ItalianDragon Posted December 10, 2014 Posted December 10, 2014 So I tried to "re-skeletonize" the mesh and it seems to go all well until the very end where I get this error message : "AttributeError: 'mesh' object has no attribute 'sd_st_srt' ". How do I solve this ? 0.o Does the mesh have a bsdismemberskininstance with related skin partitions? Lemme check but I'm not sure :x EDIT: Nope ( for whatever reason u_u ) That explains all your troubles. You need to backtrack to a point when it was still there. When you export the nif from 3ds max is it already like this? And in the export window is there any mention of skin partitions? For example in Blender nifscripts' window there are two options: export skin partition and export dismember body parts. I'm guessing the 3ds version is pretty much the same. Lemme look into that. On my end things are a tad more complicated as Mudbox doesn't do direct .mud to .nif export so what I have to do is export the model from Mudbox as as file 3ds Max 2011 can use ( that's hte version I use who has the NifScripts installed onto), then open the exported file in 3ds Max 2011 and export the whole thing as a .nif ( yeah it's a clusterfuck I know ). I'm gonna try this time around to export the entire model with all I set to hidden ( skeleton and all) and see if it fixes the issue EDIT: I just tried and nope, that damn "bdismemberskininstance" isn't there :X EDIT 2: I tried all sorts of things ( even importing in the vanilla female skeleton in and saving both my mesh and the skeleton in the same nif) but no avail whatsoever . I see, I guessed it would be something like that, generally what I do is export the nif on Blender 2.49b and then either save as a .blend or as a .obj file and work on a more recent version of Blender. The only thing I can think of is that the skin partition data got lost in the export from mudbox to 3ds max. It's useless trying to attach a skeleton without skin partition 'cause that's where the game determines what vertexes are affected by a certain bone; without it the mesh and the skeleton are like two separate entities. EDIT: Also I just noticed the mesh is misaligned on the x and y axis, my advice is to simply compare your mesh to the original cbbe mesh, realigning it and copying the missing properties (it shouldn't pose a problem as they're essentially the same mesh). EDIT2: Actually, can you test this ingame and tell me if it works (it SHOULD work but there might be seams)? If it does work I suggest you to still rerig it because the bones still aren't properly aligned. femboybody_0.nif I'm gonna give it a shot and thanks for the tip, I'll try to do that. ^^
powerofvoid Posted December 10, 2014 Posted December 10, 2014 So I tried to "re-skeletonize" the mesh and it seems to go all well until the very end where I get this error message : "AttributeError: 'mesh' object has no attribute 'sd_st_srt' ". How do I solve this ? 0.o Does the mesh have a bsdismemberskininstance with related skin partitions? Lemme check but I'm not sure :x EDIT: Nope ( for whatever reason u_u ) That explains all your troubles. You need to backtrack to a point when it was still there. When you export the nif from 3ds max is it already like this? And in the export window is there any mention of skin partitions? For example in Blender nifscripts' window there are two options: export skin partition and export dismember body parts. I'm guessing the 3ds version is pretty much the same. Lemme look into that. On my end things are a tad more complicated as Mudbox doesn't do direct .mud to .nif export so what I have to do is export the model from Mudbox as as file 3ds Max 2011 can use ( that's hte version I use who has the NifScripts installed onto), then open the exported file in 3ds Max 2011 and export the whole thing as a .nif ( yeah it's a clusterfuck I know ). I'm gonna try this time around to export the entire model with all I set to hidden ( skeleton and all) and see if it fixes the issue EDIT: I just tried and nope, that damn "bdismemberskininstance" isn't there :X EDIT 2: I tried all sorts of things ( even importing in the vanilla female skeleton in and saving both my mesh and the skeleton in the same nif) but no avail whatsoever . I see, I guessed it would be something like that, generally what I do is export the nif on Blender 2.49b and then either save as a .blend or as a .obj file and work on a more recent version of Blender. The only thing I can think of is that the skin partition data got lost in the export from mudbox to 3ds max. It's useless trying to attach a skeleton without skin partition 'cause that's where the game determines what vertexes are affected by a certain bone; without it the mesh and the skeleton are like two separate entities. EDIT: Also I just noticed the mesh is misaligned on the x and y axis, my advice is to simply compare your mesh to the original cbbe mesh, realigning it and copying the missing properties (it shouldn't pose a problem as they're essentially the same mesh). EDIT2: Actually, can you test this ingame and tell me if it works (it SHOULD work but there might be seams)? If it does work I suggest you to still rerig it because the bones still aren't properly aligned. femboybody_0.nif I am experiencing a bug: the neck opening doesn't match up with the head. Is this what you're talking about when you say it's misaligned?
Jarka Ruus Posted December 10, 2014 Posted December 10, 2014 I am experiencing a bug: the neck opening doesn't match up with the head. Screenshot - 12102014 - 01:10:17 PM.png Is this what you're talking about when you say it's misaligned? That's a male head, that's why it's not fitting. You should try it as a female body replacer with a proper female head mesh.
powerofvoid Posted December 10, 2014 Posted December 10, 2014 In other news, my replacer is making progress: Obviously, there are still some kinks, but now it's only the eyes that look messed up! (I think. I might possibly still have a problem with the normalmap for orcs...)
