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[Wip] Official Tnt Custom Race Thread - Or, What The Femboy Idea Turned Into


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Posted

All right, time to show some progress:

 

 

enb_2014_10_23_12_40_08_53.jpg
 
enb_2014_10_23_12_41_49_49.jpg
 
enb_2014_10_23_12_42_05_83.jpg
 
enb_2014_10_23_12_42_21_94.jpg
 
enb_2014_10_23_12_42_33_97.jpg

 
This is just creating a random nord, the textures are mature skin textures for unp, the body itself is a unp slim body modified to look like the femboy body by room207, all thanks to the magic of gerra clothing converter...and a few dozen hours of messing around uv maps :P
This is just the low weight mesh and there is still some issues with head, feet and hands alignment/distortion, though they are much less noticeable than what I had a few weeks ago (which I ended up not posting because it was quite terrible). Of course, as you can see, there's "something" quite essential missing; I'm yet to work on sos support, though I'm kinda waiting on the sos overhaul by phygnos.
  • 2 weeks later...
Posted

Silver, you seem rather antsy for this mod to get fully developed... Wonder why~

 

 

****

 

Amazing progress from you guys! Keep it up and fulfill our dreams!

 

 

well if you MUST know it's cuz i....uhmm......i am a femboy >w<;;

Posted

 

All right, time to show some progress:

 

 

enb_2014_10_23_12_40_08_53.jpg
 
enb_2014_10_23_12_41_49_49.jpg
 
enb_2014_10_23_12_42_05_83.jpg
 
enb_2014_10_23_12_42_21_94.jpg
 
enb_2014_10_23_12_42_33_97.jpg

 
This is just creating a random nord, the textures are mature skin textures for unp, the body itself is a unp slim body modified to look like the femboy body by room207, all thanks to the magic of gerra clothing converter...and a few dozen hours of messing around uv maps :P
This is just the low weight mesh and there is still some issues with head, feet and hands alignment/distortion, though they are much less noticeable than what I had a few weeks ago (which I ended up not posting because it was quite terrible). Of course, as you can see, there's "something" quite essential missing; I'm yet to work on sos support, though I'm kinda waiting on the sos overhaul by phygnos.

 

i sees vajayjay owo;; mew

Posted

 

 

All right, time to show some progress:

 

 

enb_2014_10_23_12_40_08_53.jpg
 
enb_2014_10_23_12_41_49_49.jpg
 
enb_2014_10_23_12_42_05_83.jpg
 
enb_2014_10_23_12_42_21_94.jpg
 
enb_2014_10_23_12_42_33_97.jpg

 
This is just creating a random nord, the textures are mature skin textures for unp, the body itself is a unp slim body modified to look like the femboy body by room207, all thanks to the magic of gerra clothing converter...and a few dozen hours of messing around uv maps :P
This is just the low weight mesh and there is still some issues with head, feet and hands alignment/distortion, though they are much less noticeable than what I had a few weeks ago (which I ended up not posting because it was quite terrible). Of course, as you can see, there's "something" quite essential missing; I'm yet to work on sos support, though I'm kinda waiting on the sos overhaul by phygnos.

 

i sees vajayjay owo;; mew

 

lol, I did say that there was (and still is :angel: ) something amiss. Though ugly neck and hands seams take precedence over everything else. Plus right now the low and high weight meshes are exactly the same (I'll probably make a more feminine low weight bodyshape) and I also want to create a more fitting normal map. I swear you won't see any unnecessary holes in the final product.

Posted

 

 

 

All right, time to show some progress:

 

 

enb_2014_10_23_12_40_08_53.jpg
 
enb_2014_10_23_12_41_49_49.jpg
 
enb_2014_10_23_12_42_05_83.jpg
 
enb_2014_10_23_12_42_21_94.jpg
 
enb_2014_10_23_12_42_33_97.jpg

 
This is just creating a random nord, the textures are mature skin textures for unp, the body itself is a unp slim body modified to look like the femboy body by room207, all thanks to the magic of gerra clothing converter...and a few dozen hours of messing around uv maps :P
This is just the low weight mesh and there is still some issues with head, feet and hands alignment/distortion, though they are much less noticeable than what I had a few weeks ago (which I ended up not posting because it was quite terrible). Of course, as you can see, there's "something" quite essential missing; I'm yet to work on sos support, though I'm kinda waiting on the sos overhaul by phygnos.

