AKawaiiTent Posted December 10, 2021 Posted December 10, 2021 (edited) 53 minutes ago, zero112 said: Regarding the tags, I found this file from OTYOTY. that is, "sizedapparel_showprivatecrotch" should be suitable. and this is a file from the main accessories fashion, not from our fashion I'm not sure that without some kind of additional patch indicating the path for the texture, this will work But I'm a total zero here, so.... I'm pretty sure you don't need a patch, as long as the folder is labled the same as what's in the picture, and the files are all named properly, Quiver_Female_0_south, ect sized apparel will pull the texture. I believe that the folder directory also has to be same, but from what oty told me in my first question to him, he said it should pull texture's without any kind of patch as long as they're named right and in the right directories. If you wanted to do a really quick test add a folder called Quiver where the apron blouse ect are located, and copy and paste 1 of the other outfits 0 size files, and rename them Quiver. If it works the pawn should be rendering the copied outfit when u equip the quiver. Edit: Testing this myself out of curiousity, I added the folder to my stand alone mod and it was pulling the texture I put there for the quiver. I only added the female body size 0 variant, and it was rendering the texture i made for female body shape, and the original texture for other shapes. Edited December 10, 2021 by AKawaiiTent
zero112 Posted December 10, 2021 Posted December 10, 2021 (edited) 2 hours ago, AKawaiiTent said: I'm pretty sure you don't need a patch, as long as the folder is labled the same as what's in the picture, and the files are all named properly, Quiver_Female_0_south, ect sized apparel will pull the texture. I believe that the folder directory also has to be same, but from what oty told me in my first question to him, he said it should pull texture's without any kind of patch as long as they're named right and in the right directories. If you wanted to do a really quick test add a folder called Quiver where the apron blouse ect are located, and copy and paste 1 of the other outfits 0 size files, and rename them Quiver. If it works the pawn should be rendering the copied outfit when u equip the quiver. Edit: Testing this myself out of curiousity, I added the folder to my stand alone mod and it was pulling the texture I put there for the quiver. I only added the female body size 0 variant, and it was rendering the texture i made for female body shape, and the original texture for other shapes. Suddenly it works!!!! Cool, it turns out you can make any armor from mods compatible without additional patches. damn, and OTYOTY did a good job on the code AKawaiiTent thank you for your help! Edited December 10, 2021 by zero112
AKawaiiTent Posted December 10, 2021 Posted December 10, 2021 1 hour ago, zero112 said: Suddenly it works!!!! Cool, it turns out you can make any armor from mods compatible without additional patches. damn, and OTYOTY did a good job on the code AKawaiiTent thank you for your help! No problem. Just remember it's very very sensitive with file naming. For example if you accidently type _female_0 instead of _Female_0 for even just 1 file, all of the sizes will stop rendering and will render the default.
zero112 Posted December 11, 2021 Posted December 11, 2021 Compared the textures of 512X512 and 256X256 in the game. So, the difference is only at the maximum approximation, and insignificant. and the weight is 10kb and 100kb in general, I handed over all my textures, I will do the next ones under 256X256 at once SizedApparel.zip 1
zero112 Posted December 13, 2021 Posted December 13, 2021 That's it, I give up. I tried to add a tag for Shirt (and for Parka, just in case I made a mistake in writing Shirt Basic), but I could not overcome this code. It just didn't work out how to add the Duster code either. I'm confused. I wanted to make a shirt and other short clothes without a bottom to work better with the visible_panty mod (I managed to take out the textures from there, so I will customize them in the future) I request the help of experts!
AKawaiiTent Posted December 13, 2021 Posted December 13, 2021 1 hour ago, zero112 said: That's it, I give up. I tried to add a tag for Shirt (and for Parka, just in case I made a mistake in writing Shirt Basic), but I could not overcome this code. It just didn't work out how to add the Duster code either. I'm confused. I wanted to make a shirt and other short clothes without a bottom to work better with the visible_panty mod (I managed to take out the textures from there, so I will customize them in the future) I request the help of experts! are you getting any red text at the start of the game in the log, or is it saying it patched right but the apparel isn't rendering the penis?
