donttouchmethere Posted March 30, 2020 Posted March 30, 2020 Just now, YamiYamichan said: Well, by judging what the old SLNC mod page says here, it seems that MNC already includes the files that were in SLNC to make it compatible? I'm not quite sure, but so far through my experience in my modded play rn MNC hasnt run into any issues, at least not yet Your confusing me lol What version of MNC do you have installed?
YamiYamichan Posted March 30, 2020 Author Posted March 30, 2020 7 minutes ago, donttouchmethere said: Your confusing me lol What version of MNC do you have installed? wait a minute, why do i have MNC 9.0 and MNC 12.05???? that might be the issue lol at least for MNC, im still confused on the changing the files in SD+ thing
donttouchmethere Posted March 30, 2020 Posted March 30, 2020 11 minutes ago, YamiYamichan said: wait a minute, why do i have MNC 9.0 and MNC 12.05???? outsch^^ Well you will get CTD later in that combination. Horny Creatures of Skyrim needs MNC SLAL 12+ versions 11 minutes ago, YamiYamichan said: im still confused on the changing the files in SD+ thing I would be confused too ? If you installed the XP32 New Animation Package don't install the skeleton it comes with (it's asking for it during FOMOD install) Don't overwrite FNIS with TKdoge, it works without the FNIS overwrite and also it will cause conflicts with XP32 I fear. I have a nice blog around somewhere for installing the most basic mods: Spoiler Also check again the Horney Creatures of Skyrim page to sort your mods related to MNC SLAL right. You see there what mods exactly are needed and how they are located in LO. You could also post your FNIS output (copy paste) inclusive all warnings after pressing consistence check.
donttouchmethere Posted March 30, 2020 Posted March 30, 2020 An easy test to see what overwrites your walking animation would be to uninstall beastess for testing. Your problem could be also not an overwrite of your walking animation, but a MCM setting from beastess.
YamiYamichan Posted March 30, 2020 Author Posted March 30, 2020 So how do I make the edited SD+ folder to work? Im still stuck on that part...
Dorabella Posted March 30, 2020 Posted March 30, 2020 20 minutes ago, YamiYamichan said: do i have to reinstall SD+ by any chance? cause its only in a folder right? how do I put the folder into MO2 to replace the one that SD+ in MO is already using? Since it is easier for me to do it than to explain it, we do it this way. Hand me one file HKX di SD+ related to walking . ( Being experimental one is enough if it works we will do all the others )
MadMansGun Posted March 30, 2020 Posted March 30, 2020 Quote More Nasty Critters v9/v10 to v12 upgrade procedure 1. in data delete these esp files: SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp 2. in data/creatures.d delete these json files: slnc.json slncAlt.json slnc-db.json slnc-dbAlt.json slnc_dg.json slnc_dgAlt.json 3. in Data\meshes\actors\skeever\behaviors delete these hkx files: skeeverbehavior.hkx FNIS_MNC_skeever_Behavior.hkx FNIS_MoreNastyCritters_skeever_Behavior.hkx 4. in Data\Scripts delete these files: slncAbstractAddonScript.pex slncAddonDBScript.pex slncAddonDGScript.pex slncConfigMenu.pex slncMainQuestScript.pex slncPlayerAliasScript.pex 5. in Data\meshes\actors\skeever\animations delete these folders: MNC MoreNastyCritters 6. enter "MNC" in a search (that is setup to look in skyrim's meshes folder only) and delete any folders called "MNC" that you see, then rerun the same search and delete any files leftover with "MNC" in there name. 7. install More Nasty Critters v12 and rerun FNIS:https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ 8. use a save editor to remove these scripts/script instances from your save file: (note: not all save tools are the same and i don't know which one works best) MoreNastyCrittersFactory MoreNastyCrittersAlias slncAbstractAddonScript slncAddonDBScript slncAddonDGScript slncConfigMenu slncMainQuestScript slncPlayerAliasScript 9. in game go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: you may need to wait a minute after the game loads before you can go to the Creature Framework MCM. 10. you will need to Rebuild the Animation Registry, go to the Animation Loader's MCM and then: click on the "Disable All" button. click on "Rebuild Animation Registry", then Wait for the message to pop up*. click on "Reload JSON". click on "Enable All". click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
donttouchmethere Posted March 30, 2020 Posted March 30, 2020 9 minutes ago, YamiYamichan said: So how do I make the edited SD+ folder to work? Im still stuck on that part... Actually that wouldn't be necessary if everything is installed right. There seems to be a bit of chaos there. I would need to try that @Lestat1627 trick myself.
