecutioner\bin\Win64_Shipping_Client\PerfectExecutioner.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\PerfectExecutioner\bin\Win64_Shipping_Client\PerfectExecutioner.dll</a></li> <li class='module_assembly'>QuickStart, 1.2.1.0, Amd64, 07fee2924e1380e4875a1b3cbbeeb603, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\QuickStart\bin\Win64_Shipping_Client\QuickStart.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\QuickStart\bin\Win64_Shipping_Client\QuickStart.dll</a></li> <li class='module_assembly'>RTSCamera, 1.0.0.0, MSIL, 095858c40deb16bdc05e8b42ac7b960f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera\bin\Win64_Shipping_Client\RTSCamera.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera\bin\Win64_Shipping_Client\RTSCamera.dll</a></li> <li class='module_assembly'>RTSCamera.CommandSystem, 1.0.0.0, MSIL, 9f4a5fe11e18ed20daaabcfef17860cc, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\RTSCamera.CommandSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\RTSCamera.CommandSystem.dll</a></li> <li class='module_assembly'>RealisticBattleAiModule, 1.0.0.0, Amd64, d3d6492a93fc10413ce3fc4d43f0dafa, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleAiModule\bin\Win64_Shipping_Client\RealisticBattleAiModule.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleAiModule\bin\Win64_Shipping_Client\RealisticBattleAiModule.dll</a></li> <li class='module_assembly'>RealisticBattleCombatModule, 1.0.0.0, Amd64, 492460bf727f2a99c7cdbaa504a9cd71, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleCombatModule\bin\Win64_Shipping_Client\RealisticBattleCombatModule.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleCombatModule\bin\Win64_Shipping_Client\RealisticBattleCombatModule.dll</a></li> <li class='module_assembly'>Separatism, 1.0.0.0, MSIL, 69448e888bc6abc974b815e67974471f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Separatism\bin\Win64_Shipping_Client\Separatism.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Separatism\bin\Win64_Shipping_Client\Separatism.dll</a></li> <li class='module_assembly'>SurrenderTweaks, 1.0.0.0, MSIL, d8611ea7632dd282d0031a238a69288a, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SurrenderTweaks\bin\Win64_Shipping_Client\SurrenderTweaks.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SurrenderTweaks\bin\Win64_Shipping_Client\SurrenderTweaks.dll</a></li> <li class='module_assembly'>TrueRelationsFix, 1.0.0.0, Amd64, 1f6c6fd7758660d5ae9e4c8b7425732c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\TrueRelationsFix\bin\Win64_Shipping_Client\TrueRelationsFix.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\TrueRelationsFix\bin\Win64_Shipping_Client\TrueRelationsFix.dll</a></li> <li class='module_assembly'>UnfriendlyTerritorySpeedFix, 1.0.7746.34993, MSIL, 190de7d89aa4e58957937b0921e13303, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\UnfriendlyTerritorySpeedFix\bin\Win64_Shipping_Client\UnfriendlyTerritorySpeedFix.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\UnfriendlyTerritorySpeedFix\bin\Win64_Shipping_Client\UnfriendlyTerritorySpeedFix.dll</a></li> <li class='module_assembly'>CutThroughEveryone, 1.0.0.0, Amd64, baacd7362aae48fd5f5eb2e4aa919414, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\XorberaxCutThroughEveryone\bin\Win64_Shipping_Client\CutThroughEveryone.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\XorberaxCutThroughEveryone\bin\Win64_Shipping_Client\CutThroughEveryone.dll</a></li> <li class='module_assembly'>CaptivityEvents, 1.0.2.4, Amd64, ea5829a2e2d95d3d5823f5eed258ddf0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\bin\Win64_Shipping_Client\CaptivityEvents.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\bin\Win64_Shipping_Client\CaptivityEvents.dll</a></li> <li class='module_assembly'>CharacterCreation, 1.2.3.2, Amd64, 609cde9f661da614ff21ac7072934969, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zzCharacterCreation\bin\Win64_Shipping_Client\CharacterCreation.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zzCharacterCreation\bin\Win64_Shipping_Client\CharacterCreation.dll</a></li> <li class='sys_assembly'>mscorlib, 4.0.0.0, Amd64, 4964eec7bdec663fc5a75a9ce1e94265, <a href="C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll">C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll</a></li> <li class='tw_assembly'>ManagedStarter, 1.0.0.0, Amd64, d335dba3e0899069fbd01121f01fef8d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Bannerlord.exe">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Bannerlord.exe</a></li> <li class='tw_assembly'>TaleWorlds.Starter.Library, 1.0.0.0, Amd64, 14799efe92860de23a61c01a3d675372, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Starter.Library.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Starter.Library.dll</a></li> <li class='sys_assembly'>netstandard, 2.0.0.0, MSIL, 317d874fdf4b3bf15de6b3c569dd9517, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll</a></li> <li class='tw_assembly'>TaleWorlds.DotNet, 1.0.0.0, Amd64, 921bb4aee8802922bb4f47c9ac6c7725, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll</a></li> <li class='tw_assembly'>TaleWorlds.Library, 1.0.0.0, Amd64, 9eeb1d2eea62465461de159f312f2695, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Library.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Library.dll</a></li> <li class='sys_assembly'>System.Runtime.InteropServices.RuntimeInformation, 4.0.0.0, MSIL, fb4e03741d0f37049287e7cfdceea902, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices.RuntimeInformation\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.RuntimeInformation.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices.RuntimeInformation\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.RuntimeInformation.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade, 1.0.0.0, Amd64, d346ef3d5ba59bce36ff8161210cc1dc, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll</a></li> <li class='sys_assembly'>System.Core, 4.0.0.0, MSIL, bbe7d92faf2757c6a2111bbfb5d07174, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll</a></li> <li class='sys_assembly'>System, 4.0.0.0, MSIL, 887c05f9b6a03689aace78fea4e06184, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll</a></li> <li class='tw_assembly'>TaleWorlds.DotNet.AutoGenerated, 1.0.0.0, Amd64, 11a5c43428fc7c19a79ca4bc53ff8f5c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.AutoGenerated.dll</a></li> <li class='tw_assembly'>TaleWorlds.Engine, 1.0.0.0, Amd64, e2166927c0220aaa3a1c6b31057aac25, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll</a></li> <li class='tw_assembly'>TaleWorlds.Engine.AutoGenerated, 1.0.0.0, Amd64, df65aa301ec02bfc34dedc76da72a70b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.AutoGenerated.dll</a></li> <li class='tw_assembly'>TaleWorlds.InputSystem, 1.0.0.0, Amd64, 8808defc09c9ffe56d7b4473c4d9be15, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.InputSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.InputSystem.dll</a></li> <li class='tw_assembly'>System.Numerics.Vectors, 4.1.3.0, MSIL, e9abb00cd885368e7943974f8c11e61e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\System.Numerics.Vectors.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\System.Numerics.Vectors.dll</a></li> <li class='tw_assembly'>TaleWorlds.Core, 1.0.0.0, Amd64, 536feae2a7ee8cfb4c5deaf3d4d05bc5, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.dll</a></li> <li class='sys_assembly'>System.ValueTuple, 4.0.0.0, MSIL, aa9c82c46efdc71d506bc1c312f77c3e, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.Diamond, 1.0.0.0, Amd64, 14830b5089e56bdc1030369d1d979feb, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Diamond.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Diamond.dll</a></li> <li class='tw_assembly'>TaleWorlds.PlayerServices, 1.0.0.0, Amd64, 1ceb63dcaed5a10166784473dd42dbe0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlayerServices.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlayerServices.dll</a></li> <li class='tw_assembly'>TaleWorlds.ObjectSystem, 1.0.0.0, Amd64, 75944d479759b644ba5694d420d58f8f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ObjectSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ObjectSystem.dll</a></li> <li class='sys_assembly'>System.Xml, 4.0.0.0, MSIL, e64954e8cda4d8cda0ba5cbdcdbe8cc9, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll</a></li> <li class='tw_assembly'>TaleWorlds.Localization, 1.0.0.0, Amd64, a6c7453d2f417f3401c9534c97b3dc77, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll</a></li> <li class='tw_assembly'>TaleWorlds.PlatformService, 1.0.0.0, Amd64, c6b55e51f79976e4ac995eff1a7e2acf, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.dll</a></li> <li class='tw_assembly'>TaleWorlds.SaveSystem, 1.0.0.0, Amd64, e7b81ab43c8d199fd86cdb99d34a21b9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.SaveSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.SaveSystem.dll</a></li> <li class='tw_assembly'>TaleWorlds.Diamond.ChatSystem.Library, 1.0.0.0, Amd64, 6bcf93eabcf3d5ca7763ee8ca1e3de97, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.ChatSystem.Library.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.ChatSystem.Library.dll</a></li> <li class='sys_assembly'>System.Security, 4.0.0.0, MSIL, 7b3663befcd4d7e633f819068a0586dc, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Security\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Security.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Security\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Security.dll</a></li> <li class='sys_assembly'>System.Configuration, 4.0.0.0, MSIL, 415f319d97c4a3939e39a4a2c93a6efc, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll</a></li> <li class='tw_assembly'>TaleWorlds.Network, 1.0.0.0, Amd64, 4b79eb8d5238c6e254fc29d2cbdb96f0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Network.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Network.dll</a></li> <li class='tw_assembly'>TaleWorlds.ModuleManager, 1.0.0.0, Amd64, 646992e6e7b2a4444a66f02e213e16a9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ModuleManager.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ModuleManager.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.AutoGenerated, 1.0.0.0, Amd64, f150cf1bc371d76d350d8ee6c3d40ff4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.AutoGenerated.dll</a></li> <li class='tw_assembly'>TaleWorlds.Diamond, 1.0.0.0, Amd64, eb5278a21e38a7ef3bb3fa27778f417e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.dll</a></li> <li class='tw_assembly'>TaleWorlds.AchievementSystem, 1.0.0.0, Amd64, 50e3e38f7f2cd5e5ddb62e93aae13be6, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.AchievementSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.AchievementSystem.dll</a></li> <li class='tw_assembly'>TaleWorlds.PlatformService.Steam, 1.0.0.0, Amd64, ec4ffb01874294c63305d1de4fbb121c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.Steam.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.Steam.dll</a></li> <li class='tw_assembly'>Steamworks.NET, 7.0.0.0, MSIL, b4e0cf91f528e8879c9a59158d1ca7cd, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Steamworks.NET.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Steamworks.NET.dll</a></li> <li class='tw_assembly'>TaleWorlds.Diamond.AccessProvider.Test, 1.0.0.0, Amd64, f8f21236521eb42951d13e182f2d57ea, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Test.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Test.dll</a></li> <li class='sys_assembly'>Microsoft.VisualBasic, 10.0.0.0, MSIL, f14dd2091154cdb52e3d5923d645c1bf, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll</a></li> <li class='sys_assembly'>System.Windows.Forms, 4.0.0.0, MSIL, 9e2ef1e6b58bf67dbcd689244270233d, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll</a></li> <li class='sys_assembly'>System.Drawing, 4.0.0.0, MSIL, 44eae46cbce7d080f7d21cdd27cd3db0, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll</a></li> <li class='module_assembly'>0Harmony, 2.1.1.0, MSIL, 61ba24832ae918852d62af84ad50ece8, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\bin\Win64_Shipping_Client\0Harmony.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\bin\Win64_Shipping_Client\0Harmony.dll</a></li> <li class='tw_assembly'>Newtonsoft.Json, 11.0.0.0, MSIL, e248eec37426f195f619f344ab1ac19a, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Newtonsoft.Json.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Newtonsoft.Json.dll</a></li> <li class='tw_assembly'>TaleWorlds.GauntletUI, 1.0.0.0, Amd64, 798cdc304a26954decac5cd9ead2beef, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.dll</a></li> <li class='tw_assembly'>TaleWorlds.TwoDimension, 1.0.0.0, Amd64, db20517e99a690c3e0d4dcf81686c73c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.dll</a></li> <li class='tw_assembly'>TaleWorlds.CampaignSystem, 1.0.0.0, Amd64, 48fe76fafa1c63944465c899bcaf35eb, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.ViewModelCollection, 1.0.0.0, Amd64, ff5dab1b69aa055050c307b93b8f742e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll</a></li> <li class='tw_assembly'>TaleWorlds.Core.ViewModelCollection, 1.0.0.0, Amd64, 89c8f0cae748010abccce9ca2e316498, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.ViewModelCollection.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.Platform.PC, 1.0.0.0, Amd64, b2a24c8a067f9df8c16ad382dd382c34, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.PC.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.PC.dll</a></li> <li class='tw_assembly'>TaleWorlds.BattlEye.Client, 1.0.0.0, Amd64, 563df901748463d35f41ae1ed27f7cf5, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.BattlEye.Client.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.BattlEye.Client.dll</a></li> <li class='tw_assembly'>TaleWorlds.CampaignSystem.ViewModelCollection, 1.0.0.0, Amd64, 41b229d8c2ae7e0b2754dbd194b311fe, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.GauntletUI.Widgets, 1.0.0.0, Amd64, 1addbc2e07f8d4d12e251e348593bc44, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll</a></li> <li class='module_assembly'>PartyAiOverhaulAndCommands, 1.0.0.0, Amd64, 7b80efd5382b13b5c6046ea78aea2e99, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\PartyAIOverhaulCommands\bin\Win64_Shipping_Client\PartyAIOverhaulAndCommands.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\PartyAIOverhaulCommands\bin\Win64_Shipping_Client\PartyAIOverhaulAndCommands.dll</a></li> <li class='module_assembly'>MissionLibrary, 1.0.0.0, MSIL, 7390df7ff29278e9b764946af43c228f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera\bin\Win64_Shipping_Client\MissionLibrary.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera\bin\Win64_Shipping_Client\MissionLibrary.dll</a></li> <li class='module_assembly'>RTSCameraAgentComponent, 1.0.0.0, MSIL, 75922d6a7c9c6711546a2fbe64613de4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\RTSCameraAgentComponent.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\RTSCameraAgentComponent.dll</a></li> <li class='module_assembly'>Common, 3.0.0.0, MSIL, 55ca9b5bb2f77df0f991b6d2ae5ea1c8, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Separatism\bin\Win64_Shipping_Client\Common.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Separatism\bin\Win64_Shipping_Client\Common.dll</a></li> <li class='module_assembly'>Newtonsoft.Json, 12.0.0.0, MSIL, 6815034209687816d8cf401877ec8133, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\Newtonsoft.Json.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\Newtonsoft.Json.dll</a></li> <li class='sys_assembly'>System.Runtime.Serialization, 4.0.0.0, MSIL, 5dbb869b0680ee93fa5b816283e57426, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll</a></li> <li class='sys_assembly'>System.Numerics, 4.0.0.0, MSIL, be1730943f188fb738efbe02d8660a13, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll</a></li> <li class='unclas_assembly'>Snippets, 0.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Anonymously Hosted DynamicMethods Assembly, 0.0.0.0, None, DYNAMIC</li> <li class='module_assembly'>HarmonySharedState, 0.0.0.0, MSIL, EMPTY</li> <li class='module_assembly'>MonoMod.Utils.Cil.ILGeneratorProxy, 0.0.0.0, MSIL, EMPTY</li> <li class='sys_assembly'>System.Data, 4.0.0.0, Amd64, f2244dfe1db43431f2f95953d897e218, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll</a></li> <li class='module_assembly'>Bannerlord.ButterLib.Implementation.1.6.1, 1.0.28.0, Amd64, f92504a6f485540986918c6c29b1b2f8, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Bannerlord.ButterLib.Implementation.1.6.1.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Bannerlord.ButterLib.Implementation.1.6.1.dll</a></li> <li class='tw_assembly'>TaleWorlds.GauntletUI.Data, 1.0.0.0, Amd64, edf0258193ee46d0a37c2c4e70852da9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.Data.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.Data.dll</a></li> <li class='tw_assembly'>TaleWorlds.GauntletUI.PrefabSystem, 1.0.0.0, Amd64, ba9ba9bd37837c21e3f77a4d8f828338, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.PrefabSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.PrefabSystem.dll</a></li> <li class='sys_assembly'>System.Data.SqlXml, 4.0.0.0, MSIL, 3bf65e1dec66ca7389d708cbcea0c2fd, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Data.SqlXml\v4.0_4.0.0.0__b77a5c561934e089\System.Data.SqlXml.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Data.SqlXml\v4.0_4.0.0.0__b77a5c561934e089\System.Data.SqlXml.dll</a></li> <li class='sys_assembly'>Accessibility, 4.0.0.0, MSIL, 8ed04cefb29261abc3210b537b1dccfb, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll</a></li> <li class='module_assembly'>MonoMod.Utils.GetManagedSizeHelper, 0.0.0.0, MSIL, EMPTY</li> <li class='tw_assembly'>TaleWorlds.PSAI, 1.0.0.0, Amd64, 5544e9d07d68af0ec292e3141bc7f00b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PSAI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PSAI.dll</a></li> <li class='tw_assembly'>TaleWorlds.Engine.GauntletUI, 1.0.0.0, Amd64, cfcb1365cf7cdaebdbc0a710e584c331, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll</a></li> <li class='tw_assembly'>TaleWorlds.GauntletUI.ExtraWidgets, 1.0.0.0, Amd64, 9b8ceee3289a487c02e81d0ee2be54e0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.ExtraWidgets.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.ExtraWidgets.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='sys_assembly'>System.ServiceModel.Internals, 4.0.0.0, MSIL, d01549ba1c15985841431bb2be1f2398, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Internals\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Internals.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Internals\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Internals.dll</a></li> <li class='sys_assembly'>System.Transactions, 4.0.0.0, Amd64, 7799ccc01448f58a1426f09bb23451af, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll</a></li> <li class='tw_assembly'>TaleWorlds.LinQuick, 1.0.0.0, Amd64, b916aa5c408d128a200189e15b9a0acf, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.LinQuick.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.LinQuick.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.Helpers, 1.0.0.0, Amd64, 8d175eb274b56d8c340c7325740e749b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Helpers.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Helpers.dll</a></li> <li class='module_assembly'>Bannerlord.Diplomacy.1.6.1, 1.1.8.0, MSIL, ab364b77a4851761c12c065d81a5e610, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Diplomacy\bin\Win64_Shipping_Client\Bannerlord.Diplomacy.1.6.1.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Diplomacy\bin\Win64_Shipping_Client\Bannerlord.Diplomacy.1.6.1.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='sys_assembly'>System.Xml.Linq, 4.0.0.0, MSIL, e4fb4bc513d1cbdbf13f4157ba108556, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='module_assembly'>KaosesCommon, 1.0.0.0, Amd64, e9d7b9b9938175405029ef87dcb83933, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\KaosesPartySizes\bin\Win64_Shipping_Client\KaosesCommon.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\KaosesPartySizes\bin\Win64_Shipping_Client\KaosesCommon.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='sys_assembly'>System.Management, 4.0.0.0, MSIL, 9b6174cc6a6bcc1b041e7be0d38f91a8, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='sys_assembly'>System.Configuration.Install, 4.0.0.0, MSIL, c670818ad7c57add49f93fc849c717e1, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration.Install\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.Install.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration.Install\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.Install.dll</a></li> <li class='sys_assembly'>Microsoft.CSharp, 4.0.0.0, MSIL, 803cbd5a5103a9ac16fc2b1316098c5e, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.CSharp\v4.0_4.0.0.0__b03f5f7f11d50a3a\Microsoft.CSharp.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.CSharp\v4.0_4.0.0.0__b03f5f7f11d50a3a\Microsoft.CSharp.dll</a></li> <li class='sys_assembly'>System.Dynamic, 4.0.0.0, MSIL, 8d8cabc716280175735d89fe8819ad9b, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Dynamic\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Dynamic.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Dynamic\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Dynamic.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='module_assembly'>KdTreeLib, 1.4.1.0, MSIL, cf8c0a3a79fcc948e291cfa266fccea4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\KdTreeLib.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\KdTreeLib.dll</a></li> </ul> </div> </div> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "harmony-patches")'>+ Harmony Patches</a></h2> <div id='harmony-patches' class='headers-container'> <ul> <li> TaleWorlds.DotNet.Managed.ApplicationTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnApplicationTickCorePatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Engine.ScriptComponentBehaviour.OnTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnComponentBehaviourTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Module.OnApplicationTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnApplicationTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.Missions.MissionView.OnMissionScreenTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnMissionScreenTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Engine.Screens.ScreenManager.Tick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnFrameTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.Tick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnTickMissionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionBehaviour.OnMissionTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnMissionTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Module.FinalizeSubModules <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.ButterLib.MBSubModuleBaseEx; Namespace: Bannerlord.ButterLib.Implementation.MBSubModuleBaseExtended.Patches.ModulePatchFinalizeSubModulesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Module.SetInitialModuleScreenAsRootScreen <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.ButterLib.MBSubModuleBaseEx; Namespace: Bannerlord.ButterLib.Implementation.MBSubModuleBaseExtended.Patches.ModulePatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBGameManager.OnGameStart <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.ButterLib.MBSubModuleBaseEx; Namespace: Bannerlord.ButterLib.Implementation.MBSubModuleBaseExtended.Patches.MBGameManagerPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBGameManager.OnGameEnd <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.ButterLib.MBSubModuleBaseEx; Namespace: Bannerlord.ButterLib.Implementation.MBSubModuleBaseExtended.Patches.MBGameManagerPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.SaveSystem.TypeExtensions.IsContainer <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.ButterLib.SaveSystem; Namespace: Bannerlord.ButterLib.Implementation.SaveSystem.Patches.TypeExtensionsPatchIsContainerPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.Data.GauntletMovie.Load <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.Patches.GauntletMoviePatchLoadPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Library.ViewModel.ExecuteCommand <ul> <li> Prefixes <ul> <li>Owner: bannerlord.mcm.ui.viewmodelpatch; Namespace: MCM.UI.Patches.ViewModelPatchExecuteCommandPatch; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelPatchViewModel_ExecuteCommand_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.LoadFrom <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.Patches.WidgetPrefabPatchWidgetPrefab_LoadFrom_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.Initialize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.Patches.WidgetFactoryPatchInitializeTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.BrushFactory.get_Brushes <ul> <li> Postfixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerGetBrushesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.BrushFactory.GetBrush <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerGetBrushPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.ConstantDefinition.GetValue <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetExtensions.SetWidgetAttributeFromString <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.UIContext.GetBrush <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetExtensions.ConvertObject <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetCustomType <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerGetCustomTypePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.CreateBuiltinWidget <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerCreateBuiltinWidgetPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetWidgetTypes <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerGetWidgetTypesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.IsCustomType <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerIsCustomTypePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.OnUnload <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerOnUnloadPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetTemplate.CreateWidgets <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetTemplate.OnRelease <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.TwoDimension.EditableText.GetCursorPosition <ul> <li> Finalizers <ul> <li>Owner: bannerlord.mcm.ui.editabletextpatch; Namespace: MCM.UI.Patches.EditableTextPatchGetCursorPosition; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnSubModuleLoad <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseSubModuleLoadPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnSubModuleUnloaded <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseOnSubModuleUnloadedPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnBeforeInitialModuleScreenSetAsRoot <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseOnBeforeInitialModuleScreenSetAsRootPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnGameStart <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseOnGameStartPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnGameEnd <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseOnGameEndPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SandBoxSubModule.OnSubModuleLoad <ul> <li> Prefixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.sandboxsubmodule; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerSubModuleLoadPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.sandboxsubmodule; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerSubModuleLoadPostfix; </li> </ul> </li> </ul> </li> <br/> <li> MCM.IntegratedLoaderSubModule..ctor <ul> <li> Prefixes <ul> <li>Owner: bannerlord.mcm.implementation.mcmv3.loaderpreventer; Namespace: MCM.Adapter.MCMv3.Patches.MCMv3IntegratedLoaderSubModulePatchStopIntegratedLoaderSubModuleCtor; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.GameOptions.OptionsVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.MCM.UI; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.GameOptions.OptionsVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.MCM.UI; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.GameOptions.OptionsVM.