Dark Thoughts Posted December 7, 2021 Posted December 7, 2021 Is this, or CE in general (with lots of events, which this mod seems to add) known to cause performance / FPS issues? I feel my campaign map FPS is complete garbage since I activated this one. And is there a way to check for party size for events? I get a bunch of army events & options, even when traveling solo. I know it's not really that type of game overall, but it is kinda how I like to play M&B in the early game.
Guest Posted December 7, 2021 Posted December 7, 2021 16 minutes ago, Dark Thoughts said: Is this, or CE in general (with lots of events, which this mod seems to add) known to cause performance / FPS issues? I feel my campaign map FPS is complete garbage since I activated this one. And is there a way to check for party size for events? I get a bunch of army events & options, even when traveling solo. I know it's not really that type of game overall, but it is kinda how I like to play M&B in the early game. Many of my events check for party size - in fact, most of them won't trigger at all when you're travelling solo; there's a separate set for that. That said, its definition of an "army" is basically 2+ soldiers, mainly because most of the game tends to be played with a larger number of soldiers and creating a new set of events for small numbers of soldiers seemed an inefficient use of time. I haven't noticed any particular performance/FPS issues, just occasional crashes or malfunctions when updates break BL's or my events, but I tend to be running the game on computers where I might not notice a slight degredation in performance.
boobazooka Posted December 8, 2021 Posted December 8, 2021 Hey guys, is it possible to cure a broken companion ?
Guest Posted December 9, 2021 Posted December 9, 2021 14 hours ago, boobazooka said: Hey guys, is it possible to cure a broken companion ? IIRC yes, if you increase their affection / reduce their obedience to you enough an event can trigger that switches them to devoted. It's not easy, though.
farodin_the_one Posted December 9, 2021 Posted December 9, 2021 Where can I download the CESettings.xml File? I have only 3 different Events, when travelling on World Map.
Guest Posted December 10, 2021 Posted December 10, 2021 9 hours ago, farodin_the_one said: Where can I download the CESettings.xml File? I have only 3 different Events, when travelling on World Map. I don't think the CESettings file I had up works anymore. I recommend: 1. Make sure you have all of the requirements installed 2. Check that the message on game start indicates ~500+ events are installed 3. In settings, make sure to allow a ~50% chance between random and captor events If that's the case, the events are installed; if you're only seeing a handful trigger, the most likely cause is that there aren't enough events that your specific circumstance qualify for.
OH1972 Posted December 11, 2021 Posted December 11, 2021 Back to playing after a while - how do I talk to a captive again?
OH1972 Posted December 11, 2021 Posted December 11, 2021 Oh, btw, when I free a "virgin", I get some of the rewards, but also an error message that the corresponding event could not be found.
krappaclub Posted December 21, 2021 Posted December 21, 2021 (edited) Can you create a harem as female mc? Edit: Yes. Edited December 21, 2021 by krappaclub
Celedhring Posted December 21, 2021 Posted December 21, 2021 (edited) On 12/10/2021 at 7:19 PM, OH1972 said: Back to playing after a while - how do I talk to a captive again? Party/troop menu. And outside of town or castle in order to talk to captive. Click on captive then select the conversation balloon icon. Edited December 21, 2021 by Celedhring
SacredDatura Posted December 31, 2021 Posted December 31, 2021 (edited) Has anyone tried this with e1.7.0 yet? --- So. I've been having some trouble getting a lot of the random events from this mod to fire. The waiting in town ones, the random travel ones, the one that triggers when you're low on gold... only the captive ones seem to be firing as expected. Not sure if this is due to a change with Native, with CE, or if I've somehow accidentally turned something vital off. Would love to hear if anyone else has tried this mod with 1.7.0 or 1.7.1. Edited January 7, 2022 by Buridan additional comment
cabalo Posted January 11, 2022 Posted January 11, 2022 On 12/31/2021 at 8:04 AM, Buridan said: Has anyone tried this with e1.7.0 yet? --- So. I've been having some trouble getting a lot of the random events from this mod to fire. The waiting in town ones, the random travel ones, the one that triggers when you're low on gold... only the captive ones seem to be firing as expected. Not sure if this is due to a change with Native, with CE, or if I've somehow accidentally turned something vital off. Would love to hear if anyone else has tried this mod with 1.7.0 or 1.7.1. I tried it on version 1.7.1, it's working You might find a bug here and there but nothing game breaking
SacredDatura Posted January 12, 2022 Posted January 12, 2022 3 hours ago, cabalo said: I tried it on version 1.7.1, it's working You might find a bug here and there but nothing game breaking So like, all the random events are firing as usual? For me the game doesn't crash or spaz out, it's just that a lot of the events don't fire unless specifically triggered with console.