 

i sees vajayjay owo;; mew

 

lol, I did say that there was (and still is :angel: ) something amiss. Though ugly neck and hands seams take precedence over everything else. Plus right now the low and high weight meshes are exactly the same (I'll probably make a more feminine low weight bodyshape) and I also want to create a more fitting normal map. I swear you won't see any unnecessary holes in the final product.

 

okays >w<;; take your time mew!

Posted

 

Silver, you seem rather antsy for this mod to get fully developed... Wonder why~

 

 

****

 

Amazing progress from you guys! Keep it up and fulfill our dreams!

 

 

well if you MUST know it's cuz i....uhmm......i am a femboy >w<;;

 

 

Heh. Well, that explains a bit~

  • 2 weeks later...
Posted

Just a quick update from my end ;) I'm struggling quite a bit to make a __1 body mesh that is consistent with the _0 one I made but I think I'm starting to get the hang of the whole ordeal.
I've also did a few tries with Outfit Studio to try to figure out how to import an entirely new body mod in it and be able to make outfits for it but I haven't been able to achieve anything as of now so I'm gonna have to ask Caliente for help I guess ;)
So nope I haven't given up on the project, it's just that there are first life things that I have to deal with which aren't making my job easier sadly.

Posted

Just a quick update from my end ;) I'm struggling quite a bit to make a __1 body mesh that is consistent with the _0 one I made but I think I'm starting to get the hang of the whole ordeal.

I've also did a few tries with Outfit Studio to try to figure out how to import an entirely new body mod in it and be able to make outfits for it but I haven't been able to achieve anything as of now so I'm gonna have to ask Caliente for help I guess ;)

So nope I haven't given up on the project, it's just that there are first life things that I have to deal with which aren't making my job easier sadly.

If you're talking about converting clothes then this is a must: http://www.loverslab.com/topic/27557-new-clothing-body-style-converter-release-candidate-v089f-10-26-2014/

 

Actually you can use it to convert body shapes too and I think that somewhere in the thread gerra also explain some nifty way to create _0/_1 shapes.

Posted

 

Just a quick update from my end ;) I'm struggling quite a bit to make a __1 body mesh that is consistent with the _0 one I made but I think I'm starting to get the hang of the whole ordeal.

I've also did a few tries with Outfit Studio to try to figure out how to import an entirely new body mod in it and be able to make outfits for it but I haven't been able to achieve anything as of now so I'm gonna have to ask Caliente for help I guess ;)

So nope I haven't given up on the project, it's just that there are first life things that I have to deal with which aren't making my job easier sadly.

If you're talking about converting clothes then this is a must: http://www.loverslab.com/topic/27557-new-clothing-body-style-converter-release-candidate-v089f-10-26-2014/

 

Actually you can use it to convert body shapes too and I think that somewhere in the thread gerra also explain some nifty way to create _0/_1 shapes.

 

 

Wow thanks for the awesome link :D

I will definitely use it for the conversion job I'll have to do once I'm done getting the body right ;)

Posted

Oh cool, only just saw this thread.

 

Twinks interest me greatly (traps not so much I'm afraid), so I'd be happy to help with twinky armour conversions if needed. Just lemme know. I'd also totally be down for doing Twinky Devious Devices :P

Posted

After having my fun with the newest release of Trap Quest, I went looking for a Trap bod for Skyrim, and found all kinds of "kind ofs" and nothing matching what I'd like until this. I'm rooting for you and wishing I could contribute in some form. And, patiently waiting until I get to be a cute little trap in Skyrim or if this drops with Skywind, in Morrowind :>

Posted

 

 

Just a quick update from my end ;) I'm struggling quite a bit to make a __1 body mesh that is consistent with the _0 one I made but I think I'm starting to get the hang of the whole ordeal.

