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Does autosetbody randomly assign the body to the females upon entering the cell? Does autosetbody save the body type of the NPCs once his/her body has been assigned?

Also how can I delete all cup sizes larger than DMRA-GUTS and manga body? Messing with autosetbody is a lot harder than I assumed but I will give it a try.

I wish there were some list with the description of the bodies and the name of the body. The google can only help so much...

 

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Some more AutoSetBody .ini files:

 

ASB_DLCShiveringIsles_esp.ini  for Shivering Isles - sets bodies for Sheogorath and Horvick Bear Arm

ASB_LoversProstitute_esp.ini  for Lovers Prostitute - sets bodies for all NPCs in this mod

ASB_LoversStupidNPC_esp.ini  for lovers Stupid NPC - sets bodies for the Sex Cult Master and Molly

ASB_Oblivion_esm.ini  updated version

 

there is also my own version of AutoSetBody.ini - it makes some of the more extreme body shapes rare, prevents men from having permanent erections by default, and adds custom selections for Argonian females, elves (both sexes), Golden Saints (both sexes) and Dark Seducers (both sexes).

 

Thanks a lot! I gonna test these custom inis. :)

 

On each save load I get this message in the console log:

 

127610405-4.jpg

 

 

 

Satryist's custom inis work fine. Mazoga the Orc gets DMRA-GUTS body as the custom ini states.

I just want to pin down the issue of this error log. I tried to move autosetbody.esp to the bottom of the load order with no luck - I still got that error log message on the save load.  

Edited by Nepro
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Hmmm gerra is the script for detecting NPCs and the actor body type complex? 

 

http://www.loverslab.com/topic/15065-what-mod-is-this/page-2?do=findComment&comment=341840

 

I looked into the scripts for changing the clothes in this mod http://oblivion.nexusmods.com/mods/39236 and it was very simple. Basically remove and add the item type of a script which for beginners like is easy to read.  

 

I am thinking about making the fitted stock for all or most of the type bodies out there are for Oblivion. 

 

 I would appreciated the script for detecting the body type.  :D

I apologize for all the nonsense I wrote. 

 

 

 

This long code is for detection of the body type right?  :D

 