jgvtmcxihxvtghzpzz Posted January 12, 2022 Posted January 12, 2022 11 hours ago, Buridan said: So like, all the random events are firing as usual? For me the game doesn't crash or spaz out, it's just that a lot of the events don't fire unless specifically triggered with console. I'm playing e1.7.0 with CaptivityEvents1.7.0.1031 and zTBCaptivityEvents-0.2.9 and it works, only problem is if you become a prostitute and stop, something weird happens to your party and you don't get anymore events after. It looks like that is fixed in CaptivityEvents1.7.0.1032 according to patch notes, I haven't tried it. I was also browsing through CE's code and there's still code in there for settings without MCM installed, make sure you have MCM installed on its own otherwise CE falls back to its own settings implementation which might be out of date, idk. CE's SubModule.xml doesn't list MCM as a dependency, so I don't think Bannerlord will alert you. I'm coming back to Bannerlord after a year and back then I think a lot of mods included MCM in their mod so you wouldn't have to install it on its own, that doesn't seem to be the case anymore. I also attached CaptivityEvents1.7.0.1031 since it doesn't seem to be available to download anymore, just in case you want to try it and I don't frequent LL enough to respond to replies. 1680782125_CaptivityEvents1.7.0.1031.zip 1
Spank259 Posted January 15, 2022 Posted January 15, 2022 (edited) Causes Bannerlord 1.7.1 to crash after event. The event will fire, dialog will appear, upon finishing the dialog game will crash. Edit: So some events seem to trigger fine, but those that influence the group count (prisoners in this case) seem to lead to a crash. The crash i experienced in this was after getting the "Random prisoner escaped from captivity"-event. I suppose the removal of one of the 4 Looter prisoners i had didn't go along well. Edited January 15, 2022 by Spank259 2
Moulder74 Posted January 16, 2022 Posted January 16, 2022 On 1/12/2022 at 6:51 PM, jgvtmcxihxvtghzpzz said: I'm playing e1.7.0 with CaptivityEvents1.7.0.1031 and zTBCaptivityEvents-0.2.9 and it works, only problem is if you become a prostitute and stop, something weird happens to your party and you don't get anymore events after. It looks like that is fixed in CaptivityEvents1.7.0.1032 according to patch notes, I haven't tried it. I was also browsing through CE's code and there's still code in there for settings without MCM installed, make sure you have MCM installed on its own otherwise CE falls back to its own settings implementation which might be out of date, idk. CE's SubModule.xml doesn't list MCM as a dependency, so I don't think Bannerlord will alert you. I'm coming back to Bannerlord after a year and back then I think a lot of mods included MCM in their mod so you wouldn't have to install it on its own, that doesn't seem to be the case anymore. I also attached CaptivityEvents1.7.0.1031 since it doesn't seem to be available to download anymore, just in case you want to try it and I don't frequent LL enough to respond to replies. 1680782125_CaptivityEvents1.7.0.1031.zip 121.84 MB · 17 downloads Issue when becomes prostitute in brothel. Lost leadership of own clan ^^ I mean its still my clan, but hero not a leader >.<
Whizkid Posted January 20, 2022 Posted January 20, 2022 modding is pretty hard for bannerlord, as the developers keep changing tweaking and breaking stuff, the game engine will break if it doesnt cater to events which its not able to handle esp when trying to generate npcs outside from their game engine, which will cause CTD...... its better for any mod to work within the boundaries of the npc created by the game engine and try not to interfer too much with that or stuff will eventually break, or provide a fail safe event to prevent the game from going into CTD, idk how but just a thought.... 1
31zlapfk Posted January 20, 2022 Posted January 20, 2022 Do you have any plans for additional events yet?
Grosse2 Posted February 5, 2022 Posted February 5, 2022 With a small hotfix of February 3rd, the mod is broken. Are you planning on making a fix for it?
Guest Posted February 5, 2022 Posted February 5, 2022 Unfortunately no, I am not planning on any further changes to these events, at least until TaleWorlds stops breaking their game every patch.
Whizkid Posted February 6, 2022 Posted February 6, 2022 7 hours ago, transfer said: Unfortunately no, I am not planning on any further changes to these events, at least until TaleWorlds stops breaking their game every patch. dont stress, your mod isnt causing any problems, the main CE mod needs to be updated which it had and your mod is functioning okay. players using your mod have to understand that your mod would not be causing problems as its just xm files .....
Guest Posted February 6, 2022 Posted February 6, 2022 5 hours ago, Whizkid said: dont stress, your mod isnt causing any problems, the main CE mod needs to be updated which it had and your mod is functioning okay. players using your mod have to understand that your mod would not be causing problems as its just xm files ..... True enough, though it can sometimes cause issues if I've messed up an event or CE's XML structure changes. Fingers crossed XML structure changes aren't necessary anytime soon, though.
Whizkid Posted February 6, 2022 Posted February 6, 2022 1 hour ago, transfer said: True enough, though it can sometimes cause issues if I've messed up an event or CE's XML structure changes. Fingers crossed XML structure changes aren't necessary anytime soon, though. as i said dont worry, if it happened this will be address by CE, what i had seen your mod follows all the syntax as per CE, unless CE made drastic changes which obviously would had an impact on not only your mod but the other xlm mods too. 1
_.Ainz._ Posted February 12, 2022 Posted February 12, 2022 thank you very much for all you hard work Transfer!
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