Tykune Posted July 31, 2023 Posted July 31, 2023 Does this mod add/include female animals? I've been trying to find something that allows male character on female creatures.
murfk Posted July 31, 2023 Author Posted July 31, 2023 15 hours ago, Tykune said: Does this mod add/include female animals? I've been trying to find something that allows male character on female creatures. It doesn't add any, but what you really need is an animation set that includes the kind of interactions you want. If you have the animations, this mod will use them.
Tykune Posted August 5, 2023 Posted August 5, 2023 On 7/31/2023 at 6:41 PM, murfk said: It doesn't add any, but what you really need is an animation set that includes the kind of interactions you want. If you have the animations, this mod will use them. Darn. As far as I know, such an animation set is hard to come by, or perhaps nonexistent. Or at least that is what I am told.
robert.marquis Posted August 10, 2023 Posted August 10, 2023 Question: I like to play with the S.L.U.T.S. mod active. For the purpose of this mod, is the cart considered furniture that would prevent an assault?
murfk Posted August 10, 2023 Author Posted August 10, 2023 15 hours ago, robert.marquis said: Question: I like to play with the S.L.U.T.S. mod active. For the purpose of this mod, is the cart considered furniture that would prevent an assault? Probably not.
Onomatophobia Posted August 13, 2023 Posted August 13, 2023 How does this mod react to the werewolf form?
murfk Posted August 14, 2023 Author Posted August 14, 2023 (edited) On 8/13/2023 at 3:34 AM, Onomatophobia said: How does this mod react to the werewolf form? It doesn't care about werewolf form at all. It doesn't even know if you're in a transformed state or not. Edited August 14, 2023 by murfk 1
Onomatophobia Posted August 15, 2023 Posted August 15, 2023 12 hours ago, murfk said: It doesn't care about werewolf form at all. It doesn't even know if you're in a transformed state or not. So its going to try and match me with random creatures when I'm transformed? Have you considered adding more functions to mcm menu? Like percentage chance to match with random creature, or a chance to have multiple creatures match with you at once, or maybe allowing the player to choose what creatures will become affected by the mod and which wont?
murfk Posted March 24, 2024 Author Posted March 24, 2024 On 3/22/2024 at 10:20 PM, moddin time said: does this work for LE? Maybe?
lsrmsy Posted November 11, 2024 Posted November 11, 2024 Do the creatures need to see me in order to assault me? in other words, could i sneak around and shoot them to avoid getting shagged?
murfk Posted November 13, 2024 Author Posted November 13, 2024 On 11/11/2024 at 1:00 PM, lsrmsy said: Do the creatures need to see me in order to assault me? in other words, could i sneak around and shoot them to avoid getting shagged? Nope, they'll spot you regardless. If you want to avoid encounters, draw your weapon. 1
leighn Posted January 2, 2025 Posted January 2, 2025 (edited) Thanks for you mod ! I added more faction into WildingBeastFactions : Netches, Riekling, Draugrs, Falmers, Ash Hoppers, Werewolfs, Boars, Dwarven Automaton, Seekers and Gargoyles ! Have Fun ! Wilding.esp Edited January 2, 2025 by leighn 1
murfk Posted January 2, 2025 Author Posted January 2, 2025 (edited) 7 hours ago, leighn said: Thanks for you mod ! I added more faction into WildingBeastFactions : Netches, Riekling, Draugrs, Falmers, Ash Hoppers, Werewolfs, Boars, Dwarven Automaton, Seekers and Gargoyles ! Have Fun ! Wilding.esp 11.4 kB · 0 downloads Nice, but I'd suggest doing it by creating a new ESP with Wilding.esp as its master, and adjusting the list in the new ESP. It's more modular that way. That, or go fully modern and use Form List Manipulator or SkyPatcher to make the change via a config file. Edited January 2, 2025 by murfk 1
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