Begin GameMode
if aaaAutoSetBodyIni.doOnce
  ;Check Bombshell bodyset state.  Return if it cannot be processed
  if refBombshellBodyIsSet==0 || refBombshellBodySet==0
   return
  endif
  ;Clear strings, Just in case
  if str0
   sv_Destruct str0
  endif
  if sRace
   sv_Destruct sRace
  endif
  ;Process NPC
  set r0 to GetFirstRef 35 1  ;NPC v1.2
  while( r0 )
   if r0.GetDisabled == 0
    ;Check if Body has been set
    let isSet := Call refBombshellBodyIsSet r0
    ;Check if NPC's Ref is recognized
    if arNpcRef
     set baseRef to r0.GetBaseObject
     let index := ar_Find baseRef arNpcRef ;Search for Target Ref
     if index >= 0 ;Found
      ;Force individual NPC Settings?
      if isSet
       if forceIndividualSetting  ;If Forced Individual Setting is enabled
        if eval( arBodySetDone[ index ] ) ;Enabled
         set index to -1
        endif
       else ;Disabled
        set index to -1
       endif
      endif
      ;Set the body type
      if index >= 0  ;OK?
       let str0 := $arBodyString[ index ] ;Body Type Character String
       let arBodySetDone[ index ] := 1
      endif
     endif
    endif
    ;Random Body Type Setting
    if str0==0 && isSet==0 && randomFemaleEnabled  ;Check if Random body type is enabled
     set index to 0
     if r0.GetIsSex Male
      if r0.GetScale < miniScale ;Mini
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyMaleShortRare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyMaleShortRare
       else
        call aaaAutoSetBodyRand arRandomBodyMaleShort
       endif
      else
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyMaleRare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyMaleRare
       else
        call aaaAutoSetBodyRand arRandomBodyMale
       endif
      endif
     else
     ;Choose Body type at random from appropriate array
     ;Autosetbody 1.3 Reloaded: Check for custom race arrays
      let race := r0.GetRace
      let sRace := sv_Construct "%n" race
     ;Use | to delimit between multiple race. Compare NPC race name to processed Strings.
      if Race00 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race00, 10
      endif
      if Race01 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race01, 11
      endif
      if Race02 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race02, 12
      endif
      if Race03 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race03, 13
      endif
      if Race04 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race04, 14
      endif
      if Race05 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race05, 15
      endif
      if Race06 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race06, 16
      endif
      if Race07 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race07, 17
      endif
      if Race08 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race08, 18
      endif
      if Race09 != 0 && index ==0
       call aaaAutoSetBodyRace sRace, Race09, 19
      endif
      if index == 0
       call aaaAutoSetBodyRace sRace, raceHorseHooves, 4
      endif
      if index == 0
       call aaaAutoSetBodyRace sRace, raceClovenHooves, 5
      endif
      if index == 0
       call aaaAutoSetBodyRace sRace, raceFuta, 7
      endif
      if index == 4
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyHorseHoovesRare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyHorseHoovesRare
       else
        call aaaAutoSetBodyRand arRandomBodyHorseHooves
       endif
      elseif index == 5
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyClovenHoovesRare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyClovenHoovesRare
       else
        call aaaAutoSetBodyRand arRandomBodyClovenHooves
       endif
      elseif index == 7
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyFutaRare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyFutaRare
       else
        call aaaAutoSetBodyRand arRandomBodyFuta
       endif
      elseif index == 10
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace00Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace00Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace00
       endif
      elseif index == 11
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace01Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace01Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace01
       endif
      elseif index == 12
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace02Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace02Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace02
       endif
      elseif index == 13
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace03Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace03Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace03
       endif
      elseif index == 14
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace04Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace04Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace04
       endif
      elseif index == 15
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace05Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace05Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace05
       endif
      elseif index == 16
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace06Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace06Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace06
       endif
      elseif index == 17
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace07Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace07Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace07
       endif
      elseif index == 18
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace08Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace08Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace08
       endif
      elseif index == 19
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyRace09Rare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyRace09Rare
       else
        call aaaAutoSetBodyRand arRandomBodyRace09
       endif
      elseif r0.GetScale < miniScale ;Mini
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyMiniRare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyMiniRare
       else
        call aaaAutoSetBodyRand arRandomBodyMini
       endif
      elseif gutsEnabled && r0.IsClassAttribute Strength
       let index := rand 0 100
       let IndexA := ar_Size arRandomBodyGutsRare
       if index < RareBodyChance && IndexA > 0
        call aaaAutoSetBodyRand arRandomBodyGutsRare
       else
        call aaaAutoSetBodyRand arRandomBodyGuts
       endif
      else ;Normal
       let index := rand 0 100
       if index < FutaChance
        let index := rand 0 100
        let IndexA := ar_Size arRandomBodyFutaRare
        if index < RareBodyChance && IndexA > 0
         call aaaAutoSetBodyRand arRandomBodyFutaRare
        else
         call aaaAutoSetBodyRand arRandomBodyFuta
        endif
       else
        let index := rand 0 100
        let IndexA := ar_Size arRandomBodyNormalRare
        if index < RareBodyChance && IndexA > 0
         call aaaAutoSetBodyRand arRandomBodyNormalRare
        else
         call aaaAutoSetBodyRand arRandomBodyNormal
        endif
       endif
      endif
     endif
    endif
    ;Is Body Set?
    if str0
     if eval( Call refBombshellBodySet r0 $str0 ) == 0
      printC "AutoSetBody: ERROR! BombshellBodySet %n = %z Failed." r0 str0
     else
      printC "AutoSetBody: BombshellBodySet %n = %z done." r0 str0
     endif
     sv_Destruct str0
    endif
   endif
   ;next
   set r0 to GetNextRef
  loop
endif
End
 

 

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I desperately need the answer. 

 

; Assign random bodies to female NPC's
; (0 = off)
; (1 = On)
; Default = 1
set aaaAutoSetBodyQuest.randomFemaleEnabled to 1

 

Setting set aaaAutoSetBodyQuest.randomFemaleEnabled to 0 will disable autosetting bodies? If I set this setting to 0 the only way to set bodies will be through SetBody spell and through separate ini files? 