Jarka Ruus Posted December 10, 2014 Posted December 10, 2014 In other news, my replacer is making progress: Screenshot - 12102014 - 03:06:59 PM.pngScreenshot - 12102014 - 03:05:53 PM.pngScreenshot - 12102014 - 03:07:03 PM.png Obviously, there are still some kinks, but now it's only the eyes that look messed up! (I think. I might possibly still have a problem with the normalmap for orcs...) Interesting, are you editing head morphs?
powerofvoid Posted December 10, 2014 Posted December 10, 2014 In other news, my replacer is making progress: Screenshot - 12102014 - 03:06:59 PM.pngScreenshot - 12102014 - 03:05:53 PM.pngScreenshot - 12102014 - 03:07:03 PM.png Obviously, there are still some kinks, but now it's only the eyes that look messed up! (I think. I might possibly still have a problem with the normalmap for orcs...) Interesting, are you editing head morphs? Replacing them with female head morphs. Also, I solved my eye problem. All that's left is a problem with the legs of the beast races. I would also like to have a the weight slider actually do something, but that's a secondary bug. Gentleman, we can do it. We have the technology. The body mesh is something I found by Battlebenf in a thread somewhere, but theoretically it should work with any appropriate female body mesh.
Jarka Ruus Posted December 10, 2014 Posted December 10, 2014 In other news, my replacer is making progress: Screenshot - 12102014 - 03:06:59 PM.pngScreenshot - 12102014 - 03:05:53 PM.pngScreenshot - 12102014 - 03:07:03 PM.png Obviously, there are still some kinks, but now it's only the eyes that look messed up! (I think. I might possibly still have a problem with the normalmap for orcs...) Interesting, are you editing head morphs? Replacing them with female head morphs. Also, I solved my eye problem. All that's left is a problem with the legs of the beast races. I would also like to have a the weight slider actually do something, but that's a secondary bug. Gentleman, we can do it. We have the technology. The body mesh is something I found by Battlebenf in a thread somewhere, but theoretically it should work with any appropriate female body mesh. Generally I find that the most annoying part is fixing hand seam, since often they have slight seams right from the start and just moving a few vertices makes things even worse. In general seams are pretty terrible and it feels like bethesda placed them strategically to troll poor modders.
ItalianDragon Posted December 10, 2014 Posted December 10, 2014 Well I'm trying to make a test femboy race right now and so far the only error message the CK gives me is related to the facegen data ( see screenshot attached). However it's a logical error since there is no facegen data for said race for now.I'll post sometime later once I'm done messing with all this and stuff
powerofvoid Posted December 10, 2014 Posted December 10, 2014 Here's a list of files in my femboy replacer mod: (it's divided into two parts ATM) Head: . ./head.txt ./meshes ./meshes/actors ./meshes/actors/character ./meshes/actors/character/character assets ./meshes/actors/character/character assets/beards ./meshes/actors/character/character assets/beards/humanbeardlong01.nif ./meshes/actors/character/character assets/beards/humanbeardlong01_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong02.nif ./meshes/actors/character/character assets/beards/humanbeardlong03.nif ./meshes/actors/character/character assets/beards/humanbeardlong03_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong04.nif ./meshes/actors/character/character assets/beards/humanbeardlong04_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong05.nif ./meshes/actors/character/character assets/beards/humanbeardlong06.nif ./meshes/actors/character/character assets/beards/humanbeardlong07.nif ./meshes/actors/character/character assets/beards/humanbeardlong07_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong08_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong09_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong11.nif ./meshes/actors/character/character assets/beards/humanbeardlong11_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong12.nif ./meshes/actors/character/character assets/beards/humanbeardlong12_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong13.nif ./meshes/actors/character/character assets/beards/humanbeardlong13_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong14.nif ./meshes/actors/character/character assets/beards/humanbeardlong14_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong15.nif ./meshes/actors/character/character assets/beards/humanbeardlong15_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong16.nif ./meshes/actors/character/character assets/beards/humanbeardlong16_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong17.nif ./meshes/actors/character/character assets/beards/humanbeardlong17_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardmedium01.nif ./meshes/actors/character/character assets/beards/humanbeardmedium03.nif ./meshes/actors/character/character assets/beards/humanbeardmedium03_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardmedium04.nif ./meshes/actors/character/character assets/beards/humanbeardmedium07.nif ./meshes/actors/character/character assets/beards/humanbeardmedium08.nif ./meshes/actors/character/character assets/beards/humanbeardmedium09.nif ./meshes/actors/character/character assets/beards/humanbeardshort01.nif ./meshes/actors/character/character assets/beards/humanbeardshort02.nif ./meshes/actors/character/character assets/beards/humanbeardshort03.nif ./meshes/actors/character/character assets/beards/humanbeardshort04.nif ./meshes/actors/character/character assets/beards/humanbeardshort05.nif ./meshes/actors/character/character assets/beards/humanbeardshort06.nif ./meshes/actors/character/character