Guest Posted April 2, 2020 Posted April 2, 2020 I'm stuck at this issue for a few times.☹️ I wanna add some furniture into my animations, but I got crash when loading mesh in ck, sometime it crashed, sometime it show a red warning. here are my mesh, include 7 mesh modified by me and 1 origin mesh from tara. PsycheAnimationObjects.7z I'm sure I have the right path of textures, but only "NormalChair5" work. I'm really appreciate if you help me out.
Heroine HoneyCrotch Posted April 2, 2020 Posted April 2, 2020 If your using MO, you need to throw a meshes folder in your data folder and place desired meshes in proper folders in that meshes folder you put Into data. You getting red exclamation in CK cause CK does not see your mesh
Guest Posted April 2, 2020 Posted April 2, 2020 41 minutes ago, Heroine of the Night said: If your using MO, you need to throw a meshes folder in your data folder and place desired meshes in proper folders in that meshes folder you put Into data. You getting red exclamation in CK cause CK does not see your mesh But some mesh work in the same path with wrong mesh.?
Heroine HoneyCrotch Posted April 2, 2020 Posted April 2, 2020 Maybe bad mesh creates red ! as well. My experience is if in CK you see red ! Then the mesh is not being seen by CK. If you have all your content in data folder(nmm user) than you 100% have another problem that is outside of what I am referencing.
Grey Cloud Posted April 2, 2020 Posted April 2, 2020 1 hour ago, Heroine of the Night said: My experience is if in CK you see red ! Then the mesh is not being seen by CK. And its the same in-game. That exclamation mark means missing mesh.
Guest Posted April 2, 2020 Posted April 2, 2020 1 hour ago, Heroine of the Night said: Maybe bad mesh creates red ! as well. My experience is if in CK you see red ! Then the mesh is not being seen by CK. If you have all your content in data folder(nmm user) than you 100% have another problem that is outside of what I am referencing. Thank you, I tried, it fail no matter where I place them at.?
Grey Cloud Posted April 2, 2020 Posted April 2, 2020 17 minutes ago, Heroine of the Night said: Are you a MO user? You sound like one of those nutters that stop you one the high street and ask "Do you follower the Lord?" or some shit. How many MO leaflets have you handed out this week? ?
Heroine HoneyCrotch Posted April 2, 2020 Posted April 2, 2020 5 hours ago, Grey Cloud said: MO leaflets have you handed out this week? ? All of them. MO users that loads a mod into CK will not have access In CK for meshes contained in that mod,you'll get red !'s They say MO is harder to use/learn. Guessing that's why you don't know anything about MO, just saying Edit: MO4Life
Andy14 Posted April 3, 2020 Posted April 3, 2020 Check the Nif with Nifskope. A invalid Shadertyp/Shaderflag (for example) and you have a freeze/crash in CK and a CTD in game.
Guest Posted April 3, 2020 Posted April 3, 2020 43 minutes ago, Andy14 said: Check the Nif with Nifskope. A invalid Shadertyp/Shaderflag (for example) and you have a freeze/crash in CK and a CTD in game. But I don't know what node cause that error, I'm a rookie of nif.?
Andy14 Posted April 4, 2020 Posted April 4, 2020 22 hours ago, PsycheHHH said: But I don't know what node cause that error, I'm a rookie of nif.? The real question is, what do you want to do? I looked at your nifs. The nifs are junk (NiStrips, invalide blocks, broken hierarchy, wrong shader type etc.) So what do you want to achieve? Other material / texture?
Guest Posted April 4, 2020 Posted April 4, 2020 2 minutes ago, Andy14 said: The real question is, what do you want to do? I looked at your nifs. The nifs are junk (NiStrips, invalide blocks, broken hierarchy, wrong shader type etc.) So what do you want to achieve? Other material / texture? I just want to add that nif as an object during animation, maybe I got wrong export way.
Andy14 Posted April 4, 2020 Posted April 4, 2020 Then replace the exported nif with the original nif. Renaming the original nif should do the trick.
Guest Posted April 4, 2020 Posted April 4, 2020 4 minutes ago, Andy14 said: Then replace the exported nif with the original nif. Renaming the original nif should do the trick. I have modify that nif in different place in scene, replace it will cause alignment problem. Could you please show me how you import a nif and export it? (what should tick, what shouldn't)?
Andy14 Posted April 4, 2020 Posted April 4, 2020 I can't because I haven't used 3ds for 6 years. But you can also easily position the mesh (y axis, right?) In Nifskope. I'm typing with my smartphone. When I'm on the PC, I look at your nifs again and create new nifs where the chair has the same position as in your nifs. Because it's not a animated object this is usefull: part 6 of this playlist.
Guest Posted April 4, 2020 Posted April 4, 2020 1 minute ago, Andy14 said: I can't because I haven't used 3ds for 6 years. But you can also easily position the mesh (y axis, right?) In Nifskope. I'm typing with my smartphone. When I'm on the PC, I look at your nifs again and create new nifs where the chair has the same position as in your nifs. Really appreciate!
Guest Posted April 4, 2020 Posted April 4, 2020 11 minutes ago, Andy14 said: Which chair is the reference / did you import? SpankchairA by tara. I imported it to 3dsmax, adjusted it, exported it, open in ck and then crashed.
Andy14 Posted April 4, 2020 Posted April 4, 2020 I didn't change MarkerNode and CollisionObject (they were missing from your nifs). But you can remove them with Nifskope if necessary. Otherwise, I have adjusted all the nifs, although I'm sure once would have been enough. Different attempts to export? PsycheAnimationObjects_edited.zip
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