 

I would like to very much have the ability to set myself the bodies through the ini file. 

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I desperately need the answer. 

 

; Assign random bodies to female NPC's

; (0 = off)

; (1 = On)

; Default = 1

set aaaAutoSetBodyQuest.randomFemaleEnabled to 1

 

Setting set aaaAutoSetBodyQuest.randomFemaleEnabled to 0 will disable autosetting bodies? If I set this setting to 0 the only way to set bodies will be through SetBody spell and through separate ini files? 

 

I would like to very much have the ability to set myself the bodies through the ini file.

The short answer, if you change 'set aaaAutoSetBodyQuest.randomFemaleEnabled to 1' to 'set aaaAutoSetBodyQuest.randomFemaleEnabled to 0' autosetbody will no longer set any random bodies. However, it will still process any bodies that have been individually set via the ini file.

 

Some background about that:

 

I'm traveling right now, so I have only occasional internet and no access to my modding computer. So, I'm answering entirely from memory. I'll be back sometime on Sunday, so I may have a better answer for you then.

 

In the meantime, there are two esp's involved in setting bodies via autosetbody. Autosetbody.esp and setbody.esp. So, the best answer to your question really depends on precisely what you are trying to do.

 

Autosetbody does a couple of things. First, when it initializes, it processes the autosetbody.ini file and builds an array of available body styles for every known category. These arrays will then be used as the random body pools whenever an NPC or a player is processed by autosetbody.

 

In addition to the main autosetbody.ini file, it is possible to set the bodies of individual NPCs using a properly named ini files. This is a bit ugly, but I explain the process in detail, err...somewhere in this thread. Do a search in the thread and it should pop up.

 

Now, you mentioned detecting the currently assigned body style. That's a bit ugly at the moment. Setbody uses a token system to keep track of which bodies are are assigned to which NPC. So, the basic process at the moment is to check the inventory of the NPC for the setbody tokens, get a count of each type, and compare that to the main array entry. It's pretty ugly. I have vague plans of updating it to something a bit more informative in the future (rather than return an array index, return something like a cup/butt size, for example)

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I didn't explained myself well enough.

I want most of the NPCs to keep their body meshes from Meshes\Characters\_Male folder. I want to be able to adjust bodies of a few chosen NPCs through using separate ini. :)

 

I know how to set bodies in the separate ini file thanks to Satyrist. I looked at his custom ini. :)

http://www.loverslab.com/topic/13908-setbody-reloaded/page-16?do=findComment&comment=301375

 

Good luck on your trip. :)

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I really like the autosetbody feature, adds much needed variety to the game world :)

 

When i enable autosetbody for males however, it seems to interfere with the equipping of the various boners for lovers, so I often end up with a limp male during sex acts. Also, would it be possible to make a framework to support a specific body with matching clothes/armors (i.e making a character set to have a DMRA body use DMRA meshes for their clothes and armors instead of the vanilla ones). I know it would be far too tedious to create a full mesh replacer pack for every single body type out there, but with a framework, it would be possible to allow the player to select a mesh replacer pack that most closely resembles their desired body, either for the PC or an NPC.

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I really like the autosetbody feature, adds much needed variety to the game world :)

 

When i enable autosetbody for males however, it seems to interfere with the equipping of the various boners for lovers, so I often end up with a limp male during sex acts. Also, would it be possible to make a framework to support a specific body with matching clothes/armors (i.e making a character set to have a DMRA body use DMRA meshes for their clothes and armors instead of the vanilla ones). I know it would be far too tedious to create a full mesh replacer pack for every single body type out there, but with a framework, it would be possible to allow the player to select a mesh replacer pack that most closely resembles their desired body, either for the PC or an NPC.

 

The stock I recommend for autoset body is EVE HGEC. Here is BBB for EVE clothes, robes, and some light armors. I recommend to use C-Cup or use the D-Cup stock from Colourwheels Sexy Oblivion OverHaul HGEC (you do not have to use the esp, stock file replacer will be enough - there are some features of Colouwheels Overhaul you may not like). C-Cup and D-Cup is excellent. It isn't too big so theoretically female NPCs with smaller breast can enhance the breast look. It isn't too big also in that way female NPCs with large breast can fit into C-Cup or D-Cup. 