assets/beards/humanbeardshort07.nif ./meshes/actors/character/character assets/beards/humanbeardshort08.nif ./meshes/actors/character/character assets/beards/humanbeardshort09.nif ./meshes/actors/character/character assets/beards/humanbeardshort11.nif ./meshes/actors/character/character assets/beards/humanbeardshort12.nif ./meshes/actors/character/character assets/beards/humanbeardshort13.nif ./meshes/actors/character/character assets/beards/humanbeardshort14.nif ./meshes/actors/character/character assets/beards/humanbeardshort15.nif ./meshes/actors/character/character assets/beards/humanbeardshort16.nif ./meshes/actors/character/character assets/beards/humanbeardshort17.nif ./meshes/actors/character/character assets/beards/humanbeardshort18.nif ./meshes/actors/character/character assets/beards/humanbeardshort19.nif ./meshes/actors/character/character assets/beards/humanbeardshort20.nif ./meshes/actors/character/character assets/beards/humanbeardshort21.nif ./meshes/actors/character/character assets/beards/humanbeardshort22.nif ./meshes/actors/character/character assets/beards/humanbeardshort23.nif ./meshes/actors/character/character assets/beards/humanbeardshort24.nif ./meshes/actors/character/character assets/beards/humanbeardshort25.nif ./meshes/actors/character/character assets/beards/humanbeardshort26.nif ./meshes/actors/character/character assets/beards/humanbeardshort27.nif ./meshes/actors/character/character assets/beards/humanbeardshort28.nif ./meshes/actors/character/character assets/beards/humanbeardshort29.nif ./meshes/actors/character/character assets/beards/humanbeardshort30.nif ./meshes/actors/character/character assets/beards/humanbeardshort31.nif ./meshes/actors/character/character assets/beards/humanbeardshort32.nif ./meshes/actors/character/character assets/beards/khajiitbeard.nif ./meshes/actors/character/character assets/beards/khajiitbeard01.nif ./meshes/actors/character/character assets/beards/khajiitbeard02.nif ./meshes/actors/character/character assets/beards/khajiitbeardalpha.nif ./meshes/actors/character/character assets/beards/khajiitmustache01.nif ./meshes/actors/character/character assets/beards/khajiitmustache01alpha.nif ./meshes/actors/character/character assets/beards/khajiitmustache02.nif ./meshes/actors/character/character assets/beards/khajiitmustache02alpha.nif ./meshes/actors/character/character assets/beards/humanbeardlong10.nif ./meshes/actors/character/character assets/beards/humanbeardmedium01_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardshort10.nif ./meshes/actors/character/character assets/eyeskhajiit.nif ./meshes/actors/character/character assets/eyeskhajiit.tri ./meshes/actors/character/character assets/eyeskhajiitchargen.tri ./meshes/actors/character/character assets/eyesmale.nif ./meshes/actors/character/character assets/eyesmale.tri ./meshes/actors/character/character assets/eyesmalechargen.tri ./meshes/actors/character/character assets/malehead.nif ./meshes/actors/character/character assets/malehead.tri ./meshes/actors/character/character assets/maleheadargonian.nif ./meshes/actors/character/character assets/maleheadargonian.tri ./meshes/actors/character/character assets/maleheadargonianchargen.tri ./meshes/actors/character/character assets/maleheadcustomizations.tri ./meshes/actors/character/character assets/maleheadkhajiit.nif ./meshes/actors/character/character assets/maleheadkhajiit.tri ./meshes/actors/character/character assets/maleheadkhajiitchargen.tri ./meshes/actors/character/character assets/maleheadraces.tri ./meshes/actors/character/character assets/maleheadwerewolf.nif ./meshes/actors/character/character assets/maleheadwerewolf.tri ./meshes/actors/character/character assets/maletailargonian.nif ./meshes/actors/character/character assets/maletailkhajiit.nif ./meshes/actors/character/character assets/mouth ./meshes/actors/character/character assets/mouth/malemouthkhajiit.nif ./meshes/actors/character/character assets/mouth/malemouthkhajiit.tri ./meshes/actors/character/character assets/mouth/malemouthkhajiitchargen.tri ./meshes/actors/character/character assets/mouth/mouthhuman.nif ./meshes/actors/character/character assets/mouth/mouthhuman.tri ./meshes/actors/character/character assets/mouth/mouthhumanchargen.tri ./meshes/actors/character/character assets/mouth/mouthorc.nif ./meshes/actors/character/character assets/mouth/mouthorc.tri ./meshes/actors/character/character assets/mouth/mouthorcchargen.tri ./meta.ini ./textures ./textures/actors ./textures/actors/character ./textures/actors/character/bretonmale ./textures/actors/character/bretonmale/malehead_msn.dds ./textures/actors/character/darkelfmale ./textures/actors/character/darkelfmale/malehead_msn.dds ./textures/actors/character/highelfmale ./textures/actors/character/highelfmale/malehead_msn.dds ./textures/actors/character/imperialmale ./textures/actors/character/imperialmale/malehead_msn.dds ./textures/actors/character/male ./textures/actors/character/male/malehead.dds ./textures/actors/character/male/malehead_msn.dds ./textures/actors/character/male/malehead_s.dds ./textures/actors/character/male/malehead_sk.dds ./textures/actors/character/orcmale ./textures/actors/character/orcmale/maleheadorc_msn.dds ./textures/actors/character/redguardmale ./textures/actors/character/redguardmale/malehead_msn.dds ./textures/actors/character/woodelfmale ./textures/actors/character/woodelfmale/malehead_msn.dds Body: . ./body.txt ./meshes ./meshes/actors ./meshes/actors/character ./meshes/actors/character/character assets ./meshes/actors/character/character assets/1stpersonmalehands_0.nif ./meshes/actors/character/character assets/1stpersonmalehands_1.nif ./meshes/actors/character/character assets/malebody_0.nif ./meshes/actors/character/character assets/malebody_1.nif ./meshes/actors/character/character assets/malefeet_0.nif ./meshes/actors/character/character