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Creation kit crashed when preview mesh


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I'm stuck at this issue for a few times.☹️

 

I wanna add some furniture into my animations, but I got crash when loading mesh in ck, sometime it crashed, sometime it show a red warning.

474860486_(52)_.png.02c318c3bf24373100bcf19eb1c2f98a.png

 

here are my mesh, include 7 mesh modified by me and 1 origin mesh from tara.

PsycheAnimationObjects.7z

I'm sure I have the right path of textures, but only "NormalChair5" work.

 

I'm really appreciate if you help me out.

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41 minutes ago, Heroine of the Night said:

If your using MO, you need to throw a meshes folder in your data folder and place desired meshes in proper folders in that meshes folder you put Into data.

 

You getting red exclamation in CK cause CK does not see your mesh

But some mesh work in the same path with wrong mesh.?

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1 hour ago, Heroine of the Night said:

Maybe bad mesh creates red ! as well. 

 

My experience is if in CK you see red ! Then the mesh is not being seen by CK.

 

If you have all your content in data folder(nmm user) than you 100% have another problem that is outside of what I am referencing.

Thank you, I tried, it fail no matter where I place them at.?

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5 hours ago, Grey Cloud said:

MO leaflets have you handed out this week? ?

All of them.

 

MO users that loads a mod into CK will not have access In CK for meshes contained in that mod,you'll get red !'s

 

They say MO is harder to use/learn. Guessing that's why you don't know anything about MO, just saying

 

Edit: MO4Life

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22 hours ago, PsycheHHH said:

But I don't know what node cause that error, I'm a rookie of nif.?

The real question is, what do you want to do?
I looked at your nifs. The nifs are junk (NiStrips, invalide blocks, broken hierarchy, wrong shader type etc.)


So what do you want to achieve?

Other material / texture?

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2 minutes ago, Andy14 said:

The real question is, what do you want to do?
I looked at your nifs. The nifs are junk (NiStrips, invalide blocks, broken hierarchy, wrong shader type etc.)


So what do you want to achieve?

Other material / texture?

I just want to add that nif as an object during animation, maybe I got wrong export way. :(

 

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4 minutes ago, Andy14 said:

Then replace the exported nif with the original nif. Renaming the original nif should do the trick.

I have modify that nif in different place in scene, replace it will cause alignment problem.

Could you please show me how you import a nif and export it? (what should tick, what shouldn't)?

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I can't because I haven't used 3ds for 6 years.
But you can also easily position the mesh (y axis, right?) In Nifskope.

I'm typing with my smartphone.

When I'm on the PC, I look at your nifs again and create new nifs where the chair has the same position as in your nifs.

 

Because it's not a animated object this is usefull:  part 6 of this playlist.

 

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1 minute ago, Andy14 said:

I can't because I haven't used 3ds for 6 years.
But you can also easily position the mesh (y axis, right?) In Nifskope.

I'm typing with my smartphone.

When I'm on the PC, I look at your nifs again and create new nifs where the chair has the same position as in your nifs.

 

 

Really appreciate!

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