DocClox Posted May 7, 2020 Author Posted May 7, 2020 New release is out. Features slotless tattoo-only garments, so you can wear them with anything. Be aware that this means equipping a tat won't unequip a bikni or tank top, or indeed a different tattoo, so you can get multiple ones applying which looks odd sometimes. The other major thing is that there is not an Adoption Script which runs automatically. It looks for FPE kids in your settlements, and for any found there's a high chance that the child will be fostered to loving parents, off-map. (Well, either that or ground up into hamburger and traded to supermutants, but I don't believe that rumour). Every child so fostered gets you 100caps deposited in the settlement workbench, so having a lot of breeders can be lucrative Warning for female players of a maternal frame of mind: the adopter will foster the children you give birth to as well as those of slaves. If that's a problem, you might want to skip this release, and I'll have some fine control in the next one. ******* Going forwards, I want to make those adopter settings, maybe via a MCM screen. Then, I'm working on a handheld controller that will let you change a slave's designation by pointing it at her and clicking a button. Probably some other functions as well. And maybe some scripting to allow the breeder/fertile swap to work for all tats. So if you have a laborer who isn't pregnant, her tats will say "fertile" regardless of her top. Fertilize her, and it'll go back to "Laborer".
Aria1989 Posted May 7, 2020 Posted May 7, 2020 the link for DL is unavailable and it is missing grom DL section is that on purpose or by mistake?
DocClox Posted May 7, 2020 Author Posted May 7, 2020 OK. Try that again. I uploaded it to the wrong place, it seems. 1
Kanealpha Posted May 7, 2020 Posted May 7, 2020 the update only affects FPE children, not kids included in the game or added by mods already?
DocClox Posted May 7, 2020 Author Posted May 7, 2020 Only FPE children. I tested it against the Somerville Place kids. Basically, if it's got an FPE_Growing_Child script attached, it's eligible. If not it's ignored.
DocClox Posted May 20, 2020 Author Posted May 20, 2020 I've been playing around with an alternative design for the "Prisoner" designation. Basically, I have it set up now so that all the tats swap to "fertile" when the wearer isn't pregnant. So I've been leaving my breeding stock as prisoners, so that the pink "fertile" tat stands out better. So, if I'm going to keep them like that long term, it might make more sense to call them something else: Also in the pipeline: Fusion Girl support. I have FG versions of the tops done, but the UV for the ass is very different, and the existing tats deform somewhat. I've been reluctant to redo them since a UV rework is apparently in the pipeline. But then I don't know if there's an end date in sight for that, so I might just do it and redo it if necessary. Still looking at a remote control to change designations, and I'm looking at a mashup with the socks and shoes from the Newmiller Chain Bikini set. The idea being there would be one basic garment, and you could customise to have a tank-top, bikini top, or hide the top altogether, hide the tat as a separate option, and then all the existing CB options which would mean you could hide the stockings and shoes or change their color and pattern. I'd probably have one prebuilt combo for each designation, and maybe let that be customisable from MCM. All this, basically, because porting high heel garments from CBBE to FG is hard, and I'm getting fed up of making CBStockings, then going to the armor bench to remove the stockings and change the color.
gilgysaurus Posted May 20, 2020 Posted May 20, 2020 totally in love with this mod ? btw, is there any way to make the tats fit bigger ol' butts? edit: or maybe it looks weird on mine cus I'm using fg body?
DocClox Posted May 21, 2020 Author Posted May 21, 2020 15 hours ago, gilgysaurus said: or maybe it looks weird on mine cus I'm using fg body? Yeah. I was using CBBE when I made the tats, and the UV on the buts is very different for FG. That said, I am working on FG versions, so maybe you can help test them. rrs_fg.7z Just install over the top of the main mod. It should have FG friendly versions of the Fertile/Breeder tats, and also replaces the "prisoner" ones with the "student" designs above. Let me know if the texture quality is OK. I'm having an annoying glitch at the moment that occasionally downgrades random textures to low quality, so it's difficult to judge sometimes. This is what they ought to look like: There's a bit of a bend in the "fertile"/"breeder" line, but I think that's because I was painting them onto a body with a preset already applied. If I paint onto a zero-sliders mesh, I suspect that'll go away. (Yet another version to do...)
gilgysaurus Posted May 21, 2020 Posted May 21, 2020 it looks way better now, the first two were before installing the file, it does look a bit wonky on the left, I assume it cus of the preset difference 1
DocClox Posted May 21, 2020 Author Posted May 21, 2020 That's good to know. I'll try and get the rest done in a week or so. And probably see about setting up a zero-slider mesh to paint against.