assets/malefeet_1.nif ./meshes/actors/character/character assets/malehands_0.nif ./meshes/actors/character/character assets/malehands_1.nif ./meshes/actors/character/character assets/skeleton.hkx ./meshes/actors/character/character assets/skeleton.nif ./meshes/actors/character/character assets/skeletonbeast.nif ./meshes/actors/character/character assets/SOS ./meshes/actors/character/character assets/SOS/Smurf Average ./meshes/actors/character/character assets/SOS/Smurf Average/malegenitals_0.nif ./meshes/actors/character/character assets/SOS/Smurf Average/malegenitals_1.nif ./meshes/actors/character/character assets/SOS/Smurf Average/werewolfgenitals_0.nif ./meshes/actors/character/character assets/SOS/Smurf Average/werewolfgenitals_1.nif ./meshes/actors/character/character assets/SOS/VectorPlexus Muscular ./meshes/actors/character/character assets/SOS/VectorPlexus Regular ./meshes/actors/character/character assets/SOS/VectorPlexus Regular/malegenitals_0.nif ./meshes/actors/character/character assets/SOS/VectorPlexus Regular/malegenitals_1.nif ./meshes/actors/character/character assets/SOS/VectorPlexus Regular/werewolfgenitals_0.nif ./meshes/actors/character/character assets/SOS/VectorPlexus Regular/werewolfgenitals_1.nif ./meta.ini ./textures ./textures/actors ./textures/actors/character ./textures/actors/character/male ./textures/actors/character/male/malebody.dds ./textures/actors/character/male/malebody_1.dds ./textures/actors/character/male/malebody_1_msn.dds ./textures/actors/character/male/malebody_1_s.dds ./textures/actors/character/male/malebody_1_sk.0.dds ./textures/actors/character/male/malebody_1_sk.dds ./textures/actors/character/male/malebody_msn.dds ./textures/actors/character/male/malebody_s.dds ./textures/actors/character/male/malebody_sk.0.dds ./textures/actors/character/male/malebody_sk.dds ./textures/actors/character/male/malehands_1.0.dds ./textures/actors/character/male/malehands_1.dds ./textures/actors/character/male/malehands_1_msn.dds ./textures/actors/character/male/malehands_1_s.dds ./textures/actors/character/male/malehands_1_sk.dds ./textures/actors/character/SOS ./textures/actors/character/SOS/B3lisario UNP ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_1.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_1_msn.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_1_s.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_1_sk.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_argonian_1.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_argonian_1_msn.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_argonian_1_s.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_khajiit_1.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_khajiit_1_msn.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_khajiit_1_s.dds ./textures/actors/character/SOS/B3lisario UNP/werewolfgenitals_1.dds ./textures/actors/character/SOS/B3lisario UNP/werewolfgenitals_1_n.dds This obviously depends on having Schlongs of Skyrim installed. All beards are empty meshes All the SOS files are from B3lisario's UNP schlong addon All the other files are renamed UNP-compatible female equivalents (flat-chested, in the case of the body).
ItalianDragon Posted December 10, 2014 Posted December 10, 2014 Here's a list of files in my femboy replacer mod: (it's divided into two parts ATM) Head: . ./head.txt ./meshes ./meshes/actors ./meshes/actors/character ./meshes/actors/character/character assets ./meshes/actors/character/character assets/beards ./meshes/actors/character/character assets/beards/humanbeardlong01.nif ./meshes/actors/character/character assets/beards/humanbeardlong01_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong02.nif ./meshes/actors/character/character assets/beards/humanbeardlong03.nif ./meshes/actors/character/character assets/beards/humanbeardlong03_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong04.nif ./meshes/actors/character/character assets/beards/humanbeardlong04_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong05.nif ./meshes/actors/character/character assets/beards/humanbeardlong06.nif ./meshes/actors/character/character assets/beards/humanbeardlong07.nif ./meshes/actors/character/character assets/beards/humanbeardlong07_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong08_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong09_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong11.nif ./meshes/actors/character/character assets/beards/humanbeardlong11_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong12.nif ./meshes/actors/character/character assets/beards/humanbeardlong12_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong13.nif ./meshes/actors/character/character assets/beards/humanbeardlong13_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong14.nif ./meshes/actors/character/character assets/beards/humanbeardlong14_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong15.nif ./meshes/actors/character/character assets/beards/humanbeardlong15_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong16.nif ./meshes/actors/character/character assets/beards/humanbeardlong16_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardlong17.nif ./meshes/actors/character/character assets/beards/humanbeardlong17_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardmedium01.nif ./meshes/actors/character/character assets/beards/humanbeardmedium03.nif ./meshes/actors/character/character assets/beards/humanbeardmedium03_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardmedium04.nif ./meshes/actors/character/character assets/beards/humanbeardmedium07.nif ./meshes/actors/character/character assets/beards/humanbeardmedium08.nif ./meshes/actors/character/character assets/beards/humanbeardmedium09.nif ./meshes/actors/character/character assets/beards/humanbeardshort01.nif ./meshes/actors/character/character