OTYOTY Posted December 13, 2021 Author Posted December 13, 2021 3 hours ago, zero112 said: That's it, I give up. I tried to add a tag for Shirt (and for Parka, just in case I made a mistake in writing Shirt Basic), but I could not overcome this code. It just didn't work out how to add the Duster code either. I'm confused. I wanted to make a shirt and other short clothes without a bottom to work better with the visible_panty mod (I managed to take out the textures from there, so I will customize them in the future) I request the help of experts! It must have red line in log. You have wrong patch. match block must be next of finding mods or such as. But you wrote it next of adding tags. <?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Normal</success> <operations> <li Class="PatchOperationConditional"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel/tags</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel</xpath> <value> <tags> <li>SizedApparel_ShowPrivateCrotch</li> </tags> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel/tags</xpath> <value> <li>SizedApparel_ShowPrivateCrotch</li> </value> </match> </li> </operations> </Operation> </Patch> also, the shits is defined as "Apparel_BasicShirt" in rimworld(I have no idea why tynan did like this.). you should check the core's def xml too.
zero112 Posted December 13, 2021 Posted December 13, 2021 (edited) 1 hour ago, OTYOTY said: It must have red line in log. You have wrong patch. match block must be next of finding mods or such as. But you wrote it next of adding tags. <?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Normal</success> <operations> <li Class="PatchOperationConditional"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel/tags</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel</xpath> <value> <tags> <li>SizedApparel_ShowPrivateCrotch</li> </tags> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel/tags</xpath> <value> <li>SizedApparel_ShowPrivateCrotch</li> </value> </match> </li> </operations> </Operation> </Patch> also, the shits is defined as "Apparel_BasicShirt" in rimworld(I have no idea why tynan did like this.). you should check the core's def xml too. OTYOTY man, you're the best! I was even able to combine this patch with your duster patch. And it even seems to work. <?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationSequence"> <success>Normal</success> <operations> <li Class="PatchOperationConditional"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel/tags</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel</xpath> <value> <tags> <li>SizedApparel_ShowPrivateCrotch</li> </tags> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel/tags</xpath> <value> <li>SizedApparel_ShowPrivateCrotch</li> </value> </match> </li> <li Class="PatchOperationConditional"> <xpath>Defs/ThingDef[defName = "Apparel_Duster"]/apparel/tags</xpath> <nomatch Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Apparel_BasicShirt"]/apparel</xpath> <value> <tags> <li>SizedApparel_ShowPrivateCrotch</li> </tags> </value> </nomatch> <match Class="PatchOperationAdd"> <xpath>Defs/ThingDef[defName = "Apparel_Duster"]/apparel/tags</xpath> <value> <li>SizedApparel_ShowPrivateCrotch</li> </value> </match> </li> </operations> </Operation> </Patch> Thank you so much for your help, maybe someday I'll figure out how to create patches. Maybe.... Unlikely.... Edited December 13, 2021 by zero112
zero112 Posted December 15, 2021 Posted December 15, 2021 Jumpsuit is next Jumpsuit.zip SizedApparel.zip 6
zero112 Posted December 16, 2021 Posted December 16, 2021 (edited) Edited textures for the visible_pants mod. I didn't strain myself too much, just to have it. Textures.zip SizedApparel.zip But I didn't find a kilt. Has anyone seen where his textures are? in what fashion? Edited December 16, 2021 by zero112 2
zero112 Posted December 20, 2021 Posted December 20, 2021 I finally got to Shirt Basic. It turned out a little more shabby than in the original. And which race mods go well with SizedApparel? I have found only Orassans and Lliscean so far. The rest I tried - there are problems with the bodies. ShirtBasic.zip SizedApparel.zip 1
AKawaiiTent Posted December 20, 2021 Posted December 20, 2021 46 minutes ago, zero112 said: I finally got to Shirt Basic. It turned out a little more shabby than in the original. And which race mods go well with SizedApparel? I have found only Orassans and Lliscean so far. The rest I tried - there are problems with the bodies. ShirtBasic.zip SizedApparel.zip Xenohumans-Anthromorphs goes decently well, + ratkin is already supported by the mod. 021 forgotten realms seems to work pretty well, though i havn't played around with it too much.
