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On 6/4/2021 at 6:25 AM, tomcat101 said:

Brilliant thx , can you tell me what to edit or delete in a esp so spells work , Ty 

Im sorry im kinda sucks on how making spell or script, maybe you should find some tutorial in youtube how to make spells

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1 hour ago, razzor69 said:

Im sorry im kinda sucks on how making spell or script, maybe you should find some tutorial in youtube how to make spells

Hiya it's issue with spells fizzle on a creature , is it something in esp to delete , thx 

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3 hours ago, tomcat101 said:

Just tested textures not showing up :(

follower option not available now either , can this be still applied ?

Its looks like the texture didnt match, ill fix it with these, just copy and paste it into your textures

 

I only change the races for the chimp and the gorilla, it seems it cant be a follower anymore, maybe someone can look to it 

Chimp.rar Gorila.rar

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9 hours ago, BetLV said:

Nah the prehistoric creature is not my forte and also they seems cannot be added the dongs lol

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19 hours ago, Axelomen said:


Hey sorry but the textures in this are broken - looking through with outfit studio maybe the latest Jarldogs has moved things around or you have used some different textures. Some dogs are fine others are completely purple.

have you copy the original of the jarl dogs mod into your folder? also what dogs that are missing texture?

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45 minutes ago, Axelomen said:

Yes I have the original, I also unpacked it and checked texture paths on the nifs to compare them to the models you uploaded. I think you are possibly using textures from a different mod with the same dogs in it, or possibly the jarl mod has updated and broken compatibility.

The golden retriever had no textures at all in game, although the other retrievers seemed fine. And about a third of the others seemed to be missing sheath textures in outfit studio.

In some cases the textures were just in the wrong place but some of them didn't seem to exist, or they had different names. It was mostly fixable by pointing them to textures that did exist in your files or in the jarldogs mod, but it did take a while.

Ah yeah it seems the Labrador was on the original mods texture i forgot to change, my fault 

 

This is the yellow labrador fixed missing texture, and the chocolate sheath texture, just drop it into your data/textures/actors/wolf all of em, its actually from Lola Wolf of Skyrim textures, Lolabrown for the golden retriever, and Lolared for Mastiff

 

If there's any issue just tell me again.

 

lola.dds yellowlabrador.nif lolabrown.dds lolared.dds

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On 8/12/2020 at 4:56 AM, razzor69 said:

These are new creatures made by 4thunknown https://www.nexusmods.com/skyrim/mods/104195

there are 4 new creatures, each of em have their own skeleton, but luckily they are using the vanilla skeleton bone, so i can put some ABC creature dong with em

his artwork site https://www.artstation.com/fourthunknown

his patreon site https://www.patreon.com/4thunknown

he is awesome creator, if you like his work you can donate on his patreon, he might be part of Beyond Skyrim team to make this awesome high quality new creature and monster, and check his others work https://www.nexusmods.com/skyrim/users/49002333?tab=user+files he made Clannfear(i have already patch it and shared it in here) , Guars, Durgos too
just put it in your data/meshes/1Kwama
Kwama Warrior using Gargoyle Skeleton
Kwama Scriib using Frostspider

Kwama Worker using canine

Kwama Forager using Chaurus

20200811181022_1.jpg

20200811142813_1.jpg

20200811142833_1.jpg

20200811142954_1.jpg

1Kwama.rar 4.67 MB · 139 downloads

Where would I place the files from the .rar file?  Or can it simply be installed via a mod manager?

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  • 2 months later...
On 8/18/2023 at 12:51 AM, razzor69 said:

I though this topic is already dead 2 years ago ?
 

I had this but on SSE, you might try it https://www.mediafire.com/file/7ta0k5kwhrffw3u/Guar+4th+ABC+patch.rar/file

didn't think this was still active, I have a question if you would, how would I go about ABC-fying these monsters?https://www.nexusmods.com/skyrimspecialedition/mods/107807,https://www.nexusmods.com/skyrimspecialedition/mods/96954?tab=files, https://www.nexusmods.com/skyrimspecialedition/mods/86261I've tried the transplant method of transferring dongs to these monsters, but it doesn't work due to the different skeletons though they are similar, do you know of any methods that could work?

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On 12/26/2023 at 9:28 PM, Rakshasa89 said:

didn't think this was still active, I have a question if you would, how would I go about ABC-fying these monsters?https://www.nexusmods.com/skyrimspecialedition/mods/107807,https://www.nexusmods.com/skyrimspecialedition/mods/96954?tab=files, https://www.nexusmods.com/skyrimspecialedition/mods/86261I've tried the transplant method of transferring dongs to these monsters, but it doesn't work due to the different skeletons though they are similar, do you know of any methods that could work?

 

 

A - _Update the custom skeleton!

 

Step 1: Identify the "base" vanilla creature. Example the raptors from Skinwalker are most likely using a wolf based skeleton. So my definition of the base creature's skeleton of this raptor would be the skeleton.nif found in meshes/actors//character assets wolf/skeleton.nif

 

You need to to know this because the custom raptor skeleton.nif from the mod itself does not contain the bones for the ABC nodes and cannot support it without editing it.

