WoLfN7 Posted June 3, 2021 Posted June 3, 2021 4 hours ago, razzor69 said: That thing is pretty buggy on the meshes, also if you can get the spider skeleton bone on it, its just doesnt fit at all Here's the texture of Wampa, you can just put it in your data/textures/Mihail Monsters and Animals/werewolf/wampa Wampa.rar 9.17 MB · 0 downloads Brilliant thx , can you tell me what to edit or delete in a esp so spells work , Ty
razzor69 Posted June 9, 2021 Posted June 9, 2021 On 6/4/2021 at 6:25 AM, tomcat101 said: Brilliant thx , can you tell me what to edit or delete in a esp so spells work , Ty Im sorry im kinda sucks on how making spell or script, maybe you should find some tutorial in youtube how to make spells
WoLfN7 Posted June 9, 2021 Posted June 9, 2021 1 hour ago, razzor69 said: Im sorry im kinda sucks on how making spell or script, maybe you should find some tutorial in youtube how to make spells Hiya it's issue with spells fizzle on a creature , is it something in esp to delete , thx
razzor69 Posted June 9, 2021 Posted June 9, 2021 New doggos jarl ABC patches https://www.mediafire.com/file/mqx04yzx0gwb7j7/DogsJarlPatch.rar/file original mod https://www.nexusmods.com/skyrim/mods/108037 Only several doggos are make it 1
WoLfN7 Posted June 17, 2021 Posted June 17, 2021 Request , https://www.nexusmods.com/skyrim/mods/108119?tab=description Thx
razzor69 Posted June 18, 2021 Posted June 18, 2021 On 6/17/2021 at 8:46 AM, tomcat101 said: Request , https://www.nexusmods.com/skyrim/mods/108119?tab=description Thx Here's the patch monkey.rar 1
WoLfN7 Posted June 18, 2021 Posted June 18, 2021 6 minutes ago, razzor69 said: Here's the patch monkey.rar 12.39 MB · 0 downloads Fantastic , many thx
WoLfN7 Posted June 18, 2021 Posted June 18, 2021 (edited) Just tested textures not showing up follower option not available now either , can this be still applied ? Edited June 18, 2021 by tomcat101
razzor69 Posted June 18, 2021 Posted June 18, 2021 2 hours ago, tomcat101 said: Just tested textures not showing up follower option not available now either , can this be still applied ? Have you copy the textures meshes and replace the esp with my version?
razzor69 Posted June 18, 2021 Posted June 18, 2021 3 hours ago, tomcat101 said: Just tested textures not showing up follower option not available now either , can this be still applied ? Its looks like the texture didnt match, ill fix it with these, just copy and paste it into your textures I only change the races for the chimp and the gorilla, it seems it cant be a follower anymore, maybe someone can look to it Chimp.rar Gorila.rar 1
BetLV Posted June 20, 2021 Posted June 20, 2021 Hello, is it an issue to request these for SL creature functionality? https://www.nexusmods.com/skyrim/mods/94129 https://www.nexusmods.com/skyrim/mods/100827 https://www.nexusmods.com/skyrim/mods/107516 https://www.nexusmods.com/skyrim/mods/108016 https://www.nexusmods.com/skyrim/mods/94403 https://www.nexusmods.com/skyrim/mods/92744
razzor69 Posted June 21, 2021 Posted June 21, 2021 9 hours ago, BetLV said: Hello, is it an issue to request these for SL creature functionality? https://www.nexusmods.com/skyrim/mods/94129 https://www.nexusmods.com/skyrim/mods/100827 https://www.nexusmods.com/skyrim/mods/107516 https://www.nexusmods.com/skyrim/mods/108016 https://www.nexusmods.com/skyrim/mods/94403 https://www.nexusmods.com/skyrim/mods/92744 Nah the prehistoric creature is not my forte and also they seems cannot be added the dongs lol
razzor69 Posted June 29, 2021 Posted June 29, 2021 19 hours ago, Axelomen said: Hey sorry but the textures in this are broken - looking through with outfit studio maybe the latest Jarldogs has moved things around or you have used some different textures. Some dogs are fine others are completely purple. have you copy the original of the jarl dogs mod into your folder? also what dogs that are missing texture?