This stock isn't perfect at all for the body diversity of the Autosetbody, but it is the best fitted compromise in my opinion. 

 

 

It is easy to make only player stock but clothing/armor stock for all or most bodies types is difficult. What comes difficult are the complex scripts & sheer amount of work with organizing files alone - pathing, finding the right files etc. 

For player-only stock you attach (in this case DMRA) this script to the original clothes (in this case dwarven cuirass).

 

 

scn DwarvenCuirassAdd

Begin OnAdd Player

 

if player.getitemcount DwarvenCuirass >= 1

player.additem DwarvenCuirassDMRA 1

message " "

message " "

endif

End

 

Then you create separate separate DMRA dwarven cuirass. Add to DMRA dwarven cuirass script which removes original/HGEC/non-DMRA green silk pants.

 

scn DwarvenCuirassRemove

Begin OnAdd Player

 

if player.getitemcount DwarvenCuirass >= 1

player.removeitem DwarvenCuirass 1

message " "

message " "

endif

End

 

 

 

It is really simple. It will work for any piece of clothing but this is only for player not NPCs! I do not know the script for scanning the body type. The script for scanning the body type must be something difficult and lengthy. 

 

-beaware of the ID in the scripts - if the ID is wrong then nothing will work

-to DMRA Armors/clothes you add script which removes non-DMRA armor/outfit

-to original/HGEC/Non-DMRA armor/outfit you add script which add DMRA version of that armor or piece of clothing. 

 

Scripts thanks to the courtesy of stricken & falloutsurvivor (nexus). 

Edited by Nepro
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This mod http://oblivion.nexusmods.com/mods/39371 appears to do the sort of thing I'm talking about.

 

I really like the autosetbody feature, adds much needed variety to the game world :)

 

When i enable autosetbody for males however, it seems to interfere with the equipping of the various boners for lovers, so I often end up with a limp male during sex acts. Also, would it be possible to make a framework to support a specific body with matching clothes/armors (i.e making a character set to have a DMRA body use DMRA meshes for their clothes and armors instead of the vanilla ones). I know it would be far too tedious to create a full mesh replacer pack for every single body type out there, but with a framework, it would be possible to allow the player to select a mesh replacer pack that most closely resembles their desired body, either for the PC or an NPC.

 

The stock I recommend for autoset body is EVE HGEC. Here is BBB for EVE clothes, robes, and some light armors. I recommend to use C-Cup or use the D-Cup stock from Colourwheels Sexy Oblivion OverHaul HGEC (you do not have to use the esp, stock file replacer will be enough - there are some features of Colouwheels Overhaul you may not like). C-Cup and D-Cup is excellent. It isn't too big so theoretically female NPCs with smaller breast can enhance the breast look. It isn't too big also in that way female NPCs with large breast can fit into C-Cup or D-Cup. 

This stock isn't perfect at all for the body diversity of the Autosetbody, but it is the best fitted compromise in my opinion. 

 

 

It is easy to make only player stock but clothing/armor stock for all or most bodies types is difficult. What comes difficult are the complex scripts & sheer amount of work with organizing files alone - pathing, finding the right files etc. 

For player-only stock you attach (in this case DMRA) this script to the original clothes (in this case dwarven cuirass).

 

 

scn DwarvenCuirassAdd
Begin OnAdd Player

if player.getitemcount DwarvenCuirass >= 1
player.additem DwarvenCuirassDMRA 1
message " "
message " "
endif

End

 

Then you create separate separate DMRA dwarven cuirass. Add to DMRA dwarven cuirass script which removes original/HGEC/non-DMRA green silk pants.

 

scn DwarvenCuirassRemove
Begin OnAdd Player

if player.getitemcount DwarvenCuirass >= 1
player.removeitem DwarvenCuirass 1
message " "
message " "
endif

End

 

 

 

It is really simple. It will work for any piece of clothing but this is only for player not NPCs! I do not know the script for scanning the body type. The script for scanning the body type must be something difficult and lengthy. 

