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SD+ Overwriting walking and running animations


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Posted
Just now, YamiYamichan said:

Well, by judging what the old SLNC mod page says here, it seems that MNC already includes the files that were in SLNC to make it compatible? I'm not quite sure, but so far through my experience in my modded play rn MNC hasnt run into any issues, at least not yet

Your confusing me lol

What version of MNC do you have installed?

Posted
7 minutes ago, donttouchmethere said:

Your confusing me lol

What version of MNC do you have installed?

wait a minute, why do i have MNC 9.0 and MNC 12.05????

that might be the issue lol at least for MNC, im still confused on the changing the files in SD+ thing

 

Posted
11 minutes ago, YamiYamichan said:

wait a minute, why do i have MNC 9.0 and MNC 12.05????

outsch^^

Well you will get CTD later in that combination.

 

Horny Creatures of Skyrim needs MNC SLAL 12+ versions

 

11 minutes ago, YamiYamichan said:

im still confused on the changing the files in SD+ thing

I would be confused too ?

 

If you installed the XP32 New Animation Package don't install the skeleton it comes with (it's asking for it during FOMOD install)

Don't overwrite FNIS with TKdoge, it works without the FNIS overwrite and also it will cause conflicts with XP32 I fear.

 

I have a nice blog around somewhere for installing the most basic mods:

Spoiler

 

 

Also check again the Horney Creatures of Skyrim page to sort your mods related to MNC SLAL right.

You see there what mods exactly are needed and how they are located in LO.

 

You could also post your FNIS output (copy paste) inclusive all warnings after pressing consistence check.

Posted

An easy test to see what overwrites your walking animation would be to uninstall beastess for testing.

Your problem could be also not an overwrite of your walking animation, but a MCM setting from beastess.

Posted
20 minutes ago, YamiYamichan said:

do i have to reinstall SD+ by any chance? cause its only in a folder right? how do I put the folder into MO2 to replace the one that SD+ in MO is already using?

Since it is easier for me to do it than to explain it, we do it this way.

Hand me one  file HKX di SD+ related to walking  . ( Being experimental one is enough if it works we will do all the others ) 

 

Posted
Quote

 

More Nasty Critters v9/v10 to v12 upgrade procedure

 

1. in data delete these esp files:
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp

 

2. in data/creatures.d delete these json files:
slnc.json
slncAlt.json
slnc-db.json
slnc-dbAlt.json
slnc_dg.json
slnc_dgAlt.json

 

3. in Data\meshes\actors\skeever\behaviors delete these hkx files:
skeeverbehavior.hkx
FNIS_MNC_skeever_Behavior.hkx
FNIS_MoreNastyCritters_skeever_Behavior.hkx

 

4. in Data\Scripts delete these files:
slncAbstractAddonScript.pex
slncAddonDBScript.pex
slncAddonDGScript.pex
slncConfigMenu.pex
slncMainQuestScript.pex
slncPlayerAliasScript.pex

 

5. in Data\meshes\actors\skeever\animations delete these folders:
MNC
MoreNastyCritters

 

6. enter "MNC" in a search (that is setup to look in skyrim's meshes folder only) and delete any folders called "MNC" that you see, then rerun the same search and delete any files leftover with "MNC" in there name.

 

7. install More Nasty Critters v12 and rerun FNIS:
https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

 

 

8. use a save editor to remove these scripts/script instances from your save file:
(note: not all save tools are the same and i don't know which one works best)
MoreNastyCrittersFactory
MoreNastyCrittersAlias
slncAbstractAddonScript
slncAddonDBScript
slncAddonDGScript
slncConfigMenu
slncMainQuestScript
slncPlayerAliasScript

 

9. in game go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
note: you may need to wait a minute after the game loads before you can go to the Creature Framework MCM.

 

10. you will need to Rebuild the Animation Registry, go to the Animation Loader's MCM and then:
click on the "Disable All" button.
click on "Rebuild Animation Registry", then Wait for the message to pop up*.
click on "Reload JSON".
click on "Enable All".
click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are.
click on "Register Animations", then Wait for the message to pop up*.
*if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.

 

 

Posted
9 minutes ago, YamiYamichan said:

So how do I make the edited SD+ folder to work? Im still stuck on that part...

 

 

Actually that wouldn't be necessary if everything is installed right.

There seems to be a bit of chaos there.

 

I would need to try that @Lestat1627 trick myself.

 

 

Posted
6 minutes ago, Lestat1627 said:

Since it is easier for me to do it than to explain it, we do it this way.

Hand me one  file HKX di SD+ related to walking  . ( Being experimental one is enough if it works we will do all the others ) 

 

sdc0_mt_walkforward.hkx there you go

Posted
7 minutes ago, YamiYamichan said:

it did seem to fix the walk forward animation

:smiley:

 

EDIT

 

if that doesn't work, try a previous save to the problem or try a new game

Posted
10 minutes ago, Lestat1627 said:

:smiley:

 

EDIT

 

if that doesn't work, try a previous save to the problem or try a new game

so the issue is fixed EXCEPT when running forward. There doesnt seem to be any file in VHH that has a running forward animation so when going forward my character still crawls

I tried copying the backwards runing files but that didnt work cause the character would face backwards when going forwards

Also loading a new save or previous save didnt work, I already tried it awhile ago

Posted
11 minutes ago, Lestat1627 said:

sorry, i use another for run 

 

Feminine Running Animation v1-1 BBP-11447-1-1.7z 57.11 kB · 0 downloads

 

 

EDIT 

 If you want sneak idle

 

Female Sneaking Idle(Optional)-50078-1-52.7z 14.01 kB · 0 downloads

 

if you want new animation for jump ( i set into style 1 )

 

 

Pretty Jump Animations v0.5-56118-0-5.7z 1.05 MB · 0 downloads

thank you! now the walking and running animations are fixed however, now i have an issue where my stomach stretches while crouched and during sex....

i tried reinstalling XPMSE and putting it at the very bottom of my load order but that didnt seem to help

Posted

Strange that with XPMSE it doesn't resolve. In Bodyslide he reshapes the body  . Reinstall XPMSE , launch FNIS (active gender patch ) and it should solve you

 

If everything is correct you should have such a reading . 

 

Spoiler

FNIS.jpg.7fb5fb4c2883204c67802dcfc06ee631.jpg

 

Posted
58 minutes ago, Lestat1627 said:

Strange that with XPMSE it doesn't resolve. In Bodyslide he reshapes the body  . Reinstall XPMSE , launch FNIS (active gender patch ) and it should solve you

 

If everything is correct you should have such a reading . 

 

  Hide contents

FNIS.jpg.7fb5fb4c2883204c67802dcfc06ee631.jpg

 

that is exactly what i did when i reinstalled XP32...

unless its from some other mod...

 

EDIT:

OKAY, I see a pretty major issue here, cause my female skeleton is NOT XPMS and is for some reason set to CHSBHC!

But the problem is, where in the hell did I donwload that skeleton? cause for one I never downloaded that skeleton at all, unless one of my mods for some reason added a skeleton without me knowing, but i have no idea which mod that would be....

 

EDIT2: 

I FINALLY FIXED IT. I decided to completely redownload XPMSE instead of reinstalling it in MO, which finally worked

 

Posted
1 hour ago, YamiYamichan said:

But the problem is, where in the hell did I donwload that skeleton?

It automatically generates you when you install mods that influence the skeleton (Ragdoll, walking, run and more)
So if you happen to use any other animation that overwrites XPMSE, you may still stumble upon this problem

1 hour ago, YamiYamichan said:

XPMSE

Being the most up-to-date version it set you the number of bones (126)

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