zero112 Posted December 20, 2021 Posted December 20, 2021 (edited) 1 hour ago, AKawaiiTent said: Xenohumans-Anthromorphs goes decently well, + ratkin is already supported by the mod. 021 forgotten realms seems to work pretty well, though i havn't played around with it too much. Xenohumans-Anthromorphs also seemed to be going great, but then I took a closer look - and there the standard body is taken, and the armor I changed is sitting incorrectly =( Edited December 20, 2021 by zero112
zero112 Posted December 21, 2021 Posted December 21, 2021 I made a simple Shirt Button. Question: What is the tag of this torn shirt? I couldn't find where to look at it, the ShirtButton ButtonShirt options don't work. Defs/ThingDef[defName = "Apparel_ShirtButton"]/apparel/tags OTYOTY I'm sorry to bother you, but can you still help? I figured out where to put the rest, it remains only to find the right name. SizedApparel.zip
odps Posted December 22, 2021 Posted December 22, 2021 You forgot to do the second listing_Standard.End() for the second column of the setting, so currently the setting window looks weird
AKawaiiTent Posted December 22, 2021 Posted December 22, 2021 (edited) 15 hours ago, zero112 said: I made a simple Shirt Button. Question: What is the tag of this torn shirt? I couldn't find where to look at it, the ShirtButton ButtonShirt options don't work. Defs/ThingDef[defName = "Apparel_ShirtButton"]/apparel/tags OTYOTY I'm sorry to bother you, but can you still help? I figured out where to put the rest, it remains only to find the right name. SizedApparel.zip its Apparel_CollarShirt, u can find all the core item def stuff in rimworld/data/core/defs/thingdefs_misc/apparel_various , most of them are named the same as the texture, then there's the button shirt and t-shirt which have weird def names. Edited December 22, 2021 by AKawaiiTent 1
GrimReaper Posted December 22, 2021 Posted December 22, 2021 On 12/20/2021 at 7:28 PM, zero112 said: Xenohumans-Anthromorphs also seemed to be going great, but then I took a closer look - and there the standard body is taken, and the armor I changed is sitting incorrectly =( You need to change what body texture the race uses. I'm a hack so I usually just manually replace whatever texture the race uses with OTY's.
zero112 Posted December 22, 2021 Posted December 22, 2021 7 hours ago, AKawaiiTent said: its Apparel_CollarShirt, u can find all the core item def stuff in rimworld/data/core/defs/thingdefs_misc/apparel_various , most of them are named the same as the texture, then there's the button shirt and t-shirt which have weird def names. Oh, thanks, I'll find it now)
Encon4 Posted December 22, 2021 Posted December 22, 2021 On 12/6/2021 at 6:10 PM, zero112 said: Is this mod alive and developing? I drew tribal clothes for the female body (I'll draw them later for the thin one). For myself. Tested on standard textures (without RimNudeWorld) if anyone likes it, I can continue. Continue to spread, so I'm going to continue to change the game for myself ? You can use the files freely, add them to mods or wherever else. Don't mind. (don't kick for English - google translates) TribalA_Female.zip 2.38 MB · 56 downloads I have to say that i love the rework of the outfits, but can you make the tribal outfit the below part a bit less covered? like showing a a bit the waist, showing more the rear part like the upper back and butt?