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.MCM.UI; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.MapScene.GetNavigationMeshIndexOfTerrainType <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+GetNavigationMeshIndexOfTerrainTypePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.MapScene.GetFaceTerrainType <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+GetFaceTerrainTypePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.TooltipVMExtensions.UpdateTooltip <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+UpdateTooltipPatch1Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.TooltipVMExtensions.UpdateTooltip <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+UpdateTooltipPatch2Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.OnAiTickInternal <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+OnAiTickInternalPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.UpdateVolunteersOfNotables <ul> <li> Postfixes <ul> <li>Owner: CA_EagleRising; Namespace: CA_EagleRising.RecruitProductionPatchPostfix; </li> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.RecruitProductionPatchPostfix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.GameTextManager.FindText <ul> <li> Prefixes <ul> <li>Owner: CA_EagleRising; Namespace: CA_EagleRising.CustomStringsPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Party.DefaultPartyMoraleModel.GetEffectivePartyMorale <ul> <li> Postfixes <ul> <li>Owner: CA_EagleRising; Namespace: CA_EagleRising.PartyMoralePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanTierModel.GetCompanionLimitFromTier <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.distinguishedservice; Namespace: DistinguishedService.CompanionLimitPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.UrbanCharactersCampaignBehavior.CreateCompanion <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.distinguishedservice; Namespace: DistinguishedService.CompanionsDontSpawnPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.GetRecruitVolunteerFromIndividual <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.adonnay; Namespace: AdonnaysTroopChanger.PatchRecruitActionFromIndividualPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.FillPartyStacks <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.adonnay; Namespace: AdonnaysTroopChanger.PatchFillPartyStacksPrefix; </li> <li>Owner: KaosesPartySizes.harmony; Namespace: KaosesPartySizes.Patches.FillPartyStacksPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Campaign.Tick <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+CampaignTickPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.View.Map.PartyVisual.AddCharacterToPartyIcon <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PartyVisualAddCharacterToPartyIconPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PartyBase.get_Banner <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PartyBaseBannerPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PartyGroupAgentOrigin.get_Banner <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PartyGroupAgentOriginBannerGetterPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+EnterSettlementActionApplyInternalPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.PartyNameplateVM.RefreshDynamicProperties <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PartyNameplateVMRefreshDynamicPropertiesPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PlayerEncounter.DoMeetingInternal <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PlayerEncounterDoMeetingInternalPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.CanAttack <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+MobilePartyCanAttackPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.SPScoreboardVM.TroopNumberChanged <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+SPScoreboardVMTroopNumberChangedPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.TroopRoster.AddToCountsAtIndex <ul> <li> Finalizers <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+TroopRosterAddToCountsAtIndexPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.MobilePartyTracker.MobilePartyTrackItemVM.UpdateProperties <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+MobilePartyTrackItemVMUpdatePropertiesPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.View.Map.MapScreen.OnInitialize <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MapScreenOnInitializePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEndForPartyInternal <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MapEventSideHandleMapEventEndForPartyPatchPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MapEventSideHandleMapEventEndForPartyPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.BanditPartyComponent.get_Name <ul> <li> Finalizers <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+BanditPartyComponentGetNamePatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.MobilePartyTracker.MobilePartyTrackerVM..ctor <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MobilePartyTrackerVMCtorPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.BattleAgentLogic.OnAgentRemoved <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+BattleAgentLogicOnAgentRemovedPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.OnAgentRemoved <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MissionOnAgentRemovedPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.TakePrisonerAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.PrisonerPatches+TakePrisonerActionApplyInternalPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MapEvent.LootDefeatedParties <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.PrisonerPatches+MapEventFinishBattlePatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MapEventSide.CaptureWoundedHeroes <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.PrisonerPatches+MapEventSideCaptureWoundedHeroesPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.GauntletUI.BannerEditorView.OnTick <ul> <li> Postfixes <ul> <li>Owner: BannerPaste stuff; Namespace: BannerPaste.patches.BannerEditorView_OnTickPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomClan.KingdomClanVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 4; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 5; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 6; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 7; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomClan.KingdomClanVM.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 4; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 5; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 6; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM.RefreshValues <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Refresh_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Library.ViewModel.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.BetterTime; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 4; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.SurrenderTweaks; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 5; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagementVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 4; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 5; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagementVM.OnFinalize <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.KingdomManagementVMPatchFinalizeFix; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomTruceItemVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 4; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomTruceItemVM.UpdateDiplomacyProperties <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Refresh_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomWarItemVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomWarItemVM.UpdateDiplomacyProperties <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Refresh_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapNavigationVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapNavigationVM.RefreshPermissionValues <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Refresh_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.PartyNameplateVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.PartyNameplateVM.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.SettlementNameplatesVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.SettlementNameplatesVM.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.DeclareWarAction.Apply <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DeclareWarActionPatchApplyPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.DeclareWarAction.ApplyDeclareWarOverProvocation <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DeclareWarActionPatchApplyDeclareWarOverProvocationPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanPoliticsModel.CalculateInfluenceChange <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DefaultClanPoliticsModelPatchCalculateInfluenceChangePostfix; Priority: 0; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderWar <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DiplomaticBartersBehaviorPatchConsiderWarPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.GauntletUI.EncyclopediaData.GetEncyclopediaPageInstance <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.EncyclopediaDataPatchGetEncyclopediaPageInstancePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.SiegeAftermathCampaignBehavior.siege_aftermath_contextual_summary_on_init <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.GameMenusCallbacksPatchmenu_settlement_taken_on_init_Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.GiveGoldToClanAction.ApplyFromHeroToClan <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.GiveGoldToClanActionPatchApplyFromHeroToClanReplaced; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.ConsiderWar <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.KingdomDecisionProposalBehaviorPatchConsiderWarPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.ConsiderPeace <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.KingdomDecisionProposalBehaviorPatchConsiderPeacePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.DailyTickClan <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.KingdomDecisionProposalBehaviorPatchHandleRebelKingdom; </li> </ul> </li> </ul> </li> <br/> <li> StoryMode.Behaviors.Quests.SupportKingdomQuestBehavior+SupportKingdomQuest.MainStoryLineChosen <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.SupportKingdomQuestPatchMainStoryLineChosenPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.FactionManager.DeclareAlliance <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.FactionManagerPatchDeclareAlliancePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Encyclopedia.Pages.DefaultEncyclopediaFactionPage.GetListItems <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DefaultEncyclopediaFactionPagePatchApplyPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_lord_request_mission_ask_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventOtherActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_player_wants_to_make_peace_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventDiplomaticActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_player_want_to_join_faction_as_mercenary_or_vassal_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventDiplomaticActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_player_threats_lord_verify_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventHostileActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillagerCampaignBehavior.village_farmer_loot_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventHostileActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CaravansCampaignBehavior.caravan_loot_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventHostileActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.Towns.PlayerTownVisitCampaignBehavior.game_menu_village_hostile_action_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventHostileActionsMenu; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.KingdomManager.AbdicateTheThrone <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesHandleThroneAbdication; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.GauntletUI.MBBannerEditorGauntletScreen..ctor <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.MBBannerEditorGauntletScreenPatchSetClanRelatedRulesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.GauntletUI.MBBannerEditorGauntletScreen.OnDone <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.MBBannerEditorGauntletScreenPatchSetColorsPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM.OnDeclarePeace <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AlwaysPlayerPeacePatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomSettlement.KingdomSettlementVM.ExecuteAnnex <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AnnexFiefPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomClan.KingdomClanVM.ExecuteExpelCurrentClan <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AlwaysExpelPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomClan.KingdomClanVM.SetCurrentSelectedClan <ul> <li> Postfixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AlwaysExpelPatch2Postfix; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomClanVMSetCurrentSelectedClanPatchSetCurrentSelectedClanPatch; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Election.SettlementClaimantDecision.CalculateMeritOfOutcome <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AlwaysIncludePlayerInSettlementOwnerPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.ClanManagement.Categories.ClanMembersVM.OnMemberSelection <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.MakeCompanionLordPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Barterables.JoinKingdomAsClanBarterable.GetUnitValueForFaction <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.DefectionCostPatchPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.GetUnitValueForFactionJoinKingdomPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.LordDefectionCampaignBehavior.conversation_lord_persuade_option_reaction_pre_reject_on_condition <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.LordPersuadeDefectPatchPrefix; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.ConversationDefectionPreConditionPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanPoliticsModel.GetInfluenceRequiredToOverrideKingdomDecision <ul> <li> Postfixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.OverrideDecisionPatchPostfix; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetInfluenceRequiredToOverrideKingdomDecisionPatchPostfix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanLeaveKingdom <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.StopPlayerDefectionsPatchPrefix; </li> <li>Owner: Separatism; Namespace: Separatism.Patches.ConsiderClanLeaveKingdomPatchPrefix; Index: 1; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConsiderClanLeaveKingdomPatchDebugPrefix; Index: 2; Priority: 600; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConsiderClanLeaveKingdomPatchPrefix; Index: 3; Priority: 500; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderDefection <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.StopPlayerDefectionsPatch2Prefix; </li> <li>Owner: Separatism; Namespace: Separatism.Patches.ConsiderDefectionPatchPrefix; Index: 1; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.ConsiderDefectionPatchDebugPrefix; Index: 2; Priority: 600; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.ConsiderDefectionPatchLoyaltyPrefix; Index: 3; Priority: 500; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.ConsiderDefectionPatchMigrationPrefix; Index: 4; Priority: 499; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapTimeControlVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.BetterTime; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionBehaviour.OnRegisterBlow <ul> <li> Prefixes <ul> <li>Owner: DismembermentPlus; Namespace: DismembermentPlus.Patches.OnRegisterBlowPatchOnRegisterBlowPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.HUD.KillFeed.SPKillFeedVM.OnAgentRemoved <ul> <li> Prefixes <ul> <li>Owner: DismembermentPlus; Namespace: DismembermentPlus.Patches.SPKillFeedVMPatchOnAgentRemovedPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.HUD.KillFeed.SPKillFeedVM.OnPersonalKill <ul> <li> Prefixes <ul> <li>Owner: DismembermentPlus; Namespace: DismembermentPlus.Patches.SPKillFeedVMPatchOnPersonalKillPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PregnancyCampaignBehavior.ChildConceived <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyChildConceivedPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyChildConceivedPatchPrefix; Index: 1; </li> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchPregnancyCampaignBehaviorChildConceived; Index: 2; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyChildConceivedPatchPostfix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyChildConceivedPatchPostfix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyDeliverOffSpringPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyDeliverOffSpringPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PregnancyCampaignBehavior.RefreshSpouseVisit <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyRefreshSpouseVisitPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyRefreshSpouseVisitPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyCheckOffspringsToDeliverPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyCheckOffspringsToDeliverPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.LogEntries.PregnancyLogEntry.get_IsVisibleNotification <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregLogEntrySetIsVisibleNotificationPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregLogEntrySetIsVisibleNotificationPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.GetRecruitActionsForParty <ul> <li> Prefixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.ClanRecruitPatch2Prefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.ClanRecruitPatch1Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.EncyclopediaItems.EncyclopediaUnitVM.ExecuteLink <ul> <li> Prefixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.EnyclopediaEditUnitPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.RecruitmentVM.Deactivate <ul> <li> Postfixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.RecruitPatch1Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.Towns.PlayerTownVisitCampaignBehavior.game_menu_recruit_volunteers_on_consequence <ul> <li> Prefixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.RecruitPatch2Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.SaveSystem.SaveManager.Save <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.nobletitles; Namespace: NobleTitles.Patches.SaveManagerPatchSavePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM.RefreshInformationValues <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.RefreshInformationValuesPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.RefreshInformationValuesPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.GiveGoldAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.OpenTradeWithCaravanOrAlleyPartyPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.OpenTradeWithCaravanOrAlleyPartyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Army.DisperseArmy <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestDispersionReasonPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.set_Army <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestDisperseArmyCancelPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestDisperseArmyCancelPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CampaignCheats.GetHero <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestOverGetHeroPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.ArmyManagement.ArmyManagementItemVM.UpdateEligibility <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestArmyManagementItemVMPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.AiHourlyTick <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AiMilitaryBehaviorHourlyTickPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AiMilitaryBehaviorHourlyTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.FindBestTargetAndItsValueForFaction <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.FindBestTargetAndItsValueForFactionPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.FindBestTargetAndItsValueForFactionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiArmyMemberBehavior.AiHourlyTick <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AiArmyMemberBehaviorPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AiArmyMemberBehaviorPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultArmyManagementCalculationModel.GetMobilePartiesToCallToArmy <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetMobilePartiesToCallToArmyPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetMobilePartiesToCallToArmyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultSettlementGarrisonModel.FindNumberOfTroopsToLeaveToGarrison <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.FindNumberOfTroopsToLeaveToGarrisonPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.FindNumberOfTroopsToLeaveToGarrisonPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultTargetScoreCalculatingModel.GetTargetScoreForFaction <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetTargetScoreForFactionPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetTargetScoreForFactionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CharacterDevelopment.Managers.SkillLevelingManager.OnTradeProfitMade <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnTradeProfitMadePatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnTradeProfitMadePatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.SettlementMenuOverlayVM.ExecuteOnSetAsActiveContextMenuItem <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.LeaderTalkPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.LeaderTalkPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CharacterDevelopment.Managers.SkillLevelingManager.OnTradeProfitMade <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnTradeProfitMade2PatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnTradeProfitMade2PatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_clan_member_manage_troops_on_condition <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.conversation_clan_member_manage_troops_on_conditionPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.conversation_clan_member_manage_troops_on_conditionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PartiesBuyHorseCampaignBehavior.OnSettlementEntered <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PartiesBuyHorseCampaignBehaviorOnSettlementEnteredPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PartiesBuyHorseCampaignBehaviorOnSettlementEnteredPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PlayerTrackCompanionBehavior.AddHeroToScatteredCompanions <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PlayerTrackCompanionBehaviorPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PlayerTrackCompanionBehaviorPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.MBSaveLoad.CheckModules <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.CheckModulesPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.CheckModulesPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.RemoveCompanionAction.ApplyInternal <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.RemoveCompanionActionPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.RemoveCompanionActionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PartiesBuyFoodCampaignBehavior.TryBuyingFood <ul> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PartiesBuyFoodCampaignBehaviorPatchFinalizer; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PartiesBuyFoodCampaignBehaviorPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.SetMoveEngageParty <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveEngagePartyPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveEngagePartyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.SetMoveEscortParty <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveEscortPartyPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveEscortPartyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.SetMoveGoToSettlement <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveGoToSettlementPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveGoToSettlementPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.SetMoveGoToPoint <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveGoToPointPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveGoToPointPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PlayerEncounter.Finish <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PlayerEncounterPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PlayerEncounterPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.OnEventEnded <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnEventEndedPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnEventEndedPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitPrisonersCampaignBehavior.RecruitPrisonersAi <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.RecruitPrisonersAiPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.RecruitPrisonersAiPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.TroopRoster.AddToCounts <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AddToCountsPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AddToCountsPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> Helpers.HeroHelper.HeroCanRecruitFromHero <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.HeroCanRecruitFromHeroPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.HeroCanRecruitFromHeroPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> Helpers.SettlementHelper.NumberOfVolunteersCanBeRecruitedFrom <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.NumberOfVolunteersCanBeRecruitedFromPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.NumberOfVolunteersCanBeRecruitedFromPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.GetRecruitVolunteerFromMap <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetRecruitVolunteerFromMapPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetRecruitVolunteerFromMapPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.ApplyRecruitMercenary <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ApplyRecruitMercenaryPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ApplyRecruitMercenaryPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.get_IsMainTroopsLimitWarningEnabled <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.IsMainTroopsLimitWarningEnabledPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.IsMainTroopsLimitWarningEnabledPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PartyUpgrader.UpgradeReadyTroops <ul> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.UpgradeReadyTroopsPatchFinalizer; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.UpgradeReadyTroopsPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.ScatterCompanionAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ScatterCompanionActionPatchPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ScatterCompanionActionPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ScatterCompanionActionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.EndCaptivityAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.EndCaptivityActionPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.EndCaptivityActionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.GetBestInitiativeBehavior <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetBestInitiativeBehaviorPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetBestInitiativeBehaviorPatchFinalizer; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetBestInitiativeBehaviorPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.CalculateInitiativeScoresForEnemy <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.CalculateInitiativeScoresForEnemyPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.CalculateInitiativeScoresForEnemyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Formation.LeaveDetachment <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Patch_FormationLeaveDetachment_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.Missions.SiegeWeapon.RangedSiegeWeaponView.HandleUserInput <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_RangedSiegeWeaponViewHandleUserInput_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.Source.Towns.CommonVillagersCampaignBehavior.CheckIfConversationAgentIsEscortingThePlayer <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_CommonVillagersCampaignBehaviorCheckIfConversationAgentIsEscortingThePlayer_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ArenaPracticeFightMissionController.StartPractice <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_ArenaPracticeFightMissionControllerStartPractice_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.Source.Objects.SettlementObjects.PassageUsePoint.IsDisabledForAgent <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_PassageUsePointIsDisabledForAgent_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TeamAIComponent.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_TeamAIComponentTickOccasionally_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.Missions.MissionAgentLabelView.IsAllyInAllyTeam <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_MissionAgentLabelViewIsAllyInAllyTeam_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionBoundaryCrossingHandler.TickForMainAgent <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_MissionBoundaryCrossingHandlerTickForMainAgent_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.HUD.MissionFormationMarkerVM.RefreshFormationPositions <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.src.Patch.Fix.Patch_MissionFormationMarkerVMRefreshFormationPositions_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.Screen.MissionScreen.TaleWorlds.MountAndBlade.IMissionListener.OnMissionModeChange <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Patch_MissionScreenOnMissionModeChange_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ArrangementOrder.GetShieldDirectionOfUnit <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.HoldTheDoorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorSkirmish.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorSkirmishPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorCautiousAdvance.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorCautiousAdvancePostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorMountedSkirmish.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorMountedSkirmishPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorMountedSkirmish.GetAiWeight <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorMountedSkirmishPostfixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorProtectFlank.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorProtectFlankPrefixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorProtectFlank.CheckAndChangeState <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorProtectFlankPrefixCheckAndChangeState; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorHorseArcherSkirmish.GetAiWeight <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorHorseArcherSkirmishPrefixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorPullBack.GetAiWeight <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorPullBackPrefixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorVanguard.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorVanguardPrefixTickOccasionally; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorAssaultWalls.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorAssaultWallsPrefixCalculateCurrentOrder; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorAssaultWallsPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorShootFromCastleWalls.OnBehaviorActivatedAux <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorShootFromCastleWallsPrefixOnBehaviorActivatedAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorShootFromCastleWalls.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorShootFromCastleWallsPrefixTickOccasionally; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.OnBehaviorActivatedAux <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorDefendCastleKeyPositionPrefixOnBehaviorActivatedAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.ResetOrderPositions <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorDefendCastleKeyPositionPrefixResetOrderPositions; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorDefendCastleKeyPositionPostfixResetOrderPositions; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorDefendCastleKeyPositionPrefixTickOccasionally; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.LadderQueueManager.Initialize <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideLadderQueueManagerPostfixInitialize; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.SiegeTower.OnInit <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideSiegeTowerPostfixOnInit; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.SiegeTower.OnDeploymentStateChanged <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideSiegeTowerPostfixDeploymentStateChanged; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.SiegeTower.OnDestroyed <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideSiegeTowerPostfixOnDestroyed; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorCharge.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorChargePrefixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorTacticalCharge.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorTacticalChargeCalculateCurrentOrderPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.HumanAIComponent.GetFormationFrame <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideFormationMovementComponentPrefixGetFormationFrame; </li> <li>Owner: RTSCameraChargeToFormationPatch; Namespace: RTSCamera.CommandSystem.Patch.Patch_HumanAIComponentGetFormationFrame_Prefix; Index: 1; Priority: 800; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MovementOrder.SetChargeBehaviorValues <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideMovementOrderPrefixSetChargeBehaviorValues; </li> <li>Owner: RTSCameraChargeToFormationPatch; Namespace: RTSCamera.CommandSystem.Patch.Patch_MovementOrderSetChargeBehaviorValues_Prefix; Index: 1; Priority: 800; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MovementOrder.SetFollowBehaviorValues <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideMovementOrderPrefixSetFollowBehaviorValues; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MovementOrder.SetDefaultMoveBehaviorValues <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideMovementOrderPrefixSetDefaultMoveBehaviorValues; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MovementOrder.GetSubstituteOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideMovementOrderPrefixGetSubstituteOrder; </li> <li>Owner: RTSCameraChargeToFormationPatch; Namespace: RTSCamera.CommandSystem.Patch.Patch_MovementOrderGetSubstituteOrder_Prefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.GetTargetAgent <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideAgentPrefixGetTargetAgent; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.UpdateFormationOrders <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideUpdateFormationOrdersPrefixUpdateFormationOrders; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Formation.GetOrderPositionOfUnit <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideFormationPrefixGetOrderPositionOfUnit; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Formation.GetOrderPositionOfUnitAux <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideFormationPrefixGetOrderPositionOfUnitAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.OrderController.SetOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideOrderControllerPostfixSetOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorRegroup.GetAiWeight <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroupPrefixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorRegroup.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroupPrefixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.AgentStatCalculateModel.SetAiRelatedProperties <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.AgentAi+OverrideSetAiRelatedPropertiesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorSkirmishLine.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorSkirmishLinePostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorSkirmishLine.OnBehaviorActivatedAux <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorSkirmishLinePostfixOnBehaviorActivatedAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorDefend.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorDefendPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorHoldHighGround.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorHoldHighGroundPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorScreenedSkirmish.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorScreenedSkirmishPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorScreenedSkirmish.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorScreenedSkirmishPrefixTickOccasionally; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorScreenedSkirmish.OnBehaviorActivatedAux <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorScreenedSkirmishPostfixOnBehaviorActivatedAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorAdvance.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroup+OverrideBehaviorAdvancePrefixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SiegeMissionTroopSpawnHandler.AfterStart <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroup+OverrideAfterStartPrefixAfterStart; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.BaseMissionTroopSpawnHandler.AfterStart <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroup+OverrideAfterStartBaseMissionTroopSpawnHandlerPrefixAfterStart; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.BattleSizeSpawnTick <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroup+OverrideBattleSizeSpawnTickPrefixBattleSizeSpawnTick; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.HUD.MissionFormationMarkerTargetVM.Refresh <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideRefreshPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionCombatantsLogic.EarlyStart <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+TeamAiFieldBattlePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.Advance <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixAdvance; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.Attack <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixAttack; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.HasBattleBeenJoined <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.GetTacticWeight <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.ManageFormationCounts <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixManageFormationCounts; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge.Advance <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFrontalCavalryChargePostfixAdvance; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge.Attack <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFrontalCavalryChargePostfixAttack; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge.HasBattleBeenJoined <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFrontalCavalryChargePostfixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive.Advance <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticRangedHarrassmentOffensivePostfixAdvance; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive.Attack <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticRangedHarrassmentOffensivePostfixAttack; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive.HasBattleBeenJoined <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticRangedHarrassmentOffensivePostfixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive.ManageFormationCounts <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticRangedHarrassmentOffensivePostfixManageFormationCounts; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveLine.HasBattleBeenJoined <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveLinePrefixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveLine.Defend <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveLinePostfixDefend; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveLine.Engage <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveLinePostfixEngage; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveEngagement.HasBattleBeenJoined <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveEngagementPrefixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveEngagement.Defend <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveEngagementPostfixDefend; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveEngagement.Engage <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveEngagementPostfixAttack; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticComponent.SetDefaultBehaviorWeights <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticComponentPrefixSetDefaultBehaviorWeights; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.CombatStatCalculator.CalculateStrikeMagnitudeForPassiveUsage <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.ChangeLanceDamagePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.CombatStatCalculator.CalculateStrikeMagnitudeForThrust <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.CalculateStrikeMagnitudeForThrustPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.ComputeBlowDamage <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideDamageCalcPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateValue <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateValuePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateTierMeleeWeapon <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateTierMeleeWeaponPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateRangedWeaponTier <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateRangedWeaponTierPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateAmmoTier <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateAmmoTierPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateArmorTier <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateArmorTierPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SandboxAgentStatCalculateModel.UpdateHumanStats <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.SandboxAgentUpdateHumanStatsPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SandboxAgentStatCalculateModel.UpdateHorseStats <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.ChangeHorseChargeBonusPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.ComputeBlowMagnitudeFromHorseCharge <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.ChangeHorseDamageCalculationPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.CustomBattleAgentStatCalculateModel.UpdateAgentStats <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.CustomBattleUpdateAgentStatsPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.ObjectSystem.MBObjectManager.MergeTwoXmls <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.MergeTwoXmlsPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.CreateMeleeBlow <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.CreateMeleeBlowPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.HandleBlow <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.HandleBlowPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.DecideAgentHitParticles <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.DecideAgentHitParticlesPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.DecideAgentDismountedByBlow <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.DecideAgentDismountedByBlowPatchPrefixDecideAgentDismountedByBlow; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultPartyHealingModel.GetSurvivalChance <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideDefaultPartyHealingModelPrefixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.RangedSiegeWeapon.CalculateShootingRange <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideRangedSiegeWeaponPrefixCalculateShootingRange; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.RangedSiegeWeapon.GetTargetReleaseAngle <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideRangedSiegeWeaponPrefixGetTargetReleaseAngle; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.RangedSiegeWeapon.ShootProjectileAux <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideRangedSiegeWeaponPrefixShootProjectileAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mangonel.OnTick <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideMangonelPrefixOnTick; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.GetBaseArmorEffectivenessForBodyPart <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.ArmorRework+ChangeBodyPartArmorPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.ComputeBlowMagnitudeMissile <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.DamageRework+RealArrowDamagePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.ComputeBlowDamageOnShield <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideDamageCalc+OverrideDamageCalcShieldPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+MissionLoadChangeParametersPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.EquipItemsFromSpawnEquipment <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+OverrideEquipItemsFromSpawnEquipmentPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+OverrideEquipItemsFromSpawnEquipmentPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.OnAgentShootMissile <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+OverrideOnAgentShootMissilePrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+OverrideOnAgentShootMissilePostfix; </li> </ul> </li> </ul> </li> <br/> <li> Separatism.SeparatismSubModule.PrintPatchingError <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.SeparatismSubModulePatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanJoin <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.ConsiderClanJoinPatchPrefix; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.ConsiderClanJoinPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Hero.IsFriend <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.HeroIsFriendPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Hero.IsEnemy <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.HeroIsEnemyPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.View.Map.MapScreen.OnEscapeMenuToggled <ul> <li> Postfixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.MapScreenPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RebellionsCampaignBehavior.DailyTickSettlement <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.RebellionsCampaignBehaviorPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.ViewModelCollection.PowerLevelComparer..ctor <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.SurrenderTweaksSubModulePostfix; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.SurrenderTweaks; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_town_town_besiege_on_condition <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.SettlementGameMenuBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BanditsCampaignBehavior.conversation_bandits_will_join_player_on_condition <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartyBribeBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CaravansCampaignBehavior.IsBribeFeasible <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartyBribeBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillagerCampaignBehavior.IsBribeFeasible <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartyBribeBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BanditsCampaignBehavior.conversation_bandits_surrender_on_condition <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartySurrenderBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CaravansCampaignBehavior.IsSurrenderFeasible <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartySurrenderBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillagerCampaignBehavior.IsSurrenderFeasible <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartySurrenderBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.DecideWeaponCollisionReaction <ul> <li> Postfixes <ul> <li>Owner: xorberax.cutthrougheveryone; Namespace: CutThroughEveryone.CutThroughEveryonePatchDecideWeaponCollisionReactionPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.MeleeHitCallback <ul> <li> Postfixes <ul> <li>Owner: xorberax.cutthrougheveryone; Namespace: CutThroughEveryone.CutThroughEveryonePatchMeleeHitCallbackPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BodyGenerator.SaveCurrentCharacter <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.BodyGeneratorPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CharacterObject.UpdatePlayerCharacterBodyProperties <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.CharacterObjectPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.DynamicBodyCampaignBehavior.DailyTick <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.DynamicBodyPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.FaceGenPropertyVM.RefreshValues <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.FaceGenPropertyVMPatchRefreshValuesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.FaceGenPropertyVM.set_Value <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.FaceGenPropertyVMPatchSetValuePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.BasicCharacterTableau.InitializeAgentVisuals <ul> <li> Transpilers <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.InitializeAgentVisualsTranspilerTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Module.CreateProcessedSkinsXMLForNative <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.ModuleProcessSkinsXmlPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CampaignBehaviorManager.OnGameLoaded <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.ButterLib.ObjectSystem; Namespace: Bannerlord.ButterLib.Implementation.ObjectSystem.Patches.CampaignBehaviorManagerPatchOnGameLoadedPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CampaignBehaviorManager.OnBeforeSave <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.ButterLib.ObjectSystem; Namespace: Bannerlord.ButterLib.Implementation.ObjectSystem.Patches.CampaignBehaviorManagerPatchOnBeforeSavePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.InitialMenuVM.RefreshMenuOptions <ul> <li> Postfixes <ul> <li>Owner: bannerlord.mcm.mainmenuscreeninjection_v4; Namespace: MCM.UI.Functionality.Post158GameMenuScreenHandlerRefreshMenuOptionsPostfix; Priority: 300; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.EncyclopediaFactionPageVM.Refresh <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.EncyclopediaFactionPageVMRefreshPatchRefreshPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.EncyclopediaHeroPageVM.Refresh <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.EncyclopediaHeroPageVMRefreshPatchRefreshPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM.OnSetPeaceItem <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomDiplomacyVMOnSetPeaceItemPatchOnSetPeaceItemPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM.OnSetWarItem <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomDiplomacyVMOnSetWarItemPatchOnSetWarItemPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDecision.KingdomPoliciesVM.OnPolicySelect <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomPoliciesVMOnPolicySelectPatchOnPolicySelectPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomSettlement.KingdomSettlementVM.SetCurrentSelectedSettlement <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomSettlementVMSetCurrentSelectedSettlementPatchSetCurrentSelectedSettlementPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.TooltipVMExtensions.HeroAction <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.TooltipVMExtensionsHeroActionPatchHeroActionPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.TooltipVMExtensions.UpdateTooltip <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.TooltipVMExtensionsUpdateTooltipPatchUpdateTooltipPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultDiplomacyModel.DenarsToInfluence <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.DenarsToInfluencePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Election.KingdomElection.GetAiChoice <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetAiChoicePatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomAnnexationDecision <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetRandomAnnexationDecisionPatchPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomPeaceDecision <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetRandomPeaceDecisionPatchPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomPolicyDecision <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetRandomPolicyDecisionPatchPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomWarDecision <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetRandomWarDecisionPatchPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanJoinAsMercenary <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.ConsiderClanJoinAsMercenaryPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.DailyTickClan <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.DiplomaticBartersBehaviorDailyTickClanPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Barterables.JoinKingdomAsClanBarterable.Apply <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.JoinKingdomAsClanBarterableApplyPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanLeaveAsMercenary <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConsiderClanLeaveAsMercenaryPatchDebugPrefix; Priority: 600; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConsiderClanLeaveAsMercenaryPatchPrefix; Index: 1; Priority: 500; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.LordDefectionCampaignBehavior.conversation_lord_from_ruling_clan_on_condition <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConversationDefectionConditionPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Barterables.LeaveKingdomAsClanBarterable.GetUnitValueForFaction <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.GetUnitValueForFactionLeaveKingdomPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RomanceCampaignBehavior.CheckNpcMarriages <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.housescalradia; Namespace: HousesCalradia.Patches.RomanceCampaignBehaviorPatchCheckNpcMarriagesPrefix; Priority: 500; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.KillCharacterAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.housescalradia; Namespace: HousesCalradia.Patches.KillCharacterActionPatchApplyInternalPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultVolunteerProductionModel.GetDailyVolunteerProductionProbability <ul> <li> Postfixes <ul> <li>Owner: KaosesPartySizes.harmony; Namespace: KaosesPartySizes.Patches.GetDailyVolunteerProductionProbabilityPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationState.NextStage <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.quickstart; Namespace: QuickStart.Patches.CharacterCreationStatePatchNextStagePostfix; </li> </ul> </li> </ul> </li> <br/> <li> StoryMode.StoryModeGameManager.OnLoadFinished <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.quickstart; Namespace: QuickStart.Patches.StoryModeGameManagerPatchOnLoadFinishedPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SandBoxGameManager.OnLoadFinished <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.quickstart; Namespace: QuickStart.Patches.SandBoxGameManagerPatchOnLoadFinishedPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.GauntletUI.MissionOrderGauntletUIHandler.OnMissionScreenInitialize <ul> <li> Prefixes <ul> <li>Owner: RTSCamera_Patch_MissionOrderGauntletUIHandler; Namespace: RTSCamera.Patch.Fix.Patch_MissionOrderGauntletUIHandlerPrefix_OnMissionScreenInitialize; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.GauntletUI.MissionOrderGauntletUIHandler.OnMissionScreenFinalize <ul> <li> Postfixes <ul> <li>Owner: RTSCamera_Patch_MissionOrderGauntletUIHandler; Namespace: RTSCamera.Patch.Fix.Patch_MissionOrderGauntletUIHandlerPostfix_OnMissionScreenFinalize; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.GauntletUI.MissionGauntletCrosshair.GetShouldCrosshairBeVisible <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Patch_MissionGauntletCrosshairPrefix_GetShouldCrosshairBeVisible; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CompanionGrievanceBehavior.OnVillageRaided <ul> <li> Prefixes <ul> <li>Owner: TrueRelationsFix; Namespace: TrueRelationsFix.GrievancesRaidOverridePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CompanionGrievanceBehavior.OnPlayerDesertedBattle <ul> <li> Prefixes <ul> <li>Owner: TrueRelationsFix; Namespace: TrueRelationsFix.GrievancesDesertOverridePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Attributes.get_All <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchAttributesAll; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.ClanManagement.Categories.ClanIncomeVM.RefreshList <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchClanIncomeVMRefreshList; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanFinanceModel.CalculateClanIncomeInternal <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchDefaultClanFinanceModelCalculateClanIncomeInternal; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.GameMenus.GameMenu.ActivateGameMenu <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchGameMenuActivateGameMenu; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.GameMenus.GameMenu.SwitchToMenu <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchGameMenuSwitchToMenu; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Hero.get_Spouse <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEHeroPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapNotificationVM.GetNotificationFromData <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEMapNotificationVMGetNotificationFromData; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PlayerCaptivity.StartCaptivity <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchPlayerCaptivityStartCaptivity; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PrisonerReleaseCampaignBehavior.OnGameLoaded <ul> <li> Prefixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchPrisonerReleaseCampaignBehaviorOnGameLoaded; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Skills.get_All <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchSkillsAll; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.AddGameMenus <ul> <li> Postfixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.CampaignGame.Behavior.WatchBattleBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Helpers.HelperFixMapEventFuckery; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultPartySpeedCalculatingModel.CalculateFinalSpeed <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatchesDefaultPartySpeedCalculatingModelCalculateFinalSpeedPatch; </li> </ul> </li> </ul> </li> <br/> </ul> </div> </div> <!-- <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "log-files")'>+ Log Files</a></h2> <div id='log-files' class='headers-container'> </div> </div> --> <script> function showHideById(element, id) { if (document.getElementById(id).style.display === 'block') { document.getElementById(id).style.display = 'none'; element.innerHTML = element.innerHTML.replace('-', '+'); } else { document.getElementById(id).style.display = 'block'; element.innerHTML = element.innerHTML.replace('+', '-'); } } function showHideByClassName(element, className) { var list = document.getElementsByClassName(className) for (var i = 0; i < list.length; i++) { list[i].style.display = (element.checked) ? 'none' : 'list-item'; } } function setBackgroundColorByClassName(className, color) { var list = document.getElementsByClassName(className); for (var i = 0; i < list.length; i++) { list[i].style.backgroundColor = color; } } function changeFontSize(fontSize) { document.getElementById('exception').style.fontSize = fontSize.value; document.getElementById('involved-modules').style.fontSize = fontSize.value; document.getElementById('installed-modules').style.fontSize = fontSize.value; document.getElementById('assemblies').style.fontSize = fontSize.value; document.getElementById('harmony-patches').style.fontSize = fontSize.value; } function changeBackgroundColor(element) { document.body.style.backgroundColor = (!element.checked) ? '#ececec' : 'white'; setBackgroundColorByClassName('headers-container', (!element.checked) ? 'white' : 'white'); setBackgroundColorByClassName('modules-container', (!element.checked) ? '#ffffe0' : 'white'); setBackgroundColorByClassName('submodules-container', (!element.checked) ? '#f8f8e7' : 'white'); setBackgroundColorByClassName('modules-official-container', (!element.checked) ? '#f4fcdc' : 'white'); setBackgroundColorByClassName('submodules-official-container', (!element.checked) ? '#f0f4e4' : 'white'); setBackgroundColorByClassName('modules-invalid-container', (!element.checked) ? '#ffefd5' : 'white'); setBackgroundColorByClassName('submodules-invalid-container', (!element.checked) ? '#f5ecdf' : 'white'); } </script> </body> </html> Game crashes after the end of the battle between PC and the leader of kidnapper during a siege preparation. Edited September 13, 2021 by lupa4000