YamiYamichan Posted March 30, 2020 Author Posted March 30, 2020 6 minutes ago, Lestat1627 said: Since it is easier for me to do it than to explain it, we do it this way. Hand me one file HKX di SD+ related to walking . ( Being experimental one is enough if it works we will do all the others ) sdc0_mt_walkforward.hkx there you go
Dorabella Posted March 30, 2020 Posted March 30, 2020 sdc0_mt_walkforward.HKX copy and overwrite this into your Skyrim data folder>meshes>actors>characters>animation>SD+ . Launch FNIS and test into game
YamiYamichan Posted March 30, 2020 Author Posted March 30, 2020 13 minutes ago, Lestat1627 said: sdc0_mt_walkforward.HKX copy and overwrite this into your Skyrim data folder>meshes>actors>characters>animation>SD+ . Launch FNIS and test into game it did seem to fix the walk forward animation
Dorabella Posted March 30, 2020 Posted March 30, 2020 7 minutes ago, YamiYamichan said: it did seem to fix the walk forward animation EDIT if that doesn't work, try a previous save to the problem or try a new game
YamiYamichan Posted March 30, 2020 Author Posted March 30, 2020 10 minutes ago, Lestat1627 said: EDIT if that doesn't work, try a previous save to the problem or try a new game so the issue is fixed EXCEPT when running forward. There doesnt seem to be any file in VHH that has a running forward animation so when going forward my character still crawls I tried copying the backwards runing files but that didnt work cause the character would face backwards when going forwards Also loading a new save or previous save didnt work, I already tried it awhile ago
Dorabella Posted March 30, 2020 Posted March 30, 2020 Install https://www.nexusmods.com/skyrim/mods/13272 For all movements walk and run If the basic problem should be SD + then just rename and copy the HKX files
YamiYamichan Posted March 30, 2020 Author Posted March 30, 2020 1 hour ago, Lestat1627 said: Install https://www.nexusmods.com/skyrim/mods/13272 For all movements walk and run If the basic problem should be SD + then just rename and copy the HKX files so everything is working but, there is no run forward files in this mod
Dorabella Posted March 30, 2020 Posted March 30, 2020 16 minutes ago, YamiYamichan said: so everything is working but, there is no run forward files in this mod sorry, i use another for run Feminine Running Animation v1-1 BBP-11447-1-1.7z EDIT If you want sneak idle Female Sneaking Idle(Optional)-50078-1-52.7z if you want new animation for jump ( i set into style 1 ) Pretty Jump Animations v0.5-56118-0-5.7z
YamiYamichan Posted March 30, 2020 Author Posted March 30, 2020 11 minutes ago, Lestat1627 said: sorry, i use another for run Feminine Running Animation v1-1 BBP-11447-1-1.7z 57.11 kB · 0 downloads EDIT If you want sneak idle Female Sneaking Idle(Optional)-50078-1-52.7z 14.01 kB · 0 downloads if you want new animation for jump ( i set into style 1 ) Pretty Jump Animations v0.5-56118-0-5.7z 1.05 MB · 0 downloads thank you! now the walking and running animations are fixed however, now i have an issue where my stomach stretches while crouched and during sex.... i tried reinstalling XPMSE and putting it at the very bottom of my load order but that didnt seem to help
Dorabella Posted March 30, 2020 Posted March 30, 2020 Strange that with XPMSE it doesn't resolve. In Bodyslide he reshapes the body . Reinstall XPMSE , launch FNIS (active gender patch ) and it should solve you If everything is correct you should have such a reading . Spoiler
YamiYamichan Posted March 30, 2020 Author Posted March 30, 2020 58 minutes ago, Lestat1627 said: Strange that with XPMSE it doesn't resolve. In Bodyslide he reshapes the body . Reinstall XPMSE , launch FNIS (active gender patch ) and it should solve you If everything is correct you should have such a reading . Hide contents that is exactly what i did when i reinstalled XP32... unless its from some other mod... EDIT: OKAY, I see a pretty major issue here, cause my female skeleton is NOT XPMS and is for some reason set to CHSBHC! But the problem is, where in the hell did I donwload that skeleton? cause for one I never downloaded that skeleton at all, unless one of my mods for some reason added a skeleton without me knowing, but i have no idea which mod that would be.... EDIT2: I FINALLY FIXED IT. I decided to completely redownload XPMSE instead of reinstalling it in MO, which finally worked
Dorabella Posted March 30, 2020 Posted March 30, 2020 1 hour ago, YamiYamichan said: But the problem is, where in the hell did I donwload that skeleton? It automatically generates you when you install mods that influence the skeleton (Ragdoll, walking, run and more) So if you happen to use any other animation that overwrites XPMSE, you may still stumble upon this problem 1 hour ago, YamiYamichan said: XPMSE Being the most up-to-date version it set you the number of bones (126)
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