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Huan's Voice File Powershell


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Posted
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four powershell files currently, might be more 

These commands are made for modders who want to import existing voice files to their own mod. 

 

removeXwm

wavLip2Fuz

deleteWavAndLip

copyVoices  

 

they are ps1 files, use Notepad or other text editor to open. But I suggest using Windows Powershell ISE

 

Replace the parameters and directories in the file to fit your needs. It's mandatory.

 

Need to have the xWMAEncode.exe and the fuz_extractor.exe ( I downloaded "LazyAudio" and have them in its folder ) 

 

 

 

Details:

These commands are made for modders who want to edit voice files in their own mod. 

 

So you need to want to add some dialogues and want to do some voice over. Then you may find out that the original valina game has exactly the words. That's where the powershells are going to be in use.

 

Skyrim Add Voice Basics:

https://www.creationkit.com/index.php?title=Adding_Voice_Intermediate_Tutorial

 

http://variedvoices.weebly.com/replacingadding-new-dialogue-audio-in-the-creation-kit.html

 

Once you learned all the stuff in the basics, you can continue.

 

So once we press save in the "Edit Response Window", the ck saves the temp.wav to all the voicetype folder for you. If your dialogue is only valid for one or two voiceType then that's not a big deal. You can assign your dialogue to one voicetype, save it and assign the dialogue to another, record and save again. 

 

The problem happens when you are making voice for every possible voiceType and using valina audio resource.  You might feel tired to do the procedure again and again. (Expecially the copy, convert and delete procedure repeatly in each voicetype folder) 

 

Then you may use the "copyVoices" powershell. It copies valina resources directly in your mod's sound folder.

 

And if you've already have wav and lip files of many different voice types in your mod folder, then you can use “wavLip2Fuz” to convert them to fuz in a minute!

 

The shell is useful because unlike "LazyAudio" or other tools, the shell convert the files exactly in their own place, so you don't need to copy them to the audio folder LazyAudio told you to, and you don't need to copy the converted files back as well

 

If you don't want a voice of a line any more, you can use "removeXwm" or "deleteWavAndLip" to quickly delete them! Replace the dialogue name parameter in the file to delete your file. Change the extension in the powershell to "lip", "wav" or "fuz" to remove the type you want to remove. These are very useful because the creationkit itself won't delete any files for you!

 

 

 

Safety

 

you might need to unlock the powershell file by right click -> property -> unlock.  See https://4sysops.com/archives/powershell-bypass-executionpolicy-to-run-downloaded-scripts/

 

My files are completely ok because they are shell commands. You can examine them by yourself.

 


  • Submitter
  • Submitted
    04/17/2020
  • Category
  • Requires
    xWMAEncode.exe fuz_extractor.exe
  • Special Edition Compatible

View File

 

Posted
2 hours ago, monsta88 said:

It would be helpful if you would write a few words about what this mod intends to do.

Sorry, I'm not feeling comfortable. I think I'm having a fever again. I'll explain the file for you when I'm better.

Posted
18 hours ago, monsta88 said:

It would be helpful if you would write a few words about what this mod intends to do.

These commands are made for modders who want to edit voice files in their own mod. 

 

So you need to want to add some dialogues and want to do some voice over. Then you may find out that the original valina game has exactly the words. That's where the powershells are going to be in use.

 

Skyrim Add Voice Basics:

https://www.creationkit.com/index.php?title=Adding_Voice_Intermediate_Tutorial

 

http://variedvoices.weebly.com/replacingadding-new-dialogue-audio-in-the-creation-kit.html

 

Once you learned all the stuff in the basics, you can continue.

 

So once we press save in the "Edit Response Window", the ck saves the temp.wav to all the voicetype folder for you. If your dialogue is only valid for one or two voiceType then that's not a big deal. You can assign your dialogue to one voicetype, save it and assign the dialogue to another, record and save again. 

 

The problem happens when you are making voice for every possible voiceType and using valina audio resource.  You might feel tired to do the procedure again and again. (Expecially the copy, convert and delete procedure repeatly in each voicetype folder) 

 

Then you may use the "copyVoices" powershell. It copies valina resources directly in your mod's sound folder.

 

And if you've already have wav and lip files of many different voice types in your mod folder, then you can use “wavLip2Fuz” to convert them to fuz in a minute!

 

The shell is useful because unlike "LazyAudio" or other tools, the shell convert the files exactly in their own place, so you don't need to copy them to the audio folder LazyAudio told you to, and you don't need to copy the converted files back as well

 

If you don't want a voice of a line any more, you can use "removeXwm" or "deleteWavAndLip" to quickly delete them! Replace the dialogue name parameter in the file to delete your file. Change the extension in the powershell to "lip", "wav" or "fuz" to remove the type you want to remove. These are very useful because the creationkit itself won't delete any files for you!

 

Posted
17 hours ago, 27X said:

It's for custom voiced followers

Not just for followers, but for all possible dialogues. (NPCs or even the PC itself)

Posted
7 hours ago, huanrenfeng said:

These commands are made for modders who want to edit voice files in their own mod.

Thanks, this was the missing sentence from the original upload post. :)

 

I hope you fell better.

 

Peace,

M

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