Guest Posted September 13, 2021 Posted September 13, 2021 5 hours ago, lupa4000 said: Reveal hidden contents <html> <head> <title>Bannerlord Crash Report</title> <meta charset='utf-8'> <game version='e1.6.1'> <report id='8e5799fc-44a3-4733-97f3-c8ec1d71162e' version='2'> <style> .headers { font-family: "Consolas", monospace; } .root-container { font-family: "Consolas", monospace; font-size: small; margin: 5px; background-color: white; border: 1px solid grey; padding: 5px; } .headers-container { display: none; } .modules-container { margin: 5px; background-color: #ffffe0; border: 1px solid grey; padding: 5px; } .submodules-container { margin: 5px; border: 1px solid grey; background-color: #f8f8e7; padding: 5px; } .modules-official-container { margin: 5px; background-color: #f4fcdc; border: 1px solid grey; padding: 5px; } .submodules-official-container { margin: 5px; border: 1px solid grey; background-color: #f0f4e4; padding: 5px; } .modules-invalid-container { margin: 5px; background-color: #ffefd5; border: 1px solid grey; padding: 5px; } .submodules-invalid-container { margin: 5px; border: 1px solid grey; background-color: #f5ecdf; padding: 5px; } </style> </head> <body style='background-color: #ececec;'> <table style='width: 100%;'> <tbody> <tr> <td style='width: 80%;'> <div> <b>Bannerlord has encountered a problem and will close itself.</b> <br/> This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report! <br/> Most likely this error was caused by a custom installed module. <br/> <br/> If you were in the middle of something, the progress might be lost. <br/> </div> </td> <td> <div style='float:right; margin-left:10px;'> <label>Without Color:</label> <input type='checkbox' onclick='changeBackgroundColor(this)'> <br/> <br/> <label>Font Size:</label> <select class='input' onchange='changeFontSize(this);'> <option value='1.0em' selected='selected'>Standard</option> <option value='0.9em'>Medium</option> <option value='0.8em'>Small</option> </select> </div> </td> </tr> </tbody> </table> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "exception")'>+ Exception</a></h2> <div id='exception' class='headers-container'> Exception information <br/> Type: System.NullReferenceException </br> Message: Object reference not set to an instance of an object. </br> Source: TaleWorlds.CampaignSystem </br> CallStack: </br> <ol> <li> at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.SiegeEventCampaignBehavior.get__currentSiegeDescription()</li> <li> at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.SiegeEventCampaignBehavior.game_menu_siege_strategies_on_init(MenuCallbackArgs args)</li> <li> at TaleWorlds.CampaignSystem.GameMenus.GameMenu.RunOnInit(Game game, MenuContext menuContext)</li> <li> at TaleWorlds.CampaignSystem.MenuContext.HandleStates()</li> <li> at TaleWorlds.CampaignSystem.MapState.OnActivate()</li> <li> at TaleWorlds.Core.GameState.HandleActivate()</li> <li> at TaleWorlds.Core.GameStateManager.OnPopState(Int32 level)</li> <li> at TaleWorlds.Core.GameStateManager.DoGameStateJobs()</li> <li> at TaleWorlds.Core.GameStateManager.PopState(Int32 level)</li> <li> at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)</li> <li> at TaleWorlds.Core.GameStateManager.OnTick(Single dt)</li> <li> at TaleWorlds.Core.Game.OnTick(Single dt)</li> <li> at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)</li> <li> at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)</li> <li> at TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(Single dt)</li> </ol> </div> </div> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "involved-modules")'>+ Involved Modules</a></h2> <div id='involved-modules' class='headers-container'> <ul> </ul> </div> </div> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "installed-modules")'>+ Installed Modules</a></h2> <div id='installed-modules' class='headers-container'> <ul> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BetterExceptionWindow")'>+ BetterExceptionWindow (BetterExceptionWindow, e2.1.0.0)</a></b> <div id='BetterExceptionWindow' style='display: none'> Id: BetterExceptionWindow</br> Name: BetterExceptionWindow</br> Version: e2.1.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>BetterExceptionWindow</b></br> Name: BetterExceptionWindow</br> DLLName: BetterExceptionWindow.dll</br> SubModuleClassType: BetterExceptionWindow.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>Newtonsoft.Json.DLL (Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.Harmony")'>+ Harmony (Bannerlord.Harmony, v2.1.1.65)</a></b> <div id='Bannerlord.Harmony' style='display: none'> Id: Bannerlord.Harmony</br> Name: Harmony</br> Version: v2.1.1.65</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependency Metadatas:</br> <ul> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2006'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2006</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Harmony</b></br> Name: Harmony</br> DLLName: Bannerlord.Harmony.dll</br> SubModuleClassType: Bannerlord.Harmony.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>0Harmony.DLL (0Harmony, Version=2.1.1.0, Culture=neutral, PublicKeyToken=null)</li> <li>0Harmony.dll (HarmonySharedState, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>0Harmony.dll (MonoMod.Utils.Cil.ILGeneratorProxy, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>0Harmony.dll (MonoMod.Utils.GetManagedSizeHelper, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.ButterLib")'>+ ButterLib (Bannerlord.ButterLib, v1.0.28.0)</a></b> <div id='Bannerlord.ButterLib' style='display: none'> Id: Bannerlord.ButterLib</br> Name: ButterLib</br> Version: v1.0.28.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("BetterExceptionWindow").scrollIntoView(false)'>BetterExceptionWindow</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ModuleLoader").scrollIntoView(false)'>Bannerlord.ModuleLoader</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2018'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2018</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>ButterLib</b></br> Name: ButterLib</br> DLLName: Bannerlord.ButterLib.dll</br> SubModuleClassType: Bannerlord.ButterLib.ButterLibSubModule</br> Assemblies:</br> <ul> <li>Microsoft.Extensions.DependencyInjection.Abstractions.dll</li> <li>Microsoft.Extensions.Logging.Abstractions.dll</li> <li>Microsoft.Extensions.DependencyInjection.dll</li> <li>Microsoft.Extensions.Logging.dll</li> <li>Microsoft.Extensions.Options.dll</li> <li>Microsoft.Extensions.Primitives.dll</li> <li>Serilog.dll</li> <li>Serilog.Extensions.Logging.dll</li> <li>Serilog.Sinks.File.dll</li> <li>System.Runtime.CompilerServices.Unsafe.dll</li> <li>Microsoft.Bcl.HashCode.dll</li> <li>System.Reflection.Metadata.dll</li> <li>System.Collections.Immutable.dll</li> </ul> </div> </li> <li> <div class="submodules-container"> <b>ButterLib Implementation Loader</b></br> Name: ButterLib Implementation Loader</br> DLLName: Bannerlord.ButterLib.dll</br> SubModuleClassType: Bannerlord.ButterLib.ImplementationLoaderSubModule</br> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>Bannerlord.ButterLib.Implementation.1.6.1.dll (Bannerlord.ButterLib.Implementation.1.6.1, Version=1.0.28.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.UIExtenderEx")'>+ UIExtenderEx (Bannerlord.UIExtenderEx, v2.1.8.0)</a></b> <div id='Bannerlord.UIExtenderEx' style='display: none'> Id: Bannerlord.UIExtenderEx</br> Name: UIExtenderEx</br> Version: v2.1.8.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2102'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2102</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>UIExtenderEx</b></br> Name: UIExtenderEx</br> DLLName: Bannerlord.UIExtenderEx.dll</br> SubModuleClassType: Bannerlord.UIExtenderEx.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.MBOptionScreen")'>+ Mod Configuration Menu v4 (Bannerlord.MBOptionScreen, v4.3.14.0)</a></b> <div id='Bannerlord.MBOptionScreen' style='display: none'> Id: Bannerlord.MBOptionScreen</br> Name: Mod Configuration Menu v4</br> Version: v4.3.14.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ModuleLoader").scrollIntoView(false)'>Bannerlord.ModuleLoader</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li>Load Before <a href='javascript:;' onclick='document.getElementById("ModLib").scrollIntoView(false)'>ModLib</a></li> <li>ERROR! MODULE WITH ID 'Bannerlord.MBOptionScreen.MCMv3' NOT FOUND!</li> <li>ERROR! MODULE WITH ID 'Bannerlord.MBOptionScreen.ModLib' NOT FOUND!</li> <li>ERROR! MODULE WITH ID 'Bannerlord.MBOptionScreen.MBO' NOT FOUND!</li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/612'>https://www.nexusmods.com/mountandblade2bannerlord/mods/612</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>MCMv4</b></br> Name: MCMv4</br> DLLName: MCMv4.dll</br> SubModuleClassType: MCM.MCMSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 Basic Implementation</b></br> Name: MCMv4 Basic Implementation</br> DLLName: MCMv4.dll</br> SubModuleClassType: MCM.Implementation.MCMImplementationSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 UI</b></br> Name: MCMv4 UI</br> DLLName: MCMv4.UI.dll</br> SubModuleClassType: MCM.UI.MCMUISubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 MBO Adapter</b></br> Name: MCMv4 MBO Adapter</br> DLLName: MCMv4.Adapter.MBO.dll</br> SubModuleClassType: MCM.Adapter.MBO.MCMImplementationMBOSubModule</br> Assemblies:</br> <ul> <li>MBOptionScreen.dll</li> <li>MBOptionScreen.v2.0.10.dll</li> </ul> </div> </li> <li> <div class="submodules-container"> <b>ModLib Substitute</b></br> Name: ModLib Substitute</br> DLLName: ModLib.dll</br> SubModuleClassType: ModLib.ModLibSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>ModLib.Definitions Substitute</b></br> Name: ModLib.Definitions Substitute</br> DLLName: ModLib.Definitions.dll</br> SubModuleClassType: ModLib.Definitions.ModLibSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 ModLib Adapter</b></br> Name: MCMv4 ModLib Adapter</br> DLLName: MCMv4.Adapter.ModLib.dll</br> SubModuleClassType: MCM.Adapter.ModLib.MCMModLibSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 MCMv3 Adapter</b></br> Name: MCMv4 MCMv3 Adapter</br> DLLName: MCMv4.Adapter.MCMv3.dll</br> SubModuleClassType: MCM.Adapter.MCMv3.MCMMCMv3SubModule</br> Assemblies:</br> <ul> <li>MCMv3.dll</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "!CA_LoadAboveNative_Rome")'>+ *CA* Important - Load At Top Above Native - Rome (!CA_LoadAboveNative_Rome, v3.0.7.2)</a></b> <div id='!CA_LoadAboveNative_Rome' style='display: none'> Id: !CA_LoadAboveNative_Rome</br> Name: *CA* Important - Load At Top Above Native - Rome</br> Version: v3.0.7.2</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "Native")'>+ Native (Native, e1.6.1.0)</a></b> <div id='Native' style='display: none'> Id: Native</br> Name: Native</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: True</br> SubModules:</br> <ul> <li> <div class="submodules-official-container"> <b>ViewSubModule</b></br> Name: ViewSubModule</br> DLLName: TaleWorlds.MountAndBlade.View.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.View.ViewSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>GauntletUISubModule</b></br> Name: GauntletUISubModule</br> DLLName: TaleWorlds.MountAndBlade.GauntletUI.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> Assemblies:</br> <ul> <li>TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.dll</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>DedicatedServerSubModule</b></br> Name: DedicatedServerSubModule</br> DLLName: TaleWorlds.MountAndBlade.DedicatedServer.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.DedicatedServer.DedicatedServerSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: matchmaker</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>DedicatedCustomServerSubModule</b></br> Name: DedicatedCustomServerSubModule</br> DLLName: TaleWorlds.MountAndBlade.DedicatedCustomServer.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.DedicatedCustomServer.DedicatedCustomServerSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: custom</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>PlatformPSSubModule</b></br> Name: PlatformPSSubModule</br> DLLName: TaleWorlds.MountAndBlade.Platform.PS.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.Platform.PS.PlatformPSSubModule</br> Tags:</br> <ul> <li>ExclusivePlatform: Orbis</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>TaleWorlds.MountAndBlade.Platform.PC.dll (TaleWorlds.MountAndBlade.Platform.PC, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "SandBoxCore")'>+ SandBox Core (SandBoxCore, e1.6.1.0)</a></b> <div id='SandBoxCore' style='display: none'> Id: SandBoxCore</br> Name: SandBox Core</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> </ul> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "Sandbox")'>+ Sandbox (Sandbox, e1.6.1.0)</a></b> <div id='Sandbox' style='display: none'> Id: Sandbox</br> Name: Sandbox</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-official-container"> <b>SandBox</b></br> Name: SandBox</br> DLLName: SandBox.dll</br> SubModuleClassType: SandBox.SandBoxSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>SandBox.View</b></br> Name: SandBox.View</br> DLLName: SandBox.View.dll</br> SubModuleClassType: SandBox.View.SandBoxViewSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> Assemblies:</br> <ul> <li>SandBox.ViewModelCollection.dll</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>SandBox.GauntletUI</b></br> Name: SandBox.GauntletUI</br> DLLName: SandBox.GauntletUI.dll</br> SubModuleClassType: SandBox.GauntletUI.SandBoxGauntletUISubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> Assemblies:</br> <ul> <li>SandBox.GauntletUI.AutoGenerated.dll</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "StoryMode")'>+ StoryMode (StoryMode, e1.6.1.0)</a></b> <div id='StoryMode' style='display: none'> Id: StoryMode</br> Name: StoryMode</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-official-container"> <b>StoryMode</b></br> Name: StoryMode</br> DLLName: StoryMode.dll</br> SubModuleClassType: StoryMode.StoryModeSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>StoryMode.View</b></br> Name: StoryMode.View</br> DLLName: StoryMode.View.dll</br> SubModuleClassType: StoryMode.View.StoryModeViewSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> Assemblies:</br> <ul> <li>StoryMode.ViewModelCollection.dll</li> </ul> </div> </li> <li> <div class="submodules-official-container"> <b>StoryMode.GauntletUI</b></br> Name: StoryMode.GauntletUI</br> DLLName: StoryMode.GauntletUI.dll</br> SubModuleClassType: StoryMode.GauntletUI.StoryModeGauntletUISubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-official-container"> <b><a href='javascript:;' onclick='showHideById(this, "CustomBattle")'>+ CustomBattle (CustomBattle, e1.6.1.0)</a></b> <div id='CustomBattle' style='display: none'> Id: CustomBattle</br> Name: CustomBattle</br> Version: e1.6.1.0</br> Official: True</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-official-container"> <b>CustomBattleSubModule</b></br> Name: CustomBattleSubModule</br> DLLName: TaleWorlds.MountAndBlade.CustomBattle.dll</br> SubModuleClassType: TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaExpanded")'>+ Calradia Expanded (CalradiaExpanded, a1.1.5.0)</a></b> <div id='CalradiaExpanded' style='display: none'> Id: CalradiaExpanded</br> Name: Calradia Expanded</br> Version: a1.1.5.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CalradiaExpanded</b></br> Name: CalradiaExpanded</br> DLLName: CalradiaExpanded.dll</br> SubModuleClassType: CalradiaExpanded.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "OpenSourceArmory")'>+ Open Source Armory (OpenSourceArmory, v1.5.0.0)</a></b> <div id='OpenSourceArmory' style='display: none'> Id: OpenSourceArmory</br> Name: Open Source Armory</br> Version: v1.5.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CA_EagleRising")'>+ CA_EagleRising (CA_EagleRising, v3.0.7.2)</a></b> <div id='CA_EagleRising' style='display: none'> Id: CA_EagleRising</br> Name: CA_EagleRising</br> Version: v3.0.7.2</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CA_EagleRising</b></br> Name: CA_EagleRising</br> DLLName: CA_EagleRising.dll</br> SubModuleClassType: CA_EagleRising.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "DistinguishedService")'>+ Distinguished Service (DistinguishedService, v4.6.5.0)</a></b> <div id='DistinguishedService' style='display: none'> Id: DistinguishedService</br> Name: Distinguished Service</br> Version: v4.6.5.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>DistinguishedService</b></br> Name: DistinguishedService</br> DLLName: DistinguishedService.dll</br> SubModuleClassType: DistinguishedService.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "AdonnaysTroopChanger")'>+ Adonnay's Troop Changer (AdonnaysTroopChanger, v1.6.1.0)</a></b> <div id='AdonnaysTroopChanger' style='display: none'> Id: AdonnaysTroopChanger</br> Name: Adonnay's Troop Changer</br> Version: v1.6.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>AdonnaysTroopChanger</b></br> Name: AdonnaysTroopChanger</br> DLLName: AdonnaysTroopChanger.dll</br> SubModuleClassType: AdonnaysTroopChanger.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "AllegianceOverhaul")'>+ Allegiance Overhaul (AllegianceOverhaul, v2.1.0.0)</a></b> <div id='AllegianceOverhaul' style='display: none'> Id: AllegianceOverhaul</br> Name: Allegiance Overhaul</br> Version: v2.1.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>AllegianceOverhaul</b></br> Name: AllegianceOverhaul</br> DLLName: AllegianceOverhaul.dll</br> SubModuleClassType: AllegianceOverhaul.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "ArmyArrowCounter")'>+ Army Arrow Counter (ArmyArrowCounter, v1.3.1.0)</a></b> <div id='ArmyArrowCounter' style='display: none'> Id: ArmyArrowCounter</br> Name: Army Arrow Counter</br> Version: v1.3.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>ArmyArrowCounter</b></br> Name: ArmyArrowCounter</br> DLLName: ArmyArrowCounter.dll</br> SubModuleClassType: ArmyArrowCounter.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bandit Militias")'>+ Bandit Militias (Bandit Militias, v3.1.12.0)</a></b> <div id='Bandit Militias' style='display: none'> Id: Bandit Militias</br> Name: Bandit Militias</br> Version: v3.1.12.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Bandit Militias</b></br> Name: Bandit Militias</br> DLLName: Bandit Militias.dll</br> SubModuleClassType: Bandit_Militias.Mod</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> <li> <div class="submodules-container"> <b>MCMv4</b></br> Name: MCMv4</br> DLLName: MCMv4.dll</br> SubModuleClassType: MCM.MCMSubModule</br> </div> </li> <li> <div class="submodules-container"> <b>MCMv4 Basic Implementation</b></br> Name: MCMv4 Basic Implementation</br> DLLName: MCMv4.dll</br> SubModuleClassType: MCM.Implementation.MCMImplementationSubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BanditArmors")'>+ BanditArmors (BanditArmors, e1.5.2.0)</a></b> <div id='BanditArmors' style='display: none'> Id: BanditArmors</br> Name: BanditArmors</br> Version: e1.5.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BannerPaste")'>+ BannerPaste (BannerPaste, v1.0.0.0)</a></b> <div id='BannerPaste' style='display: none'> Id: BannerPaste</br> Name: BannerPaste</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>BannerPaste</b></br> Name: BannerPaste</br> DLLName: BannerPaste.dll</br> SubModuleClassType: BannerPaste.BannerPasteModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Bannerlord.Diplomacy")'>+ Diplomacy (Bannerlord.Diplomacy, v1.1.8.0)</a></b> <div id='Bannerlord.Diplomacy' style='display: none'> Id: Bannerlord.Diplomacy</br> Name: Diplomacy</br> Version: v1.1.8.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Bannerlord.Diplomacy</b></br> Name: Bannerlord.Diplomacy</br> DLLName: Bannerlord.Diplomacy.dll</br> SubModuleClassType: Diplomacy.ImplementationLoaderSubModule</br> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>Bannerlord.Diplomacy.1.6.1.dll (Bannerlord.Diplomacy.1.6.1, Version=1.1.8.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BetterPlayerKingdom")'>+ BetterPlayerKingdom (BetterPlayerKingdom, v1.6.1.0)</a></b> <div id='BetterPlayerKingdom' style='display: none'> Id: BetterPlayerKingdom</br> Name: BetterPlayerKingdom</br> Version: v1.6.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Better Player Kingdom</b></br> Name: Better Player Kingdom</br> DLLName: BetterPlayerKingdom.dll</br> SubModuleClassType: BetterPlayerKingdom.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BetterTime")'>+ Better Time (BetterTime, v1.1.6.0)</a></b> <div id='BetterTime' style='display: none'> Id: BetterTime</br> Name: Better Time</br> Version: v1.1.6.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>BetterTime</b></br> Name: BetterTime</br> DLLName: BetterTime.dll</br> SubModuleClassType: BetterTime.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "BloodMod")'>+ BloodMod (BloodMod, v2.0.0.0)</a></b> <div id='BloodMod' style='display: none'> Id: BloodMod</br> Name: BloodMod</br> Version: v2.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>BloodMod</b></br> Name: BloodMod</br> DLLName: BloodMod.dll</br> SubModuleClassType: BloodMod.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaAseraiGirls")'>+ Calradia - Aserai Girls (CalradiaAseraiGirls, v1.5.7.1)</a></b> <div id='CalradiaAseraiGirls' style='display: none'> Id: CalradiaAseraiGirls</br> Name: Calradia - Aserai Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("AdonnaysTroopChanger").scrollIntoView(false)'>AdonnaysTroopChanger</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaBattaniaGirls")'>+ Calradia - Battania Girls (CalradiaBattaniaGirls, v1.5.7.1)</a></b> <div id='CalradiaBattaniaGirls' style='display: none'> Id: CalradiaBattaniaGirls</br> Name: Calradia - Battania Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("AdonnaysTroopChanger").scrollIntoView(false)'>AdonnaysTroopChanger</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaEmpireGirls")'>+ Calradia - Empire Girls (CalradiaEmpireGirls, v1.5.7.1)</a></b> <div id='CalradiaEmpireGirls' style='display: none'> Id: CalradiaEmpireGirls</br> Name: Calradia - Empire Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaKhuzaitGirls")'>+ Calradia - Khuzait Girls (CalradiaKhuzaitGirls, v1.5.7.1)</a></b> <div id='CalradiaKhuzaitGirls' style='display: none'> Id: CalradiaKhuzaitGirls</br> Name: Calradia - Khuzait Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaRisingArmory")'>+ Calradia Rising Armory (CalradiaRisingArmory, e1.5.7.0)</a></b> <div id='CalradiaRisingArmory' style='display: none'> Id: CalradiaRisingArmory</br> Name: Calradia Rising Armory</br> Version: e1.5.7.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaSturgiaGirls")'>+ Calradia - Sturgia Girls (CalradiaSturgiaGirls, v1.5.7.1)</a></b> <div id='CalradiaSturgiaGirls' style='display: none'> Id: CalradiaSturgiaGirls</br> Name: Calradia - Sturgia Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradiaVlandiaGirls")'>+ Calradia - Vlandia Girls (CalradiaVlandiaGirls, v1.5.7.1)</a></b> <div id='CalradiaVlandiaGirls' style='display: none'> Id: CalradiaVlandiaGirls</br> Name: Calradia - Vlandia Girls</br> Version: v1.5.7.1</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CalradianReforms_TheArmory")'>+ Calradian Reforms: The Armory (CalradianReforms_TheArmory, v1.8.0.0)</a></b> <div id='CalradianReforms_TheArmory' style='display: none'> Id: CalradianReforms_TheArmory</br> Name: Calradian Reforms: The Armory</br> Version: v1.8.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "ChangingCulture")'>+ ChangingCulture (ChangingCulture, v1.4.9.0)</a></b> <div id='ChangingCulture' style='display: none'> Id: ChangingCulture</br> Name: ChangingCulture</br> Version: v1.4.9.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>ChangingCulture</b></br> Name: ChangingCulture</br> DLLName: ChangingCulture.dll</br> SubModuleClassType: ChangingCulture.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "CharacterManager")'>+ Character Manager (CharacterManager, v2.0.3.0)</a></b> <div id='CharacterManager' style='display: none'> Id: CharacterManager</br> Name: Character Manager</br> Version: v2.0.3.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CharacterManager</b></br> Name: CharacterManager</br> DLLName: CharacterManager.dll</br> SubModuleClassType: CharacterManager.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "DismembermentPlus")'>+ Dismemberment (Plus) (DismembermentPlus, v2.0.0.11)</a></b> <div id='DismembermentPlus' style='display: none'> Id: DismembermentPlus</br> Name: Dismemberment (Plus)</br> Version: v2.0.0.11</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Dismemberment (Plus)</b></br> Name: Dismemberment (Plus)</br> DLLName: DismembermentPlus.dll</br> SubModuleClassType: DismembermentPlus.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "FixedPregnancyControl")'>+ FixedPregnancyControl (FixedPregnancyControl, v1.6.0.0)</a></b> <div id='FixedPregnancyControl' style='display: none'> Id: FixedPregnancyControl</br> Name: FixedPregnancyControl</br> Version: v1.6.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>FixedPregnancyControl</b></br> Name: FixedPregnancyControl</br> DLLName: FixedPregnancyControl.dll</br> SubModuleClassType: FixedPregnancyControl.PregnancyControlSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Fourberie")'>+ Fourberie (Fourberie, v2.4.2.0)</a></b> <div id='Fourberie' style='display: none'> Id: Fourberie</br> Name: Fourberie</br> Version: v2.4.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Fourberie</b></br> Name: Fourberie</br> DLLName: Fourberie.dll</br> SubModuleClassType: Fourberie.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "HorseCaparisons")'>+ HorseCaparisons (HorseCaparisons, e1.5.4.0)</a></b> <div id='HorseCaparisons' style='display: none'> Id: HorseCaparisons</br> Name: HorseCaparisons</br> Version: e1.5.4.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "HousesCalradia")'>+ Houses of Calradia (HousesCalradia, v1.2.10.0)</a></b> <div id='HousesCalradia' style='display: none'> Id: HousesCalradia</br> Name: Houses of Calradia</br> Version: v1.2.10.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2174'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2174</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Houses of Calradia</b></br> Name: Houses of Calradia</br> DLLName: HousesCalradia.dll</br> SubModuleClassType: HousesCalradia.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "ImprovedGarrisons")'>+ Improved Garrisons (ImprovedGarrisons, v4.0.3.6)</a></b> <div id='ImprovedGarrisons' style='display: none'> Id: ImprovedGarrisons</br> Name: Improved Garrisons</br> Version: v4.0.3.6</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>ImprovedGarrisons</b></br> Name: ImprovedGarrisons</br> DLLName: ImprovedGarrisons.dll</br> SubModuleClassType: ImprovedGarrisons.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "KaosesPartySizes")'>+ Kaoses Party Sizes (KaosesPartySizes, v0.2.2.0)</a></b> <div id='KaosesPartySizes' style='display: none'> Id: KaosesPartySizes</br> Name: Kaoses Party Sizes</br> Version: v0.2.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ModuleLoader").scrollIntoView(false)'>Bannerlord.ModuleLoader</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/684'>https://www.nexusmods.com/mountandblade2bannerlord/mods/684</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>KaosesPartySizes</b></br> Name: KaosesPartySizes</br> DLLName: KaosesPartySizes.dll</br> SubModuleClassType: KaosesPartySizes.SubModule</br> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>KaosesCommon.DLL (KaosesCommon, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MCAmazonBody")'>+ MCAmazonBody (MCAmazonBody, v1.0.2.0)</a></b> <div id='MCAmazonBody' style='display: none'> Id: MCAmazonBody</br> Name: MCAmazonBody</br> Version: v1.0.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MCAmazonArmor")'>+ MCAmazonArmor (MCAmazonArmor, v1.0.0.0)</a></b> <div id='MCAmazonArmor' style='display: none'> Id: MCAmazonArmor</br> Name: MCAmazonArmor</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("MCAmazonBody").scrollIntoView(false)'>MCAmazonBody</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MCAmazonArmorNude")'>+ MCAmazonArmorNude (MCAmazonArmorNude, v1.0.0.0)</a></b> <div id='MCAmazonArmorNude' style='display: none'> Id: MCAmazonArmorNude</br> Name: MCAmazonArmorNude</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("MCAmazonBody").scrollIntoView(false)'>MCAmazonBody</a></li> <li><a href='javascript:;' onclick='document.getElementById("MCAmazonArmor").scrollIntoView(false)'>MCAmazonArmor</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MoreGoldForTownsExtreme")'>+ More Gold For Towns Extreme (MoreGoldForTownsExtreme, v1.0.0.0)</a></b> <div id='MoreGoldForTownsExtreme' style='display: none'> Id: MoreGoldForTownsExtreme</br> Name: More Gold For Towns Extreme</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>MoreGoldForTownsExtreme</b></br> Name: MoreGoldForTownsExtreme</br> DLLName: MoreGoldForTownsExtreme.dll</br> SubModuleClassType: MoreGoldForTownsExtreme.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "MyLittleWarband")'>+ My Little Warband (MyLittleWarband, v1.6.1.0)</a></b> <div id='MyLittleWarband' style='display: none'> Id: MyLittleWarband</br> Name: My Little Warband</br> Version: v1.6.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>My Little Warband</b></br> Name: My Little Warband</br> DLLName: MyLittleWarband.dll</br> SubModuleClassType: MyLittleWarband.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "NobleTitles")'>+ Noble Titles (NobleTitles, v1.2.1.0)</a></b> <div id='NobleTitles' style='display: none'> Id: NobleTitles</br> Name: Noble Titles</br> Version: v1.2.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2089'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2089</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>NobleTitles</b></br> Name: NobleTitles</br> DLLName: NobleTitles.dll</br> SubModuleClassType: NobleTitles.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "PartyAIOverhaulCommands")'>+ Party AI Overhaul and Commands (PartyAIOverhaulCommands, e1.6.1.0)</a></b> <div id='PartyAIOverhaulCommands' style='display: none'> Id: PartyAIOverhaulCommands</br> Name: Party AI Overhaul and Commands</br> Version: e1.6.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>PartyAIOverhaulAndCommands</b></br> Name: PartyAIOverhaulAndCommands</br> DLLName: PartyAIOverhaulAndCommands.dll</br> SubModuleClassType: PartyAIOverhaulCommands.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>PartyAIOverhaulAndCommands.dll (PartyAiOverhaulAndCommands, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "PerfectExecutioner")'>+ PerfectExecutioner (PerfectExecutioner, v1.1.5.0)</a></b> <div id='PerfectExecutioner' style='display: none'> Id: PerfectExecutioner</br> Name: PerfectExecutioner</br> Version: v1.1.5.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>PerfectExecutioner</b></br> Name: PerfectExecutioner</br> DLLName: PerfectExecutioner.dll</br> SubModuleClassType: PerfectExecutioner.MySubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "QuickStart")'>+ QuickStart (QuickStart, v1.2.1.0)</a></b> <div id='QuickStart' style='display: none'> Id: QuickStart</br> Name: QuickStart</br> Version: v1.2.