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Sexlab Creatures Animations Size issue


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In sex scenes my game uses the wrong size for Spiders, so I wanted to ask for advice to correct that problem 

I use:

MoreNastyCritters_v12_06A
SexLab More Creatures SE
SexLab Aroused Creatures SE
Sexlab Beastess SE
Creature Framework SE
Creature Schlongs SE



# Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
SexLab.esm
Devious Devices - Assets.esm
alidonsarmory.esm
BSAssets.esm
BSHeartland.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
ZaZAnimationPack.esm
Schlongs of Skyrim - Core.esm
Skyrim - Utility Mod.esm
JSwordsD.esm
Heels Sound.esm
CreatureFramework.esm
SkyUI_SE.esp
Vivid WeathersSE.esp
odiumsword.esp
SexLab_Solutions.esp
MagicalCollegeofWinterhold.esp
Enhanced Solitude SSE.esp
xazPrisonOverhaulPatched.esp
Undriel_QuaintRavenRock.esp
Inns and Taverns.esp
zThingsInDark.esp
Cidhna Mine Expanded.esp
SexLab More Creatures.esp
DragonbornInDistress.esp
UFO - Ultimate Follower Overhaul.esp
Dwarfsphere.esp
Cloaks.esp
Tel Mithryn.esp
BSHeartland - Unofficial Patch.esp
Haem Projects AHO.esp
MoreNastyCritters.esp
SexLab Beastess.esp
NieR Automata Characters.esp
SimpleSlavery.esp
Bring Out Your Dead.esp
AwpSylvanas.esp
Cloaks - Dawnguard.esp
Cloaks - USSEP Patch.esp
BS_Campfire.esp
Beyond Skyrim - Bruma - Guard Cloaks.esp
Sovereign's Slayer Armor SE.esp
Stronger Daedric Artifacts.esp
Daedric Voice.esp
UIExtensions.esp
AddItemMenuSE.esp
Oracle knight Armor.esp
icepenguinworldmapclassic.esp
SexLabDangerousNights2.esp
ShakeIt!.esp
SexLab Inflation Framework.esp
sr_FillHerUp.esp
adcSexlife.esp
Vivid Weathers SE - Bruma Patch.esp
Vivid Weathers SE - Falskaar.esp
Vivid Weathers SE - LightingDuringStorm Patch.esp
Vivid Weathers SE - Wyrmstooth.esp
dolomite weathers - vivid.esp
[COCO]KDA_Ahri_Full.esp
Pumps.esp
DX Witcher Armor.esp
DG-NoAttacks.esp
Marry Me Serana.esp
LazyBodyEdit.esp
DenassaG_MageRobes.esp
[COCO]CheongSan_SE.esp
SexLabDefeat.esp
mslDeviousCaptures.esp
ASOS Race Patch.esp
Animal_SOS.esp
SexLab Aroused Creatures.esp
BetterStaffofMagnus.esp
arvak_replace.esp
Fresh Women.esp
MannequinStayPut.esp
SimpleOutfitManager.esp
Anabel.esp
JS Barenziah SE - Johnskyrim.esp
Schlongs of Skyrim.esp
Fulcimentum - More Staves and Wands of Skyrim.esp
SexLab-AmorousAdventures.esp
Quest Eraser_DG.esp
SLALAnimObjBillyy.esp
Religion.esp
Dragon Wall Wisdom.esp
SimpleSkirt_SMP.esp
ForgottenCity.esp
blackreachrailroadnew.esp
SOS - Shop.esp
SpousesEnhancedSE.esp
DwemerManorExotic.esp
BSHeartland - Arnima Patch.esp
SexLab Eager NPCs.esp
R18pn - Shanoa Armors.esp
SauronsArmorFixed.esp
StonehallOrphanage.esp
Serana.esp
JS Armored Circlets SE.esp
DX Witch Hunter Armor.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOS - ERF - Futanari CBBE - Addon.esp
ERF - Futanari CBBE - Equippable.esp
RaceMenuMorphsCBBE.esp
Dynasty Armor.esp
GirlHeavyArmorEbonyDwarven.esp
PickDefaultFollowerArmor.esp
Minerva.esp
DawnguardHairsPlayable.esp
DiD - DLC Patch.esp
NewmDressExtendedWitch.esp
Highheels.esp
[COCO]wedding_2B.esp
Bijin NPCs.esp
Bijin Wives.esp
Bijin Warmaidens.esp
KS Hairdo's.esp
Celes Nightingale Armor.esp
bettershapedweaponslw-xb.esp
RaceMenu.esp
XPMSE.esp
RaceMenuHH.esp
RaceMenuPlugin.esp
Saeri_AetherialCrown.esp
CBBE.esp
AHO-Dwemer Ship Atherium Forge.esp
GSRDivorce.esp
Apocalypse - Magic of Skyrim.esp
ValkyrieSwordShield.esp
NewmDragoNecklace2.esp
Devious Devices - Equip.esp
OBS_ClosingTime.esp
haem projects shalidor.esp
Perfect Legionnaire - Troops Re-equipment.esp
FNIS.esp
RemakeSkirt.esp
Sacrosanct - Vampires of Skyrim.esp
Alternate Start - Live Another Life.esp
Alternate Start -- New Beginnings.esp
Immersive Citizens - AI Overhaul.esp
Palaces Castles Enhanced.esp
Relationship Dialogue Overhaul.esp
Serana Dialogue Edit.esp
PCE - Marked Droppable Barenziah Stones.esp
nwsFollowerFramework.esp