assets/beards/humanbeardshort02.nif ./meshes/actors/character/character assets/beards/humanbeardshort03.nif ./meshes/actors/character/character assets/beards/humanbeardshort04.nif ./meshes/actors/character/character assets/beards/humanbeardshort05.nif ./meshes/actors/character/character assets/beards/humanbeardshort06.nif ./meshes/actors/character/character assets/beards/humanbeardshort07.nif ./meshes/actors/character/character assets/beards/humanbeardshort08.nif ./meshes/actors/character/character assets/beards/humanbeardshort09.nif ./meshes/actors/character/character assets/beards/humanbeardshort11.nif ./meshes/actors/character/character assets/beards/humanbeardshort12.nif ./meshes/actors/character/character assets/beards/humanbeardshort13.nif ./meshes/actors/character/character assets/beards/humanbeardshort14.nif ./meshes/actors/character/character assets/beards/humanbeardshort15.nif ./meshes/actors/character/character assets/beards/humanbeardshort16.nif ./meshes/actors/character/character assets/beards/humanbeardshort17.nif ./meshes/actors/character/character assets/beards/humanbeardshort18.nif ./meshes/actors/character/character assets/beards/humanbeardshort19.nif ./meshes/actors/character/character assets/beards/humanbeardshort20.nif ./meshes/actors/character/character assets/beards/humanbeardshort21.nif ./meshes/actors/character/character assets/beards/humanbeardshort22.nif ./meshes/actors/character/character assets/beards/humanbeardshort23.nif ./meshes/actors/character/character assets/beards/humanbeardshort24.nif ./meshes/actors/character/character assets/beards/humanbeardshort25.nif ./meshes/actors/character/character assets/beards/humanbeardshort26.nif ./meshes/actors/character/character assets/beards/humanbeardshort27.nif ./meshes/actors/character/character assets/beards/humanbeardshort28.nif ./meshes/actors/character/character assets/beards/humanbeardshort29.nif ./meshes/actors/character/character assets/beards/humanbeardshort30.nif ./meshes/actors/character/character assets/beards/humanbeardshort31.nif ./meshes/actors/character/character assets/beards/humanbeardshort32.nif ./meshes/actors/character/character assets/beards/khajiitbeard.nif ./meshes/actors/character/character assets/beards/khajiitbeard01.nif ./meshes/actors/character/character assets/beards/khajiitbeard02.nif ./meshes/actors/character/character assets/beards/khajiitbeardalpha.nif ./meshes/actors/character/character assets/beards/khajiitmustache01.nif ./meshes/actors/character/character assets/beards/khajiitmustache01alpha.nif ./meshes/actors/character/character assets/beards/khajiitmustache02.nif ./meshes/actors/character/character assets/beards/khajiitmustache02alpha.nif ./meshes/actors/character/character assets/beards/humanbeardlong10.nif ./meshes/actors/character/character assets/beards/humanbeardmedium01_1bit.nif ./meshes/actors/character/character assets/beards/humanbeardshort10.nif ./meshes/actors/character/character assets/eyeskhajiit.nif ./meshes/actors/character/character assets/eyeskhajiit.tri ./meshes/actors/character/character assets/eyeskhajiitchargen.tri ./meshes/actors/character/character assets/eyesmale.nif ./meshes/actors/character/character assets/eyesmale.tri ./meshes/actors/character/character assets/eyesmalechargen.tri ./meshes/actors/character/character assets/malehead.nif ./meshes/actors/character/character assets/malehead.tri ./meshes/actors/character/character assets/maleheadargonian.nif ./meshes/actors/character/character assets/maleheadargonian.tri ./meshes/actors/character/character assets/maleheadargonianchargen.tri ./meshes/actors/character/character assets/maleheadcustomizations.tri ./meshes/actors/character/character assets/maleheadkhajiit.nif ./meshes/actors/character/character assets/maleheadkhajiit.tri ./meshes/actors/character/character assets/maleheadkhajiitchargen.tri ./meshes/actors/character/character assets/maleheadraces.tri ./meshes/actors/character/character assets/maleheadwerewolf.nif ./meshes/actors/character/character assets/maleheadwerewolf.tri ./meshes/actors/character/character assets/maletailargonian.nif ./meshes/actors/character/character assets/maletailkhajiit.nif ./meshes/actors/character/character assets/mouth ./meshes/actors/character/character assets/mouth/malemouthkhajiit.nif ./meshes/actors/character/character assets/mouth/malemouthkhajiit.tri ./meshes/actors/character/character assets/mouth/malemouthkhajiitchargen.tri ./meshes/actors/character/character assets/mouth/mouthhuman.nif ./meshes/actors/character/character assets/mouth/mouthhuman.tri ./meshes/actors/character/character assets/mouth/mouthhumanchargen.tri ./meshes/actors/character/character assets/mouth/mouthorc.nif ./meshes/actors/character/character assets/mouth/mouthorc.tri ./meshes/actors/character/character assets/mouth/mouthorcchargen.tri ./meta.ini ./textures ./textures/actors ./textures/actors/character ./textures/actors/character/bretonmale ./textures/actors/character/bretonmale/malehead_msn.dds ./textures/actors/character/darkelfmale ./textures/actors/character/darkelfmale/malehead_msn.dds ./textures/actors/character/highelfmale ./textures/actors/character/highelfmale/malehead_msn.dds ./textures/actors/character/imperialmale ./textures/actors/character/imperialmale/malehead_msn.dds ./textures/actors/character/male ./textures/actors/character/male/malehead.dds ./textures/actors/character/male/malehead_msn.dds ./textures/actors/character/male/malehead_s.dds ./textures/actors/character/male/malehead_sk.dds ./textures/actors/character/orcmale ./textures/actors/character/orcmale/maleheadorc_msn.dds ./textures/actors/character/redguardmale ./textures/actors/character/redguardmale/malehead_msn.dds ./textures/actors/character/woodelfmale ./textures/actors/character/woodelfmale/malehead_msn.dds Body: . ./body.txt ./meshes ./meshes/actors ./meshes/actors/character ./meshes/actors/character/character assets ./meshes/actors/character/character assets/1stpersonmalehands_0.nif ./meshes/actors/character/character assets/1stpersonmalehands_1.nif ./meshes/actors/character/character assets/malebody_0.nif ./meshes/actors/character/character assets/malebody_1.nif ./meshes/actors/character/character assets/malefeet_0.nif ./meshes/actors/character/character assets/malefeet_1.nif ./meshes/actors/character/character assets/malehands_0.nif ./meshes/actors/character/character assets/malehands_1.nif ./meshes/actors/character/character assets/skeleton.hkx ./meshes/actors/character/character assets/skeleton.nif ./meshes/actors/character/character assets/skeletonbeast.nif ./meshes/actors/character/character assets/SOS ./meshes/actors/character/character assets/SOS/Smurf Average ./meshes/actors/character/character assets/SOS/Smurf Average/malegenitals_0.nif ./meshes/actors/character/character assets/SOS/Smurf Average/malegenitals_1.nif ./meshes/actors/character/character assets/SOS/Smurf Average/werewolfgenitals_0.nif ./meshes/actors/character/character assets/SOS/Smurf Average/werewolfgenitals_1.nif ./meshes/actors/character/character assets/SOS/VectorPlexus Muscular ./meshes/actors/character/character assets/SOS/VectorPlexus Regular ./meshes/actors/character/character assets/SOS/VectorPlexus Regular/malegenitals_0.nif ./meshes/actors/character/character assets/SOS/VectorPlexus Regular/malegenitals_1.nif ./meshes/actors/character/character assets/SOS/VectorPlexus Regular/werewolfgenitals_0.nif ./meshes/actors/character/character assets/SOS/VectorPlexus Regular/werewolfgenitals_1.nif ./meta.ini ./textures ./textures/actors ./textures/actors/character ./textures/actors/character/male ./textures/actors/character/male/malebody.dds ./textures/actors/character/male/malebody_1.dds ./textures/actors/character/male/malebody_1_msn.dds ./textures/actors/character/male/malebody_1_s.dds ./textures/actors/character/male/malebody_1_sk.0.dds ./textures/actors/character/male/malebody_1_sk.dds ./textures/actors/character/male/malebody_msn.dds ./textures/actors/character/male/malebody_s.dds ./textures/actors/character/male/malebody_sk.0.dds ./textures/actors/character/male/malebody_sk.dds ./textures/actors/character/male/malehands_1.0.dds ./textures/actors/character/male/malehands_1.dds ./textures/actors/character/male/malehands_1_msn.dds ./textures/actors/character/male/malehands_1_s.dds ./textures/actors/character/male/malehands_1_sk.dds ./textures/actors/character/SOS ./textures/actors/character/SOS/B3lisario UNP ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_1.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_1_msn.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_1_s.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_1_sk.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_argonian_1.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_argonian_1_msn.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_argonian_1_s.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_khajiit_1.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_khajiit_1_msn.dds ./textures/actors/character/SOS/B3lisario UNP/malegenitalsf_khajiit_1_s.dds ./textures/actors/character/SOS/B3lisario UNP/werewolfgenitals_1.dds ./textures/actors/character/SOS/B3lisario UNP/werewolfgenitals_1_n.dds This obviously depends on having Schlongs of Skyrim installed. All beards are empty meshes All the SOS files are from B3lisario's UNP schlong addon All the other files are renamed UNP-compatible female equivalents (flat-chested, in the case of the body). Whoa that's a ton of meshes o.o On my end for now i'm just gonna try to get this thing working x) ( I managed to boot up Skyrim with it and got a CTD when switching to female race xP )
powerofvoid Posted December 10, 2014 Posted December 10, 2014 The remaining steps to get my replacer working are: (small) Find good Argonian and Khajiit body textures. (medium) Get a good set of feminine animations to replace the male animations (large) Assemble a set of male-named clothing replacer meshes for this body. (huge) Replace 9,001 male NPC facegeom meshes with trappy ones. (might not be necessary, but probably will be EDIT: Whatever, here's my thing: PoV_Femboy.body.20141210.7zPOV_Femboy.head.20141210.7z
ItalianDragon Posted December 10, 2014 Posted December 10, 2014 In other news, my replacer is making progress: Screenshot - 12102014 - 03:06:59 PM.pngScreenshot - 12102014 - 03:05:53 PM.pngScreenshot - 12102014 - 03:07:03 PM.png Obviously, there are still some kinks, but now it's only the eyes that look messed up! (I think. I might possibly still have a problem with the normalmap for orcs...) Interesting, are you editing head morphs? Replacing them with female head morphs. Also, I solved my eye problem. All that's left is a problem with the legs of the beast races. I would also like to have a the weight slider actually do something, but that's a secondary bug. Screenshot - 12102014 - 03:35:41 PM.pngScreenshot - 12102014 - 03:35:48 PM.pngScreenshot - 12102014 - 03:35:52 PM.pngScreenshot - 12102014 - 03:35:55 PM.pngScreenshot - 12102014 - 03:35:59 PM.pngScreenshot - 12102014 - 03:36:03 PM.pngScreenshot - 12102014 - 03:36:06 PM.pngScreenshot - 12102014 - 03:36:10 PM.pngScreenshot - 12102014 - 03:36:13 PM.pngScreenshot - 12102014 - 03:36:17 PM.png Gentleman, we can do it. We have the technology. The body mesh is something I found by Battlebenf in a thread somewhere, but theoretically it should work with any appropriate female body mesh. AS for the beast races it's probably because they use a different skeleton from the human races. For the sliders well you should have two different meshes: a "slim" mesh whose name ends with "_0" ( like 'thisfuckingsucks_0.nif" ) and anotehr one who'd be the "fat" mesh and who'd have the name end with _1 .