DocClox Posted May 22, 2020 Author Posted May 22, 2020 Thought I'd tweak the Laborer tats a little. They were a bit hard to read, I thought. Doing the Slave set now. Two more to go after that,
DocClox Posted May 22, 2020 Author Posted May 22, 2020 I've been thinking... At some point, you need to sell some slaves. If you don't, they never respawn and the world gets less interesting over time. So what I want to do is stick a slave in a pillory until she's had a couple of children maybe, and then take her out of the pillory, replace her with a fresh slave, and then take the old one down to be sold. Trouble is, they mill around so much that it's hard to keep track of who's to be sold and who's just been racked. I used to use "prisoner" tats to flag up soon-to-be-sold slaves, but now I find I'm using that designation for the long term storage once. So how to mark the ones about to leave the school? I was thinking about how much the color underlay chain-and-book motif looked like a rosette, between that and the marking-for-sale problem, I came up with this. I'm thinking of doing similar ones for 2nd Class "SLUT" (70%, "Competant", "Fit to be fucked") 3rd Class "MEAT" (30%, "Nutritous", "Filled With Protien") 9th Class "TRASH" (00%, "Garbage", "Dispose of with care") Should also appeal to the folks who don't keep slaves, but want something demeaning to decorate their character.
DocClox Posted May 22, 2020 Author Posted May 22, 2020 Tried something a bit different here; the design doesn't really lend itself to the sort of color separation I usually use. I'm not sure how much I like the result. It works, but the color is a bit washed out. Of course, that's not necessarily a bad thing...
DocClox Posted May 23, 2020 Author Posted May 23, 2020 I spent a bit of time reworking the original vector art so I could separate it cleanly. That looks about how I expected it to look. Shame about the gradients though. That said, they are visible, if barely, so maybe it's just a question of making them a bit more pronounced. I did the rear view as well this time. Biggest argument against the previous version was that I wasn't at all sure how I was going to match the color for the ass tat. This way I at least get the color I was expecting, front and back.
DocClox Posted May 23, 2020 Author Posted May 23, 2020 Yeah, that works. I had to exaggerate the gradient quite a bit to get it to show though, and the shading on the central part doesn't who at all I think that rather than making the grad part of the color, it might work better if I put it in the black layer. Then I can use solid colors for the other three and not have to worry about redoing all the gradient colors each time.
xenic Posted June 1, 2020 Posted June 1, 2020 Wasn't there a mod that let you capture raiders? Would work well with this.