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> Dependency Metadatas:</br> <ul> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.ButterLib").scrollIntoView(false)'>Bannerlord.ButterLib</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li>Load After <a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> Url: <a href='https://www.nexusmods.com/mountandblade2bannerlord/mods/2524'>https://www.nexusmods.com/mountandblade2bannerlord/mods/2524</a></br> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>QuickStart</b></br> Name: QuickStart</br> DLLName: QuickStart.dll</br> SubModuleClassType: QuickStart.SubModule</br> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "RTSCamera")'>+ RTS Camera (RTSCamera, e3.10.0.0)</a></b> <div id='RTSCamera' style='display: none'> Id: RTSCamera</br> Name: RTS Camera</br> Version: e3.10.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>RTSCameraSubModule</b></br> Name: RTSCameraSubModule</br> DLLName: RTSCamera.dll</br> SubModuleClassType: RTSCamera.RTSCameraSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>MissionLibrary.DLL (MissionLibrary, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>RTSCameraAgentComponent.DLL (RTSCameraAgentComponent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>KdTreeLib.DLL (KdTreeLib, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "RTSCamera.CommandSystem")'>+ RTS Camera Command System (RTSCamera.CommandSystem, e3.10.0.0)</a></b> <div id='RTSCamera.CommandSystem' style='display: none'> Id: RTSCamera.CommandSystem</br> Name: RTS Camera Command System</br> Version: e3.10.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>RTSCameraCommandSystemSubModule</b></br> Name: RTSCameraCommandSystemSubModule</br> DLLName: RTSCamera.CommandSystem.dll</br> SubModuleClassType: RTSCamera.CommandSystem.CommandSystemSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>RTSCameraAgentComponent.DLL (RTSCameraAgentComponent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)</li> <li>KdTreeLib.DLL (KdTreeLib, Version=1.4.1.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "RealisticBattleAiModule")'>+ Realistic Battle AI Module (RealisticBattleAiModule, v1.9.4.0)</a></b> <div id='RealisticBattleAiModule' style='display: none'> Id: RealisticBattleAiModule</br> Name: Realistic Battle AI Module</br> Version: v1.9.4.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>RealisticBattleAiModule</b></br> Name: RealisticBattleAiModule</br> DLLName: RealisticBattleAiModule.dll</br> SubModuleClassType: RealisticBattleAiModule.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "RealisticBattleCombatModule")'>+ Realistic Battle Combat Module (RealisticBattleCombatModule, v1.9.4.0)</a></b> <div id='RealisticBattleCombatModule' style='display: none'> Id: RealisticBattleCombatModule</br> Name: Realistic Battle Combat Module</br> Version: v1.9.4.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>RealisticBattleCombatModule</b></br> Name: RealisticBattleCombatModule</br> DLLName: RealisticBattleCombatModule.dll</br> SubModuleClassType: RealisticBattleCombatModule.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Separatism")'>+ Separatism (Separatism, v0.9.3.0)</a></b> <div id='Separatism' style='display: none'> Id: Separatism</br> Name: Separatism</br> Version: v0.9.3.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.MBOptionScreen").scrollIntoView(false)'>Bannerlord.MBOptionScreen</a></li> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Separatism</b></br> Name: Separatism</br> DLLName: Separatism.dll</br> SubModuleClassType: Separatism.SeparatismSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> Additional Assemblies:</br> <ul> <li>Common.DLL (Common, Version=3.0.0.0, Culture=neutral, PublicKeyToken=null)</li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "SurrenderTweaks")'>+ Surrender Tweaks (SurrenderTweaks, e1.2.2.0)</a></b> <div id='SurrenderTweaks' style='display: none'> Id: SurrenderTweaks</br> Name: Surrender Tweaks</br> Version: e1.2.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.Harmony").scrollIntoView(false)'>Bannerlord.Harmony</a></li> <li><a href='javascript:;' onclick='document.getElementById("Bannerlord.UIExtenderEx").scrollIntoView(false)'>Bannerlord.UIExtenderEx</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>SurrenderTweaks</b></br> Name: SurrenderTweaks</br> DLLName: SurrenderTweaks.dll</br> SubModuleClassType: SurrenderTweaks.SurrenderTweaksSubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "TrueRelationsFix")'>+ TrueRelationsFix (TrueRelationsFix, v1.0.1.0)</a></b> <div id='TrueRelationsFix' style='display: none'> Id: TrueRelationsFix</br> Name: TrueRelationsFix</br> Version: v1.0.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>TrueRelationsFix</b></br> Name: TrueRelationsFix</br> DLLName: TrueRelationsFix.dll</br> SubModuleClassType: TrueRelationsFix.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "UnfriendlyTerritorySpeedFix")'>+ Unfriednly Territory Speed Fix (UnfriendlyTerritorySpeedFix, v1.0.0.0)</a></b> <div id='UnfriendlyTerritorySpeedFix' style='display: none'> Id: UnfriendlyTerritorySpeedFix</br> Name: Unfriednly Territory Speed Fix</br> Version: v1.0.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>UnfriendlyTerritorySpeedFix</b></br> Name: UnfriendlyTerritorySpeedFix</br> DLLName: UnfriendlyTerritorySpeedFix.dll</br> SubModuleClassType: UnfriendlyTerritorySpeedFix.Main</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "Vaegir Armoury")'>+ Vaegir Armoury (Vaegir Armoury, e1.5.2.0)</a></b> <div id='Vaegir Armoury' style='display: none'> Id: Vaegir Armoury</br> Name: Vaegir Armoury</br> Version: e1.5.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "WhiteTree")'>+ White Tree (WhiteTree, v1.6.0.0)</a></b> <div id='WhiteTree' style='display: none'> Id: WhiteTree</br> Name: White Tree</br> Version: v1.6.0.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "XorberaxCutThroughEveryone")'>+ Xorberax's Cut Through Everyone (XorberaxCutThroughEveryone, e0.3.1.0)</a></b> <div id='XorberaxCutThroughEveryone' style='display: none'> Id: XorberaxCutThroughEveryone</br> Name: Xorberax's Cut Through Everyone</br> Version: e0.3.1.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CutThroughEveryone</b></br> Name: CutThroughEveryone</br> DLLName: CutThroughEveryone.dll</br> SubModuleClassType: CutThroughEveryone.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "swadian armoury")'>+ swadian armoury (swadian armoury, e1.5.7.0)</a></b> <div id='swadian armoury' style='display: none'> Id: swadian armoury</br> Name: swadian armoury</br> Version: e1.5.7.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "xMoreWorkshops")'>+ More Workshops (xMoreWorkshops, v1.4.2.0)</a></b> <div id='xMoreWorkshops' style='display: none'> Id: xMoreWorkshops</br> Name: More Workshops</br> Version: v1.4.2.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "zCaptivityEvents")'>+ Captivity Events (zCaptivityEvents, v1.6.1.1030)</a></b> <div id='zCaptivityEvents' style='display: none'> Id: zCaptivityEvents</br> Name: Captivity Events</br> Version: v1.6.1.1030</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>Captivity Events</b></br> Name: Captivity Events</br> DLLName: CaptivityEvents.dll</br> SubModuleClassType: CaptivityEvents.CESubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "zCEDefaults")'>+ Default Captivity Events (zCEDefaults, v1.6.1.1030)</a></b> <div id='zCEDefaults' style='display: none'> Id: zCEDefaults</br> Name: Default Captivity Events</br> Version: v1.6.1.1030</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("zCaptivityEvents").scrollIntoView(false)'>zCaptivityEvents</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "zTBCaptivityEvents")'>+ TB's Captivity Events (zTBCaptivityEvents, v0.2.9.0)</a></b> <div id='zTBCaptivityEvents' style='display: none'> Id: zTBCaptivityEvents</br> Name: TB's Captivity Events</br> Version: v0.2.9.0</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("zCaptivityEvents").scrollIntoView(false)'>zCaptivityEvents</a></li> </ul> </div> </div> </li> <li> <div class="modules-container"> <b><a href='javascript:;' onclick='showHideById(this, "zzCharacterCreation")'>+ Detailed Character Creation (zzCharacterCreation, v1.2.3.2)</a></b> <div id='zzCharacterCreation' style='display: none'> Id: zzCharacterCreation</br> Name: Detailed Character Creation</br> Version: v1.2.3.2</br> Official: False</br> Singleplayer: True</br> Multiplayer: False</br> Dependencies:</br> <ul> <li><a href='javascript:;' onclick='document.getElementById("Native").scrollIntoView(false)'>Native</a></li> <li><a href='javascript:;' onclick='document.getElementById("SandBoxCore").scrollIntoView(false)'>SandBoxCore</a></li> <li><a href='javascript:;' onclick='document.getElementById("Sandbox").scrollIntoView(false)'>Sandbox</a></li> <li><a href='javascript:;' onclick='document.getElementById("CustomBattle").scrollIntoView(false)'>CustomBattle</a></li> <li><a href='javascript:;' onclick='document.getElementById("StoryMode").scrollIntoView(false)'>StoryMode</a></li> </ul> SubModules:</br> <ul> <li> <div class="submodules-container"> <b>CharacterCreation</b></br> Name: CharacterCreation</br> DLLName: CharacterCreation.dll</br> SubModuleClassType: CharacterCreation.SubModule</br> Tags:</br> <ul> <li>DedicatedServerType: none</li> <li>IsNoRenderModeElement: false</li> </ul> </div> </li> </ul> </div> </div> </li> </ul> </div> </div> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "assemblies")'>+ Assemblies</a></h2> <div id='assemblies' class='headers-container'> <label>Hide: </label> <label><input type='checkbox' onclick='showHideByClassName(this, "tw_assembly")'> Game Core</label> <label><input type='checkbox' onclick='showHideByClassName(this, "sys_assembly")'> System</label> <label><input type='checkbox' onclick='showHideByClassName(this, "module_assembly")'> Modules</label> <label><input type='checkbox' onclick='showHideByClassName(this, "unclas_assembly")'> Unclassified</label> <ul> <li class='module_assembly'>BetterExceptionWindow, 2.0.0.0, MSIL, 89f186fb0a2e43d5b8ba056ce1bd84d5, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\BetterExceptionWindow.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\BetterExceptionWindow.dll</a></li> <li class='module_assembly'>Bannerlord.Harmony, 2.1.1.65, MSIL, 46b1bcf820234a89ff69ff7f59ce87d2, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\bin\Win64_Shipping_Client\Bannerlord.Harmony.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\bin\Win64_Shipping_Client\Bannerlord.Harmony.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.DependencyInjection.Abstractions, 2.0.0.0, MSIL, 6f3cca084046a16c91f64953bd6ae66c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.DependencyInjection.Abstractions.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.DependencyInjection.Abstractions.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.Logging.Abstractions, 2.0.0.0, MSIL, f6bfb173119f48eed8b3616a3fd5464f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Logging.Abstractions.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Logging.Abstractions.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.DependencyInjection, 2.0.0.0, MSIL, 432c3bdf19dfa3d6440e8f1454e68e2e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.DependencyInjection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.DependencyInjection.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.Logging, 2.0.0.0, MSIL, ddebddf19ecf76882309e8f8f1a1c75b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Logging.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Logging.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.Options, 2.0.0.0, MSIL, 0cd6938593b1785b4ac087f7fe5c47e9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Options.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Options.dll</a></li> <li class='module_assembly'>Microsoft.Extensions.Primitives, 2.0.0.0, MSIL, b5c71bed0a0cc2db2aa02445a4afa774, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Primitives.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Extensions.Primitives.dll</a></li> <li class='module_assembly'>Serilog, 2.0.0.0, MSIL, 4acef2e24ddf747e6b4d2cc105d891a8, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.dll</a></li> <li class='module_assembly'>Serilog.Extensions.Logging, 2.0.0.0, MSIL, 08c12f84daddd3fb3c6b3d8dd5c8b6ad, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.Extensions.Logging.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.Extensions.Logging.dll</a></li> <li class='module_assembly'>Serilog.Sinks.File, 2.0.0.0, MSIL, 4c2b0737d9a73da09172d3c210b0265d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.Sinks.File.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Serilog.Sinks.File.dll</a></li> <li class='module_assembly'>System.Runtime.CompilerServices.Unsafe, 4.0.4.1, MSIL, da04a75ddc22118ed24e0b53e474805a, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Runtime.CompilerServices.Unsafe.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Runtime.CompilerServices.Unsafe.dll</a></li> <li class='module_assembly'>Microsoft.Bcl.HashCode, 1.0.0.0, MSIL, 6dbd6d235a6e454ff9edb1fd4c1384bb, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Bcl.HashCode.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Microsoft.Bcl.HashCode.dll</a></li> <li class='module_assembly'>System.Reflection.Metadata, 5.0.0.0, MSIL, c4ea65bd802f1ccd3ea2ad1841fd85c2, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Reflection.Metadata.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Reflection.Metadata.dll</a></li> <li class='module_assembly'>System.Collections.Immutable, 5.0.0.0, MSIL, c598080fa777d6e63dfd0370e97ec8f3, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Collections.Immutable.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\System.Collections.Immutable.dll</a></li> <li class='module_assembly'>Bannerlord.ButterLib, 1.0.28.0, Amd64, 9beb1b7881c2f88b427283aa55f02539, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Bannerlord.ButterLib.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Bannerlord.ButterLib.dll</a></li> <li class='module_assembly'>Bannerlord.UIExtenderEx, 2.1.8.0, MSIL, 2cc7c78b3a6d4f15f34bf5d89d03be07, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.UIExtenderEx\bin\Win64_Shipping_Client\Bannerlord.UIExtenderEx.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.UIExtenderEx\bin\Win64_Shipping_Client\Bannerlord.UIExtenderEx.dll</a></li> <li class='module_assembly'>MCMv4, 4.3.14.0, Amd64, 53f7ef9c9c00a80f30232f7ec4162e2b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.dll</a></li> <li class='module_assembly'>MCMv4.UI, 4.3.14.0, Amd64, c4d26b5261e8931fb33e1833a69c8c7b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.UI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.UI.dll</a></li> <li class='module_assembly'>MBOptionScreen, 1.1.15.0, MSIL, 8c2d1f9367556758ef9fa642cc9f051d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MBOptionScreen.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MBOptionScreen.dll</a></li> <li class='module_assembly'>MBOptionScreen.v2.0.10, 2.0.10.0, MSIL, ca99684f3df2fb6e3b7e880abbc29442, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MBOptionScreen.v2.0.10.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MBOptionScreen.v2.0.10.dll</a></li> <li class='module_assembly'>MCMv4.Adapter.MBO, 4.3.14.0, Amd64, b4603dd7337a5b981925d6d77ebbbf91, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.MBO.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.MBO.dll</a></li> <li class='module_assembly'>ModLib, 4.3.14.0, Amd64, c83b1d76f2748c32e5fa08bf01e2c9ab, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\ModLib.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\ModLib.dll</a></li> <li class='module_assembly'>ModLib.Definitions, 4.3.14.0, Amd64, a3d81e8ea80123f91e04d66805fe17b6, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\ModLib.Definitions.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\ModLib.Definitions.dll</a></li> <li class='module_assembly'>MCMv4.Adapter.ModLib, 4.3.14.0, Amd64, 09e84e4612df2b67107142f372c17da0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.ModLib.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.ModLib.dll</a></li> <li class='module_assembly'>MCMv3, 3.1.9.0, MSIL, a640346947ee5b2f5919c5f59e2a3a7d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv3.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv3.dll</a></li> <li class='module_assembly'>MCMv4.Adapter.MCMv3, 4.3.14.0, Amd64, 7a4b24823e4c5a9d026818f0d3dba977, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.MCMv3.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.MBOptionScreen\bin\Win64_Shipping_Client\MCMv4.Adapter.MCMv3.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.View, 1.0.0.0, Amd64, 9f142eaf1cf484d3d5ad3519fbb5c91b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.View.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated, 1.0.0.0, Amd64, fd5f6fc7e9490ac621b16be13737ff81, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.AutoGenerated.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.GauntletUI, 1.0.0.0, Amd64, c6c3771d1c90a9065afd20c82574b6e9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.dll</a></li> <li class='module_assembly'>SandBox, 1.0.0.0, Amd64, 37b7c7f4ff324f09f1986fe228589c8d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.dll</a></li> <li class='module_assembly'>SandBox.ViewModelCollection, 1.0.0.0, Amd64, 492f8401d0b7525486a19979500041e5, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.ViewModelCollection.dll</a></li> <li class='module_assembly'>SandBox.View, 1.0.0.0, Amd64, 0c9ae33bc1303dd0bda808557ce07219, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.View.dll</a></li> <li class='module_assembly'>SandBox.GauntletUI.AutoGenerated, 1.0.0.0, Amd64, bd68e18caf0279b4e23fcadfa6eb9406, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.AutoGenerated.dll</a></li> <li class='module_assembly'>SandBox.GauntletUI, 1.0.0.0, Amd64, 712665dbc3db5b894ddf4b434d217fd2, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SandBox\bin\Win64_Shipping_Client\SandBox.GauntletUI.dll</a></li> <li class='module_assembly'>StoryMode, 1.0.0.0, Amd64, 3d210d42923006df6f6d2bd2350d8505, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.dll</a></li> <li class='module_assembly'>StoryMode.ViewModelCollection, 1.0.0.0, Amd64, 12b0518be65527747c415fb4270f9f59, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.ViewModelCollection.dll</a></li> <li class='module_assembly'>StoryMode.View, 1.0.0.0, Amd64, bf73e9a06a5ba1ee496eaf411cf4feb9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.View.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.View.dll</a></li> <li class='module_assembly'>StoryMode.GauntletUI, 1.0.0.0, Amd64, 325ae45b18d7fb5cd7778909b6fdcbd4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\StoryMode\bin\Win64_Shipping_Client\StoryMode.GauntletUI.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.CustomBattle, 1.0.0.0, Amd64, 9e8789a3718fc9eb0d48db2b23db905f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.CustomBattle.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CustomBattle\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.CustomBattle.dll</a></li> <li class='module_assembly'>CalradiaExpanded, 1.0.0.0, MSIL, 232e009f28600afc7e6a89fcde0a3b03, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CalradiaExpanded\bin\Win64_Shipping_Client\CalradiaExpanded.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CalradiaExpanded\bin\Win64_Shipping_Client\CalradiaExpanded.dll</a></li> <li class='module_assembly'>CA_EagleRising, 1.0.0.0, MSIL, afa7e973ca17be8788f523ac26d533cb, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CA_EagleRising\bin\Win64_Shipping_Client\CA_EagleRising.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CA_EagleRising\bin\Win64_Shipping_Client\CA_EagleRising.dll</a></li> <li class='module_assembly'>DistinguishedService, 1.0.0.0, Amd64, b406bceebe8b4167fa6c8f82c213baee, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DistinguishedService\bin\Win64_Shipping_Client\DistinguishedService.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DistinguishedService\bin\Win64_Shipping_Client\DistinguishedService.dll</a></li> <li class='module_assembly'>AdonnaysTroopChanger, 1.0.0.0, Amd64, 7b4f4fceb8d611e3ae7615cdbbd172f0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AdonnaysTroopChanger\bin\Win64_Shipping_Client\AdonnaysTroopChanger.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AdonnaysTroopChanger\bin\Win64_Shipping_Client\AdonnaysTroopChanger.dll</a></li> <li class='module_assembly'>AllegianceOverhaul, 2.1.0.0, Amd64, ef7524e46dbe7c215d6fb5dd14568f8b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AllegianceOverhaul\bin\Win64_Shipping_Client\AllegianceOverhaul.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\AllegianceOverhaul\bin\Win64_Shipping_Client\AllegianceOverhaul.dll</a></li> <li class='module_assembly'>ArmyArrowCounter, 1.0.0.0, MSIL, ffa7d69a2cec0d1e28ccdf1a7afbe904, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ArmyArrowCounter\bin\Win64_Shipping_Client\ArmyArrowCounter.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ArmyArrowCounter\bin\Win64_Shipping_Client\ArmyArrowCounter.dll</a></li> <li class='module_assembly'>Bandit Militias, 3.1.12.0, Amd64, d88a392d9a598da03a3742f507572b4a, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bandit Militias\bin\Win64_Shipping_Client\Bandit Militias.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bandit Militias\bin\Win64_Shipping_Client\Bandit Militias.dll</a></li> <li class='module_assembly'>BannerPaste, 1.0.0.0, Amd64, 649218b72a8af05305dffad415b06e01, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BannerPaste\bin\Win64_Shipping_Client\BannerPaste.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BannerPaste\bin\Win64_Shipping_Client\BannerPaste.dll</a></li> <li class='module_assembly'>Bannerlord.Diplomacy, 1.1.8.0, MSIL, e4ecc0da3b5c2785c9ba890fadc27fea, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Diplomacy\bin\Win64_Shipping_Client\Bannerlord.Diplomacy.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Diplomacy\bin\Win64_Shipping_Client\Bannerlord.Diplomacy.dll</a></li> <li class='module_assembly'>BetterPlayerKingdom, 1.0.0.0, MSIL, 77494a9e95050ab4e5987f9d007df839, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterPlayerKingdom\bin\Win64_Shipping_Client\BetterPlayerKingdom.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterPlayerKingdom\bin\Win64_Shipping_Client\BetterPlayerKingdom.dll</a></li> <li class='module_assembly'>BetterTime, 1.0.0.0, MSIL, 396f71a3a4b09fb9ff18e8203ffeded0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterTime\bin\Win64_Shipping_Client\BetterTime.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterTime\bin\Win64_Shipping_Client\BetterTime.dll</a></li> <li class='module_assembly'>BloodMod, 1.0.0.0, Amd64, 31b734d0dea8f60591558e1ca0164245, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BloodMod\bin\Win64_Shipping_Client\BloodMod.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BloodMod\bin\Win64_Shipping_Client\BloodMod.dll</a></li> <li class='module_assembly'>ChangingCulture, 1.0.0.0, MSIL, 6e3ef697f7f921d64419e8d05a200fed, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ChangingCulture\bin\Win64_Shipping_Client\ChangingCulture.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ChangingCulture\bin\Win64_Shipping_Client\ChangingCulture.dll</a></li> <li class='module_assembly'>CharacterManager, 1.0.0.0, Amd64, f0dc90c67dda2dc0c09b6bb2cd75262e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CharacterManager\bin\Win64_Shipping_Client\CharacterManager.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\CharacterManager\bin\Win64_Shipping_Client\CharacterManager.dll</a></li> <li class='module_assembly'>DismembermentPlus, 2.0.0.11, Amd64, 41225a58b5a8af111d4c836cbc889fb7, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DismembermentPlus\bin\Win64_Shipping_Client\DismembermentPlus.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\DismembermentPlus\bin\Win64_Shipping_Client\DismembermentPlus.dll</a></li> <li class='module_assembly'>FixedPregnancyControl, 1.0.0.0, Amd64, a7a12d8c42360a47fc1ef81a5853d6f0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\FixedPregnancyControl\bin\Win64_Shipping_Client\FixedPregnancyControl.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\FixedPregnancyControl\bin\Win64_Shipping_Client\FixedPregnancyControl.dll</a></li> <li class='module_assembly'>Fourberie, 1.0.0.0, Amd64, b30978422acc8fe9fdce93debf0c2d41, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Fourberie\bin\Win64_Shipping_Client\Fourberie.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Fourberie\bin\Win64_Shipping_Client\Fourberie.dll</a></li> <li class='module_assembly'>HousesCalradia, 1.2.10.0, Amd64, 2e008873fed965c31aa699c5039f9868, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\HousesCalradia\bin\Win64_Shipping_Client\HousesCalradia.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\HousesCalradia\bin\Win64_Shipping_Client\HousesCalradia.dll</a></li> <li class='module_assembly'>ImprovedGarrisons, 1.0.0.0, MSIL, 55d2a152d302d0a1608ffbe14eb23083, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ImprovedGarrisons\bin\Win64_Shipping_Client\ImprovedGarrisons.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\ImprovedGarrisons\bin\Win64_Shipping_Client\ImprovedGarrisons.dll</a></li> <li class='module_assembly'>KaosesPartySizes, 0.2.2.0, Amd64, 36f7f970ae189ec0f7d64cad22cdb6c6, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\KaosesPartySizes\bin\Win64_Shipping_Client\KaosesPartySizes.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\KaosesPartySizes\bin\Win64_Shipping_Client\KaosesPartySizes.dll</a></li> <li class='module_assembly'>MoreGoldForTownsExtreme, 1.0.0.0, Amd64, 7ebad44c1304665da1b7af7b989132ee, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreGoldForTownsExtreme\bin\Win64_Shipping_Client\MoreGoldForTownsExtreme.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MoreGoldForTownsExtreme\bin\Win64_Shipping_Client\MoreGoldForTownsExtreme.dll</a></li> <li class='module_assembly'>MyLittleWarband, 1.0.0.0, MSIL, d466ac9f49f82e916fb36bacfabe125e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MyLittleWarband\bin\Win64_Shipping_Client\MyLittleWarband.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\MyLittleWarband\bin\Win64_Shipping_Client\MyLittleWarband.dll</a></li> <li class='module_assembly'>NobleTitles, 1.2.1.0, Amd64, 69d1aabee88bda4ab0d3bed16713f2f4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\NobleTitles\bin\Win64_Shipping_Client\NobleTitles.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\NobleTitles\bin\Win64_Shipping_Client\NobleTitles.dll</a></li> <li class='module_assembly'>PerfectExecutioner, 1.0.0.0, MSIL, d3946d9b1f9079a0348ccddcd804465e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\PerfectExecutioner\bin\Win64_Shipping_Client\PerfectExecutioner.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\PerfectExecutioner\bin\Win64_Shipping_Client\PerfectExecutioner.dll</a></li> <li class='module_assembly'>QuickStart, 1.2.1.0, Amd64, 07fee2924e1380e4875a1b3cbbeeb603, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\QuickStart\bin\Win64_Shipping_Client\QuickStart.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\QuickStart\bin\Win64_Shipping_Client\QuickStart.dll</a></li> <li class='module_assembly'>RTSCamera, 1.0.0.0, MSIL, 095858c40deb16bdc05e8b42ac7b960f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera\bin\Win64_Shipping_Client\RTSCamera.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera\bin\Win64_Shipping_Client\RTSCamera.dll</a></li> <li class='module_assembly'>RTSCamera.CommandSystem, 1.0.0.0, MSIL, 9f4a5fe11e18ed20daaabcfef17860cc, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\RTSCamera.CommandSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\RTSCamera.CommandSystem.dll</a></li> <li class='module_assembly'>RealisticBattleAiModule, 1.0.0.0, Amd64, d3d6492a93fc10413ce3fc4d43f0dafa, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleAiModule\bin\Win64_Shipping_Client\RealisticBattleAiModule.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleAiModule\bin\Win64_Shipping_Client\RealisticBattleAiModule.dll</a></li> <li class='module_assembly'>RealisticBattleCombatModule, 1.0.0.0, Amd64, 492460bf727f2a99c7cdbaa504a9cd71, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleCombatModule\bin\Win64_Shipping_Client\RealisticBattleCombatModule.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RealisticBattleCombatModule\bin\Win64_Shipping_Client\RealisticBattleCombatModule.dll</a></li> <li class='module_assembly'>Separatism, 1.0.0.0, MSIL, 69448e888bc6abc974b815e67974471f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Separatism\bin\Win64_Shipping_Client\Separatism.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Separatism\bin\Win64_Shipping_Client\Separatism.dll</a></li> <li class='module_assembly'>SurrenderTweaks, 1.0.0.0, MSIL, d8611ea7632dd282d0031a238a69288a, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SurrenderTweaks\bin\Win64_Shipping_Client\SurrenderTweaks.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\SurrenderTweaks\bin\Win64_Shipping_Client\SurrenderTweaks.dll</a></li> <li class='module_assembly'>TrueRelationsFix, 1.0.0.0, Amd64, 1f6c6fd7758660d5ae9e4c8b7425732c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\TrueRelationsFix\bin\Win64_Shipping_Client\TrueRelationsFix.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\TrueRelationsFix\bin\Win64_Shipping_Client\TrueRelationsFix.dll</a></li> <li class='module_assembly'>UnfriendlyTerritorySpeedFix, 1.0.7746.34993, MSIL, 190de7d89aa4e58957937b0921e13303, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\UnfriendlyTerritorySpeedFix\bin\Win64_Shipping_Client\UnfriendlyTerritorySpeedFix.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\UnfriendlyTerritorySpeedFix\bin\Win64_Shipping_Client\UnfriendlyTerritorySpeedFix.dll</a></li> <li class='module_assembly'>CutThroughEveryone, 1.0.0.0, Amd64, baacd7362aae48fd5f5eb2e4aa919414, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\XorberaxCutThroughEveryone\bin\Win64_Shipping_Client\CutThroughEveryone.