I've also did a few tries with Outfit Studio to try to figure out how to import an entirely new body mod in it and be able to make outfits for it but I haven't been able to achieve anything as of now so I'm gonna have to ask Caliente for help I guess ;)

So nope I haven't given up on the project, it's just that there are first life things that I have to deal with which aren't making my job easier sadly.

If you're talking about converting clothes then this is a must: http://www.loverslab.com/topic/27557-new-clothing-body-style-converter-release-candidate-v089f-10-26-2014/

 

Actually you can use it to convert body shapes too and I think that somewhere in the thread gerra also explain some nifty way to create _0/_1 shapes.

 

 

Wow thanks for the awesome link :D

I will definitely use it for the conversion job I'll have to do once I'm done getting the body right ;)

 

It really is an awesome set of tools. Since you're using a CBBE body as the base it should be even easier because you can convert meshes based on their uv maps, so everything cbbe based should give you nice results.

Posted

So I tried that outfit conversion tool posted upper and so far I ended upwith things that seem like a mix between Sanic and Slender Man :s
I'm either doing something wrong or something is very wrong with the mesh I use as a destination ( aka my femboy mesh )

Posted

So I tried that outfit conversion tool posted upper and so far I ended upwith things that seem like a mix between Sanic and Slender Man :s

I'm either doing something wrong or something is very wrong with the mesh I use as a destination ( aka my femboy mesh )

What meshes did you use to create the lattice? Where you converting a mesh compatible with cbbe uv? If not remember to deactivate uv search.

Posted

 

So I tried that outfit conversion tool posted upper and so far I ended upwith things that seem like a mix between Sanic and Slender Man :s

I'm either doing something wrong or something is very wrong with the mesh I use as a destination ( aka my femboy mesh )

What meshes did you use to create the lattice? Where you converting a mesh compatible with cbbe uv? If not remember to deactivate uv search.

 

 

I'll try with the UV search deactivated and see if I end up again with some sort of Sanic version of Skyrim :P

Posted

So I tried to fiddle around with the clothing converter with the mesh I tweaked but I always get some sort of Sanic version ( see screenshots attached I attached to this post ).

Any idea on how I can fix this issue ?
Note: this was giving me the same problem with other outfits AKA I'd get the exact same shape and all.

 

 

post-45377-0-53228200-1417287323_thumb.jpg

post-45377-0-18541500-1417287344_thumb.jpg

Posted

What clothing converter are your using?

 

Anyway, what I see is some back nodes getting stuck to front nodes, but I assume you figured that out.

 

EDIT: New discoveries:

  • The CotS non-flat female body mesh appears to be literally identical to the UNP Slim body mesh. The CotS flat female body mesh is just that with the breasts shrunk.
  • The CotS male body mesh appears to use UNP-compatible textures rather than SOS- or Vanilla-compatible ones.
Posted

So I tried to fiddle around with the clothing converter with the mesh I tweaked but I always get some sort of Sanic version ( see screenshots attached I attached to this post ).

Any idea on how I can fix this issue ?

Note: this was giving me the same problem with other outfits AKA I'd get the exact same shape and all.

That looks like something went horribly wrong, you should ask gerra himself in the clothing converter thread. I can only say that I can't remember ever obtaining something like that, so it's possible that you're doing something wrong or it might even be a broken mesh.

What clothing converter are your using?

 

Anyway, what I see is some back nodes getting stuck to front nodes, but I assume you figured that out.

 

EDIT: New discoveries:

  • The CotS non-flat female body mesh appears to be literally identical to the UNP Slim body mesh. The CotS flat female body mesh is just that with the breasts shrunk.
  • The CotS male body mesh appears to use UNP-compatible textures rather than SOS- or Vanilla-compatible ones.

Indeed, most of those children/trap body mods are based off unp slim, that's the one I'm using as well since it's a high poly mesh with a largely supported uv map (compatible with vanilla uv maps).