It looks like this:

ScreenShot2.png

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That doesn't look like "the wrong size" it looks like there's a positioning error (spider shifted back from its proper location and possibly offset to the side and/or up and down. Which is solvable by using the positioning controls. Afaik you can save those adjustments too. See the MCM in game: Sexlab > Animation Editor

 

 

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On 5/6/2020 at 6:32 AM, coolfreaky said:

i believe that the issue is more in MCM sexlab menu : just set those two prefs

 

sexlab mcm

sexlab mcm.jpg

I already had these settings, but it didnt work :) animation editor also doesnt I think

 

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On 5/6/2020 at 7:24 AM, anjenthedog said:

That doesn't look like "the wrong size" it looks like there's a positioning error (spider shifted back from its proper location and possibly offset to the side and/or up and down. Which is solvable by using the positioning controls. Afaik you can save those adjustments too. See the MCM in game: Sexlab > Animation Editor

 

 

I have fooled around with the animationeditior abit but couldnt see any difference

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4 hours ago, Xiblis said:

I have fooled around with the animationeditior abit but couldnt see any difference

As I said, this is a positioning issue. The spider body is almost a foot and a half "from the target". What you're seeing is a positioning issue. Hit the realign key (default is "[") If that doesn't work, then you'll need to manually reposition either the spider or your player to resolve the disparity in spacing.

 

Check SL's hotkeys section to assign hotkeys for repositioning or use the defaults.

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but it's too extreme to be a normal positioning problem.

 

.....also they have a lot of mods loading after MNC, so there's a higher chance that one of them could be editing the spider races and/or messing with there skeletons.

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No it's not. The animation(s) was(ere) originally made for a giant spider. Not all spiders are giant spiders. Not to mention, animations will often start "wrong" due to this or that (don't ask me what this or that are, I have some suspicions in certain cases, but I really have no idea...and fwiw, my suspcions have to do with the distance between actor A and Actor B ***at triggering of the animation cycle, along with actor rescaling (which further muddies the offset issue) and so (being "wrong"), the animation starts with actors "with offset" to each other, and sometimes those offsets are large, even with animations including only a pair of human participant actors. The offsets are most often either height (Z), or axial distance (X... along the path defined by the body length) , sometimes there is a gross side-to-side offset (Y), but usually that one is minor, within a couple clicks. 

 

I figure it's some calculation that goes wonky or is performed in the wrong order and so results in position errors, since there *is*  a certain repeatability to position issues with things like spiders, chauruses, giants, etc. where the natural size difference between actors is large.

 

*** this is what I've seen in my own game

 

In fact, the only time I do not have to do at least some minor repositioning is when the actors are identical in height and body scale (same back length, leg length, neck length, head size), which is a tall order, since there's always some little difference, or the NPCs, followers and player (ad even humanoid monsters) would look effectively identical, since they'd have identical proportions (and even height). 

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https://www.youtube.com/watch?v=Vd6hVYkkq88

that's only 1/3 true for the 3 old crappy sexlab spider animations, and i fixed those in the "ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z"

Spoiler

 

Animation(
    id="Spider_Double",
    name="(Large Spider) Double",
    tags="Gone,Bestiality,Dirty,Gangbang,Spider,Vaginal,Oral",
    sound="Squishing",
    actor1=Female(add_cum=VaginalOralAnal, open_mouth=True),
    actor2=CreatureMale(race="LargeSpiders", forward=80, rotate=180),
    actor3=CreatureMale(race="LargeSpiders", forward=37, rotate=180),
)

Animation(
    id="Spider_Penetration",
    name="(Large Spider) Penetration",
    tags="Gone,Bestiality,Dirty,Rough,Spider,Big Spider,Vaginal",
    sound="Squishing",
    actor1=Female(add_cum=VaginalAnal),
    actor2=CreatureMale(race="LargeSpiders", forward=35, rotate=180),
)

Animation(
    id="BigSpider_Penetration",
    name="(Giant Spider) Penetration",
    tags="Gone,Bestiality,Dirty,Rough,Spider,Big Spider,Vaginal",
    sound="Squishing",
    actor1=Female(add_cum=VaginalAnal),
    actor2=CreatureMale(race="GiantSpiders", forward=35, rotate=180),
)

 

 

billyy's & Nibbles animations use MNC's registration script where all 3 race sizes are registered correctly, and MNC's files are setup to keep the spiders at the right size. THEY DON'T RESCALE UNLESS ANOTHER MOD FUCKS WITH THEM.

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i continu to think it is something with sexlab MCM  .    ( had the same issu ! could not set in sexlab MCM , and spider was in the exacte position as in the picture . )   and animation loader fixed the issue quit sure  register profil , register animation several times , rebuild animation registary , reapply json .

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Quote

8. you may need to reload the animations, go to the Animation Loader's MCM and then:
8.1. click on the "Disable All" button.
8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
8.3. click on "Reload JSON".
8.4. click on "Enable All".
8.5. click on "Count Animations" and make sure nothing is over 650, turn off some animations if they are.
8.6. click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

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