razzor69 Posted July 1, 2021 Posted July 1, 2021 45 minutes ago, Axelomen said: Yes I have the original, I also unpacked it and checked texture paths on the nifs to compare them to the models you uploaded. I think you are possibly using textures from a different mod with the same dogs in it, or possibly the jarl mod has updated and broken compatibility. The golden retriever had no textures at all in game, although the other retrievers seemed fine. And about a third of the others seemed to be missing sheath textures in outfit studio. In some cases the textures were just in the wrong place but some of them didn't seem to exist, or they had different names. It was mostly fixable by pointing them to textures that did exist in your files or in the jarldogs mod, but it did take a while. Ah yeah it seems the Labrador was on the original mods texture i forgot to change, my fault This is the yellow labrador fixed missing texture, and the chocolate sheath texture, just drop it into your data/textures/actors/wolf all of em, its actually from Lola Wolf of Skyrim textures, Lolabrown for the golden retriever, and Lolared for Mastiff If there's any issue just tell me again. lola.dds yellowlabrador.nif lolabrown.dds lolared.dds 1
arpaschad Posted August 15, 2023 Posted August 15, 2023 Guar mounts with ''equipment'' please: https://www.nexusmods.com/skyrim/mods/104068
razzor69 Posted August 18, 2023 Posted August 18, 2023 On 8/15/2023 at 11:12 PM, arpaschad said: Guar mounts with ''equipment'' please: https://www.nexusmods.com/skyrim/mods/104068 I though this topic is already dead 2 years ago ? I had this but on SSE, you might try it https://www.mediafire.com/file/7ta0k5kwhrffw3u/Guar+4th+ABC+patch.rar/file
ashleygrahamm Posted September 30, 2023 Posted September 30, 2023 Does anyone have Full Pack of this ? or maybe repack for all that have been made ? Seriously, Mihail need ABC Mods FOR REAL...
razzor69 Posted October 18, 2023 Posted October 18, 2023 On 10/1/2023 at 3:31 AM, dantekazama said: Does anyone have Full Pack of this ? or maybe repack for all that have been made ? Seriously, Mihail need ABC Mods FOR REAL... Sadly it cant, because Mihail still updating his mod by now ?
Celedhring Posted October 24, 2023 Posted October 24, 2023 On 8/12/2020 at 4:56 AM, razzor69 said: These are new creatures made by 4thunknown https://www.nexusmods.com/skyrim/mods/104195 there are 4 new creatures, each of em have their own skeleton, but luckily they are using the vanilla skeleton bone, so i can put some ABC creature dong with em his artwork site https://www.artstation.com/fourthunknown his patreon site https://www.patreon.com/4thunknown he is awesome creator, if you like his work you can donate on his patreon, he might be part of Beyond Skyrim team to make this awesome high quality new creature and monster, and check his others work https://www.nexusmods.com/skyrim/users/49002333?tab=user+files he made Clannfear(i have already patch it and shared it in here) , Guars, Durgos too just put it in your data/meshes/1Kwama Kwama Warrior using Gargoyle Skeleton Kwama Scriib using Frostspider Kwama Worker using canine Kwama Forager using Chaurus 1Kwama.rar 4.67 MB · 139 downloads Where would I place the files from the .rar file? Or can it simply be installed via a mod manager?
razzor69 Posted October 25, 2023 Posted October 25, 2023 15 hours ago, Celedhring said: Where would I place the files from the .rar file? Or can it simply be installed via a mod manager? Those monster are already included in Demonic monster by Thor2000 pack so you dont need to
Rakshasa89 Posted December 26, 2023 Posted December 26, 2023 On 8/18/2023 at 12:51 AM, razzor69 said: I though this topic is already dead 2 years ago ? I had this but on SSE, you might try it https://www.mediafire.com/file/7ta0k5kwhrffw3u/Guar+4th+ABC+patch.rar/file didn't think this was still active, I have a question if you would, how would I go about ABC-fying these monsters?https://www.nexusmods.com/skyrimspecialedition/mods/107807,https://www.nexusmods.com/skyrimspecialedition/mods/96954?tab=files, https://www.nexusmods.com/skyrimspecialedition/mods/86261I've tried the transplant method of transferring dongs to these monsters, but it doesn't work due to the different skeletons though they are similar, do you know of any methods that could work?