ItalianDragon Posted December 10, 2014 Posted December 10, 2014 Did more testing with my own mesh that Jarka fixed and I spotted another bug ( again see attached image).Anyone here has an idea on how to fix this ?
Jarka Ruus Posted December 10, 2014 Posted December 10, 2014 Did more testing with my own mesh that Jarka fixed and I spotted another bug ( again see attached image). Anyone here has an idea on how to fix this ? Yeah, sorry about that, try selecting the scene root and search in block details num children and add one then click on the refresh button below, open the children tree, the last slot should be empty, click on it and write the nitrishape number. Doing this the nitrishape will become children to the scene root. Save, exit and this time should work properly ingame.
powerofvoid Posted December 10, 2014 Posted December 10, 2014 AS for the beast races it's probably because they use a different skeleton from the human races.No, it's because they use different textures and I CBA to comb the Internet for UNP-compatible textures for them right now. (Maybe later) For the sliders well you should have two different meshes: a "slim" mesh whose name ends with "_0" ( like 'thisfuckingsucks_0.nif" ) and anotehr one who'd be the "fat" mesh and who'd have the name end with _1 . I don't have a good mesh to call malebody_1.nif, so I just copied malebody_0.nif over for now.
ItalianDragon Posted December 11, 2014 Posted December 11, 2014 Did more testing with my own mesh that Jarka fixed and I spotted another bug ( again see attached image). Anyone here has an idea on how to fix this ? Yeah, sorry about that, try selecting the scene root and search in block details num children and add one then click on the refresh button below, open the children tree, the last slot should be empty, click on it and write the nitrishape number. Doing this the nitrishape will become children to the scene root. Save, exit and this time should work properly ingame. THanks a lot for the tips I managed to import it just fine in the CK despite the two errors I posted still showing up, difference being that this time around the body is no longer invisible However that hole on the rear of the left tigh is still there for whatever reason >.> Regardless of that I'm gonna give it a shot ingame EDIT: I'm still getting a CTD when trying to bring up the custom body EDIT2: I also noticed all females seem to inherit my mesh for whatever reason. I suppose I'm doing something wrong hwen I save it about the whole formID thingy. Anyone has a decent tutorial that illustrates the process ?
Jarka Ruus Posted December 11, 2014 Posted December 11, 2014 Did more testing with my own mesh that Jarka fixed and I spotted another bug ( again see attached image). Anyone here has an idea on how to fix this ? Yeah, sorry about that, try selecting the scene root and search in block details num children and add one then click on the refresh button below, open the children tree, the last slot should be empty, click on it and write the nitrishape number. Doing this the nitrishape will become children to the scene root. Save, exit and this time should work properly ingame. THanks a lot for the tips I managed to import it just fine in the CK despite the two errors I posted still showing up, difference being that this time around the body is no longer invisible However that hole on the rear of the left tigh is still there for whatever reason >.> Regardless of that I'm gonna give it a shot ingame EDIT: I'm still getting a CTD when trying to bring up the custom body EDIT2: I also noticed all females seem to inherit my mesh for whatever reason. I suppose I'm doing something wrong hwen I save it about the whole formID thingy. Anyone has a decent tutorial that illustrates the process ? Sorry I hate the CK so I steer well clear of that piece of junk.