DocClox Posted June 1, 2020 Author Posted June 1, 2020 3 hours ago, xenic said: Wasn't there a mod that let you capture raiders? Would work well with this. Yep
xpardareon Posted June 6, 2020 Posted June 6, 2020 So this mod will send any detected FPE children in the settlement and 'disappear' /sent them off map. So if my player knocked up Lucy Abernathy or any female settler and birth some children, so they will also disappear because they are FPE children? And accepting a bit of suggestions to allow more flexibility for players? For wasteland dairy there's a bin in diamond city that placing abandoned baby. Will it be better if there's a container that allow us to put baby into it and within a day there will be a system say the baby was successfully adopted and got caps. Or a settlement stores that 'trade' babies. Or, i guess enable trading of the 'baby' items with vendors? As far as i am using FPE now, baby can't be sold to vendor but only settlement vendor. But they don't clean it well because the sold 'baby' will pop up as a child in other settlements. I experienced it. Only thing i could 'permanently' stop the progression of baby growth non violently is putting them to cryo in wasteland dairy mod. I am focusing more on the 'baby' item from FPE give and with wasteland dairy give more options to play with. Baby still a 'misc item' and i guess give more flexibility than a child npc? Sorry about my blabbering and my thoughts that may cause you problems. Modding ain't easy and i hope you don't went mad at me. Anyway this is a nice mod, adding some flavor to the fallout place
DocClox Posted June 6, 2020 Author Posted June 6, 2020 3 hours ago, xpardareon said: So if my player knocked up Lucy Abernathy or any female settler and birth some children, so they will also disappear because they are FPE children? Yeah. Next version will have an option to disable the adopter script, but protecting specific offspring is still WIP. I was thinking of having tokens you couldcraft and give to kids if you didn't want them adopted, but that doesn't help for protecting Lucy's bairns. Maybe there should be something you can give to a mother that protects any of her children from adoption. I think I can make this work. 3 hours ago, xpardareon said: And accepting a bit of suggestions to allow more flexibility for players? For wasteland dairy there's a bin in diamond city that placing abandoned baby. Will it be better if there's a container that allow us to put baby into it and within a day there will be a system say the baby was successfully adopted and got caps. Or a settlement stores that 'trade' babies. I kind of like having the kids running around the place. Just not too many of them and not many reaching adulthood. That said, an store, *ah-hem* an adoption booth in a seettlement might be a nice touch. I mean you can sell them to Carla anyway, but I always worry who she might sell them on to. A RRS approved adoption outlet might be the solution. 3 hours ago, xpardareon said: Or, i guess enable trading of the 'baby' items with vendors? As far as i am using FPE now, baby can't be sold to vendor but only settlement vendor. But they don't clean it well because the sold 'baby' will pop up as a child in other settlements. I experienced it. Only thing i could 'permanently' stop the progression of baby growth non violently is putting them to cryo in wasteland dairy mod. I'm sure I've sold babies to Carla in the past. Might be something changed in more recent versions I suppose. I shall have to experiment. 3 hours ago, xpardareon said: Anyway this is a nice mod, adding some flavor to the fallout place Thank you! That's exactly what I was shooting for
xpardareon Posted June 6, 2020 Posted June 6, 2020 4 hours ago, DocClox said: Yeah. Next version will have an option to disable the adopter script, but protecting specific offspring is still WIP. I was thinking of having tokens you couldcraft and give to kids if you didn't want them adopted, but that doesn't help for protecting Lucy's bairns. Maybe there should be something you can give to a mother that protects any of her children from adoption. I think I can make this work. I kind of like having the kids running around the place. Just not too many of them and not many reaching adulthood. That said, an store, *ah-hem* an adoption booth in a seettlement might be a nice touch. I mean you can sell them to Carla anyway, but I always worry who she might sell them on to. A RRS approved adoption outlet might be the solution. I'm sure I've sold babies to Carla in the past. Might be something changed in more recent versions I suppose. I shall have to experiment. Thank you! That's exactly what I was shooting for Wow, a fast reply. Thanks for explaining my questions and your future planning. Selling the babies to Carla, huh? Well i never try her yet. Will test it. Because my issue is other than settlement vendors only, other vendor NPC like diamond city/goodneighbor vendors, the baby items won't show up even it inside my inventory. Modding with new scripts ain't easy and i am waiting for your next update. Kudos and thanks for the mods. I am still using the mod carefully as it doesn't offer lots of flexibility for us yet but even though, still provide a lot of fun. And yeah, with all the female raiders killing in the commonwealth, its time to repopulate it. ?
DocClox Posted June 7, 2020 Author Posted June 7, 2020 6 hours ago, death said: can we get a list of every one with a unique tattoo You mean the unique NPCs that get their own name tat? Sure. Spoiler Ack Ack Bedlam Big Maude Bridget Cait Chancer Cinder Clutch Curie Darla Dixie Gunner Commander Ivey Kaylor Lizzie Wyeth Mags Black Nisha Piper Red Tourette Sparta Tammy Mac Tessa Walter Whiplash If there's anyone I've missed, or who you'd like to see added, sing out.
death Posted June 13, 2020 Posted June 13, 2020 id love to see one for Geneva and Eve also if u mind a suggestion id love a tattoo for a pack mule or pack horse kind of slave and a maid one
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now