 

-beaware of the ID in the scripts - if the ID is wrong then nothing will work

-to DMRA Armors/clothes you add script which removes non-DMRA armor/outfit

-to original/HGEC/Non-DMRA armor/outfit you add script which add DMRA version of that armor or piece of clothing. 

 

Scripts thanks to the courtesy of stricken & falloutsurvivor (nexus). 

 

 

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Me every things work perfectly!
Great job, thank's.
But! ^^'
A little problem, i'm sure it's a mistake for me, because i read and i have probably miss something but...

When female npc with random body rape me, they use futa animation but the male sex is missing.
So, i remember for install there's...http://www.loverslab.com/topic/11501-lovers-animations-workshop/ a futa folder to download ( Point number 4) but i dont know where put theses files (sorry i'm beginner :s).
I dont know what's wrong?
Or is it impossible to have random female body and give her futa cock while raping?

sorry for my langage i'm french and thank's you for help :)

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Me every things work perfectly!

Great job, thank's.

But! ^^'

A little problem, i'm sure it's a mistake for me, because i read and i have probably miss something but...

 

When female npc with random body rape me, they use futa animation but the male sex is missing.

So, i remember for install there's...http://www.loverslab.com/topic/11501-lovers-animations-workshop/ a futa folder to download ( Point number 4) but i dont know where put theses files (sorry i'm beginner :s).

I dont know what's wrong?

Or is it impossible to have random female body and give her futa cock while raping?

 

sorry for my langage i'm french and thank's you for help :)

 

Unskilled, on 22 Mar 2013 - 22:03, said:snapback.png

Hello :)

Good job ober here. I have a little question. Where put " HGEC and DMRA Futa Cocks.7z " files please?

I'm using "Setbody reloaded" and it work very well, nice idea to link it!

But while raping female npc with random body use futa animations but they have no male sex.

So...

Something is missing, for sure...

 

 

I have found myself the problem and my games work for now.

It's a line to write with consoloe "set aaaAutoSetBodyQuest.FutaChance to 1" or something like that take a look in your ini files for autosetbody.

The files with the fives XXX.futanari.nif i have put and replace them in my folder, i have use CTRL+F to search the old ones, and makes changes.

But for this i lost 6 hours to search and sigh :P

See you! Ty.

 

 

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New bug today.  I start to be bored of this, because it's a very good mod (boring to see always sames body every where).

Ok this time during rape no futa, and man with flacid sex, no erection.
Any idea..?


And please... Help!

Edit: with a new sage there's no bug while raping there's erect dick for both sex. But now it's texture with different skin color for face (brow, natural npc skin, for example) and body white.
...

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Ok is this project is abandonned? Or?
I'm searching for a long time now.
Making new character for clean save. Removing somes mods.
Trying to change ini files.
Well finally i found the problem but i cant resolve it.
I'm using an old version of a mod called "hentai mania" which add ennemy girl (human), and boss and different donjon (they already exist in game) and add new stuff, rare, common, ect.
So theses girls have different body, that's it's good.
But when they rape, they'r not futa.
Other vanilla girls are futa while raping.

Help or delete? ... I dont want delete this mod is great but no help no respond, abandonned? ....

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Gerra6 is currently in travel (probably) so he won't respond anytime soon.

 

Anyway, tweaking autosetbody ini is a bit of pain at present. Are you using autosetbody right? If some body type is set to an npc, that can be a problem when LoverswPK attempts to equip futa lowerbody. I'm not certain I don't remember, but see if it works if you 'reset' the body of npcs from hentaimania.

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There is a touch spell called Set Body, not Set Body Self. You can set or reset the body of any npc.

 

But this won't be the fundamental solution.. as you can't reset every last woman in the world. Even if you manage to reset every single woman, it becomes useless after 3 second because autosetbody sets the body type again after 3 second if no body type is set.

 

I don't use autosetbody now mostly for performance reason so I can't help you much.

 

Note, if you want to disable autosetbody, you need to disable setbody once when you diactivate autosetbody. Because, autosetbody only sets the body type and it's setbody that maintains assigned body types. Once you made clean save without setbody & autosetbody you can reactivate setbody.

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Sorry, I've been traveling for a bit and now that I'm back I'm actually rebuilding my modding computer.  So, things are a bit messy right now.