Posted

 

So I tried to fiddle around with the clothing converter with the mesh I tweaked but I always get some sort of Sanic version ( see screenshots attached I attached to this post ).

Any idea on how I can fix this issue ?

Note: this was giving me the same problem with other outfits AKA I'd get the exact same shape and all.

That looks like something went horribly wrong, you should ask gerra himself in the clothing converter thread. I can only say that I can't remember ever obtaining something like that, so it's possible that you're doing something wrong or it might even be a broken mesh.

 

I'm gonna ask on the thread of the converter as for a bit I assumed that this happened because I didn't use a mesh with both _0 and _1 meshes but then I realized that it doesn't make any difference as the converter asks to select one mesh only to make the lattice.

Thanks for the tips in all cases :)

 

Posted

For clothing conversion, if our body mesh is UNP-based, we should just need a UNP-flat preset to use with bodyslide. This might help.

 

With that addon added to Bodyslide, I found that good results were generally obtained by doing the following:

  • For the "small" body, set "BreastSize" to 0%.
  • for the "large" body, either set "BreastSize" to 100% and "BCup" to 100% to get some slight pecs, or set "BreastSize" to 0% and "UNPS_1" to 100% to have more-or-less the same thing as the "small" body.
Note that I only tested with a few of the armors in the pack, and at least one of them (Iron Armor) didn't respond to the breast size sliders at all.

 

EDIT: I think getting a head that works with both UNP bodies and male deformations will be the hard part.

 

It might be easier to somehow replace the male deformations with female deformations and just use a female head, but I don't know how to do that with "sex=0"

Posted

For clothing conversion, if our body mesh is UNP-based, we should just need a UNP-flat preset to use with bodyslide. This might help.

 

With that addon added to Bodyslide, I found that good results were generally obtained by doing the following:

  • For the "small" body, set "BreastSize" to 0%.
  • for the "large" body, either set "BreastSize" to 100% and "BCup" to 100% to get some slight pecs, or set "BreastSize" to 0% and "UNPS_1" to 100% to have more-or-less the same thing as the "small" body.
Note that I only tested with a few of the armors in the pack, and at least one of them (Iron Armor) didn't respond to the breast size sliders at all.

 

EDIT: I think getting a head that works with both UNP bodies and male deformations will be the hard part.

 

It might be easier to somehow replace the male deformations with female deformations and just use a female head, but I don't know how to do that with "sex=0"

 

Italian Dragon is using cbbe as a base, I'm using an unp mesh but the shape it's completely different (I posted some screenshots in this thread) and generally I prefer using the clothing converter and outfit studio just for smoothing out slight issues.

CK stuff is Yanazake area of expertise, I'm sure thet he'll manage something, as of now I don't mind using female character creation.

Posted

I want to make all the male NPCs into femboys, so...

 

EDIT: [Captain Falcon]Let me show you my BodySlide presets![/Captain Falcon]

 

Flatflatflattyflat.xml

post-173801-0-43258500-1417383573_thumb.pngpost-173801-0-85280200-1417385637_thumb.pngpost-173801-0-74791000-1417385644_thumb.png

 

Unfortunately, the sliders I used appear to be different from the ones used in this other set that has a whole bunch of cute mod-clothes in it, so I might need to start all over at some point.

 

Fortunately, this wasn't a whole lot of work.

 

EDIT 2: I think I've got it working:

 

Flatflatflattyflat_LL.xml

post-173801-0-76579300-1417389534_thumb.png

 

Be careful, Isran! That's not Serana you're looking at...

Posted

So on my end I looked at the converted mesh in 3ds Max just to see if there were holes and such in it but it is actually perfectly fine.
I still don't understand why I get some sort of crossbreed between Sanic and Slender Man when I use it ò_ò

Oh well I'm gonna work on the _1 mesh for now, the rest will follow later on.

On a side note, if I wanna assign to my custom mesh the usual CBBE textures, how can I do that ?

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