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Posted
1 hour ago, Vess54 said:

can you make her wearing socks but nothing else

and also could we add an ingame option to switch between costumes and nudity ;   ) come ooonn!

Please do it yourself. >_>

Posted
3 hours ago, Vess54 said:

and also could we add an ingame option to switch between costumes and nudity ;   ) come ooonn!

You would need the source code for the game to add in options like that and no one but the devs have access to it.

Posted

Not to be picky, but did you set up your mod differently, @Blehbreh?

It looks like you used the Zelda BoTW mod for this. ?

Posted
9 hours ago, MemoryH said:

Not to be picky, but did you set up your mod differently, @Blehbreh?

It looks like you used the Zelda BoTW mod for this. ?

Not sure what you mean. In what aspect? Because I didn't use anything related to Zelda for the mod. Just want to know what makes you think that, I'm really curious.

Posted
On 2/22/2020 at 5:36 AM, Nemesis03 said:

She's 17 years old... just so u know :3

 

You do know the age of consent in Japan is 16.  That's why you see girls in hentai still going to highschool having sex all the time.  And seeing how the game is based in Japan, anybody who knows this don't really care.

Posted
On 3/5/2021 at 4:47 AM, WearableNine said:

 

You do know the age of consent in Japan is 16.  That's why you see girls in hentai still going to highschool having sex all the time.  And seeing how the game is based in Japan, anybody who knows this don't really care.

 

You do know that this is an Indonesian game? Not Japanese.

Posted

 

On 2/22/2020 at 12:36 PM, Nemesis03 said:

She's 17 years old... just so u know :3

On 3/5/2021 at 2:47 AM, WearableNine said:

 

You do know the age of consent in Japan is 16.  That's why you see girls in hentai still going to highschool having sex all the time.  And seeing how the game is based in Japan, anybody who knows this don't really care.

4 hours ago, Nemesis03 said:

 

You do know that this is an Indonesian game? Not Japanese.

 

Trying to figure out the current legal age of consent in Indonesia seems surprisingly tough.

The main sources i found specify it either at 12 or 16 years old for girls.

 

But I'm not entirely sure why this was brought up in the first place. The vast majority of country's do not view 17 as a problematic age for a sexual relationship, as long as (depending on country) the relationship isn't with someone much older and/or in a position of trust or authority (like a teacher).

 

Or is this about some weird American law concerning "evil" drawings/pixels? (i do not live in the us)

Posted
On 2/26/2021 at 3:07 AM, Blehbreh said:

I noticed that when I was working on the mod, I used a mixture of @MemoryH's textures and textures from the original files and there's a slight color difference for whatever reason. I can fix it later tonight unless someone else fixes it before then. I can throw the dark Linda mod in there too from his mod while I'm at it.


Thank you for your help.

Posted
On 3/7/2021 at 12:56 AM, Shisaye said:

 

 

Trying to figure out the current legal age of consent in Indonesia seems surprisingly tough.

The main sources i found specify it either at 12 or 16 years old for girls.

 

But I'm not entirely sure why this was brought up in the first place. The vast majority of country's do not view 17 as a problematic age for a sexual relationship, as long as (depending on country) the relationship isn't with someone much older and/or in a position of trust or authority (like a teacher).

 

Or is this about some weird American law concerning "evil" drawings/pixels? (i do not live in the us)

First - it doesn't matter. At least when it comes to second game (the first one - maybe, and only because it can be played outside Indonesia in countries with different laws, that's why I brought it up actually).

 

Second - as long as it's just a free mod without any kind of promotion, I doubt it would be any problems.

  • 2 weeks later...
Posted

Did you check the rotation settings during import into Unreal? 

Posted

Drag the .fbx file into UE4's folder. Import settings are default.

Description of the guide.

Can you provide a picture of importing UL?
Or I have provided file , you help me check?

Posted
11 hours ago, g29504569 said:

Drag the .fbx file into UE4's folder. Import settings are default.

