Xiblis Posted May 6, 2020 Posted May 6, 2020 In sex scenes my game uses the wrong size for Spiders, so I wanted to ask for advice to correct that problem I use:MoreNastyCritters_v12_06ASexLab More Creatures SESexLab Aroused Creatures SESexlab Beastess SECreature Framework SECreature Schlongs SE# Automatically generated by VortexSkyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Special Edition Patch.espSexLab.esmDevious Devices - Assets.esmalidonsarmory.esmBSAssets.esmBSHeartland.esmSexLabAroused.esmDevious Devices - Integration.esmDevious Devices - Expansion.esmZaZAnimationPack.esmSchlongs of Skyrim - Core.esmSkyrim - Utility Mod.esmJSwordsD.esmHeels Sound.esmCreatureFramework.esmSkyUI_SE.espVivid WeathersSE.espodiumsword.espSexLab_Solutions.espMagicalCollegeofWinterhold.espEnhanced Solitude SSE.espxazPrisonOverhaulPatched.espUndriel_QuaintRavenRock.espInns and Taverns.espzThingsInDark.espCidhna Mine Expanded.espSexLab More Creatures.espDragonbornInDistress.espUFO - Ultimate Follower Overhaul.espDwarfsphere.espCloaks.espTel Mithryn.espBSHeartland - Unofficial Patch.espHaem Projects AHO.espMoreNastyCritters.espSexLab Beastess.espNieR Automata Characters.espSimpleSlavery.espBring Out Your Dead.espAwpSylvanas.espCloaks - Dawnguard.espCloaks - USSEP Patch.espBS_Campfire.espBeyond Skyrim - Bruma - Guard Cloaks.espSovereign's Slayer Armor SE.espStronger Daedric Artifacts.espDaedric Voice.espUIExtensions.espAddItemMenuSE.espOracle knight Armor.espicepenguinworldmapclassic.espSexLabDangerousNights2.espShakeIt!.espSexLab Inflation Framework.espsr_FillHerUp.espadcSexlife.espVivid Weathers SE - Bruma Patch.espVivid Weathers SE - Falskaar.espVivid Weathers SE - LightingDuringStorm Patch.espVivid Weathers SE - Wyrmstooth.espdolomite weathers - vivid.esp[COCO]KDA_Ahri_Full.espPumps.espDX Witcher Armor.espDG-NoAttacks.espMarry Me Serana.espLazyBodyEdit.espDenassaG_MageRobes.esp[COCO]CheongSan_SE.espSexLabDefeat.espmslDeviousCaptures.espASOS Race Patch.espAnimal_SOS.espSexLab Aroused Creatures.espBetterStaffofMagnus.esparvak_replace.espFresh Women.espMannequinStayPut.espSimpleOutfitManager.espAnabel.espJS Barenziah SE - Johnskyrim.espSchlongs of Skyrim.espFulcimentum - More Staves and Wands of Skyrim.espSexLab-AmorousAdventures.espQuest Eraser_DG.espSLALAnimObjBillyy.espReligion.espDragon Wall Wisdom.espSimpleSkirt_SMP.espForgottenCity.espblackreachrailroadnew.espSOS - Shop.espSpousesEnhancedSE.espDwemerManorExotic.espBSHeartland - Arnima Patch.espSexLab Eager NPCs.espR18pn - Shanoa Armors.espSauronsArmorFixed.espStonehallOrphanage.espSerana.espJS Armored Circlets SE.espDX Witch Hunter Armor.espSOS - Smurf Average Addon.espSOS - VectorPlexus Regular Addon.espSOS - ERF - Futanari CBBE - Addon.espERF - Futanari CBBE - Equippable.espRaceMenuMorphsCBBE.espDynasty Armor.espGirlHeavyArmorEbonyDwarven.espPickDefaultFollowerArmor.espMinerva.espDawnguardHairsPlayable.espDiD - DLC Patch.espNewmDressExtendedWitch.espHighheels.esp[COCO]wedding_2B.espBijin NPCs.espBijin Wives.espBijin Warmaidens.espKS Hairdo's.espCeles Nightingale Armor.espbettershapedweaponslw-xb.espRaceMenu.espXPMSE.espRaceMenuHH.espRaceMenuPlugin.espSaeri_AetherialCrown.espCBBE.espAHO-Dwemer Ship Atherium Forge.espGSRDivorce.espApocalypse - Magic of Skyrim.espValkyrieSwordShield.espNewmDragoNecklace2.espDevious Devices - Equip.espOBS_ClosingTime.esphaem projects shalidor.espPerfect Legionnaire - Troops Re-equipment.espFNIS.espRemakeSkirt.espSacrosanct - Vampires of Skyrim.espAlternate Start - Live Another Life.espAlternate Start -- New Beginnings.espImmersive Citizens - AI Overhaul.espPalaces Castles Enhanced.espRelationship Dialogue Overhaul.espSerana Dialogue Edit.espPCE - Marked Droppable Barenziah Stones.espnwsFollowerFramework.esp It looks like this:
coolfreaky Posted May 6, 2020 Posted May 6, 2020 i believe that the issue is more in MCM sexlab menu : just set those two prefs sexlab mcm
MadMansGun Posted May 6, 2020 Posted May 6, 2020 but is it all spider animations or just that one? sexlab's stock animations are not setup correctly. billyys should be working fine.