 

 

If I'm understanding you problem correctly, it sounds like the Lovers boners and lovers futa modules aren't functioning properly, rather than setbody reloaded.

 

The way things *should* work is this.  When a lovers animation is triggered (however it is triggered) lovers should check your lovers settings.  If you have it set to switch to an erection (slof's boners) or a futa penis, it will check the appropriate directory for those meshes and assign one if it is found.  This should happen regardless of any setbody settings or bodies.

 

Unfortunately, I don't remember off hand which settings you need to set, or where you need to install the lovers meshes.  I'd recommend asking in the lovers with PK technical support thread.

 

As far as Setbody Reloaded is concerned, it adds a spell that will allow you to manually change any bodies of any NPC's, regardless of the mod they come from.

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I was having similar problem ( lower body w boner not equipped when a body is set regardless of male/female ) before. Sadly I don't remember how I was able to fix it, sorry. Just in case, if you are using Lovers Rev94, try updating to Rev96.

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Hi! Ok, well, i'm using 96.
But why it work with vanilla rapers, and not for humans added?

And set the bodies one by one it's just... too long! There are a lot of ennemy.
If i set body, mean i choose, i guess that will not change with now. They have a randomized body, it's just futa cock while raping is missing.

Anyways, thank's you for your help i'll try in technical support and welcome back :)

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Hi there.

Im using this mod and i love it but i got a small problem.

Im using a race mod that has his own body mesh. Every now and then Set Body gives this my race the "standard" Set Body Mesh.

Now my race has seeming problems of course.

Is there a way to deactivate Set Body from changing the players body?

If i press reset in Set Body my race has the right Body. But after some time the Body gets reassigned from Set Body.

 

Thanks in advance. Hopefully someone can understand my problem here.

Also sorry for the spelling.

My english isnt the best.

 

Greetings,

Derethevil.

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Strange problem for you.
I think i understand your problem. But i dont know how resolve it.
Your set body help you to have back your race body, but autosetbody change your body after a couple of time for a new one?


I think someone sould tell you how disable the autosetbody for your character only. Me i dont know.

I have a question too: during rape, rapist have random bodies or it's a default rapist body? for male and female.

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Hi there.

Im using this mod and i love it but i got a small problem.

Im using a race mod that has his own body mesh. Every now and then Set Body gives this my race the "standard" Set Body Mesh.

Now my race has seeming problems of course.

Is there a way to deactivate Set Body from changing the players body?

If i press reset in Set Body my race has the right Body. But after some time the Body gets reassigned from Set Body.

Well that's tricky.  What's the race?  I can take a look and let you know if I have any recommendations.

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I have a question too: during rape, rapist have random bodies or it's a default rapist body? for male and female.

 

I've gotten my updated modding rig up and running and am able to test things again.

 

Previously you had mentioned a problem with getting the lovers futa females and erect males to appear properly?  Both of those appear to work properly in my install.

 

I'd recommend running Lovers with PK revision 96 http://www.loverslab.com/files/file/3-lovers-with-pk/

 

With version 3 of the lovers resources pack http://www.loverslab.com/files/file/88-lovers-resources-pack/

 

Then just check the settings by casting the self sexual exploits spell.

 

For your current question, a nude rapist is treated the same as any other nude individual by setbody. So, if they have a body assigned (either by spell or by autosetbody), they will display their setbody style body. However, if you also have the male boners or female futanari settings enabled, the setbody lower body will be temporarily replaced by the lovers lower body.

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Hi there.

Im using this mod and i love it but i got a small problem.

Im using a race mod that has his own body mesh. Every now and then Set Body gives this my race the "standard" Set Body Mesh.

Now my race has seeming problems of course.

Is there a way to deactivate Set Body from changing the players body?

If i press reset in Set Body my race has the right Body. But after some time the Body gets reassigned from Set Body.

Well that's tricky.  What's the race?  I can take a look and let you know if I have any recommendations.

 

 

http://oblivion.nexusmods.com/mods/30094

This one. Hopefully the links works.

The problem is simple but the solution might be not.

But thanks in advance.

 

Greetings,

Derethevil.

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