Description of the guide.

Can you provide a picture of importing UL?
Or I have provided file , you help me check?

There is a possibility of a rotation error, this has happened to me in my recent modding adventures. The trick is to rotate the root bone until it is in the correct position. For some reason this is a blender issue when exporting and importing fbx.

 

It does look like your model is rotated 90 degrees forward on the X plane. That might be your issue.

Posted
6 hours ago, g29504569 said:

I tried to fix the rotation problem.
Also changed the texture.

 

But importing the modified model will cause errors.

 

3.png.7355483a6d6be267eb7f6ac2ba4343a7.png

2.png

1.png

 

Haven't experienced this issue before. Do you merge all of your meshes together before exporting? It may be the result of having three meshes that split the vertex groups up. The groups might not place themselves back properly. This is just a theory, I don't work on meshes the same way.

Posted
1 hour ago, Blehbreh said:

 

Haven't experienced this issue before. Do you merge all of your meshes together before exporting? It may be the result of having three meshes that split the vertex groups up. The groups might not place themselves back properly. This is just a theory, I don't work on meshes the same way.


My steps
1. Use umodel to unpack your mod
2. Use noesis to convert Linda_Costumes_spy to fbx (7 files)
3. Use blender to edit fbx and export (rotate X 90-0, Unit scals 1 to 0.01)
4. Import UE4 and set the folder structure
5. Packet

 

I unpack your mod and convert fbx
Import directly into UE4 without editing with blender
There will still be errors!

I think it might be my conversion error or UE4 settings problem.
I can only ask others to help

fix_breats_Linda.blend

Posted
1 hour ago, g29504569 said:


My steps
1. Use umodel to unpack your mod
2. Use noesis to convert Linda_Costumes_spy to fbx (7 files)
3. Use blender to edit fbx and export (rotate X 90-0, Unit scals 1 to 0.01)
4. Import UE4 and set the folder structure
5. Packet

 

I unpack your mod and convert fbx
Import directly into UE4 without editing with blender
There will still be errors!

I think it might be my conversion error or UE4 settings problem.
I can only ask others to help

fix_breats_Linda.blend 3.51 MB · 1 download

Strange, I looked at your blender file and attached your edited mesh to one of the original armatures from the base game. Try it out and see what it does. 

fix_breats_Linda.blend

Posted
3 hours ago, Blehbreh said:

Strange, I looked at your blender file and attached your edited mesh to one of the original armatures from the base game. Try it out and see what it does. 

fix_breats_Linda.blend 3.51 MB · 3 downloads

There is a problem with the joints
But after I reset the skeleton, it is no problem.

Now how do I specify the shader
The method on the guide is still gray

test.png

11.png

Posted
47 minutes ago, g29504569 said:

There is a problem with the joints
But after I reset the skeleton, it is no problem.

Now how do I specify the shader
The method on the guide is still gray

test.png

11.png

Just make sure your materials are pathed to (Mod_Name/Content/DreadOut2/Characters/Humanoid/Linda/Materials) in the Unreal Editor. I had this problem too and it was a pathing problem on my end.

Posted
27 minutes ago, g29504569 said:

How to set it up?
I'm not very good at using Unreal

Starting from the (Content) folder, create a new folder named (DreadOut2), in that folder create a new folder named (Characters), so on and so forth until you have the (Materials) folder at the end, then place your material instances in the material folder. You should have the (Costumes) folder as well inside the (Linda) folder. If you have some of these folders set up already, work from the one that is closest to the archive path I defined in my previous post.

Posted

I tried it for a day and almost finished it.

I add to the polygon of Linda's body to make it more curved.
And fix the asymmetry problem on the UV.
But I have been unable to load the texture successfully.
Try anyway!


I provide FBX and modified texture files, maybe someone will want to use it!
Also thank Blehbreh for teaching me all the time!
Sorry, my English is not good.


 

test.png

Nude_Linda_P.zip

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