Guest Posted December 27, 2023 Posted December 27, 2023 On 12/26/2023 at 9:28 PM, Rakshasa89 said: didn't think this was still active, I have a question if you would, how would I go about ABC-fying these monsters?https://www.nexusmods.com/skyrimspecialedition/mods/107807,https://www.nexusmods.com/skyrimspecialedition/mods/96954?tab=files, https://www.nexusmods.com/skyrimspecialedition/mods/86261I've tried the transplant method of transferring dongs to these monsters, but it doesn't work due to the different skeletons though they are similar, do you know of any methods that could work? A - _Update the custom skeleton! Step 1: Identify the "base" vanilla creature. Example the raptors from Skinwalker are most likely using a wolf based skeleton. So my definition of the base creature's skeleton of this raptor would be the skeleton.nif found in meshes/actors//character assets wolf/skeleton.nif You need to to know this because the custom raptor skeleton.nif from the mod itself does not contain the bones for the ABC nodes and cannot support it without editing it. Now, the first thing I would do if I were you is to open up wolfHardBlack.nif from Morenastycritters in outfitstudio. Then in that window import the raptor.nif. The dick of the creature is kind of "locked" in 3D space with regards to x,y and z axis. You cannot move the dick around to fit it to the raptor. Instead you must modify the raptor body. If you for example see that the wolf genetalia is actually placed in the middle of the raptors stomach or something similar you must edit the Raptors body so that dick appears "correctly" on the raptor body. If you move the dick itself it's going to be out of alignment in sex animations. You must edit the raptor body mesh instead. And that usually includes blender and re-rigging of boneweights. You can do it in outfitstudio too. That might be a showstopper. Step 2: Open up the "skeleton.nif found in meshes/actors//character assets wolf/skeleton.nif" in one nifscope window and open up a second nifscope window window with the raptor skeleton. Step 3: In nifscope with the wolf skeleton, browse through the skeleton niodes in the block list window on the left. This is probably the hardest part. But almost "always" when you're looking for genetials with ABC support it has the phrasing "base" or "CDBase" in it. And in 99% of the creature skeletons this tree branch with skeleton nodes is located just beneath the pelvis bone of the creature. On the base wolf skeleton it's named "238 Niode CD Base" and this is the top node for the genetials. If you copy this, all the sub nodes will be copied with it. Step 4: In nifscope window with the wolf canine skeleton.nif, click and highlight the "238 Niode CD Base". Then rightclick and select "block" and "copy branch". Step 5: Switch over to the nifscope window with the raptor skeleton. Browse through the niodes again in the block list window. You must again find the pelvis bone of the raptor, because that's where the ABC 238 Niode CD base branch you just copied needs to go. When you find the pelvis bone, select and hightlight it and rightclick, select "block" and then "paste branch". Step 6: Save the custom raptor skeleton.nif file. The skeleton is now updated and will support ABC dick genetials. B - Update the raptor mesh itself. Step 1: Open up two nifscope windows. First window with a aroused erected wolf from morenastycritters located in meshes/morenastycritters/wold/. Then in the second window open up a raptor.nif file or whatever it's called. Save this file with a new name such as raptorHARD.nif or whatever. Step 2: Identify all bones that wolf dicks use. You must find all the dick bones that the wolfs balls, sheat and dick is using. All these bones must be copied over to the raptorHARD.nif. The wold has three genetalia assets: "Balls", "Sheat" and "CreaturePenis". Each of these are using a set of bones. Expand the BSTrishape (on SE, called Nitrishape on LE) and then highlight "NiSkinInstance". It will show you below which bones this mesh is using. All bones here most be copied over to the raptor mesh. You're not allowed to copy over the dick mesh to the raptor mesh unless these bones are present. Simply highlight the bones one by one and right click, then select block and then click copy branch. Move over to Nifscope window with raptorHARD.nif and the top main "0 NiNode" and rightclick, select "block" and "paste branch". Do this with all the bones needed for all three "balls", "sheat" and "creaturePenis". Nifscope will throw you an error if you miss a bone. Step 3: With all bones listed in the raptorHARD.nif it is time to copy over the dick meshes. Do this exactly as you did with the bones "highlight, then rightclick, select "block" and "copy branch" and in the raptor window -> select the topNiode: "0 NiNode" and rightclick, select "block" and "paste branch". Step 4: Next thing you need to do is to set up the json files and configure the raptor esp. But you perhaps know that stuff. If not, there's a very good guide from madmansgun on this forum that explains that very well.
razzor69 Posted December 30, 2023 Posted December 30, 2023 On 12/27/2023 at 3:28 AM, Rakshasa89 said: didn't think this was still active, I have a question if you would, how would I go about ABC-fying these monsters?https://www.nexusmods.com/skyrimspecialedition/mods/107807,https://www.nexusmods.com/skyrimspecialedition/mods/96954?tab=files, https://www.nexusmods.com/skyrimspecialedition/mods/86261I've tried the transplant method of transferring dongs to these monsters, but it doesn't work due to the different skeletons though they are similar, do you know of any methods that could work? T Rex, the raptor, and that leviatan have different kind and custom skeleton that i cannot use for the current SL monster, the T rex, Leviatan using custom Sabrecat, and Raptor using wolf custom skeleton that its weird structure of bone.
Rakshasa89 Posted January 14, 2024 Posted January 14, 2024 Step 4: Next thing you need to do is to set up the json files and configure the raptor esp. But you perhaps know that stuff. If not, there's a very good guide from madmansgun on this forum that explains that very well. could you link me the tutorial? I can't find it on Madmansguns page
Guest Posted January 15, 2024 Posted January 15, 2024 12 hours ago, Rakshasa89 said: Step 4: Next thing you need to do is to set up the json files and configure the raptor esp. But you perhaps know that stuff. If not, there's a very good guide from madmansgun on this forum that explains that very well. could you link me the tutorial? I can't find it on Madmansguns page https://www.loverslab.com/topic/54185-how-to-dick-with-nifskope-creature-framework-integration-guide/
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