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Finally switched over to SE. Unsure how to activate mods in game


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Posted

Title pretty much says it all. Used to when I loaded up a mod in the old version, it was pretty easy to access the mod interface in-game from the menu.1LcaRoq.png 

Although,  now that I've switched over to special edition, it seems to have some basic mod functionality already installed, and wants to run everything through that. While this wouldn't be an issue, it doesn't seem to be loading any interface for my vortex-installed mods, and when they do show up in the mod list in-game, I can't interact with them at all. Has anyone else had this issue or been able to resolve it?BqplbTq.png

Posted

Cant see the pics 

The only "mods" that SE has on default are the DLCs

 

You install mods in SE the same way as you would in LE

DL them, enable them, deploy them, play them

Perhaps something went wrong when you install things? Vortex really isnt cut out for doing a lot of.. mod reorganisation at once as far as my experience goes

 

Vortex also has this neat issue where sometimes a mods .esp isnt enabled on default after installation - so you need to enable it manually. Sometimes the .esp tab isnt loaded at all so you have to restart Vortex. I recommend double checking the .esp tab when you enable or disable mods in Vortex

Posted

The SE one is not the MCM, it's Bethesda's own monstrosity for handling mods, don't use it ever. For MCM to appear in game you have to go to the System menu (pressing Esc and then going to the SYSTEM tab) and then "MOD CONFIGURATION", not "MODS". Of course you need to have SkyUI SE installed for this to work.

 

Also, the SE forum section is a little bit below this tech support (which isn't for SE).

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