zero112 Posted December 22, 2021 Posted December 22, 2021 24 minutes ago, Encon4 said: I have to say that i love the rework of the outfits, but can you make the tribal outfit the below part a bit less covered? like showing a a bit the waist, showing more the rear part like the upper back and butt? Make a cutout on the back? There are no ideas how to make the buttocks visible, the right shoulder strap interferes. And you will not be able to remove it - then the fabric in front will hold only on one breast.... In general, I'm at a loss, I need to think about it one of these days. If you have an idea, send an example picture. 1
Encon4 Posted December 22, 2021 Posted December 22, 2021 (edited) 45 minutes ago, zero112 said: Make a cutout on the back? There are no ideas how to make the buttocks visible, the right shoulder strap interferes. And you will not be able to remove it - then the fabric in front will hold only on one breast.... In general, I'm at a loss, I need to think about it one of these days. If you have an idea, send an example picture. to do something like this, cover a bit the waist, buttcheeks going out like this in the back, and maybe expose(or not) the breast on the east side if is ok. uncovering the rear i meant separately the butt a upper back. Also if the thin version can get the similar treatment. forgot to point the strap removal if going to remove the breast on east side. Edited December 22, 2021 by Encon4
zero112 Posted December 22, 2021 Posted December 22, 2021 1 hour ago, Encon4 said: to do something like this, cover a bit the waist, buttcheeks going out like this in the back, and maybe expose(or not) the breast on the east side if is ok. uncovering the rear i meant separately the butt a upper back. Also if the thin version can get the similar treatment. forgot to point the strap removal if going to remove the breast on east side. Well, something similar? I'll redo the rest of the sizes tomorrow (maybe) Thin is not sure what needs to be changed, it will not look very good there. Still, the area of the ass is not the same. Painted asymmetrically (after all, ancient people did), is it OK? or add symmetry? 1
zero112 Posted December 22, 2021 Posted December 22, 2021 I drew a shirt and shorts for Orassan. Don't ask why. Just to have it ? By the way, do I have to lay out one piece of clothing like this? Is anyone interested in this? Or is it better once a week, in packages at once? SizedApparel.zip https://steamcommunity.com/sharedfiles/filedetails/?id=1541519487&searchtext=orassan 1
Encon4 Posted December 22, 2021 Posted December 22, 2021 (edited) 37 minutes ago, zero112 said: Well, something similar? I'll redo the rest of the sizes tomorrow (maybe) Thin is not sure what needs to be changed, it will not look very good there. Still, the area of the ass is not the same. Painted asymmetrically (after all, ancient people did), is it OK? or add symmetry? Well... it looks better than i expected, that's is really good, although i expected the butt part to be a bit shorter to be able to see the parts, but if interferes with the front part it can be left just like that. about the thin part just leave assymetric, the changes i wanted is this: the east part not sure if should take a big chunk of cover, maybe a bit less than described. the changes can be a bit more subtle. Edited December 22, 2021 by Encon4
OTYOTY Posted December 22, 2021 Author Posted December 22, 2021 (edited) 2 hours ago, zero112 said: I drew a shirt and shorts for Orassan. Don't ask why. Just to have it ? By the way, do I have to lay out one piece of clothing like this? Is anyone interested in this? Or is it better once a week, in packages at once? SizedApparel.zip https://steamcommunity.com/sharedfiles/filedetails/?id=1541519487&searchtext=orassan You did great job but I have to tell you something. When the pawn wearing Unsupported apparel, It rendered with original Body. (Left Pawn) but your files make the pants always looks changed. (Right Pawn) this is bad case! It may occur clipping issue with original textures. To avoid this unmatched problem, your texture files' name should be like this. "Pants_Female_-1_east.png" "-1" meaning "missing body parts(for now, only breasts support) but for supported body" and the pants doesn't touch final breasts render size.(because it doesn't cover torso and breasts.) So It's safe to use "-1" size value for pants. (I didn't tested -1 value to torso apparel or I just forgot.) I always thanks for your work Edited December 22, 2021 by OTYOTY
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