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\XorberaxCutThroughEveryone\bin\Win64_Shipping_Client\CutThroughEveryone.dll</a></li> <li class='module_assembly'>CaptivityEvents, 1.0.2.4, Amd64, ea5829a2e2d95d3d5823f5eed258ddf0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\bin\Win64_Shipping_Client\CaptivityEvents.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\bin\Win64_Shipping_Client\CaptivityEvents.dll</a></li> <li class='module_assembly'>CharacterCreation, 1.2.3.2, Amd64, 609cde9f661da614ff21ac7072934969, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zzCharacterCreation\bin\Win64_Shipping_Client\CharacterCreation.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\zzCharacterCreation\bin\Win64_Shipping_Client\CharacterCreation.dll</a></li> <li class='sys_assembly'>mscorlib, 4.0.0.0, Amd64, 4964eec7bdec663fc5a75a9ce1e94265, <a href="C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll">C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll</a></li> <li class='tw_assembly'>ManagedStarter, 1.0.0.0, Amd64, d335dba3e0899069fbd01121f01fef8d, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Bannerlord.exe">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Bannerlord.exe</a></li> <li class='tw_assembly'>TaleWorlds.Starter.Library, 1.0.0.0, Amd64, 14799efe92860de23a61c01a3d675372, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Starter.Library.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Starter.Library.dll</a></li> <li class='sys_assembly'>netstandard, 2.0.0.0, MSIL, 317d874fdf4b3bf15de6b3c569dd9517, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\netstandard\v4.0_2.0.0.0__cc7b13ffcd2ddd51\netstandard.dll</a></li> <li class='tw_assembly'>TaleWorlds.DotNet, 1.0.0.0, Amd64, 921bb4aee8802922bb4f47c9ac6c7725, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.dll</a></li> <li class='tw_assembly'>TaleWorlds.Library, 1.0.0.0, Amd64, 9eeb1d2eea62465461de159f312f2695, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Library.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Library.dll</a></li> <li class='sys_assembly'>System.Runtime.InteropServices.RuntimeInformation, 4.0.0.0, MSIL, fb4e03741d0f37049287e7cfdceea902, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices.RuntimeInformation\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.RuntimeInformation.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices.RuntimeInformation\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.RuntimeInformation.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade, 1.0.0.0, Amd64, d346ef3d5ba59bce36ff8161210cc1dc, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.dll</a></li> <li class='sys_assembly'>System.Core, 4.0.0.0, MSIL, bbe7d92faf2757c6a2111bbfb5d07174, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll</a></li> <li class='sys_assembly'>System, 4.0.0.0, MSIL, 887c05f9b6a03689aace78fea4e06184, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll</a></li> <li class='tw_assembly'>TaleWorlds.DotNet.AutoGenerated, 1.0.0.0, Amd64, 11a5c43428fc7c19a79ca4bc53ff8f5c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.DotNet.AutoGenerated.dll</a></li> <li class='tw_assembly'>TaleWorlds.Engine, 1.0.0.0, Amd64, e2166927c0220aaa3a1c6b31057aac25, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.dll</a></li> <li class='tw_assembly'>TaleWorlds.Engine.AutoGenerated, 1.0.0.0, Amd64, df65aa301ec02bfc34dedc76da72a70b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.AutoGenerated.dll</a></li> <li class='tw_assembly'>TaleWorlds.InputSystem, 1.0.0.0, Amd64, 8808defc09c9ffe56d7b4473c4d9be15, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.InputSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.InputSystem.dll</a></li> <li class='tw_assembly'>System.Numerics.Vectors, 4.1.3.0, MSIL, e9abb00cd885368e7943974f8c11e61e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\System.Numerics.Vectors.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\System.Numerics.Vectors.dll</a></li> <li class='tw_assembly'>TaleWorlds.Core, 1.0.0.0, Amd64, 536feae2a7ee8cfb4c5deaf3d4d05bc5, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.dll</a></li> <li class='sys_assembly'>System.ValueTuple, 4.0.0.0, MSIL, aa9c82c46efdc71d506bc1c312f77c3e, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.Diamond, 1.0.0.0, Amd64, 14830b5089e56bdc1030369d1d979feb, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Diamond.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Diamond.dll</a></li> <li class='tw_assembly'>TaleWorlds.PlayerServices, 1.0.0.0, Amd64, 1ceb63dcaed5a10166784473dd42dbe0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlayerServices.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlayerServices.dll</a></li> <li class='tw_assembly'>TaleWorlds.ObjectSystem, 1.0.0.0, Amd64, 75944d479759b644ba5694d420d58f8f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ObjectSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ObjectSystem.dll</a></li> <li class='sys_assembly'>System.Xml, 4.0.0.0, MSIL, e64954e8cda4d8cda0ba5cbdcdbe8cc9, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll</a></li> <li class='tw_assembly'>TaleWorlds.Localization, 1.0.0.0, Amd64, a6c7453d2f417f3401c9534c97b3dc77, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Localization.dll</a></li> <li class='tw_assembly'>TaleWorlds.PlatformService, 1.0.0.0, Amd64, c6b55e51f79976e4ac995eff1a7e2acf, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.dll</a></li> <li class='tw_assembly'>TaleWorlds.SaveSystem, 1.0.0.0, Amd64, e7b81ab43c8d199fd86cdb99d34a21b9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.SaveSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.SaveSystem.dll</a></li> <li class='tw_assembly'>TaleWorlds.Diamond.ChatSystem.Library, 1.0.0.0, Amd64, 6bcf93eabcf3d5ca7763ee8ca1e3de97, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.ChatSystem.Library.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.ChatSystem.Library.dll</a></li> <li class='sys_assembly'>System.Security, 4.0.0.0, MSIL, 7b3663befcd4d7e633f819068a0586dc, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Security\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Security.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Security\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Security.dll</a></li> <li class='sys_assembly'>System.Configuration, 4.0.0.0, MSIL, 415f319d97c4a3939e39a4a2c93a6efc, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll</a></li> <li class='tw_assembly'>TaleWorlds.Network, 1.0.0.0, Amd64, 4b79eb8d5238c6e254fc29d2cbdb96f0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Network.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Network.dll</a></li> <li class='tw_assembly'>TaleWorlds.ModuleManager, 1.0.0.0, Amd64, 646992e6e7b2a4444a66f02e213e16a9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ModuleManager.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.ModuleManager.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.AutoGenerated, 1.0.0.0, Amd64, f150cf1bc371d76d350d8ee6c3d40ff4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.AutoGenerated.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.AutoGenerated.dll</a></li> <li class='tw_assembly'>TaleWorlds.Diamond, 1.0.0.0, Amd64, eb5278a21e38a7ef3bb3fa27778f417e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.dll</a></li> <li class='tw_assembly'>TaleWorlds.AchievementSystem, 1.0.0.0, Amd64, 50e3e38f7f2cd5e5ddb62e93aae13be6, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.AchievementSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.AchievementSystem.dll</a></li> <li class='tw_assembly'>TaleWorlds.PlatformService.Steam, 1.0.0.0, Amd64, ec4ffb01874294c63305d1de4fbb121c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.Steam.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PlatformService.Steam.dll</a></li> <li class='tw_assembly'>Steamworks.NET, 7.0.0.0, MSIL, b4e0cf91f528e8879c9a59158d1ca7cd, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Steamworks.NET.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Steamworks.NET.dll</a></li> <li class='tw_assembly'>TaleWorlds.Diamond.AccessProvider.Test, 1.0.0.0, Amd64, f8f21236521eb42951d13e182f2d57ea, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Test.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Diamond.AccessProvider.Test.dll</a></li> <li class='sys_assembly'>Microsoft.VisualBasic, 10.0.0.0, MSIL, f14dd2091154cdb52e3d5923d645c1bf, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.VisualBasic\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.VisualBasic.dll</a></li> <li class='sys_assembly'>System.Windows.Forms, 4.0.0.0, MSIL, 9e2ef1e6b58bf67dbcd689244270233d, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll</a></li> <li class='sys_assembly'>System.Drawing, 4.0.0.0, MSIL, 44eae46cbce7d080f7d21cdd27cd3db0, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll</a></li> <li class='module_assembly'>0Harmony, 2.1.1.0, MSIL, 61ba24832ae918852d62af84ad50ece8, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\bin\Win64_Shipping_Client\0Harmony.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Harmony\bin\Win64_Shipping_Client\0Harmony.dll</a></li> <li class='tw_assembly'>Newtonsoft.Json, 11.0.0.0, MSIL, e248eec37426f195f619f344ab1ac19a, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Newtonsoft.Json.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\Newtonsoft.Json.dll</a></li> <li class='tw_assembly'>TaleWorlds.GauntletUI, 1.0.0.0, Amd64, 798cdc304a26954decac5cd9ead2beef, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.dll</a></li> <li class='tw_assembly'>TaleWorlds.TwoDimension, 1.0.0.0, Amd64, db20517e99a690c3e0d4dcf81686c73c, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.TwoDimension.dll</a></li> <li class='tw_assembly'>TaleWorlds.CampaignSystem, 1.0.0.0, Amd64, 48fe76fafa1c63944465c899bcaf35eb, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.ViewModelCollection, 1.0.0.0, Amd64, ff5dab1b69aa055050c307b93b8f742e, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.ViewModelCollection.dll</a></li> <li class='tw_assembly'>TaleWorlds.Core.ViewModelCollection, 1.0.0.0, Amd64, 89c8f0cae748010abccce9ca2e316498, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Core.ViewModelCollection.dll</a></li> <li class='module_assembly'>TaleWorlds.MountAndBlade.Platform.PC, 1.0.0.0, Amd64, b2a24c8a067f9df8c16ad382dd382c34, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.PC.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Platform.PC.dll</a></li> <li class='tw_assembly'>TaleWorlds.BattlEye.Client, 1.0.0.0, Amd64, 563df901748463d35f41ae1ed27f7cf5, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.BattlEye.Client.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.BattlEye.Client.dll</a></li> <li class='tw_assembly'>TaleWorlds.CampaignSystem.ViewModelCollection, 1.0.0.0, Amd64, 41b229d8c2ae7e0b2754dbd194b311fe, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.CampaignSystem.ViewModelCollection.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.GauntletUI.Widgets, 1.0.0.0, Amd64, 1addbc2e07f8d4d12e251e348593bc44, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.GauntletUI.Widgets.dll</a></li> <li class='module_assembly'>PartyAiOverhaulAndCommands, 1.0.0.0, Amd64, 7b80efd5382b13b5c6046ea78aea2e99, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\PartyAIOverhaulCommands\bin\Win64_Shipping_Client\PartyAIOverhaulAndCommands.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\PartyAIOverhaulCommands\bin\Win64_Shipping_Client\PartyAIOverhaulAndCommands.dll</a></li> <li class='module_assembly'>MissionLibrary, 1.0.0.0, MSIL, 7390df7ff29278e9b764946af43c228f, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera\bin\Win64_Shipping_Client\MissionLibrary.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera\bin\Win64_Shipping_Client\MissionLibrary.dll</a></li> <li class='module_assembly'>RTSCameraAgentComponent, 1.0.0.0, MSIL, 75922d6a7c9c6711546a2fbe64613de4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\RTSCameraAgentComponent.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\RTSCameraAgentComponent.dll</a></li> <li class='module_assembly'>Common, 3.0.0.0, MSIL, 55ca9b5bb2f77df0f991b6d2ae5ea1c8, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Separatism\bin\Win64_Shipping_Client\Common.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Separatism\bin\Win64_Shipping_Client\Common.dll</a></li> <li class='module_assembly'>Newtonsoft.Json, 12.0.0.0, MSIL, 6815034209687816d8cf401877ec8133, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\Newtonsoft.Json.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\BetterExceptionWindow\bin\Win64_Shipping_Client\Newtonsoft.Json.dll</a></li> <li class='sys_assembly'>System.Runtime.Serialization, 4.0.0.0, MSIL, 5dbb869b0680ee93fa5b816283e57426, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll</a></li> <li class='sys_assembly'>System.Numerics, 4.0.0.0, MSIL, be1730943f188fb738efbe02d8660a13, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll</a></li> <li class='unclas_assembly'>Snippets, 0.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Anonymously Hosted DynamicMethods Assembly, 0.0.0.0, None, DYNAMIC</li> <li class='module_assembly'>HarmonySharedState, 0.0.0.0, MSIL, EMPTY</li> <li class='module_assembly'>MonoMod.Utils.Cil.ILGeneratorProxy, 0.0.0.0, MSIL, EMPTY</li> <li class='sys_assembly'>System.Data, 4.0.0.0, Amd64, f2244dfe1db43431f2f95953d897e218, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll</a></li> <li class='module_assembly'>Bannerlord.ButterLib.Implementation.1.6.1, 1.0.28.0, Amd64, f92504a6f485540986918c6c29b1b2f8, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Bannerlord.ButterLib.Implementation.1.6.1.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.ButterLib\bin\Win64_Shipping_Client\Bannerlord.ButterLib.Implementation.1.6.1.dll</a></li> <li class='tw_assembly'>TaleWorlds.GauntletUI.Data, 1.0.0.0, Amd64, edf0258193ee46d0a37c2c4e70852da9, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.Data.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.Data.dll</a></li> <li class='tw_assembly'>TaleWorlds.GauntletUI.PrefabSystem, 1.0.0.0, Amd64, ba9ba9bd37837c21e3f77a4d8f828338, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.PrefabSystem.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.PrefabSystem.dll</a></li> <li class='sys_assembly'>System.Data.SqlXml, 4.0.0.0, MSIL, 3bf65e1dec66ca7389d708cbcea0c2fd, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Data.SqlXml\v4.0_4.0.0.0__b77a5c561934e089\System.Data.SqlXml.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Data.SqlXml\v4.0_4.0.0.0__b77a5c561934e089\System.Data.SqlXml.dll</a></li> <li class='sys_assembly'>Accessibility, 4.0.0.0, MSIL, 8ed04cefb29261abc3210b537b1dccfb, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll</a></li> <li class='module_assembly'>MonoMod.Utils.GetManagedSizeHelper, 0.0.0.0, MSIL, EMPTY</li> <li class='tw_assembly'>TaleWorlds.PSAI, 1.0.0.0, Amd64, 5544e9d07d68af0ec292e3141bc7f00b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PSAI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.PSAI.dll</a></li> <li class='tw_assembly'>TaleWorlds.Engine.GauntletUI, 1.0.0.0, Amd64, cfcb1365cf7cdaebdbc0a710e584c331, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.Engine.GauntletUI.dll</a></li> <li class='tw_assembly'>TaleWorlds.GauntletUI.ExtraWidgets, 1.0.0.0, Amd64, 9b8ceee3289a487c02e81d0ee2be54e0, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.ExtraWidgets.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.GauntletUI.ExtraWidgets.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='sys_assembly'>System.ServiceModel.Internals, 4.0.0.0, MSIL, d01549ba1c15985841431bb2be1f2398, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Internals\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Internals.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ServiceModel.Internals\v4.0_4.0.0.0__31bf3856ad364e35\System.ServiceModel.Internals.dll</a></li> <li class='sys_assembly'>System.Transactions, 4.0.0.0, Amd64, 7799ccc01448f58a1426f09bb23451af, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll</a></li> <li class='tw_assembly'>TaleWorlds.LinQuick, 1.0.0.0, Amd64, b916aa5c408d128a200189e15b9a0acf, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.LinQuick.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.LinQuick.dll</a></li> <li class='tw_assembly'>TaleWorlds.MountAndBlade.Helpers, 1.0.0.0, Amd64, 8d175eb274b56d8c340c7325740e749b, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Helpers.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\bin\Win64_Shipping_Client\TaleWorlds.MountAndBlade.Helpers.dll</a></li> <li class='module_assembly'>Bannerlord.Diplomacy.1.6.1, 1.1.8.0, MSIL, ab364b77a4851761c12c065d81a5e610, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Diplomacy\bin\Win64_Shipping_Client\Bannerlord.Diplomacy.1.6.1.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Bannerlord.Diplomacy\bin\Win64_Shipping_Client\Bannerlord.Diplomacy.1.6.1.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='sys_assembly'>System.Xml.Linq, 4.0.0.0, MSIL, e4fb4bc513d1cbdbf13f4157ba108556, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='module_assembly'>KaosesCommon, 1.0.0.0, Amd64, e9d7b9b9938175405029ef87dcb83933, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\KaosesPartySizes\bin\Win64_Shipping_Client\KaosesCommon.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\KaosesPartySizes\bin\Win64_Shipping_Client\KaosesCommon.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='sys_assembly'>System.Management, 4.0.0.0, MSIL, 9b6174cc6a6bcc1b041e7be0d38f91a8, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Management\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Management.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='sys_assembly'>System.Configuration.Install, 4.0.0.0, MSIL, c670818ad7c57add49f93fc849c717e1, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration.Install\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.Install.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration.Install\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.Install.dll</a></li> <li class='sys_assembly'>Microsoft.CSharp, 4.0.0.0, MSIL, 803cbd5a5103a9ac16fc2b1316098c5e, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.CSharp\v4.0_4.0.0.0__b03f5f7f11d50a3a\Microsoft.CSharp.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Microsoft.CSharp\v4.0_4.0.0.0__b03f5f7f11d50a3a\Microsoft.CSharp.dll</a></li> <li class='sys_assembly'>System.Dynamic, 4.0.0.0, MSIL, 8d8cabc716280175735d89fe8819ad9b, <a href="C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Dynamic\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Dynamic.dll">C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Dynamic\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Dynamic.dll</a></li> <li class='unclas_assembly'>Microsoft.GeneratedCode, 1.0.0.0, None, DYNAMIC</li> <li class='module_assembly'>KdTreeLib, 1.4.1.0, MSIL, cf8c0a3a79fcc948e291cfa266fccea4, <a href="d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\KdTreeLib.dll">d:\games\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\RTSCamera.CommandSystem\bin\Win64_Shipping_Client\KdTreeLib.dll</a></li> </ul> </div> </div> <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "harmony-patches")'>+ Harmony Patches</a></h2> <div id='harmony-patches' class='headers-container'> <ul> <li> TaleWorlds.DotNet.Managed.ApplicationTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnApplicationTickCorePatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Engine.ScriptComponentBehaviour.OnTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnComponentBehaviourTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Module.OnApplicationTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnApplicationTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.Missions.MissionView.OnMissionScreenTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnMissionScreenTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Engine.Screens.ScreenManager.Tick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnFrameTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.Tick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnTickMissionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionBehaviour.OnMissionTick <ul> <li> Finalizers <ul> <li>Owner: org.calradia.admiralnelson.betterexceptionwindow; Namespace: BetterExceptionWindow.Main+OnMissionTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Module.FinalizeSubModules <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.ButterLib.MBSubModuleBaseEx; Namespace: Bannerlord.ButterLib.Implementation.MBSubModuleBaseExtended.Patches.ModulePatchFinalizeSubModulesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Module.SetInitialModuleScreenAsRootScreen <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.ButterLib.MBSubModuleBaseEx; Namespace: Bannerlord.ButterLib.Implementation.MBSubModuleBaseExtended.Patches.ModulePatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBGameManager.OnGameStart <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.ButterLib.MBSubModuleBaseEx; Namespace: Bannerlord.ButterLib.Implementation.MBSubModuleBaseExtended.Patches.MBGameManagerPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBGameManager.OnGameEnd <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.ButterLib.MBSubModuleBaseEx; Namespace: Bannerlord.ButterLib.Implementation.MBSubModuleBaseExtended.Patches.MBGameManagerPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.SaveSystem.TypeExtensions.IsContainer <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.ButterLib.SaveSystem; Namespace: Bannerlord.ButterLib.Implementation.SaveSystem.Patches.TypeExtensionsPatchIsContainerPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.Data.GauntletMovie.Load <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.Patches.GauntletMoviePatchLoadPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Library.ViewModel.ExecuteCommand <ul> <li> Prefixes <ul> <li>Owner: bannerlord.mcm.ui.viewmodelpatch; Namespace: MCM.UI.Patches.ViewModelPatchExecuteCommandPatch; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelPatchViewModel_ExecuteCommand_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetPrefab.LoadFrom <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.Patches.WidgetPrefabPatchWidgetPrefab_LoadFrom_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.Initialize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.Patches.WidgetFactoryPatchInitializeTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.BrushFactory.get_Brushes <ul> <li> Postfixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerGetBrushesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.BrushFactory.GetBrush <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerGetBrushPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.ConstantDefinition.GetValue <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetExtensions.SetWidgetAttributeFromString <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.UIContext.GetBrush <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetExtensions.ConvertObject <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.BrushFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetCustomType <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerGetCustomTypePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.CreateBuiltinWidget <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerCreateBuiltinWidgetPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.GetWidgetTypes <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerGetWidgetTypesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.IsCustomType <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerIsCustomTypePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory.OnUnload <ul> <li> Prefixes <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerOnUnloadPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetTemplate.CreateWidgets <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.GauntletUI.PrefabSystem.WidgetTemplate.OnRelease <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex; Namespace: Bannerlord.UIExtenderEx.ResourceManager.WidgetFactoryManagerBlankTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.TwoDimension.EditableText.GetCursorPosition <ul> <li> Finalizers <ul> <li>Owner: bannerlord.mcm.ui.editabletextpatch; Namespace: MCM.UI.Patches.EditableTextPatchGetCursorPosition; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnSubModuleLoad <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseSubModuleLoadPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnSubModuleUnloaded <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseOnSubModuleUnloadedPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnBeforeInitialModuleScreenSetAsRoot <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseOnBeforeInitialModuleScreenSetAsRootPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnGameStart <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseOnGameStartPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MBSubModuleBase.OnGameEnd <ul> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.static; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerBaseOnGameEndPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SandBoxSubModule.OnSubModuleLoad <ul> <li> Prefixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.sandboxsubmodule; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerSubModuleLoadPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: butterlib.delayedsubmoduleloader.sandboxsubmodule; Namespace: Bannerlord.ButterLib.DelayedSubModule.DelayedSubModuleManagerSubModuleLoadPostfix; </li> </ul> </li> </ul> </li> <br/> <li> MCM.IntegratedLoaderSubModule..ctor <ul> <li> Prefixes <ul> <li>Owner: bannerlord.mcm.implementation.mcmv3.loaderpreventer; Namespace: MCM.Adapter.MCMv3.Patches.MCMv3IntegratedLoaderSubModulePatchStopIntegratedLoaderSubModuleCtor; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.GameOptions.OptionsVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.MCM.UI; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.GameOptions.OptionsVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.MCM.UI; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.GameOptions.OptionsVM.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.MCM.UI; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.MapScene.GetNavigationMeshIndexOfTerrainType <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+GetNavigationMeshIndexOfTerrainTypePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.MapScene.GetFaceTerrainType <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+GetFaceTerrainTypePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.TooltipVMExtensions.UpdateTooltip <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+UpdateTooltipPatch1Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.TooltipVMExtensions.UpdateTooltip <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+UpdateTooltipPatch2Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.OnAiTickInternal <ul> <li> Postfixes <ul> <li>Owner: CE; Namespace: CalradiaExpanded.NavalPatch+OnAiTickInternalPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.UpdateVolunteersOfNotables <ul> <li> Postfixes <ul> <li>Owner: CA_EagleRising; Namespace: CA_EagleRising.RecruitProductionPatchPostfix; </li> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.RecruitProductionPatchPostfix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.GameTextManager.FindText <ul> <li> Prefixes <ul> <li>Owner: CA_EagleRising; Namespace: CA_EagleRising.CustomStringsPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Party.DefaultPartyMoraleModel.GetEffectivePartyMorale <ul> <li> Postfixes <ul> <li>Owner: CA_EagleRising; Namespace: CA_EagleRising.PartyMoralePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanTierModel.GetCompanionLimitFromTier <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.distinguishedservice; Namespace: DistinguishedService.CompanionLimitPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.UrbanCharactersCampaignBehavior.CreateCompanion <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.distinguishedservice; Namespace: DistinguishedService.CompanionsDontSpawnPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.GetRecruitVolunteerFromIndividual <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.adonnay; Namespace: AdonnaysTroopChanger.PatchRecruitActionFromIndividualPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.FillPartyStacks <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.adonnay; Namespace: AdonnaysTroopChanger.PatchFillPartyStacksPrefix; </li> <li>Owner: KaosesPartySizes.harmony; Namespace: KaosesPartySizes.Patches.FillPartyStacksPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Campaign.Tick <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+CampaignTickPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.View.Map.PartyVisual.AddCharacterToPartyIcon <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PartyVisualAddCharacterToPartyIconPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PartyBase.get_Banner <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PartyBaseBannerPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PartyGroupAgentOrigin.get_Banner <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PartyGroupAgentOriginBannerGetterPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+EnterSettlementActionApplyInternalPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.PartyNameplateVM.RefreshDynamicProperties <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PartyNameplateVMRefreshDynamicPropertiesPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PlayerEncounter.DoMeetingInternal <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+PlayerEncounterDoMeetingInternalPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.CanAttack <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+MobilePartyCanAttackPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.SPScoreboardVM.TroopNumberChanged <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+SPScoreboardVMTroopNumberChangedPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.TroopRoster.AddToCountsAtIndex <ul> <li> Finalizers <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+TroopRosterAddToCountsAtIndexPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.MobilePartyTracker.MobilePartyTrackItemVM.UpdateProperties <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatches+MobilePartyTrackItemVMUpdatePropertiesPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.View.Map.MapScreen.OnInitialize <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MapScreenOnInitializePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MapEventSide.HandleMapEventEndForPartyInternal <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MapEventSideHandleMapEventEndForPartyPatchPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MapEventSideHandleMapEventEndForPartyPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.BanditPartyComponent.get_Name <ul> <li> Finalizers <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+BanditPartyComponentGetNamePatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.MobilePartyTracker.MobilePartyTrackerVM..ctor <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MobilePartyTrackerVMCtorPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.BattleAgentLogic.OnAgentRemoved <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+BattleAgentLogicOnAgentRemovedPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.OnAgentRemoved <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MiscPatches+MissionOnAgentRemovedPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.TakePrisonerAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.PrisonerPatches+TakePrisonerActionApplyInternalPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MapEvent.LootDefeatedParties <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.PrisonerPatches+MapEventFinishBattlePatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MapEventSide.CaptureWoundedHeroes <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.PrisonerPatches+MapEventSideCaptureWoundedHeroesPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.GauntletUI.BannerEditorView.OnTick <ul> <li> Postfixes <ul> <li>Owner: BannerPaste stuff; Namespace: BannerPaste.patches.BannerEditorView_OnTickPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomClan.KingdomClanVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 4; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 5; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 6; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 7; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomClan.KingdomClanVM.