anjenthedog Posted May 6, 2020 Posted May 6, 2020 That doesn't look like "the wrong size" it looks like there's a positioning error (spider shifted back from its proper location and possibly offset to the side and/or up and down. Which is solvable by using the positioning controls. Afaik you can save those adjustments too. See the MCM in game: Sexlab > Animation Editor
Xiblis Posted May 13, 2020 Author Posted May 13, 2020 On 5/6/2020 at 6:32 AM, coolfreaky said: i believe that the issue is more in MCM sexlab menu : just set those two prefs sexlab mcm I already had these settings, but it didnt work :) animation editor also doesnt I think
Xiblis Posted May 13, 2020 Author Posted May 13, 2020 On 5/6/2020 at 7:20 AM, MadMansGun said: but is it all spider animations or just that one? sexlab's stock animations are not setup correctly. billyys should be working fine. all spider animations
Xiblis Posted May 13, 2020 Author Posted May 13, 2020 On 5/6/2020 at 7:24 AM, anjenthedog said: That doesn't look like "the wrong size" it looks like there's a positioning error (spider shifted back from its proper location and possibly offset to the side and/or up and down. Which is solvable by using the positioning controls. Afaik you can save those adjustments too. See the MCM in game: Sexlab > Animation Editor I have fooled around with the animationeditior abit but couldnt see any difference
MadMansGun Posted May 13, 2020 Posted May 13, 2020 the only other thing i can think of is a skeleton problem, make sure MNC is not getting overridden.
coolfreaky Posted May 13, 2020 Posted May 13, 2020 you can try " animation loader " and register the animations from there : https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/
anjenthedog Posted May 13, 2020 Posted May 13, 2020 4 hours ago, Xiblis said: I have fooled around with the animationeditior abit but couldnt see any difference As I said, this is a positioning issue. The spider body is almost a foot and a half "from the target". What you're seeing is a positioning issue. Hit the realign key (default is "[") If that doesn't work, then you'll need to manually reposition either the spider or your player to resolve the disparity in spacing. Check SL's hotkeys section to assign hotkeys for repositioning or use the defaults.
MadMansGun Posted May 13, 2020 Posted May 13, 2020 but it's too extreme to be a normal positioning problem. .....also they have a lot of mods loading after MNC, so there's a higher chance that one of them could be editing the spider races and/or messing with there skeletons.
anjenthedog Posted May 13, 2020 Posted May 13, 2020 No it's not. The animation(s) was(ere) originally made for a giant spider. Not all spiders are giant spiders. Not to mention, animations will often start "wrong" due to this or that (don't ask me what this or that are, I have some suspicions in certain cases, but I really have no idea...and fwiw, my suspcions have to do with the distance between actor A and Actor B ***at triggering of the animation cycle, along with actor rescaling (which further muddies the offset issue) and so (being "wrong"), the animation starts with actors "with offset" to each other, and sometimes those offsets are large, even with animations including only a pair of human participant actors. The offsets are most often either height (Z), or axial distance (X... along the path defined by the body length) , sometimes there is a gross side-to-side offset (Y), but usually that one is minor, within a couple clicks. I figure it's some calculation that goes wonky or is performed in the wrong order and so results in position errors, since there *is* a certain repeatability to position issues with things like spiders, chauruses, giants, etc. where the natural size difference between actors is large. *** this is what I've seen in my own game In fact, the only time I do not have to do at least some minor repositioning is when the actors are identical in height and body scale (same back length, leg length, neck length, head size), which is a tall order, since there's always some little difference, or the NPCs, followers and player (ad even humanoid monsters) would look effectively identical, since they'd have identical proportions (and even height).
MadMansGun Posted May 13, 2020 Posted May 13, 2020 https://www.youtube.com/watch?v=Vd6hVYkkq88 that's only 1/3 true for the 3 old crappy sexlab spider animations, and i fixed those in the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z" Spoiler Animation( id="Spider_Double", name="(Large Spider) Double", tags="Gone,Bestiality,Dirty,Gangbang,Spider,Vaginal,Oral", sound="Squishing", actor1=Female(add_cum=VaginalOralAnal, open_mouth=True), actor2=CreatureMale(race="LargeSpiders", forward=80, rotate=180), actor3=CreatureMale(race="LargeSpiders", forward=37, rotate=180), ) Animation( id="Spider_Penetration", name="(Large Spider) Penetration", tags="Gone,Bestiality,Dirty,Rough,Spider,Big Spider,Vaginal", sound="Squishing", actor1=Female(add_cum=VaginalAnal), actor2=CreatureMale(race="LargeSpiders", forward=35, rotate=180), ) Animation( id="BigSpider_Penetration", name="(Giant Spider) Penetration", tags="Gone,Bestiality,Dirty,Rough,Spider,Big Spider,Vaginal", sound="Squishing", actor1=Female(add_cum=VaginalAnal), actor2=CreatureMale(race="GiantSpiders", forward=35, rotate=180), ) billyy's & Nibbles animations use MNC's registration script where all 3 race sizes are registered correctly, and MNC's files are setup to keep the spiders at the right size. THEY DON'T RESCALE UNLESS ANOTHER MOD FUCKS WITH THEM.
coolfreaky Posted May 13, 2020 Posted May 13, 2020 i continu to think it is something with sexlab MCM . ( had the same issu ! could not set in sexlab MCM , and spider was in the exacte position as in the picture . ) and animation loader fixed the issue quit sure : register profil , register animation several times , rebuild animation registary , reapply json .
MadMansGun Posted May 13, 2020 Posted May 13, 2020 Quote 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 650, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
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