Screws Posted April 15, 2020 Posted April 15, 2020 @c0ffeeeee Could you add a menu in mod options that basically would allow the player to assign different animations to the different sex types?
c0ffeeeee Posted April 15, 2020 Author Posted April 15, 2020 5 minutes ago, Synlaine said: @c0ffeeeee Could you add a menu in mod options that basically would allow the player to assign different animations to the different sex types? It looks like Ed is going to make changes to how the sextype is called which is going to make it easier to align sextype with the correct animation, so probably by the latest rjw update I'll work on it.
Betabones Posted April 15, 2020 Posted April 15, 2020 5 hours ago, c0ffeeeee said: It looks like Ed is going to make changes to how the sextype is called which is going to make it easier to align sextype with the correct animation, so probably by the latest rjw update I'll work on it. Does this include the pawn initiators orientation of the lov'n so we might have different angles for each type of dirty d if in the future animations were made to fill this possibility.
c0ffeeeee Posted April 15, 2020 Author Posted April 15, 2020 7 hours ago, Betabones said: Does this include the pawn initiators orientation of the lov'n so we might have different angles for each type of dirty d if in the future animations were made to fill this possibility. Currently animations mirror horizontally randomly. I could make it so that the mirror is based on the pawn's positions on animation start if you think that could be cool.
Betabones Posted April 15, 2020 Posted April 15, 2020 7 hours ago, c0ffeeeee said: Currently animations mirror horizontally randomly. I could make it so that the mirror is based on the pawn's positions on animation start if you think that could be cool. You do you?. It's just a thought and if it's a bunch of work, don't push yourself. It would be nice to have various angles though to the sex acts in some future update, even if there was a random set of animations for each act. To be honest, just having animations is beyond most of our dreams outside of Facial Stuff. Will say though, seeing you've made this awesome mod, it would be nice to have more diversity. For example, oral animation is used for anal sex, which seems out of place. Seems to be running well enough though even with 100+ mods I have installed. 2
whatiswrongwithme69 Posted April 16, 2020 Posted April 16, 2020 4 hours ago, Betabones said: To be honest, just having animations is beyond most of our dreams. Yup, let's just take this moment to again thank @c0ffeeeee for their amazing work.
c0ffeeeee Posted April 16, 2020 Author Posted April 16, 2020 1 hour ago, whatiswrongwithme69 said: Yup, let's just take this moment to again thank @c0ffeeeee for their amazing work. ❤️
Screws Posted April 16, 2020 Posted April 16, 2020 I agree 11/10 @c0ffeeeee, buy this peep a coffee if ya see em!
EcchiGuy Posted April 16, 2020 Posted April 16, 2020 My pawns seem to get "Slept on ground" after sex now. This is from sex in a double bed, not sure if same with single beds. I think it have something to do with the "Join in bed" thing, as im fairly sure it never happened with normal "Lovin'" Edit: Seems like it randomly decides that one of the involved pawns isnt in the bed at the end of sex, as it only affects one one of them every time.
c0ffeeeee Posted April 16, 2020 Author Posted April 16, 2020 5 hours ago, EcchiGuy said: My pawns seem to get "Slept on ground" after sex now. This is from sex in a double bed, not sure if same with single beds. I think it have something to do with the "Join in bed" thing, as im fairly sure it never happened with normal "Lovin'" Edit: Seems like it randomly decides that one of the involved pawns isnt in the bed at the end of sex, as it only affects one one of them every time. I figured out why that's happening. I'm calling a laydown toil when I should just be calling a new toil. This is fixed in the newest update. 1
Screws Posted April 16, 2020 Posted April 16, 2020 @c0ffeeeee So, the whole coding part of adding in the anims is going over my head, could I potentially (Not saying I will, but if I'm bored I might x3) just make key frames and hand em off to you to implement?
c0ffeeeee Posted April 16, 2020 Author Posted April 16, 2020 5 minutes ago, Synlaine said: @c0ffeeeee So, the whole coding part of adding in the anims is going over my head, could I potentially (Not saying I will, but if I'm bored I might x3) just make key frames and hand em off to you to implement? definitely!
c0ffeeeee Posted April 17, 2020 Author Posted April 17, 2020 4 minutes ago, Synlaine said: @c0ffeeeee Does file format matter? not really, .psd or .png or anything really
Screws Posted April 17, 2020 Posted April 17, 2020 I sent you... a very rough version! XD @c0ffeeeee I honestly have no clue what I'm doing.... Last time I was doing anims was for the Arachne species on Starbound and I made a few good ones... I mean can always ask Red he's got the files for it I believe, but yeah I don't remember how to do most of it XD
porpotenut Posted April 17, 2020 Posted April 17, 2020 So I have been lurking around here for a while and decided to take a shot at making some animations myself. That said, would it be possible to add head offset values to animation frames?
Screws Posted April 17, 2020 Posted April 17, 2020 @porpotenut There is actually a mod that adds offsets to characters, So I do believe it is possible
amrolee Posted April 17, 2020 Posted April 17, 2020 When FUTA(add eggs parts) is raped, the action is reversed,the man was raped???
c0ffeeeee Posted April 17, 2020 Author Posted April 17, 2020 12 hours ago, porpotenut said: So I have been lurking around here for a while and decided to take a shot at making some animations myself. That said, would it be possible to add head offset values to animation frames? Currently the best way of doing so is by changing the headBob value, which can change the distance of your head from the pawn's center. If you'd like, I could add another value for a change in angle too, so their head can move side to side kinda like this https://www.youtube.com/watch?v=BH7fIPEPvoY&feature=youtu.be
c0ffeeeee Posted April 18, 2020 Author Posted April 18, 2020 2 hours ago, Boyar said: RJW 4.1.0 - update need for new version? On it!
sirfurnace Posted April 18, 2020 Posted April 18, 2020 This is honestly one of the best mods here I've seen 3
Screws Posted April 18, 2020 Posted April 18, 2020 Now we can get into the real nitty gritty eh @c0ffeeeee XD now that sex types are assigned before lol @ Everyone else here, Let's help out our friendo here and make some anims n stuff to help speed things along! P.S. Btw @c0ffeeeee Couldn't most of the animal anims be done just by using the Timberwolf anim as the model? I mean I'm pretty sure most of the animals would do the doggy style anim lol. Like just repurpose it and change out the wolf to using the other animals instead.
c0ffeeeee Posted April 18, 2020 Author Posted April 18, 2020 16 minutes ago, Synlaine said: Now we can get into the real nitty gritty eh @c0ffeeeee XD now that sex types are assigned before lol @ Everyone else here, Let's help out our friendo here and make some anims n stuff to help speed things along! P.S. Btw @c0ffeeeee Couldn't most of the animal anims be done just by using the Timberwolf anim as the model? I mean I'm pretty sure most of the animals would do the doggy style anim lol. Like just repurpose it and change out the wolf to using the other animals instead. Probably, would need to tweak the offsets though
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