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 4; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 5; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 6; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM.RefreshValues <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Refresh_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Library.ViewModel.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.BetterTime; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 4; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.SurrenderTweaks; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; Index: 5; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagementVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 4; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 5; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagementVM.OnFinalize <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.KingdomManagementVMPatchFinalizeFix; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomTruceItemVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 4; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomTruceItemVM.UpdateDiplomacyProperties <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Refresh_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomWarItemVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 3; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomWarItemVM.UpdateDiplomacyProperties <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Refresh_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapNavigationVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 2; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapNavigationVM.RefreshPermissionValues <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Refresh_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.PartyNameplateVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.PartyNameplateVM.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.SettlementNameplatesVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ViewModelCollection.Nameplate.SettlementNameplatesVM.OnFinalize <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.Diplomacy; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Finalize_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.DeclareWarAction.Apply <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DeclareWarActionPatchApplyPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.DeclareWarAction.ApplyDeclareWarOverProvocation <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DeclareWarActionPatchApplyDeclareWarOverProvocationPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanPoliticsModel.CalculateInfluenceChange <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DefaultClanPoliticsModelPatchCalculateInfluenceChangePostfix; Priority: 0; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderWar <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DiplomaticBartersBehaviorPatchConsiderWarPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.GauntletUI.EncyclopediaData.GetEncyclopediaPageInstance <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.EncyclopediaDataPatchGetEncyclopediaPageInstancePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.SiegeAftermathCampaignBehavior.siege_aftermath_contextual_summary_on_init <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.GameMenusCallbacksPatchmenu_settlement_taken_on_init_Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.GiveGoldToClanAction.ApplyFromHeroToClan <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.GiveGoldToClanActionPatchApplyFromHeroToClanReplaced; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.ConsiderWar <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.KingdomDecisionProposalBehaviorPatchConsiderWarPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.ConsiderPeace <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.KingdomDecisionProposalBehaviorPatchConsiderPeacePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.DailyTickClan <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.KingdomDecisionProposalBehaviorPatchHandleRebelKingdom; </li> </ul> </li> </ul> </li> <br/> <li> StoryMode.Behaviors.Quests.SupportKingdomQuestBehavior+SupportKingdomQuest.MainStoryLineChosen <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.SupportKingdomQuestPatchMainStoryLineChosenPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.FactionManager.DeclareAlliance <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.FactionManagerPatchDeclareAlliancePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Encyclopedia.Pages.DefaultEncyclopediaFactionPage.GetListItems <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.DefaultEncyclopediaFactionPagePatchApplyPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_lord_request_mission_ask_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventOtherActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_player_wants_to_make_peace_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventDiplomaticActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_player_want_to_join_faction_as_mercenary_or_vassal_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventDiplomaticActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_player_threats_lord_verify_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventHostileActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillagerCampaignBehavior.village_farmer_loot_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventHostileActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CaravansCampaignBehavior.caravan_loot_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventHostileActionsConversation; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.Towns.PlayerTownVisitCampaignBehavior.game_menu_village_hostile_action_on_condition <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesPreventHostileActionsMenu; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.KingdomManager.AbdicateTheThrone <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.RebelKingdomPatchesHandleThroneAbdication; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.GauntletUI.MBBannerEditorGauntletScreen..ctor <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.MBBannerEditorGauntletScreenPatchSetClanRelatedRulesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.GauntletUI.MBBannerEditorGauntletScreen.OnDone <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.diplomacy; Namespace: Diplomacy.Patches.MBBannerEditorGauntletScreenPatchSetColorsPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM.OnDeclarePeace <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AlwaysPlayerPeacePatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomSettlement.KingdomSettlementVM.ExecuteAnnex <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AnnexFiefPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomClan.KingdomClanVM.ExecuteExpelCurrentClan <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AlwaysExpelPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomClan.KingdomClanVM.SetCurrentSelectedClan <ul> <li> Postfixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AlwaysExpelPatch2Postfix; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomClanVMSetCurrentSelectedClanPatchSetCurrentSelectedClanPatch; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Election.SettlementClaimantDecision.CalculateMeritOfOutcome <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.AlwaysIncludePlayerInSettlementOwnerPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.ClanManagement.Categories.ClanMembersVM.OnMemberSelection <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.MakeCompanionLordPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Barterables.JoinKingdomAsClanBarterable.GetUnitValueForFaction <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.DefectionCostPatchPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.GetUnitValueForFactionJoinKingdomPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.LordDefectionCampaignBehavior.conversation_lord_persuade_option_reaction_pre_reject_on_condition <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.LordPersuadeDefectPatchPrefix; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.ConversationDefectionPreConditionPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanPoliticsModel.GetInfluenceRequiredToOverrideKingdomDecision <ul> <li> Postfixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.OverrideDecisionPatchPostfix; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetInfluenceRequiredToOverrideKingdomDecisionPatchPostfix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanLeaveKingdom <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.StopPlayerDefectionsPatchPrefix; </li> <li>Owner: Separatism; Namespace: Separatism.Patches.ConsiderClanLeaveKingdomPatchPrefix; Index: 1; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConsiderClanLeaveKingdomPatchDebugPrefix; Index: 2; Priority: 600; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConsiderClanLeaveKingdomPatchPrefix; Index: 3; Priority: 500; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderDefection <ul> <li> Prefixes <ul> <li>Owner: BetterPlayerKingdom; Namespace: BetterPlayerKingdom.StopPlayerDefectionsPatch2Prefix; </li> <li>Owner: Separatism; Namespace: Separatism.Patches.ConsiderDefectionPatchPrefix; Index: 1; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.ConsiderDefectionPatchDebugPrefix; Index: 2; Priority: 600; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.ConsiderDefectionPatchLoyaltyPrefix; Index: 3; Priority: 500; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.ConsiderDefectionPatchMigrationPrefix; Index: 4; Priority: 499; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapTimeControlVM..ctor <ul> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.BetterTime; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionBehaviour.OnRegisterBlow <ul> <li> Prefixes <ul> <li>Owner: DismembermentPlus; Namespace: DismembermentPlus.Patches.OnRegisterBlowPatchOnRegisterBlowPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.HUD.KillFeed.SPKillFeedVM.OnAgentRemoved <ul> <li> Prefixes <ul> <li>Owner: DismembermentPlus; Namespace: DismembermentPlus.Patches.SPKillFeedVMPatchOnAgentRemovedPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.HUD.KillFeed.SPKillFeedVM.OnPersonalKill <ul> <li> Prefixes <ul> <li>Owner: DismembermentPlus; Namespace: DismembermentPlus.Patches.SPKillFeedVMPatchOnPersonalKillPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PregnancyCampaignBehavior.ChildConceived <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyChildConceivedPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyChildConceivedPatchPrefix; Index: 1; </li> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchPregnancyCampaignBehaviorChildConceived; Index: 2; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyChildConceivedPatchPostfix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyChildConceivedPatchPostfix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.HeroCreator.DeliverOffSpring <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyDeliverOffSpringPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyDeliverOffSpringPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PregnancyCampaignBehavior.RefreshSpouseVisit <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyRefreshSpouseVisitPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyRefreshSpouseVisitPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PregnancyCampaignBehavior.CheckOffspringsToDeliver <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregnancyCheckOffspringsToDeliverPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregnancyCheckOffspringsToDeliverPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.LogEntries.PregnancyLogEntry.get_IsVisibleNotification <ul> <li> Prefixes <ul> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule; Namespace: FixedPregnancyControl.PregLogEntrySetIsVisibleNotificationPatchPrefix; </li> <li>Owner: FixedPregnancyControl.PregnancyControlSubModule+TweakedPregnancyModel; Namespace: FixedPregnancyControl.PregLogEntrySetIsVisibleNotificationPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.GetRecruitActionsForParty <ul> <li> Prefixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.ClanRecruitPatch2Prefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.ClanRecruitPatch1Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.EncyclopediaItems.EncyclopediaUnitVM.ExecuteLink <ul> <li> Prefixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.EnyclopediaEditUnitPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.RecruitmentVM.Deactivate <ul> <li> Postfixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.RecruitPatch1Postfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.Towns.PlayerTownVisitCampaignBehavior.game_menu_recruit_volunteers_on_consequence <ul> <li> Prefixes <ul> <li>Owner: MyLittleWarband; Namespace: MyLittleWarband.RecruitPatch2Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.SaveSystem.SaveManager.Save <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.nobletitles; Namespace: NobleTitles.Patches.SaveManagerPatchSavePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.SPInventoryVM.RefreshInformationValues <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.RefreshInformationValuesPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.RefreshInformationValuesPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.GiveGoldAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.OpenTradeWithCaravanOrAlleyPartyPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.OpenTradeWithCaravanOrAlleyPartyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Army.DisperseArmy <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestDispersionReasonPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.set_Army <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestDisperseArmyCancelPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestDisperseArmyCancelPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CampaignCheats.GetHero <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestOverGetHeroPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.ArmyManagement.ArmyManagementItemVM.UpdateEligibility <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAiOverhaulCommands.TestArmyManagementItemVMPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.AiHourlyTick <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AiMilitaryBehaviorHourlyTickPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AiMilitaryBehaviorHourlyTickPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.FindBestTargetAndItsValueForFaction <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.FindBestTargetAndItsValueForFactionPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.FindBestTargetAndItsValueForFactionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiArmyMemberBehavior.AiHourlyTick <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AiArmyMemberBehaviorPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AiArmyMemberBehaviorPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultArmyManagementCalculationModel.GetMobilePartiesToCallToArmy <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetMobilePartiesToCallToArmyPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetMobilePartiesToCallToArmyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultSettlementGarrisonModel.FindNumberOfTroopsToLeaveToGarrison <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.FindNumberOfTroopsToLeaveToGarrisonPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.FindNumberOfTroopsToLeaveToGarrisonPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultTargetScoreCalculatingModel.GetTargetScoreForFaction <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetTargetScoreForFactionPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetTargetScoreForFactionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CharacterDevelopment.Managers.SkillLevelingManager.OnTradeProfitMade <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnTradeProfitMadePatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnTradeProfitMadePatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.SettlementMenuOverlayVM.ExecuteOnSetAsActiveContextMenuItem <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.LeaderTalkPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.LeaderTalkPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CharacterDevelopment.Managers.SkillLevelingManager.OnTradeProfitMade <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnTradeProfitMade2PatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnTradeProfitMade2PatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.LordConversationsCampaignBehavior.conversation_clan_member_manage_troops_on_condition <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.conversation_clan_member_manage_troops_on_conditionPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.conversation_clan_member_manage_troops_on_conditionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PartiesBuyHorseCampaignBehavior.OnSettlementEntered <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PartiesBuyHorseCampaignBehaviorOnSettlementEnteredPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PartiesBuyHorseCampaignBehaviorOnSettlementEnteredPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PlayerTrackCompanionBehavior.AddHeroToScatteredCompanions <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PlayerTrackCompanionBehaviorPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PlayerTrackCompanionBehaviorPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.MBSaveLoad.CheckModules <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.CheckModulesPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.CheckModulesPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.RemoveCompanionAction.ApplyInternal <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.RemoveCompanionActionPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.RemoveCompanionActionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PartiesBuyFoodCampaignBehavior.TryBuyingFood <ul> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PartiesBuyFoodCampaignBehaviorPatchFinalizer; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PartiesBuyFoodCampaignBehaviorPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.SetMoveEngageParty <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveEngagePartyPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveEngagePartyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.SetMoveEscortParty <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveEscortPartyPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveEscortPartyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.SetMoveGoToSettlement <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveGoToSettlementPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveGoToSettlementPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.SetMoveGoToPoint <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveGoToPointPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.SetMoveGoToPointPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PlayerEncounter.Finish <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PlayerEncounterPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.PlayerEncounterPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.OnEventEnded <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnEventEndedPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.OnEventEndedPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitPrisonersCampaignBehavior.RecruitPrisonersAi <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.RecruitPrisonersAiPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.RecruitPrisonersAiPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.TroopRoster.AddToCounts <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AddToCountsPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.AddToCountsPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> Helpers.HeroHelper.HeroCanRecruitFromHero <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.HeroCanRecruitFromHeroPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.HeroCanRecruitFromHeroPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> Helpers.SettlementHelper.NumberOfVolunteersCanBeRecruitedFrom <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.NumberOfVolunteersCanBeRecruitedFromPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.NumberOfVolunteersCanBeRecruitedFromPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.GetRecruitVolunteerFromMap <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetRecruitVolunteerFromMapPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetRecruitVolunteerFromMapPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RecruitmentCampaignBehavior.ApplyRecruitMercenary <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ApplyRecruitMercenaryPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ApplyRecruitMercenaryPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.PartyVM.get_IsMainTroopsLimitWarningEnabled <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.IsMainTroopsLimitWarningEnabledPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.IsMainTroopsLimitWarningEnabledPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PartyUpgrader.UpgradeReadyTroops <ul> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.UpgradeReadyTroopsPatchFinalizer; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.UpgradeReadyTroopsPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.ScatterCompanionAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ScatterCompanionActionPatchPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ScatterCompanionActionPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.ScatterCompanionActionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.EndCaptivityAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.EndCaptivityActionPatchPrefix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.EndCaptivityActionPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.GetBestInitiativeBehavior <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetBestInitiativeBehaviorPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetBestInitiativeBehaviorPatchFinalizer; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.GetBestInitiativeBehaviorPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.MobileParty.CalculateInitiativeScoresForEnemy <ul> <li> Postfixes <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.CalculateInitiativeScoresForEnemyPatchPostfix; </li> </ul> </li> <li> Finalizers <ul> <li>Owner: mod.octavius.bannerlord; Namespace: PartyAIOverhaulCommands.CalculateInitiativeScoresForEnemyPatchFinalizer; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Formation.LeaveDetachment <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Patch_FormationLeaveDetachment_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.Missions.SiegeWeapon.RangedSiegeWeaponView.HandleUserInput <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_RangedSiegeWeaponViewHandleUserInput_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.Source.Towns.CommonVillagersCampaignBehavior.CheckIfConversationAgentIsEscortingThePlayer <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_CommonVillagersCampaignBehaviorCheckIfConversationAgentIsEscortingThePlayer_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.ArenaPracticeFightMissionController.StartPractice <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_ArenaPracticeFightMissionControllerStartPractice_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.Source.Objects.SettlementObjects.PassageUsePoint.IsDisabledForAgent <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_PassageUsePointIsDisabledForAgent_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TeamAIComponent.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_TeamAIComponentTickOccasionally_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.Missions.MissionAgentLabelView.IsAllyInAllyTeam <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_MissionAgentLabelViewIsAllyInAllyTeam_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionBoundaryCrossingHandler.TickForMainAgent <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Fix.Patch_MissionBoundaryCrossingHandlerTickForMainAgent_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.HUD.MissionFormationMarkerVM.RefreshFormationPositions <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.src.Patch.Fix.Patch_MissionFormationMarkerVMRefreshFormationPositions_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.Screen.MissionScreen.TaleWorlds.MountAndBlade.IMissionListener.OnMissionModeChange <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Patch_MissionScreenOnMissionModeChange_Prefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ArrangementOrder.GetShieldDirectionOfUnit <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.HoldTheDoorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorSkirmish.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorSkirmishPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorCautiousAdvance.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorCautiousAdvancePostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorMountedSkirmish.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorMountedSkirmishPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorMountedSkirmish.GetAiWeight <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorMountedSkirmishPostfixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorProtectFlank.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorProtectFlankPrefixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorProtectFlank.CheckAndChangeState <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorProtectFlankPrefixCheckAndChangeState; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorHorseArcherSkirmish.GetAiWeight <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorHorseArcherSkirmishPrefixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorPullBack.GetAiWeight <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorPullBackPrefixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorVanguard.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorVanguardPrefixTickOccasionally; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorAssaultWalls.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorAssaultWallsPrefixCalculateCurrentOrder; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorAssaultWallsPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorShootFromCastleWalls.OnBehaviorActivatedAux <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorShootFromCastleWallsPrefixOnBehaviorActivatedAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorShootFromCastleWalls.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorShootFromCastleWallsPrefixTickOccasionally; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.OnBehaviorActivatedAux <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorDefendCastleKeyPositionPrefixOnBehaviorActivatedAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.ResetOrderPositions <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorDefendCastleKeyPositionPrefixResetOrderPositions; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorDefendCastleKeyPositionPostfixResetOrderPositions; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorDefendCastleKeyPosition.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorDefendCastleKeyPositionPrefixTickOccasionally; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.LadderQueueManager.Initialize <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideLadderQueueManagerPostfixInitialize; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.SiegeTower.OnInit <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideSiegeTowerPostfixOnInit; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.SiegeTower.OnDeploymentStateChanged <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideSiegeTowerPostfixDeploymentStateChanged; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.SiegeTower.OnDestroyed <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideSiegeTowerPostfixOnDestroyed; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorCharge.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorChargePrefixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorTacticalCharge.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorTacticalChargeCalculateCurrentOrderPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.HumanAIComponent.GetFormationFrame <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideFormationMovementComponentPrefixGetFormationFrame; </li> <li>Owner: RTSCameraChargeToFormationPatch; Namespace: RTSCamera.CommandSystem.Patch.Patch_HumanAIComponentGetFormationFrame_Prefix; Index: 1; Priority: 800; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MovementOrder.SetChargeBehaviorValues <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideMovementOrderPrefixSetChargeBehaviorValues; </li> <li>Owner: RTSCameraChargeToFormationPatch; Namespace: RTSCamera.CommandSystem.Patch.Patch_MovementOrderSetChargeBehaviorValues_Prefix; Index: 1; Priority: 800; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MovementOrder.SetFollowBehaviorValues <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideMovementOrderPrefixSetFollowBehaviorValues; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MovementOrder.SetDefaultMoveBehaviorValues <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideMovementOrderPrefixSetDefaultMoveBehaviorValues; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MovementOrder.GetSubstituteOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideMovementOrderPrefixGetSubstituteOrder; </li> <li>Owner: RTSCameraChargeToFormationPatch; Namespace: RTSCamera.CommandSystem.Patch.Patch_MovementOrderGetSubstituteOrder_Prefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.GetTargetAgent <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideAgentPrefixGetTargetAgent; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.UpdateFormationOrders <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideUpdateFormationOrdersPrefixUpdateFormationOrders; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Formation.GetOrderPositionOfUnit <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideFormationPrefixGetOrderPositionOfUnit; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Formation.GetOrderPositionOfUnitAux <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideFormationPrefixGetOrderPositionOfUnitAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.OrderController.SetOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideOrderControllerPostfixSetOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorRegroup.GetAiWeight <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroupPrefixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorRegroup.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroupPrefixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.AgentStatCalculateModel.SetAiRelatedProperties <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.AgentAi+OverrideSetAiRelatedPropertiesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorSkirmishLine.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorSkirmishLinePostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorSkirmishLine.OnBehaviorActivatedAux <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorSkirmishLinePostfixOnBehaviorActivatedAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorDefend.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorDefendPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorHoldHighGround.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorHoldHighGroundPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorScreenedSkirmish.CalculateCurrentOrder <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorScreenedSkirmishPostfixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorScreenedSkirmish.TickOccasionally <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorScreenedSkirmishPrefixTickOccasionally; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorScreenedSkirmish.OnBehaviorActivatedAux <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Behaviours+OverrideBehaviorScreenedSkirmishPostfixOnBehaviorActivatedAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BehaviorAdvance.CalculateCurrentOrder <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroup+OverrideBehaviorAdvancePrefixCalculateCurrentOrder; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SiegeMissionTroopSpawnHandler.AfterStart <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroup+OverrideAfterStartPrefixAfterStart; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.BaseMissionTroopSpawnHandler.AfterStart <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroup+OverrideAfterStartBaseMissionTroopSpawnHandlerPrefixAfterStart; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.BattleSizeSpawnTick <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.OverrideBehaviorRegroup+OverrideBattleSizeSpawnTickPrefixBattleSizeSpawnTick; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.HUD.MissionFormationMarkerTargetVM.Refresh <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideRefreshPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionCombatantsLogic.EarlyStart <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+TeamAiFieldBattlePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.Advance <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixAdvance; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.Attack <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixAttack; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.HasBattleBeenJoined <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.GetTacticWeight <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFullScaleAttack.ManageFormationCounts <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFullScaleAttackPostfixManageFormationCounts; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge.Advance <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFrontalCavalryChargePostfixAdvance; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge.Attack <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFrontalCavalryChargePostfixAttack; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticFrontalCavalryCharge.HasBattleBeenJoined <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticFrontalCavalryChargePostfixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive.Advance <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticRangedHarrassmentOffensivePostfixAdvance; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive.Attack <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticRangedHarrassmentOffensivePostfixAttack; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive.HasBattleBeenJoined <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticRangedHarrassmentOffensivePostfixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticRangedHarrassmentOffensive.ManageFormationCounts <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticRangedHarrassmentOffensivePostfixManageFormationCounts; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveLine.HasBattleBeenJoined <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveLinePrefixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveLine.Defend <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveLinePostfixDefend; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveLine.Engage <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveLinePostfixEngage; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveEngagement.HasBattleBeenJoined <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveEngagementPrefixHasBattleBeenJoined; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveEngagement.Defend <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveEngagementPostfixDefend; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticDefensiveEngagement.Engage <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticDefensiveEngagementPostfixAttack; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.TacticComponent.SetDefaultBehaviorWeights <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbai; Namespace: RealisticBattleAiModule.Tactics+OverrideTacticComponentPrefixSetDefaultBehaviorWeights; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.CombatStatCalculator.CalculateStrikeMagnitudeForPassiveUsage <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.ChangeLanceDamagePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.CombatStatCalculator.CalculateStrikeMagnitudeForThrust <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.CalculateStrikeMagnitudeForThrustPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.ComputeBlowDamage <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideDamageCalcPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateValue <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateValuePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateTierMeleeWeapon <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateTierMeleeWeaponPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateRangedWeaponTier <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateRangedWeaponTierPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateAmmoTier <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateAmmoTierPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.DefaultItemValueModel.CalculateArmorTier <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideCalculateArmorTierPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SandboxAgentStatCalculateModel.UpdateHumanStats <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.SandboxAgentUpdateHumanStatsPostfix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SandboxAgentStatCalculateModel.UpdateHorseStats <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.ChangeHorseChargeBonusPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.ComputeBlowMagnitudeFromHorseCharge <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.ChangeHorseDamageCalculationPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.CustomBattleAgentStatCalculateModel.UpdateAgentStats <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.CustomBattleUpdateAgentStatsPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.ObjectSystem.MBObjectManager.MergeTwoXmls <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.MergeTwoXmlsPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.CreateMeleeBlow <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.CreateMeleeBlowPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.HandleBlow <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.HandleBlowPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.DecideAgentHitParticles <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.DecideAgentHitParticlesPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.DecideAgentDismountedByBlow <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.DecideAgentDismountedByBlowPatchPrefixDecideAgentDismountedByBlow; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultPartyHealingModel.GetSurvivalChance <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideDefaultPartyHealingModelPrefixGetAiWeight; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.RangedSiegeWeapon.CalculateShootingRange <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideRangedSiegeWeaponPrefixCalculateShootingRange; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.RangedSiegeWeapon.GetTargetReleaseAngle <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideRangedSiegeWeaponPrefixGetTargetReleaseAngle; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.RangedSiegeWeapon.ShootProjectileAux <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideRangedSiegeWeaponPrefixShootProjectileAux; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mangonel.OnTick <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideMangonelPrefixOnTick; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.GetBaseArmorEffectivenessForBodyPart <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.ArmorRework+ChangeBodyPartArmorPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.ComputeBlowMagnitudeMissile <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.DamageRework+RealArrowDamagePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.ComputeBlowDamageOnShield <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.OverrideDamageCalc+OverrideDamageCalcShieldPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading <ul> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+MissionLoadChangeParametersPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Agent.EquipItemsFromSpawnEquipment <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+OverrideEquipItemsFromSpawnEquipmentPrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+OverrideEquipItemsFromSpawnEquipmentPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.OnAgentShootMissile <ul> <li> Prefixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+OverrideOnAgentShootMissilePrefix; </li> </ul> </li> <li> Postfixes <ul> <li>Owner: com.pf.rbcm; Namespace: RealisticBattleCombatModule.RangedRework+OverrideOnAgentShootMissilePostfix; </li> </ul> </li> </ul> </li> <br/> <li> Separatism.SeparatismSubModule.PrintPatchingError <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.SeparatismSubModulePatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanJoin <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.ConsiderClanJoinPatchPrefix; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.ConsiderClanJoinPatchPrefix; Index: 1; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Hero.IsFriend <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.HeroIsFriendPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Hero.IsEnemy <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.HeroIsEnemyPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.View.Map.MapScreen.OnEscapeMenuToggled <ul> <li> Postfixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.MapScreenPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RebellionsCampaignBehavior.DailyTickSettlement <ul> <li> Prefixes <ul> <li>Owner: Separatism; Namespace: Separatism.Patches.RebellionsCampaignBehaviorPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.Core.ViewModelCollection.PowerLevelComparer..ctor <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.SurrenderTweaksSubModulePostfix; </li> </ul> </li> <li> Transpilers <ul> <li>Owner: bannerlord.uiextender.ex.viewmodels.SurrenderTweaks; Namespace: Bannerlord.UIExtenderEx.Patches.ViewModelWithMixinPatchViewModel_Constructor_Transpiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_town_town_besiege_on_condition <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.SettlementGameMenuBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BanditsCampaignBehavior.conversation_bandits_will_join_player_on_condition <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartyBribeBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CaravansCampaignBehavior.IsBribeFeasible <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartyBribeBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillagerCampaignBehavior.IsBribeFeasible <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartyBribeBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BanditsCampaignBehavior.conversation_bandits_surrender_on_condition <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartySurrenderBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CaravansCampaignBehavior.IsSurrenderFeasible <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartySurrenderBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillagerCampaignBehavior.IsSurrenderFeasible <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.surrendertweaks; Namespace: SurrenderTweaks.Behaviors.PartyBribeAndSurrenderBehavior+PartySurrenderBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.DecideWeaponCollisionReaction <ul> <li> Postfixes <ul> <li>Owner: xorberax.cutthrougheveryone; Namespace: CutThroughEveryone.CutThroughEveryonePatchDecideWeaponCollisionReactionPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Mission.MeleeHitCallback <ul> <li> Postfixes <ul> <li>Owner: xorberax.cutthrougheveryone; Namespace: CutThroughEveryone.CutThroughEveryonePatchMeleeHitCallbackPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.BodyGenerator.SaveCurrentCharacter <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.BodyGeneratorPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CharacterObject.UpdatePlayerCharacterBodyProperties <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.CharacterObjectPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.DynamicBodyCampaignBehavior.DailyTick <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.DynamicBodyPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.FaceGenPropertyVM.RefreshValues <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.FaceGenPropertyVMPatchRefreshValuesPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.FaceGenPropertyVM.set_Value <ul> <li> Postfixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.FaceGenPropertyVMPatchSetValuePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.View.BasicCharacterTableau.InitializeAgentVisuals <ul> <li> Transpilers <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.InitializeAgentVisualsTranspilerTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.Module.CreateProcessedSkinsXMLForNative <ul> <li> Prefixes <ul> <li>Owner: mod.bannerlord.popowanobi.dcc; Namespace: CharacterCreation.Patches.ModuleProcessSkinsXmlPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CampaignBehaviorManager.OnGameLoaded <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.ButterLib.ObjectSystem; Namespace: Bannerlord.ButterLib.Implementation.ObjectSystem.Patches.CampaignBehaviorManagerPatchOnGameLoadedPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CampaignBehaviorManager.OnBeforeSave <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.ButterLib.ObjectSystem; Namespace: Bannerlord.ButterLib.Implementation.ObjectSystem.Patches.CampaignBehaviorManagerPatchOnBeforeSavePostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.ViewModelCollection.InitialMenuVM.RefreshMenuOptions <ul> <li> Postfixes <ul> <li>Owner: bannerlord.mcm.mainmenuscreeninjection_v4; Namespace: MCM.UI.Functionality.Post158GameMenuScreenHandlerRefreshMenuOptionsPostfix; Priority: 300; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.EncyclopediaFactionPageVM.Refresh <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.EncyclopediaFactionPageVMRefreshPatchRefreshPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Encyclopedia.EncyclopediaHeroPageVM.Refresh <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.EncyclopediaHeroPageVMRefreshPatchRefreshPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM.OnSetPeaceItem <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomDiplomacyVMOnSetPeaceItemPatchOnSetPeaceItemPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDiplomacy.KingdomDiplomacyVM.OnSetWarItem <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomDiplomacyVMOnSetWarItemPatchOnSetWarItemPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomDecision.KingdomPoliciesVM.OnPolicySelect <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomPoliciesVMOnPolicySelectPatchOnPolicySelectPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomSettlement.KingdomSettlementVM.SetCurrentSelectedSettlement <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.KingdomSettlementVMSetCurrentSelectedSettlementPatchSetCurrentSelectedSettlementPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.TooltipVMExtensions.HeroAction <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.TooltipVMExtensionsHeroActionPatchHeroActionPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.TooltipVMExtensions.UpdateTooltip <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.ViewModels.Patches.TooltipVMExtensionsUpdateTooltipPatchUpdateTooltipPatch; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultDiplomacyModel.DenarsToInfluence <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.DenarsToInfluencePatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Election.KingdomElection.GetAiChoice <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetAiChoicePatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomAnnexationDecision <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetRandomAnnexationDecisionPatchPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomPeaceDecision <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetRandomPeaceDecisionPatchPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomPolicyDecision <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetRandomPolicyDecisionPatchPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomWarDecision <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Politics.GetRandomWarDecisionPatchPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanJoinAsMercenary <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.ConsiderClanJoinAsMercenaryPatchPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.DailyTickClan <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.DiplomaticBartersBehaviorDailyTickClanPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Barterables.JoinKingdomAsClanBarterable.Apply <ul> <li> Transpilers <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Migration.JoinKingdomAsClanBarterableApplyPatchTranspiler; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanLeaveAsMercenary <ul> <li> Prefixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConsiderClanLeaveAsMercenaryPatchDebugPrefix; Priority: 600; </li> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConsiderClanLeaveAsMercenaryPatchPrefix; Index: 1; Priority: 500; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.LordDefectionCampaignBehavior.conversation_lord_from_ruling_clan_on_condition <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.ConversationDefectionConditionPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Barterables.LeaveKingdomAsClanBarterable.GetUnitValueForFaction <ul> <li> Postfixes <ul> <li>Owner: Bannerlord.AllegianceOverhaul; Namespace: AllegianceOverhaul.Patches.Loyalty.GetUnitValueForFactionLeaveKingdomPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RomanceCampaignBehavior.CheckNpcMarriages <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.housescalradia; Namespace: HousesCalradia.Patches.RomanceCampaignBehaviorPatchCheckNpcMarriagesPrefix; Priority: 500; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Actions.KillCharacterAction.ApplyInternal <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.housescalradia; Namespace: HousesCalradia.Patches.KillCharacterActionPatchApplyInternalPrefix; Priority: 700; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultVolunteerProductionModel.GetDailyVolunteerProductionProbability <ul> <li> Postfixes <ul> <li>Owner: KaosesPartySizes.harmony; Namespace: KaosesPartySizes.Patches.GetDailyVolunteerProductionProbabilityPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreationState.NextStage <ul> <li> Postfixes <ul> <li>Owner: com.zijistark.bannerlord.quickstart; Namespace: QuickStart.Patches.CharacterCreationStatePatchNextStagePostfix; </li> </ul> </li> </ul> </li> <br/> <li> StoryMode.StoryModeGameManager.OnLoadFinished <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.quickstart; Namespace: QuickStart.Patches.StoryModeGameManagerPatchOnLoadFinishedPrefix; </li> </ul> </li> </ul> </li> <br/> <li> SandBox.SandBoxGameManager.OnLoadFinished <ul> <li> Prefixes <ul> <li>Owner: com.zijistark.bannerlord.quickstart; Namespace: QuickStart.Patches.SandBoxGameManagerPatchOnLoadFinishedPrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.GauntletUI.MissionOrderGauntletUIHandler.OnMissionScreenInitialize <ul> <li> Prefixes <ul> <li>Owner: RTSCamera_Patch_MissionOrderGauntletUIHandler; Namespace: RTSCamera.Patch.Fix.Patch_MissionOrderGauntletUIHandlerPrefix_OnMissionScreenInitialize; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.GauntletUI.MissionOrderGauntletUIHandler.OnMissionScreenFinalize <ul> <li> Postfixes <ul> <li>Owner: RTSCamera_Patch_MissionOrderGauntletUIHandler; Namespace: RTSCamera.Patch.Fix.Patch_MissionOrderGauntletUIHandlerPostfix_OnMissionScreenFinalize; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.MountAndBlade.GauntletUI.MissionGauntletCrosshair.GetShouldCrosshairBeVisible <ul> <li> Prefixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.Patch.Patch_MissionGauntletCrosshairPrefix_GetShouldCrosshairBeVisible; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CompanionGrievanceBehavior.OnVillageRaided <ul> <li> Prefixes <ul> <li>Owner: TrueRelationsFix; Namespace: TrueRelationsFix.GrievancesRaidOverridePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.CompanionGrievanceBehavior.OnPlayerDesertedBattle <ul> <li> Prefixes <ul> <li>Owner: TrueRelationsFix; Namespace: TrueRelationsFix.GrievancesDesertOverridePrefix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Attributes.get_All <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchAttributesAll; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.ClanManagement.Categories.ClanIncomeVM.RefreshList <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchClanIncomeVMRefreshList; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanFinanceModel.CalculateClanIncomeInternal <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchDefaultClanFinanceModelCalculateClanIncomeInternal; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.GameMenus.GameMenu.ActivateGameMenu <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchGameMenuActivateGameMenu; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.GameMenus.GameMenu.SwitchToMenu <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchGameMenuSwitchToMenu; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Hero.get_Spouse <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEHeroPatchPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.ViewModelCollection.Map.MapNotificationVM.GetNotificationFromData <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEMapNotificationVMGetNotificationFromData; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.PlayerCaptivity.StartCaptivity <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchPlayerCaptivityStartCaptivity; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.PrisonerReleaseCampaignBehavior.OnGameLoaded <ul> <li> Prefixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchPrisonerReleaseCampaignBehaviorOnGameLoaded; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.Skills.get_All <ul> <li> Postfixes <ul> <li>Owner: com.CE.captivityEvents; Namespace: CaptivityEvents.Patches.CEPatchSkillsAll; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.AddGameMenus <ul> <li> Postfixes <ul> <li>Owner: RTSCameraPatch; Namespace: RTSCamera.CampaignGame.Behavior.WatchBattleBehaviorPostfix; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.EncounterGameMenuBehavior.game_menu_encounter_on_init <ul> <li> Prefixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Helpers.HelperFixMapEventFuckery; </li> </ul> </li> </ul> </li> <br/> <li> TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultPartySpeedCalculatingModel.CalculateFinalSpeed <ul> <li> Postfixes <ul> <li>Owner: ca.gnivler.bannerlord.BanditMilitias; Namespace: Bandit_Militias.Patches.MilitiaPatchesDefaultPartySpeedCalculatingModelCalculateFinalSpeedPatch; </li> </ul> </li> </ul> </li> <br/> </ul> </div> </div> <!-- <div class='root-container'> <h2><a href='javascript:;' class='headers' onclick='showHideById(this, "log-files")'>+ Log Files</a></h2> <div id='log-files' class='headers-container'> </div> </div> --> <script> function showHideById(element, id) { if (document.getElementById(id).style.display === 'block') { document.getElementById(id).style.display = 'none'; element.innerHTML = element.innerHTML.replace('-', '+'); } else { document.getElementById(id).style.display = 'block'; element.innerHTML = element.innerHTML.replace('+', '-'); } } function showHideByClassName(element, className) { var list = document.getElementsByClassName(className) for (var i = 0; i < list.length; i++) { list[i].style.display = (element.checked) ? 'none' : 'list-item'; } } function setBackgroundColorByClassName(className, color) { var list = document.getElementsByClassName(className); for (var i = 0; i < list.length; i++) { list[i].style.backgroundColor = color; } } function changeFontSize(fontSize) { document.getElementById('exception').style.fontSize = fontSize.value; document.getElementById('involved-modules').style.fontSize = fontSize.value; document.getElementById('installed-modules').style.fontSize = fontSize.value; document.getElementById('assemblies').style.fontSize = fontSize.value; document.getElementById('harmony-patches').style.fontSize = fontSize.value; } function changeBackgroundColor(element) { document.body.style.backgroundColor = (!element.checked) ? '#ececec' : 'white'; setBackgroundColorByClassName('headers-container', (!element.checked) ? 'white' : 'white'); setBackgroundColorByClassName('modules-container', (!element.checked) ? '#ffffe0' : 'white'); setBackgroundColorByClassName('submodules-container', (!element.checked) ? '#f8f8e7' : 'white'); setBackgroundColorByClassName('modules-official-container', (!element.checked) ? '#f4fcdc' : 'white'); setBackgroundColorByClassName('submodules-official-container', (!element.checked) ? '#f0f4e4' : 'white'); setBackgroundColorByClassName('modules-invalid-container', (!element.checked) ? '#ffefd5' : 'white'); setBackgroundColorByClassName('submodules-invalid-container', (!element.checked) ? '#f5ecdf' : 'white'); } </script> </body> </html> Game crashes after the end of the battle between PC and the leader of kidnapper during a siege preparation. Please make BadListener aware of this in the original CE thread. I'm afraid there's nothing I'm aware of I can do to prevent this sort of thing beyond just removing the event entirely.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now