ItalianDragon Posted December 11, 2014 Posted December 11, 2014 Did more testing with my own mesh that Jarka fixed and I spotted another bug ( again see attached image). Anyone here has an idea on how to fix this ? Yeah, sorry about that, try selecting the scene root and search in block details num children and add one then click on the refresh button below, open the children tree, the last slot should be empty, click on it and write the nitrishape number. Doing this the nitrishape will become children to the scene root. Save, exit and this time should work properly ingame. THanks a lot for the tips I managed to import it just fine in the CK despite the two errors I posted still showing up, difference being that this time around the body is no longer invisible However that hole on the rear of the left tigh is still there for whatever reason >.> Regardless of that I'm gonna give it a shot ingame EDIT: I'm still getting a CTD when trying to bring up the custom body EDIT2: I also noticed all females seem to inherit my mesh for whatever reason. I suppose I'm doing something wrong hwen I save it about the whole formID thingy. Anyone has a decent tutorial that illustrates the process ? Sorry I hate the CK so I steer well clear of that piece of junk. I'll google some and try to see if someone else bumped into similar issues
ItalianDragon Posted December 11, 2014 Posted December 11, 2014 Out of curiosity I tried to do an outfit conversion from CBBE to my mesh again ( and htanks again Jarka for fixing it ) and actually this time around the conversion worked without a hitch ! I managed to get a nice mesh even if breasts are still applied to the outfit's mesh and a few parts of it for whatever reason disappeared, well it's still progress
Jarka Ruus Posted December 11, 2014 Posted December 11, 2014 I'll google some and try to see if someone else bumped into similar issues Meanwhile can you try this? It works ingame but its misaligned on the y axis, hopefully an easy fix. femalebody_0.nif
ItalianDragon Posted December 11, 2014 Posted December 11, 2014 I'll google some and try to see if someone else bumped into similar issues Meanwhile can you try this? It works ingame but its misaligned on the y axis, hopefully an easy fix. femalebody_0.nif I'll give it a shot ASAP and try to provide pictures too
Jarka Ruus Posted December 11, 2014 Posted December 11, 2014 Out of curiosity I tried to do an outfit conversion from CBBE to my mesh again ( and htanks again Jarka for fixing it ) and actually this time around the conversion worked without a hitch ! I managed to get a nice mesh even if breasts are still applied to the outfit's mesh and a few parts of it for whatever reason disappeared, well it's still progress Cool, that means the mesh is mostly fixed, then I'll drop a few suggestion to improve the results: first try using the two step lattice option while making a lattice (gerra added it specifically to make conversion from huge boobed bodies to small/flat chest bodies. Second, try making a cbbe to cbbe slim lattice, convert, then do a cbbe slim to femboy lattice and make a final conversion. It doesn't take that much to set up and you can reuse as much as you want.
ItalianDragon Posted December 11, 2014 Posted December 11, 2014 Out of curiosity I tried to do an outfit conversion from CBBE to my mesh again ( and htanks again Jarka for fixing it ) and actually this time around the conversion worked without a hitch ! I managed to get a nice mesh even if breasts are still applied to the outfit's mesh and a few parts of it for whatever reason disappeared, well it's still progress Cool, that means the mesh is mostly fixed, then I'll drop a few suggestion to improve the results: first try using the two step lattice option while making a lattice (gerra added it specifically to make conversion from huge boobed bodies to small/flat chest bodies. Second, try making a cbbe to cbbe slim lattice, convert, then do a cbbe slim to femboy lattice and make a final conversion. It doesn't take that much to set up and you can reuse as much as you want. Thanks for the tips I just tried to load the mesh and assign it to a custom race but I yet again faced a CTD upon selecting the female gender. On a side note I found also a few more errors when loading in the mesh in the CK ( one that said "Could not find root bone to init root for BipedAnim on "" " and the second one being again the facegen bug). On a side note I see that the "hole" in the left tigh is back as well.
Jarka Ruus Posted December 11, 2014 Posted December 11, 2014 Out of curiosity I tried to do an outfit conversion from CBBE to my mesh again ( and htanks again Jarka for fixing it ) and actually this time around the conversion worked without a hitch ! I managed to get a nice mesh even if breasts are still applied to the outfit's mesh and a few parts of it for whatever reason disappeared, well it's still progress Cool, that means the mesh is mostly fixed, then I'll drop a few suggestion to improve the results: first try using the two step lattice option while making a lattice (gerra added it specifically to make conversion from huge boobed bodies to small/flat chest bodies. Second, try making a cbbe to cbbe slim lattice, convert, then do a cbbe slim to femboy lattice and make a final conversion. It doesn't take that much to set up and you can reuse as much as you want. Thanks for the tips I just tried to load the mesh and assign it to a custom race but I yet again faced a CTD upon selecting the female gender. On a side note I found also a few more errors when loading in the mesh in the CK ( one that said "Could not find root bone to init root for BipedAnim on "" " and the second one being again the facegen bug). On a side note I see that the "hole" in the left tigh is back as well. Did that happen with the nif I posted today too? I mean the "could not find root bone" error. Let's try something different use the cbbe slim body in the clothing converter and convert it to the femboy body, that might be an easy way to fix the hole in the mesh.
ItalianDragon Posted December 11, 2014 Posted December 11, 2014 Out of curiosity I tried to do an outfit conversion from CBBE to my mesh again ( and htanks again Jarka for fixing it ) and actually this time around the conversion worked without a hitch ! I managed to get a nice mesh even if breasts are still applied to the outfit's mesh and a few parts of it for whatever reason disappeared, well it's still progress Cool, that means the mesh is mostly fixed, then I'll drop a few suggestion to improve the results: first try using the two step lattice option while making a lattice (gerra added it specifically to make conversion from huge boobed bodies to small/flat chest bodies. Second, try making a cbbe to cbbe slim lattice, convert, then do a cbbe slim to femboy lattice and make a final conversion. It doesn't take that much to set up and you can reuse as much as you want. Thanks for the tips I just tried to load the mesh and assign it to a custom race but I yet again faced a CTD upon selecting the female gender. On a side note I found also a few more errors when loading in the mesh in the CK ( one that said "Could not find root bone to init root for BipedAnim on "" " and the second one being again the facegen bug). On a side note I see that the "hole" in the left tigh is back as well. Did that happen with the nif I posted today too? I mean the "could not find root bone" error. Let's try something different use the cbbe slim body in the clothing converter and convert it to the femboy body, that might be an easy way to fix the hole in the mesh. WEll yes that errors happens with the mesh you fixed for whatever reason. I haven't tried the armor conversion in two steps yet though. Basically my issue with that little useful suite of tools is that you can't visually see what the change you're doing mean which is a bit bothersome to me :x
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