 

Now, the first thing I would do if I were you is to open up wolfHardBlack.nif from Morenastycritters in outfitstudio. Then in that window import the raptor.nif. The dick of the creature is kind of "locked" in 3D space with regards to x,y and z axis. You cannot move the dick around to fit it to the raptor. Instead you must modify the raptor body. If you for example see that the wolf genetalia is actually placed in the middle of the raptors stomach or something similar you must edit the Raptors body so that dick appears "correctly" on the raptor body. If you move the dick itself it's going to be out of alignment in sex animations. You must edit the raptor body mesh instead. And that usually includes blender and re-rigging of boneweights. You can do it in outfitstudio too. That might be a showstopper.

 

Step 2:

Open up the "skeleton.nif found in meshes/actors//character assets wolf/skeleton.nif" in one nifscope window and open up a second nifscope window window with the raptor skeleton.

 

Step 3: In nifscope with the wolf skeleton, browse through the skeleton niodes in the block list window on the left. This is probably the hardest part. But almost "always" when you're looking for genetials with ABC support it has the phrasing "base" or "CDBase" in it. And in 99% of the creature skeletons this tree branch with skeleton nodes is located just beneath the pelvis bone of the creature. On the base wolf skeleton it's named "238 Niode CD Base" and this is the top node for the genetials. If you copy this, all the sub nodes will be copied with it.

 

Step 4: In nifscope window with the wolf canine skeleton.nif, click and highlight the "238 Niode CD Base". Then rightclick and select "block" and "copy branch".

 

Step 5: Switch over to the nifscope window with the raptor skeleton. Browse through the niodes again in the block list window. You must again find the pelvis bone of the raptor, because that's where the ABC 238 Niode CD base branch you just copied needs to go. When you find the pelvis bone, select and hightlight it and rightclick, select "block" and then "paste branch".

 

Step 6: Save the custom raptor skeleton.nif file. The skeleton is now updated and will support ABC dick genetials.

 

B - Update the raptor mesh itself.

 

Step 1: Open up two nifscope windows. First window with a aroused erected wolf from morenastycritters located in meshes/morenastycritters/wold/. Then in the second window open up a raptor.nif file or whatever it's called. Save this file with a new name such as raptorHARD.nif or whatever.

 

Step 2: Identify all bones that wolf dicks use. You must find all the dick bones that the wolfs balls, sheat and dick is using. All these bones must be copied over to the raptorHARD.nif. The wold has three genetalia assets: "Balls", "Sheat" and "CreaturePenis". Each of these are using a set of bones. Expand the BSTrishape (on SE, called Nitrishape on LE) and then highlight "NiSkinInstance". It will show you below which bones this mesh is using. All bones here most be copied over to the raptor mesh. You're not allowed to copy over the dick mesh to the raptor mesh unless these bones are present.  Simply highlight the bones one by one and right click, then select block and then click copy branch. Move over to Nifscope window with raptorHARD.nif and the top main "0 NiNode" and rightclick, select "block" and "paste branch". Do this with all the bones needed for all three "balls", "sheat" and "creaturePenis". Nifscope will throw you an error if you miss a bone.

 

Step 3: With all bones listed in the raptorHARD.nif it is time to copy over the dick meshes. Do this exactly as you did with the bones "highlight, then rightclick, select "block" and "copy branch" and in the raptor window -> select the topNiode: "0 NiNode" and rightclick, select "block" and "paste branch".

 

Step 4: Next thing you need to do is to set up the json files and configure the raptor esp. But you perhaps know that stuff. If not, there's a very good guide from madmansgun on this forum that explains that very well.

 

examplepng.png

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On 12/27/2023 at 3:28 AM, Rakshasa89 said:

didn't think this was still active, I have a question if you would, how would I go about ABC-fying these monsters?https://www.nexusmods.com/skyrimspecialedition/mods/107807,https://www.nexusmods.com/skyrimspecialedition/mods/96954?tab=files, https://www.nexusmods.com/skyrimspecialedition/mods/86261I've tried the transplant method of transferring dongs to these monsters, but it doesn't work due to the different skeletons though they are similar, do you know of any methods that could work?

T Rex, the raptor, and that leviatan have different kind and custom skeleton that i cannot use for the current SL monster, the T rex, Leviatan using custom Sabrecat, and Raptor using wolf custom skeleton that its weird structure of bone.

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  • 3 weeks later...

Step 4: Next thing you need to do is to set up the json files and configure the raptor esp. But you perhaps know that stuff. If not, there's a very good guide from madmansgun on this forum that explains that very well.

 

could you link me the tutorial? I can't find it on Madmansguns page

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12 hours ago, Rakshasa89 said:

Step 4: Next thing you need to do is to set up the json files and configure the raptor esp. But you perhaps know that stuff. If not, there's a very good guide from madmansgun on this forum that explains that very well.

 

could you link me the tutorial? I can't find it on Madmansguns page

https://www.loverslab.com/topic/54185-how-to-dick-with-nifskope-creature-framework-integration-guide/

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